i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.3.0-dev.4
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Lucie\Documents\My Games\FarmingSimulator2022\mods\FS22_2024_tesla_M3_Bleu\i3d\ph3ccli.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [clignarrmodel3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [clignarrmodel3] Filling out basic attributes, {name='clignarrmodel3', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [clignarrmodel3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [clignarrmodel3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [clignarrmodel3] Filling out basic attributes, {name='clignarrmodel3', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [clignarrmodel3] Has material 'Material.003'
i3dio.i3d.I3D:add_material:DEBUG: [ph3ccli] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.003] Filling out basic attributes, {name='Material.003', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [clignarrmodel3] Subset with index [0] based on material 'Material.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [clignarrmodel3] Processing subset: materialId="1" numTriangles="65" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [clignarrmodel3] Has subset 'Material.003' with '65' triangles and materialId="1" numTriangles="65" firstIndex="0" firstVertex="0" numIndices="195" numVertices="125"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [clignarrmodel3] Has '1' subsets, '65' triangles and '125' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [clignarrmodel3] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [clignarrmodel3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [clignarrmodel3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [clignarrmodel3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [clignarrmodel3.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [clignarrmodel3.001] Filling out basic attributes, {name='clignarrmodel3.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [clignarrmodel3.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [clignarrmodel3.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [clignarrmodel3.001] Filling out basic attributes, {name='clignarrmodel3.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [clignarrmodel3.001] Has material 'Material.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [clignarrmodel3.001] Subset with index [0] based on material 'Material.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [clignarrmodel3.001] Processing subset: materialId="1" numTriangles="65" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [clignarrmodel3.001] Has subset 'Material.003' with '65' triangles and materialId="1" numTriangles="65" firstIndex="0" firstVertex="0" numIndices="195" numVertices="129"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [clignarrmodel3.001] Has '1' subsets, '65' triangles and '129' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [clignarrmodel3.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [clignarrmodel3.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [clignarrmodel3.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [clignarrmodel3.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [clignarrmodel3.001] no more children to process in object
