i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.3.0-dev.4
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Lucie\Documents\My Games\FarmingSimulator2022\mods\FS22_2024_tesla_M3_Bleu\i3d\glass.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body.014] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_body.014] Filling out basic attributes, {name='Model3_2024_body.014', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_CAR_SUB0.017] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_CAR_SUB0.017] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_CAR_SUB0.017] Filling out basic attributes, {name='GEO_CAR_SUB0.017', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_CAR_SUB0.017] Has material 'Model3_2024_glass'
i3dio.i3d.I3D:add_material:DEBUG: [glass] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Model3_2024_glass] Filling out basic attributes, {name='Model3_2024_glass', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Model3_2024_glass] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Model3_2024_glass] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_CAR_SUB0.017] Has material 'Model3_2024_glass_tinted'
i3dio.i3d.I3D:add_material:DEBUG: [glass] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Model3_2024_glass_tinted] Filling out basic attributes, {name='Model3_2024_glass_tinted', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Model3_2024_glass_tinted] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Model3_2024_glass_tinted] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_CAR_SUB0.017] Subset with index [0] based on material 'Model3_2024_glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0.017] Processing subset: materialId="1" numTriangles="224" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0.017] Has subset 'Model3_2024_glass' with '224' triangles and materialId="1" numTriangles="224" firstIndex="0" firstVertex="0" numIndices="672" numVertices="147"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_CAR_SUB0.017] Subset with index [1] based on material 'Model3_2024_glass_tinted'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_CAR_SUB0.017] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0.017] Processing subset: materialId="2" numTriangles="708" firstIndex="672" firstVertex="147" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0.017] Has subset 'Model3_2024_glass_tinted' with '708' triangles and materialId="2" numTriangles="708" firstIndex="672" firstVertex="147" numIndices="2124" numVertices="413"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_CAR_SUB0.017] Has '2' subsets, '932' triangles and '560' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_body.014] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body.014] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body.014] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body.014] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_body.014] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body.014] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body.014] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_FL] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_doorglass_FL] Filling out basic attributes, {name='Model3_2024_doorglass_FL', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_L_SUB3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_L_SUB3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_DOOR_L_SUB3] Filling out basic attributes, {name='GEO_DOOR_L_SUB3', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_DOOR_L_SUB3] Has material 'Material.030'
i3dio.i3d.I3D:add_material:DEBUG: [glass] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.030] Filling out basic attributes, {name='Material.030', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.030] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.030] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_DOOR_L_SUB3] Subset with index [0] based on material 'Material.030'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_L_SUB3] Processing subset: materialId="3" numTriangles="115" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_L_SUB3] Has subset 'Material.030' with '115' triangles and materialId="3" numTriangles="115" firstIndex="0" firstVertex="0" numIndices="345" numVertices="115"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_DOOR_L_SUB3] Has '1' subsets, '115' triangles and '115' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_doorglass_FL] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_FL] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_FL] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_FL] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_doorglass_FL] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_FL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_FL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_FR] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_doorglass_FR] Filling out basic attributes, {name='Model3_2024_doorglass_FR', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_R_SUB3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_R_SUB3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_DOOR_R_SUB3] Filling out basic attributes, {name='GEO_DOOR_R_SUB3', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_DOOR_R_SUB3] Has material 'Model3_2024_glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_DOOR_R_SUB3] Subset with index [0] based on material 'Model3_2024_glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_R_SUB3] Processing subset: materialId="1" numTriangles="115" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_R_SUB3] Has subset 'Model3_2024_glass' with '115' triangles and materialId="1" numTriangles="115" firstIndex="0" firstVertex="0" numIndices="345" numVertices="116"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_DOOR_R_SUB3] Has '1' subsets, '115' triangles and '116' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_doorglass_FR] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_FR] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_FR] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_FR] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_doorglass_FR] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_FR] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_FR] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_RL] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_doorglass_RL] Filling out basic attributes, {name='Model3_2024_doorglass_RL', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_L2_SUB3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_L2_SUB3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_DOOR_L2_SUB3] Filling out basic attributes, {name='GEO_DOOR_L2_SUB3', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_DOOR_L2_SUB3] Has material 'Material.031'
i3dio.i3d.I3D:add_material:DEBUG: [glass] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.031] Filling out basic attributes, {name='Material.031', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.031] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.031] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_DOOR_L2_SUB3] Subset with index [0] based on material 'Material.031'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_L2_SUB3] Processing subset: materialId="4" numTriangles="88" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_L2_SUB3] Has subset 'Material.031' with '88' triangles and materialId="4" numTriangles="88" firstIndex="0" firstVertex="0" numIndices="264" numVertices="92"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_DOOR_L2_SUB3] Has '1' subsets, '88' triangles and '92' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_doorglass_RL] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_RL] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_RL] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_RL] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_doorglass_RL] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_RL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_RL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_RR] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_doorglass_RR] Filling out basic attributes, {name='Model3_2024_doorglass_RR', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_R2_SUB3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_DOOR_R2_SUB3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_DOOR_R2_SUB3] Filling out basic attributes, {name='GEO_DOOR_R2_SUB3', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_DOOR_R2_SUB3] Has material 'Material.031'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_DOOR_R2_SUB3] Subset with index [0] based on material 'Material.031'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_R2_SUB3] Processing subset: materialId="4" numTriangles="88" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_DOOR_R2_SUB3] Has subset 'Material.031' with '88' triangles and materialId="4" numTriangles="88" firstIndex="0" firstVertex="0" numIndices="264" numVertices="94"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_DOOR_R2_SUB3] Has '1' subsets, '88' triangles and '94' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_doorglass_RR] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_RR] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_RR] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_doorglass_RR] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_doorglass_RR] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_RR] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_doorglass_RR] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_headlightglass_L] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_headlightglass_L] Filling out basic attributes, {name='Model3_2024_headlightglass_L', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_Headlight_Glass.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_Headlight_Glass.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_Headlight_Glass.001] Filling out basic attributes, {name='GEO_Headlight_Glass.001', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_Headlight_Glass.001] Has material 'Model3_2024_glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_Headlight_Glass.001] Subset with index [0] based on material 'Model3_2024_glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_Headlight_Glass.001] Processing subset: materialId="1" numTriangles="260" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_Headlight_Glass.001] Has subset 'Model3_2024_glass' with '260' triangles and materialId="1" numTriangles="260" firstIndex="0" firstVertex="0" numIndices="780" numVertices="149"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_Headlight_Glass.001] Has '1' subsets, '260' triangles and '149' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_headlightglass_L] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_headlightglass_L] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0008)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000,  0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_headlightglass_L] translation is <Vector (-0.0008, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_headlightglass_L] has translation: [-0.00078851 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_headlightglass_L] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_headlightglass_L] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_headlightglass_L] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_headlightglass_R] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_headlightglass_R] Filling out basic attributes, {name='Model3_2024_headlightglass_R', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_Headlight_Glass] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_Headlight_Glass] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_Headlight_Glass] Filling out basic attributes, {name='GEO_Headlight_Glass', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_Headlight_Glass] Has material 'Material.030'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_Headlight_Glass] Subset with index [0] based on material 'Material.030'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_Headlight_Glass] Processing subset: materialId="3" numTriangles="260" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_Headlight_Glass] Has subset 'Material.030' with '260' triangles and materialId="3" numTriangles="260" firstIndex="0" firstVertex="0" numIndices="780" numVertices="149"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_Headlight_Glass] Has '1' subsets, '260' triangles and '149' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_headlightglass_R] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_headlightglass_R] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0015)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000,  0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_headlightglass_R] translation is <Vector (-0.0015, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_headlightglass_R] has translation: [-0.00146621 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_headlightglass_R] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_headlightglass_R] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_headlightglass_R] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_sideglass_L] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_sideglass_L] Filling out basic attributes, {name='Model3_2024_sideglass_L', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_EXT_WINDOW.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_EXT_WINDOW.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_EXT_WINDOW.001] Filling out basic attributes, {name='GEO_EXT_WINDOW.001', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_EXT_WINDOW.001] Has material 'Model3_2024_glass_tinted'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_EXT_WINDOW.001] Subset with index [0] based on material 'Model3_2024_glass_tinted'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_EXT_WINDOW.001] Processing subset: materialId="2" numTriangles="133" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_EXT_WINDOW.001] Has subset 'Model3_2024_glass_tinted' with '133' triangles and materialId="2" numTriangles="133" firstIndex="0" firstVertex="0" numIndices="399" numVertices="129"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_EXT_WINDOW.001] Has '1' subsets, '133' triangles and '129' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_sideglass_L] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_sideglass_L] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_sideglass_L] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_sideglass_L] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_sideglass_L] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_sideglass_L] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_sideglass_L] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_sideglass_R] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_sideglass_R] Filling out basic attributes, {name='Model3_2024_sideglass_R', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_EXT_WINDOW.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_EXT_WINDOW.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_EXT_WINDOW.003] Filling out basic attributes, {name='GEO_EXT_WINDOW.003', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_EXT_WINDOW.003] Has material 'Model3_2024_glass_tinted'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_EXT_WINDOW.003] Subset with index [0] based on material 'Model3_2024_glass_tinted'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_EXT_WINDOW.003] Processing subset: materialId="2" numTriangles="133" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_EXT_WINDOW.003] Has subset 'Model3_2024_glass_tinted' with '133' triangles and materialId="2" numTriangles="133" firstIndex="0" firstVertex="0" numIndices="399" numVertices="129"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_EXT_WINDOW.003] Has '1' subsets, '133' triangles and '129' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_sideglass_R] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_sideglass_R] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_sideglass_R] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_sideglass_R] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_sideglass_R] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_sideglass_R] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_sideglass_R] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_windshield] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_windshield] Filling out basic attributes, {name='Model3_2024_windshield', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_EXT_WINDOW.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_EXT_WINDOW.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_EXT_WINDOW.005] Filling out basic attributes, {name='GEO_EXT_WINDOW.005', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_EXT_WINDOW.005] Has material 'Material.030'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_EXT_WINDOW.005] Subset with index [0] based on material 'Material.030'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_EXT_WINDOW.005] Processing subset: materialId="3" numTriangles="341" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_EXT_WINDOW.005] Has subset 'Material.030' with '341' triangles and materialId="3" numTriangles="341" firstIndex="0" firstVertex="0" numIndices="1023" numVertices="200"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_EXT_WINDOW.005] Has '1' subsets, '341' triangles and '200' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_windshield] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_windshield] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0085)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_windshield] translation is <Vector (0.0000, 0.0085, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_windshield] has translation: [0 0.00852871 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_windshield] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_windshield] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_windshield] no more children to process in object
