<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="militaryAntenna.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="1" filename="antenna_diffuse.dds"/>
    <File fileId="2" filename="antenna_normal.dds"/>
    <File fileId="3" filename="antenna_specular.dds"/>
    <File fileId="10" filename="redLights.dds"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="22" filename="$data/shaders/decalShader.xml"/>
    <File fileId="12" filename="$data/shaders/glowShader.xml"/>
    <File fileId="16" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="13" filename="$data/shared/assets/lights/terraLed/light150W_diffuse.png"/>
    <File fileId="17" filename="$data/shared/assets/lights/terraLed/light150W_emissive.png"/>
    <File fileId="14" filename="$data/shared/assets/lights/terraLed/light150W_normal.png"/>
    <File fileId="15" filename="$data/shared/assets/lights/terraLed/light150W_specular.png"/>
    <File fileId="20" filename="$data/shared/assets/lights/terraLed/terraLedDecal_diffuse.png"/>
    <File fileId="18" filename="$data/shared/default_normal.png"/>
  </Files>


  <Materials>
    <Material name="antenna_diffuse" materialId="5" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="light150W_emissive_mat" materialId="23" specularColor="0.74902 1 0" customShaderId="12" customShaderVariation="additive_colorScale">
      <Texture fileId="17"/>
      <Normalmap fileId="18"/>
      <CustomParameter name="lightControl" value="1 0 1 0"/>
    </Material>
    <Material name="light150W_mat" materialId="24" customShaderId="16">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
    </Material>
    <Material name="redLights_diffuse" materialId="6" specularColor="0.494118 1 0" customShaderId="12" customShaderVariation="slider_pulse">
      <Texture fileId="10"/>
      <CustomParameter name="lightControl" value="5 0 0 0"/>
      <CustomParameter name="pulseSpeed" value="2 0 0 0"/>
    </Material>
    <Material name="terraLedDecal_mat" materialId="22" specularColor="0.498039 1 0" customShaderId="22">
      <Texture fileId="20"/>
      <Normalmap fileId="18"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="militaryAntenna.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="antenna_Main" clipDistance="750" nodeId="10">
        <Shape shapeId="1" name="visual" static="true" clipDistance="750" nodeId="11" materialIds="5" castsShadows="true" receiveShadows="true">
          <Shape shapeId="2" name="redLights" nodeId="12" materialIds="6" castsShadows="true" receiveShadows="true"/>
        </Shape>
        <TransformGroup name="areas" nodeId="15">
          <TransformGroup name="clearLevelAreaStart" translation="-6.5 0 -6.5" nodeId="16">
            <TransformGroup name="width" translation="0 0 13" nodeId="17"/>
            <TransformGroup name="height" translation="13 0 0" nodeId="18"/>
          </TransformGroup>
          <TransformGroup name="testAreaStart" translation="-6.5 0 -6.5" nodeId="20">
            <TransformGroup name="end" translation="13 0 13" nodeId="21"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="lights" nodeId="33">
          <Shape shapeId="3" name="light150W" translation="0 14.2977 -4.5" clipDistance="100" nodeId="29" materialIds="24" castsShadows="true" receiveShadows="true">
            <Shape shapeId="4" name="emissive" clipDistance="80" nodeId="30" materialIds="23" castsShadows="true" receiveShadows="true" weatherRequiredMask="64">
              <Light name="light" translation="0 -0.118056 3.84675e-08" rotation="-90 -0 0" nodeId="32" type="spot" color="0.75 0.5 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" numShadowMapSplits="5" shadowMapSplitDistancesParameter="0.9" range="15" coneAngle="60" dropOff="5"/>
            </Shape>
            <Shape shapeId="5" name="decal" clipDistance="30" nodeId="31" materialIds="22" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          </Shape>
          <Shape shapeId="3" name="light150W" translation="0 14.2977 4.5" clipDistance="100" nodeId="34" materialIds="24" castsShadows="true" receiveShadows="true">
            <Shape shapeId="4" name="emissive" clipDistance="80" nodeId="35" materialIds="23" castsShadows="true" receiveShadows="true" weatherRequiredMask="64">
              <Light name="light" translation="0 -0.118056 3.84675e-08" rotation="-90 -0 0" nodeId="36" type="spot" color="0.75 0.5 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="15" coneAngle="60" dropOff="5"/>
            </Shape>
            <Shape shapeId="5" name="decal" clipDistance="30" nodeId="37" materialIds="22" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          </Shape>
          <Shape shapeId="3" name="light150W" translation="-4.5 14.2977 0" clipDistance="100" nodeId="38" materialIds="24" castsShadows="true" receiveShadows="true">
            <Shape shapeId="4" name="emissive" clipDistance="80" nodeId="39" materialIds="23" castsShadows="true" receiveShadows="true" weatherRequiredMask="64">
              <Light name="light" translation="0 -0.118056 3.84675e-08" rotation="-90 -0 0" nodeId="40" type="spot" color="0.75 0.5 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="15" coneAngle="60" dropOff="5"/>
            </Shape>
            <Shape shapeId="5" name="decal" clipDistance="30" nodeId="41" materialIds="22" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          </Shape>
          <Shape shapeId="3" name="light150W" translation="4.5 14.2977 0" clipDistance="100" nodeId="42" materialIds="24" castsShadows="true" receiveShadows="true">
            <Shape shapeId="4" name="emissive" clipDistance="80" nodeId="43" materialIds="23" castsShadows="true" receiveShadows="true" weatherRequiredMask="64">
              <Light name="light" translation="0 -0.118056 3.84675e-08" rotation="-90 -0 0" nodeId="44" type="spot" color="0.75 0.5 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="15" coneAngle="60" dropOff="5"/>
            </Shape>
            <Shape shapeId="5" name="decal" clipDistance="30" nodeId="45" materialIds="22" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          </Shape>
        </TransformGroup>
      </TransformGroup>
  </Scene>

</i3D>
