i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.15
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\Eigene Dateien\Documents\My Games\FarmingSimulator2022\mods\FS22_Deutz_Series_7_TTV_HD\Lights\frontLightStaticTurnlights.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrontStaticBlinkLeft] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FrontStaticBlinkLeft] Filling out basic attributes, {name='FrontStaticBlinkLeft', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] Filling out basic attributes, {name='FrontStaticBlinkTurnlights.i3d.shapes.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FrontStaticBlinkTurnlights.i3d.shapes.001] Has material 'blink_mat'
i3dio.i3d.I3D:add_material:DEBUG: [frontLightStaticTurnlights] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [blink_mat] Filling out basic attributes, {name='blink_mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [blink_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [blink_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] Subset with index [0] based on material 'blink_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] Processing subset: materialId="1" numTriangles="323" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] Has subset 'blink_mat' with '323' triangles and materialId="1" numTriangles="323" firstIndex="0" firstVertex="0" numIndices="969" numVertices="539"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes.001] Has '1' subsets, '323' triangles and '539' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FrontStaticBlinkLeft] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkLeft] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkLeft] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkLeft] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkLeft] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FrontStaticBlinkLeft] New Name: FrontStaticBlinkLeft
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FrontStaticBlinkLeft] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrontStaticBlinkLeft] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrontStaticBlinkLeft] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrontStaticBlinkRight] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FrontStaticBlinkRight] Filling out basic attributes, {name='FrontStaticBlinkRight', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] Filling out basic attributes, {name='FrontStaticBlinkTurnlights.i3d.shapes', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FrontStaticBlinkTurnlights.i3d.shapes] Has material 'blink_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] Subset with index [0] based on material 'blink_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] Processing subset: materialId="1" numTriangles="327" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] Has subset 'blink_mat' with '327' triangles and materialId="1" numTriangles="327" firstIndex="0" firstVertex="0" numIndices="981" numVertices="543"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FrontStaticBlinkTurnlights.i3d.shapes] Has '1' subsets, '327' triangles and '543' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FrontStaticBlinkRight] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkRight] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkRight] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkRight] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrontStaticBlinkRight] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FrontStaticBlinkRight] New Name: FrontStaticBlinkRight
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FrontStaticBlinkRight] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrontStaticBlinkRight] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrontStaticBlinkRight] no more children to process in object
