i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.3.0-dev.4
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Lucie\Documents\My Games\FarmingSimulator2022\mods\FS22Tesla_Model_3_2024_LR_v103\i3d\ttpolicelux.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_body] Filling out basic attributes, {name='Model3_2024_body', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_CAR_SUB0] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_CAR_SUB0] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_CAR_SUB0] Filling out basic attributes, {name='GEO_CAR_SUB0', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_CAR_SUB0] Has material 'body'
i3dio.i3d.I3D:add_material:DEBUG: [ttpolicelux] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [body] Filling out basic attributes, {name='body', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [body] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [body] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_CAR_SUB0] Subset with index [0] based on material 'body'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0] Processing subset: materialId="1" numTriangles="28636" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0] Has subset 'body' with '28636' triangles and materialId="1" numTriangles="28636" firstIndex="0" firstVertex="0" numIndices="85908" numVertices="20432"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_CAR_SUB0] Has '1' subsets, '28636' triangles and '20432' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_body] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 6.5156)
            (0.0000, 1.0000, 0.0000, 9.0707)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body] translation is <Vector (6.5156, 9.0707, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body] has translation: [6.51559 9.07072 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_body] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body.006] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Model3_2024_body.006] Filling out basic attributes, {name='Model3_2024_body.006', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_CAR_SUB0.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [GEO_CAR_SUB0.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [GEO_CAR_SUB0.001] Filling out basic attributes, {name='GEO_CAR_SUB0.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [GEO_CAR_SUB0.001] Has material 'body'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [GEO_CAR_SUB0.001] Subset with index [0] based on material 'body'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0.001] Processing subset: materialId="1" numTriangles="698" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [GEO_CAR_SUB0.001] Has subset 'body' with '698' triangles and materialId="1" numTriangles="698" firstIndex="0" firstVertex="0" numIndices="2094" numVertices="384"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [GEO_CAR_SUB0.001] Has '1' subsets, '698' triangles and '384' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Model3_2024_body.006] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body.006] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 6.5156)
            (0.0000, 1.0000, 0.0000, 9.0707)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body.006] translation is <Vector (6.5156, 9.0707, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Model3_2024_body.006] has translation: [6.51559 9.07072 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Model3_2024_body.006] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Model3_2024_body.006] no more children to process in object
