<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="pigHusbandry" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
			<en>Medium Modern Pigsty</en>
			<de>Mittelmoderner Schweinestall</de>
			<pl>Średni Nowoczesny Chlew</pl>
		</name>
        <image>store_MediumModernPigsty.png</image>
        <price>40000</price>
        <functions>
            <function>$l10n_function_animalPenPig</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>35</dailyUpkeep>
		<canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <brush>
            <type>placeable</type>
            <category>animals</category>
            <tab>pigs</tab>
        </brush>
        <vertexBufferMemoryUsage>2619904</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>448768</indexBufferMemoryUsage>
        <textureMemoryUsage>28639232</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>MediumModernPigsty.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
            <placeLayered template="pigLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="grass"/>
        </levelAreas>
    </leveling>
	
	<indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
		<indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height" />
		<indoorArea startNode="indoorArea3Start" widthNode="indoorArea3Width" heightNode="indoorArea3Height" />
    </indoorAreas>


    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
	
	<triggerMarkers>
        <triggerMarker node="markerFood" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
		<triggerMarker node="markerFood1" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="markerAnimals" filename="$data/shared/assets/marker/markerIcons.xml" id="ANIMALS" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="PIG" teleportNode="teleportNode" />
    </hotspots>
	
	<animatedObjects>
        <animatedObject saveId="drzwi1" >
            <animation duration="1.2">
                <part node="drzwi01">
                    <keyFrame time="0.2" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -125 0"/>
                </part>
                <part node="klamka01">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 25"/>
                    <keyFrame time="0.2" rotation="0 0 25"/>
                    <keyFrame time="0.3" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="drzwi01Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="drzwi01Trigger" template="slidingGateMetalLoop" />
                <posEnd linkNode="drzwi01Trigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="drzwi01Trigger" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="drzwi2" >
            <animation duration="1.2">
                <part node="drzwi02">
                    <keyFrame time="0.2" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 125 0"/>
                </part>
                <part node="klamka02">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 25"/>
                    <keyFrame time="0.2" rotation="0 0 25"/>
                    <keyFrame time="0.3" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="drzwi02Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="drzwi02Trigger" template="slidingGateMetalLoop" />
                <posEnd linkNode="drzwi02Trigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="drzwi02Trigger" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="drzwi3" >
            <animation duration="1.2">
                <part node="drzwi03">
                    <keyFrame time="0.2" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 125 0"/>
                </part>
                <part node="klamka03">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="25 0 0"/>
                    <keyFrame time="0.2" rotation="25 0 0"/>
                    <keyFrame time="0.3" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="drzwi03Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="drzwi03Trigger" template="slidingGateMetalLoop" />
                <posEnd linkNode="drzwi03Trigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="drzwi03Trigger" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="drzwi4" >
            <animation duration="1.2">
                <part node="drzwi04">
                    <keyFrame time="0.2" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 170 0"/>
                </part>
                <part node="klamka04">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="-25 0 0"/>
                    <keyFrame time="0.2" rotation="-25 0 0"/>
                    <keyFrame time="0.3" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="drzwi04Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="drzwi04Trigger" template="slidingGateMetalLoop" />
                <posEnd linkNode="drzwi04Trigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="drzwi04Trigger" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="drzwi5" >
            <animation duration="1.2">
                <part node="drzwi05">
                    <keyFrame time="0.2" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 150 0"/>
                </part>
                <part node="klamka05">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 -25"/>
                    <keyFrame time="0.2" rotation="0 0 -25"/>
                    <keyFrame time="0.3" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="drzwi05Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="drzwi05Trigger" template="slidingGateMetalLoop" />
                <posEnd linkNode="drzwi05Trigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="drzwi05Trigger" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka1" >
            <animation duration="2">
                <part node="furtka01">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 89 0"/>
                </part>
            </animation>
            <controls triggerNode="furtka01Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="furtka01Trigger" template="metalDoorsLoop" />
                <posEnd linkNode="furtka01Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="furtka01Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka2" >
            <animation duration="2">
                <part node="furtka02">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -89 0"/>
                </part>
            </animation>
            <controls triggerNode="furtka02Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="furtka02Trigger" template="metalDoorsLoop" />
                <posEnd linkNode="furtka02Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="furtka02Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka3" >
            <animation duration="2">
                <part node="furtka03">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 89 0"/>
                </part>
            </animation>
            <controls triggerNode="furtka03Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="furtka03Trigger" template="metalDoorsLoop" />
                <posEnd linkNode="furtka03Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="furtka03Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka4" >
            <animation duration="2">
                <part node="furtka04">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -89 0"/>
                </part>
            </animation>
            <controls triggerNode="furtka04Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="furtka04Trigger" template="metalDoorsLoop" />
                <posEnd linkNode="furtka04Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="furtka04Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka5" >
            <animation duration="2">
                <part node="furtka05">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -89 0"/>
                </part>
            </animation>
            <controls triggerNode="furtka05Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="furtka05Trigger" template="metalDoorsLoop" />
                <posEnd linkNode="furtka05Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="furtka05Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka6" >
            <animation duration="2">
                <part node="furtka06">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 89 0"/>
                </part>
            </animation>
            <controls triggerNode="furtka06Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="furtka06Trigger" template="metalDoorsLoop" />
                <posEnd linkNode="furtka06Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="furtka06Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		
		
		<animatedObject saveId="lights_01" >
            <animation duration="0.1">
                <part node="realLightsHigh1">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>      
                </part>
				<part node="emissive1">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>   
            </animation>
            <controls triggerNode="lightTrigger1" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
               <moving linkNode="switch1" template="lizardFloodLight" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="lights_02" >
            <animation duration="0.1">
                <part node="realLightsHigh2">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>      
                </part>
				<part node="emissive2">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>
				<part node="emissive3">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>
				<part node="emissive4">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>
				<part node="emissive5">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>
				<part node="emissive6">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>
				<part node="emissive7">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>	
            </animation>
            <controls triggerNode="lightTrigger2" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
               <moving linkNode="switch1" template="lizardFloodLight" />
            </sounds>
		</animatedObject>
		<animatedObject saveId="lights_03" >
            <animation duration="0.1">
                <part node="realLightsHigh3">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>      
                </part>
				<part node="emissive8">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>   
            </animation>
            <controls triggerNode="lightTrigger3" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
               <moving linkNode="switch3" template="lizardFloodLight" />
            </sounds>
		</animatedObject>
		<animatedObject saveId="lights_04" >
            <animation duration="0.1">
                <part node="realLightsHigh4">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>      
                </part>
				<part node="emissive9">
                   <keyFrame time="0.0" visibility="false" />
                   <keyFrame time="1.0" visibility="true"/>
				</part>   
            </animation>
            <controls triggerNode="lightTrigger4" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
               <moving linkNode="switch4" template="lizardFloodLight" />
            </sounds>
		</animatedObject>		
	</animatedObjects>
	
    <infoTrigger triggerNode="infoTrigger" />

    <husbandry saveId="Animals_PIG" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="60000" />
            <capacity fillType="STRAW" capacity="15000" />
            <capacity fillType="MANURE" capacity="0" />
        </storage>

         <unloadingStation supportsExtension="true" storageRadius="50" hideFromPricesMenu="true" >
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" >
                <baleTrigger triggerNode="baleTriggerStraw"/>
            </unloadTrigger>
            <unloadTrigger fillTypes="LIQUIDMANURE MANURE" />
         </unloadingStation>

         <loadingStation supportsExtension="true" storageRadius="50">
             <loadTrigger triggerNode="liquidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="1500" aiNode="aiLoadingNodeLiquidManure"/>
         </loadingStation>

        <animals type="PIG" maxNumAnimals="90" maxNumVisualAnimals="30">
            <navigation rootNode="navigationRootNode" filename="navMesh.i3d" />
            <loadingTrigger node="loadingTrigger" />
        </animals>

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="0.507" maxY="0.571" changeVisibility="true" />
        </straw>

        <food capacity="15000" >
            <foodPlaces>
                 <foodPlace node="foodPlace1" />
                 <foodPlace node="foodPlace2" />
				 <foodPlace node="foodPlace3" />
				 <foodPlace node="foodPlace4" />
				 <foodPlace node="foodPlace5" />
				 <foodPlace node="foodPlace6" />
            </foodPlaces>
            <foodPlane node="foodPlane" minY="-0.06" maxY="0.017" changeVisibility="true" defaultFillType="WHEAT" />
            <feedingTrough exactFillRootNode="exactFillRootNodeFood" />
        </food>
			
		<water automaticWaterSupply="true" />
		
    </husbandry>

    <i3dMappings>
	    <i3dMapping id="drzwi1" node="0>1|0" />
		<i3dMapping id="drzwi01" node="0>1|0|0" />
	    <i3dMapping id="klamka01" node="0>1|0|0|1" />
	    <i3dMapping id="drzwi01Trigger" node="0>1|0|1" />
		
		<i3dMapping id="drzwi2" node="0>1|1" />
		<i3dMapping id="drzwi02" node="0>1|1|0" />
	    <i3dMapping id="klamka02" node="0>1|1|0|1" />
	    <i3dMapping id="drzwi02Trigger" node="0>1|1|1" />
		
		<i3dMapping id="drzwi3" node="0>1|2" />
		<i3dMapping id="drzwi03" node="0>1|2|0" />
	    <i3dMapping id="klamka03" node="0>1|2|0|1" />
	    <i3dMapping id="drzwi03Trigger" node="0>1|2|1" />
	    
		<i3dMapping id="drzwi4" node="0>1|3" />
		<i3dMapping id="drzwi04" node="0>1|3|0" />
	    <i3dMapping id="klamka04" node="0>1|3|0|1" />
	    <i3dMapping id="drzwi04Trigger" node="0>1|3|1" />
		
		<i3dMapping id="drzwi5" node="0>1|4" />
		<i3dMapping id="drzwi05" node="0>1|4|0" />
	    <i3dMapping id="klamka05" node="0>1|4|0|1" />
	    <i3dMapping id="drzwi05Trigger" node="0>1|4|1" />
		
		<i3dMapping id="furtka1" node="0>1|5" />
		<i3dMapping id="furtka01" node="0>1|5|0" />
	    <i3dMapping id="furtka01Trigger" node="0>1|5|1" />
		
		<i3dMapping id="furtka2" node="0>1|6" />
		<i3dMapping id="furtka02" node="0>1|6|0" />
	    <i3dMapping id="furtka02Trigger" node="0>1|6|1" />
		
		<i3dMapping id="furtka3" node="0>1|7" />
		<i3dMapping id="furtka03" node="0>1|7|0" />
	    <i3dMapping id="furtka03Trigger" node="0>1|7|1" />
		
		<i3dMapping id="furtka4" node="0>1|8" />
		<i3dMapping id="furtka04" node="0>1|8|0" />
	    <i3dMapping id="furtka04Trigger" node="0>1|8|1" />
		
		<i3dMapping id="furtka5" node="0>1|9" />
		<i3dMapping id="furtka05" node="0>1|9|0" />
	    <i3dMapping id="furtka05Trigger" node="0>1|9|1" />
		
		<i3dMapping id="furtka6" node="0>1|10" />
		<i3dMapping id="furtka06" node="0>1|10|0" />
	    <i3dMapping id="furtka06Trigger" node="0>1|10|1" />
	    
        <i3dMapping id="teleportNode" node="0>10" />
		
        <i3dMapping id="exactFillRootNodeFood" node="0>7|0" />
        <i3dMapping id="foodPlace1" node="0>7|1|0" />
        <i3dMapping id="foodPlace2" node="0>7|1|1" />
		<i3dMapping id="foodPlace3" node="0>7|1|2" />
		<i3dMapping id="foodPlace4" node="0>7|1|3" />
		<i3dMapping id="foodPlace5" node="0>7|1|4" />
		<i3dMapping id="foodPlace6" node="0>7|1|5" />
		<i3dMapping id="foodPlane" node="0>7|2" />
		
        <i3dMapping id="storage" node="0>12" />
		
		<i3dMapping id="exactFillRootNodeStraw" node="0>8|1" />
        <i3dMapping id="strawPlane" node="0>8|0" />
		<i3dMapping id="baleTriggerStraw" node="0>8|2" />
		
		
        <i3dMapping id="liquidManureTrigger" node="0>9|0" />
        <i3dMapping id="aiLoadingNodeLiquidManure" node="0>9|2" />
        
        <i3dMapping id="navigationRootNode" node="0>6" />
        
        <i3dMapping id="markerFood" node="0>11|1" />
		<i3dMapping id="markerFood1" node="0>11|2" />
        <i3dMapping id="markerAnimals" node="0>11|3" />
		<i3dMapping id="markerLiquidManure" node="0>11|0" />
		
        <i3dMapping id="infoTrigger" node="0>4" />
        <i3dMapping id="loadingTrigger" node="0>5" />
		
        <i3dMapping id="clearArea1Start" node="0>13|0" />
        <i3dMapping id="clearArea1Width" node="0>13|0|0" />
        <i3dMapping id="clearArea1Height" node="0>13|0|1" />
		
        <i3dMapping id="levelArea1Start" node="0>14|0" />
        <i3dMapping id="levelArea1Width" node="0>14|0|0" />
        <i3dMapping id="levelArea1Height" node="0>14|0|1" />    
		
		<i3dMapping id="indoorArea1Start" node="0>15|0" />
        <i3dMapping id="indoorArea1Width" node="0>15|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>15|0|1" />
		
		<i3dMapping id="indoorArea2Start" node="0>15|1" />
        <i3dMapping id="indoorArea2Width" node="0>15|1|0" />
        <i3dMapping id="indoorArea2Height" node="0>15|1|1" />
		
		<i3dMapping id="indoorArea3Start" node="0>15|2" />
        <i3dMapping id="indoorArea3Width" node="0>15|2|0" />
        <i3dMapping id="indoorArea3Height" node="0>15|2|1" />
		
        <i3dMapping id="testArea1Start" node="0>16|0" />
        <i3dMapping id="testArea1End" node="0>16|0|0" />
		
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>17|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>17|0|0" />
		
		<i3dMapping id="lights_01" 	node="0>19|0" />
		<i3dMapping id="lightTrigger1" 	node="0>19|0|0" />
		<i3dMapping id="realLightsHigh1"  node="0>19|0|1|0" />
		<i3dMapping id="switch1"  node="0>19|0|3|0" />
		<i3dMapping id="emissive1" 	 node="0>19|0|2|0|0" />
		
		<i3dMapping id="lights_02" 	node="0>19|1" />
		<i3dMapping id="lightTrigger2" 	node="0>19|1|0" />
		<i3dMapping id="realLightsHigh2"  node="0>19|1|1|0" />
		<i3dMapping id="switch2"  node="0>19|1|8|0" />
		<i3dMapping id="emissive2" 	 node="0>19|1|2|0" />
		<i3dMapping id="emissive3" 	 node="0>19|1|3|0" />
		<i3dMapping id="emissive4" 	 node="0>19|1|4|0" />
		<i3dMapping id="emissive5" 	 node="0>19|1|5|0" />
		<i3dMapping id="emissive6" 	 node="0>19|1|6|0" />
		<i3dMapping id="emissive7" 	 node="0>19|1|7|0" />
		
		<i3dMapping id="lights_03" 	node="0>19|2" />
		<i3dMapping id="lightTrigger3" 	node="0>19|2|0" />
		<i3dMapping id="realLightsHigh3"  node="0>19|2|1|0" />
		<i3dMapping id="switch3"  node="0>19|2|3|0" />
		<i3dMapping id="emissive8" 	 node="0>19|2|2|0" />
		
		<i3dMapping id="lights_04" 	node="0>19|3" />
		<i3dMapping id="lightTrigger4" 	node="0>19|3|0" />
		<i3dMapping id="realLightsHigh4"  node="0>19|3|1|0" />
		<i3dMapping id="switch4"  node="0>19|3|3|0" />
		<i3dMapping id="emissive9" 	 node="0>19|3|2|0" />
		
    </i3dMappings>
</placeable>
