i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.5
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\elkek\OneDrive\Dokumente\My Games\FarmingSimulator2022\mods\FS22_Takeuchi_TB290_EX\tb290-2.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Würfel] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Würfel] Filling out basic attributes, {name='Würfel', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Würfel] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Würfel] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Würfel] Filling out basic attributes, {name='Würfel', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Würfel] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [tb290-2] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Würfel] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Würfel] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Würfel] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Würfel] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Würfel] Has subset 'i3d_default_material' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Würfel] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Würfel] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Würfel] transforming to new transform-basis with <Matrix 4x4 (0.2460,  0.0000, 0.0000, -0.6489)
            (0.0000,  0.0424, 0.0101,  1.0879)
            (0.0000, -0.0072, 0.0597,  0.3253)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Würfel] translation is <Vector (-0.6489, 1.0879, 0.3253)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Würfel] has translation: [-0.648908 1.08794 0.325274]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Würfel] has rotation(degrees): [-9.59809 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Würfel] has scale: [0.246016 0.0430034 0.060551]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Würfel] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Würfel] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Würfel] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap] Filling out basic attributes, {name='cap', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap] Filling out basic attributes, {name='cap', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap] Processing subset: materialId="2" numTriangles="32296" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap] Has subset 'Default OBJ' with '32296' triangles and materialId="2" numTriangles="32296" firstIndex="0" firstVertex="0" numIndices="96888" numVertices="33952"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap] Has '1' subsets, '32296' triangles and '33952' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.001] Filling out basic attributes, {name='cap.001', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.001] Filling out basic attributes, {name='cap.001', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.001] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.001] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.001] Processing subset: materialId="3" numTriangles="559" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.001] Has subset 'Material.001' with '559' triangles and materialId="3" numTriangles="559" firstIndex="0" firstVertex="0" numIndices="1677" numVertices="576"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.001] Has '1' subsets, '559' triangles and '576' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.001] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.001] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.001] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.002] Filling out basic attributes, {name='cap.002', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.002] Filling out basic attributes, {name='cap.002', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.002] Has material 'Material.002'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.002] Filling out basic attributes, {name='Material.002', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.002] Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.002] Processing subset: materialId="4" numTriangles="15897" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.002] Has subset 'Material.002' with '15897' triangles and materialId="4" numTriangles="15897" firstIndex="0" firstVertex="0" numIndices="47691" numVertices="14607"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.002] Has '1' subsets, '15897' triangles and '14607' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.002] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.002] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.002] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.002] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.004] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.004] Filling out basic attributes, {name='cap.004', nodeId='5'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.004] has parent element with name [cap.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.004] Filling out basic attributes, {name='cap.004', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:WARNING: [cap.004] triangle(s) found with empty material slot, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.004] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.004] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.004] Processing subset: materialId="1" numTriangles="197" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.004] Has subset 'i3d_default_material' with '197' triangles and materialId="1" numTriangles="197" firstIndex="0" firstVertex="0" numIndices="591" numVertices="387"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.004] Has '1' subsets, '197' triangles and '387' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.004] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.004] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.004] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.004] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.004] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.007] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.007] Filling out basic attributes, {name='cap.007', nodeId='6'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.007] has parent element with name [cap.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.007] Filling out basic attributes, {name='cap.007', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.007] Has material 'Material.008'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.008] Filling out basic attributes, {name='Material.008', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.008] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.008] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.007] Subset with index [0] based on material 'Material.008'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.007] Processing subset: materialId="5" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.007] Has subset 'Material.008' with '20' triangles and materialId="5" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="28"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.007] Has '1' subsets, '20' triangles and '28' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.007] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.007] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.007] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.007] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.007] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.007] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.007] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.008] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.008] Filling out basic attributes, {name='cap.008', nodeId='7'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.008] has parent element with name [cap.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.008] Filling out basic attributes, {name='cap.008', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.008] Has material 'Material.009'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.009] Filling out basic attributes, {name='Material.009', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.009] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.009] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.008] Subset with index [0] based on material 'Material.009'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.008] Processing subset: materialId="6" numTriangles="329" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.008] Has subset 'Material.009' with '329' triangles and materialId="6" numTriangles="329" firstIndex="0" firstVertex="0" numIndices="987" numVertices="343"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.008] Has '1' subsets, '329' triangles and '343' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.008] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.008] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.008] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.008] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.008] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.008] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.008] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.003] Filling out basic attributes, {name='cap.003', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.003] Filling out basic attributes, {name='cap.003', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.003] Has material 'Material.003'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.003] Filling out basic attributes, {name='Material.003', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.003] Subset with index [0] based on material 'Material.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.003] Processing subset: materialId="7" numTriangles="2760" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.003] Has subset 'Material.003' with '2760' triangles and materialId="7" numTriangles="2760" firstIndex="0" firstVertex="0" numIndices="8280" numVertices="3653"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.003] Has '1' subsets, '2760' triangles and '3653' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.003] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.003] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.003] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.003] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.003] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.003] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.005] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.005] Filling out basic attributes, {name='cap.005', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.005] Filling out basic attributes, {name='cap.005', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.005] Has material 'Material.005'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.005] Filling out basic attributes, {name='Material.005', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.005] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.005] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.005] Subset with index [0] based on material 'Material.005'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.005] Processing subset: materialId="8" numTriangles="5948" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.005] Has subset 'Material.005' with '5948' triangles and materialId="8" numTriangles="5948" firstIndex="0" firstVertex="0" numIndices="17844" numVertices="7112"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.005] Has '1' subsets, '5948' triangles and '7112' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.005] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.005] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.005] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.005] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.005] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.005] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.005] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.005] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.006] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.006] Filling out basic attributes, {name='cap.006', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.006] Filling out basic attributes, {name='cap.006', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.006] Has material 'Material.006'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.006] Filling out basic attributes, {name='Material.006', nodeId='9'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.006] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.006] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.006] Subset with index [0] based on material 'Material.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.006] Processing subset: materialId="9" numTriangles="1616" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.006] Has subset 'Material.006' with '1616' triangles and materialId="9" numTriangles="1616" firstIndex="0" firstVertex="0" numIndices="4848" numVertices="1979"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.006] Has '1' subsets, '1616' triangles and '1979' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.006] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.006] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.006] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.006] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.006] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.006] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.006] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.006] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.009] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cap.009] Filling out basic attributes, {name='cap.009', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cap.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [cap.009] Filling out basic attributes, {name='cap.009', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [cap.009] Has material 'Material.010'
i3dio.i3d.I3D:add_material:DEBUG: [tb290-2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.010] Filling out basic attributes, {name='Material.010', nodeId='10'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.010] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.010] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [cap.009] Subset with index [0] based on material 'Material.010'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.009] Processing subset: materialId="10" numTriangles="7" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [cap.009] Has subset 'Material.010' with '7' triangles and materialId="10" numTriangles="7" firstIndex="0" firstVertex="0" numIndices="21" numVertices="11"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [cap.009] Has '1' subsets, '7' triangles and '11' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cap.009] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.009] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -0.0100, 0.0000)
            (0.0000, 0.0100,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.009] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.009] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.009] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cap.009] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cap.009] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.009] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cap.009] no more children to process in object
