<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cultivator" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) Pero99(BBM) All Rights Reserved.</annotation>
    <storeData>
		<name>
            <en>Disc Harrow HomeMade</en>
            <de>Scheibenegge</de>
		</name>
        <specs>
            <neededPower>90</neededPower>
            <workingWidth>3.5</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_discHarrow</function>
        </functions>
        <image>store_LizardHarrow.dds</image>
        <price>6000</price>
        <lifetime>650</lifetime>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <category>discHarrows</category>
        <vertexBufferMemoryUsage>1150720</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>186112</indexBufferMemoryUsage>
        <textureMemoryUsage>1114112</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
    <base>
        <typeDesc>$l10n_typeDesc_cultivator</typeDesc>
        <filename>LizardHarrow.i3d</filename>
        <size width="3.5" length="2"/>
        <components>
            <component centerOfMass="0 0.1 -0.35" solverIterationCount="10" mass="1200"/>
        </components>
        <schemaOverlay name="IMPLEMENT" attacherJointPosition="0 0"/>
        <speedLimit value="15"/>
    </base>
	
    <speedRotatingParts>
        <speedRotatingPart node="0>0|2|0" radius="0.25" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="0>0|2|1" radius="0.25" groundReferenceNodeIndex="1"/>
		<speedRotatingPart node="0>0|2|2" radius="0.25" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="0>0|3|0" radius="0.25" groundReferenceNodeIndex="1"/>
		<speedRotatingPart node="0>0|3|1" radius="0.25" groundReferenceNodeIndex="1"/>		
		<speedRotatingPart node="0>0|3|2" radius="0.25" groundReferenceNodeIndex="1"/>
		<speedRotatingPart node="0>0|1" radius="0.25" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>5" jointType="implement" topReferenceNode="0>4" upperRotationOffset="12">
                <distanceToGround lower="0.4" upper="2"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
		<support animationName="moveSupport"/>
    </attachable>
	
	<animations>
        <animation name="moveSupport">
            <part endTime="0.1" endTrans="0 0.0178863 -0.223637" node="0>1" startTime="0" startTrans="-0.006 0.12236186 -0.63502747"/>
        </animation>
    </animations>
	
    <groundReferenceNodes>
        <groundReferenceNode node="0>2|3" threshold="0.2" depthNode="0>2|3"/>
    </groundReferenceNodes>
	
	 <workParticles>
        <effect workAreaIndex="1">
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="0>6|1">
               <motionPathEffect textureFilename="rollerEffect01.dds" numRows="30" rowLength="18" minFade="0.07"/>
            </effectNode>
			 
        </effect>

        <particle>
            <node node="0>6|0" refNodeIndex="1" particleType="SOIL_SMOKE"/>
        </particle>
    </workParticles>
	
	<workAreas>
        <workArea functionName="processCultivatorArea" needsSetIsTurnedOn="false" type="cultivator">
            <area heightNode="0>2|2" startNode="0>2|0" widthNode="0>2|1"/>
            <groundReferenceNode index="1"/>
			<onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>
	
    <cultivator useDeepMode="false">
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="0>" />
        </sounds>
    </cultivator>
	
	<foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.0" maxZ="1" yOffset="0.45" />
    </foliageBending>
	
	<tensionBeltObject>
        <meshNodes>
            <meshNode node="0>0|0|0"/>
        </meshNodes>
    </tensionBeltObject>
	
    <wearable wearDuration="90" workMultiplier="5" fieldMultiplier="2"/>
	<washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
    <ai>
        <areaMarkers leftNode="0>3|0" rightNode="0>3|1" backNode="0>3|2"/>
        <needsLowering value="true"/>
        <sizeMarkers leftNode="0>3|0" rightNode="0>3|1" backNode="0>3|2"/>
		<agentAttachment width="1.5" height="1.5" length="4" lengthOffset="-0.2"/>
    </ai>

</vehicle>
