<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="f550forestry">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>F550 Forestry</en>
        </name>
        <specs>
            <power>420</power>
            <maxSpeed>50</maxSpeed>
        </specs>
        <functions>
            <function>Forestry Truck</function>
        </functions>
        <image>store.dds</image>
        <price>56000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FORD</brand>
        <category>trucks</category>
        <shopTranslationOffset>0 0.11 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2719756</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>561366</indexBufferMemoryUsage>
        <textureMemoryUsage>22588768</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>386881</audioMemoryUsage>
    </storeData>
	
	<emergencyVehicle categories="attackNozzle  chainsaw  supportMaterial ">
        
    </emergencyVehicle>
	
    <base>
        <typeDesc>Forestry Truck</typeDesc>
        <filename>f550.i3d</filename>
		<sounds filename="sounds/f550_dump.xml"/>
        <size width="3.5" length="7"/>
        <components count="1">
            <component centerOfMass="0 0.5 1.25" solverIterationCount="10" mass="5245"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="truck" />
		<mapHotspot type="TRUCK"/>
		<speedLimit value="74"/>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Rear Dual" price="0">
                <wheels autoRotateBackSpeed="3">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0|0" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0|1" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>0|2" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>0|3" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					</wheels>
				<objectChange node="0>0|0|1" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|1|1" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|2|1" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|3|1" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|0|0" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|1|0" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|2|0" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|3|0" visibilityActive="true" visibilityInactive="false" />
				
                
            </wheelConfiguration>
			<wheelConfiguration name="Super Singles" price="0">
                <wheels autoRotateBackSpeed="3">
                     <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0|0" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0|1" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>0|2" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>0|3" radius="0.40" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.35" spring="35" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					</wheels>
				<objectChange node="0>0|0|1" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|1|1" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|2|1" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|3|1" visibilityActive="true" visibilityInactive="false" />
				<objectChange node="0>0|0|0" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|1|0" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|2|0" visibilityActive="false" visibilityInactive="true" />
				<objectChange node="0>0|3|0" visibilityActive="false" visibilityInactive="true" />
                
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="80" rotMax="45" rotCenterWheel1="2" rotCenterWheel2="3"/>
        </ackermannSteeringConfigurations>
    </wheels>
    <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
            <state lightTypes="0 1 2 3"/>
        </states>
        <realLights>
            <low>
                <light node="0>10|3" lightTypes="0" excludedLightTypes="2 3"/>
                <light node="0>10|4" lightTypes="1" excludedLightTypes="2 3"/>
                <light node="0>10|13" lightTypes="0"/>
            </low>
            <high>
                <light node="0>10|3" lightTypes="0" excludedLightTypes="2 3"/>
                <light node="0>10|4" lightTypes="1" excludedLightTypes="2 3"/>
                <light node="0>10|13" lightTypes="0"/>
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="0>10|0" lightTypes="0"/>
            <defaultLight shaderNode="0>10|1" lightTypes="0" excludedLightTypes="2 3"/>
            <defaultLight shaderNode="0>10|2" lightTypes="1" excludedLightTypes="2 3"/>
            <defaultLight shaderNode="0>10|7" lightTypes="0"/>
			
        </defaultLights>
        <brakeLights>
            <brakeLight shaderNode="0>10|8"/>
            <brakeLight node="0>10|12"/>
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>10|9"/>
            <reverseLight node="0>10|14"/>
        </reverseLights>
        <turnLights>
            <turnLightLeft shaderNode="0>10|5"/>
            <turnLightRight shaderNode="0>10|6"/>
            <turnLightLeft shaderNode="0>10|10"/>
            <turnLightRight shaderNode="0>10|11"/>
        </turnLights>
    </lights>
	<lightExtension>
	<strobeLights disableRealLightWarning="true">
				<!--STROBE LIGHTBAR-->
			< strobeLight lightShaderNode="0>10|15|13" shaderIntensity="80 " sequence="500 20 20 20 20" />  			 <!-- 9 -->
			< strobeLight lightShaderNode="0>10|15|14" shaderIntensity="80"  sequence="500 20 20 20 20" invert="true"/> <!-- 10 -->
			< strobeLight lightShaderNode="0>10|15|3" shaderIntensity="30"  sequence="200" />					<!-- WHITE 1 -->
			< strobeLight lightShaderNode="0>10|15|4" shaderIntensity="30 " sequence="200" invert="true"/>    <!-- WHITE 2 -->
			< strobeLight lightShaderNode="0>10|15|1" shaderIntensity="80"  sequence="500" />					<!-- AMBER 1 -->
			< strobeLight lightShaderNode="0>10|15|2" shaderIntensity="80 " sequence="500" invert="true"/>    <!-- AMBER 2 -->
			< strobeLight lightShaderNode="0>10|15|5" shaderIntensity="80"  sequence="100 30 30 30 30" /> 				<!-- RED 1 -->
			< strobeLight lightShaderNode="0>10|15|6" shaderIntensity="80 " sequence="100 30 30 30 30" invert="true"/>    <!-- RED 2 -->
			< strobeLight lightShaderNode="0>10|15|7" shaderIntensity="80"  sequence="100 30 30 30 30" />					<!-- RED 3 -->
			< strobeLight lightShaderNode="0>10|15|8" shaderIntensity="80 " sequence="100 30 30 30 30" invert="true"/>    <!-- RED 4 -->
			< strobeLight lightShaderNode="0>10|15|9" shaderIntensity="80"  sequence="500 20 20 20 20" invert="true"/>	<!-- RED 5 -->
			< strobeLight lightShaderNode="0>10|15|10" shaderIntensity="80 " sequence="500 20 20 20 20" />   				 <!-- RED 6 -->
			< strobeLight lightShaderNode="0>10|15|11" shaderIntensity="80"  sequence="500 20 20 20 20" invert="true"/>	<!-- RED 7 -->
			< strobeLight lightShaderNode="0>10|15|12" shaderIntensity="80 " sequence="500 20 20 20 20" />    			<!-- RED 8 -->
		</strobeLights> 
	</lightExtension>
    
	<licensePlates>
        <licensePlate node="0>9|26" position="FRONT" preferedType="SQUARISH" placementArea="0.08 0.16 0.13 0.16"/>
        <licensePlate node="0>9|27" position="BACK" preferedType="SQUARISH" placementArea="0.10 0.16 0.11 0.16"/>
    </licensePlates>
	
    <enterable isTabbable="true">
        <enterReferenceNode node="0>"/>
        <exitPoint node="0>7"/>
        <cameras count="2">
            <camera node="0>2|0" rotatable="true" rotateNode="0>2" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.3" transMax="30" translation="0 0 3.4" rotation="-20 180 0"/>
            <camera node="0>3" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0"  isInside="true" positionSmoothingParameter="0"/>
        </cameras>
        <characterNode node="0>5|0" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="0>5|1"/>
            <target ikChain="leftFoot" targetNode="0>5|2"/>
            <target ikChain="rightArm" targetNode="0>4|0|1"/>
            <target ikChain="leftArm" targetNode="0>4|0|0"/>
        </characterNode>
    </enterable>
    <drivable>
        <steeringWheel node="0>4|0" indoorRotation="540" outdoorRotation="60"/>
    </drivable>
    <motorized statsType="truck">
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="80" fillType="diesel"/>
                <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="1" wheelIndex2="2"/>
                    <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="3" wheelIndex2="4"/>
                    <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/>
                    <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration name="F550" hp="300" price="0">
                <motor torqueScale="0.6" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="8" lowBrakeForceScale="0.22" rotInertia="0.0015">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
            </motorConfiguration>
        </motorConfigurations>
        <motorStartDuration>2000</motorStartDuration>
        
    </motorized>
    <attacherJoints>
        <attacherJoint node="0>9|29" jointType="trailer" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <attacherJoint node="0>9|29" jointType="trailerLow" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <attacherJoint node="0>9|14|0" jointType="skidSteer" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5">
            <schema position="1 0.4" rotation="0" invertX="true"/>
        </attacherJoint>
    </attacherJoints>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="500"/>
                </fillUnits>
                
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
   <winch>
        <rope node="winchRopeNode" triggerNode="winchTrigger" maxTreeMass="1.6" maxNumTrees="4" minLength="1" maxLength="20" maxSubLength="2">
            <mainRope diameter="0.006" uvScale="4" />
            <setupRope diameter="0.006" uvScale="4" emissiveColor="0 2 0 1" />
            <attach node="winchRopeNode">
                <marker width="0.1" offset="0.005" color="0 2 0"/>
            </attach>
            <treeHook filename="shared/ropes/treeHook03.xml"/>
            <objectChange node="winchRope_detached" visibilityActive="false" visibilityInactive="true" />
        </rope>
    </winch>
	
	<i3dMappings>		
		<i3dMapping id="winchRopeNode" node="0>12|1"/>
        <i3dMapping id="winchTrigger" node="0>12|0"/>
        <i3dMapping id="winchRope_detached" node="0>12|2"/>
    </i3dMappings>
	
	<turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work file="sounds/siren.ogg" volume="6">
                <volume indoor="1.0" outdoor="3" />
            </work>
        </sounds>
    </turnOnVehicle>
	
   
	
   
    <ai>
        <collisionTrigger node="0>6"/>
    </ai>
	
    <foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.4" maxZ="3.6" yOffset="0.6"/>
    </foliageBending>
	
	
	
    <baseMaterial>
        <material name="cabcolor" baseNode="0>9|0">
            <shaderParameter name="colorMat0" value="1 1 1 32"/>
        </material>
		<material name="rim" baseNode="0>0|0|0|2">
            <shaderParameter name="colorMat0" value="1 1 1 6"/>
        </material>
		<material name="rim" baseNode="0>0|1|0|2">
            <shaderParameter name="colorMat0" value="1 1 1 6"/>
        </material>
		<material name="rim" baseNode="0>0|2|0|2">
            <shaderParameter name="colorMat0" value="1 1 1 6"/>
        </material>
		<material name="rim" baseNode="0>0|3|0|2">
            <shaderParameter name="colorMat0" value="1 1 1 6"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
        <material name="cabcolor" shaderParameter="colorMat0"/>
        <material name="rim" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>
	
	
	
    <dischargeable requiresTipOcclusionArea="false"/>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    
</vehicle>
