i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\mbpvagy.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [mbpvagy] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [mbpvagy] Filling out basic attributes, {name='mbpvagy', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [mbpvagy] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [mbpvagy] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [mbpvagy] Filling out basic attributes, {name='mbpvagy', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [mbpvagy] Has material 'acmat_0'
i3dio.i3d.I3D:add_material:DEBUG: [mbpvagy] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [acmat_0] Filling out basic attributes, {name='acmat_0', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\mbp.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\mbp.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [acmat_0] Has diffuse texture 'C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\mbp.dds'
i3dio.i3d.I3D:add_file:DEBUG: [mbpvagy] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\mbp.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\mbp.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [mbp.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [mbp.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [mbp.dds] copied to 'C:\Users\Gabi\Desktop\FS22_MBP_6_5_Hodgepzolda\mbpallat\textures\mbp.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [mbp.dds] Resolved filepath: textures\mbp.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [mbp.dds] Filling out basic attributes, {name='textures/mbp.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [acmat_0] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [acmat_0] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [mbpvagy] Subset with index [0] based on material 'acmat_0'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [mbpvagy] Processing subset: materialId="1" numTriangles="9698" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [mbpvagy] Has subset 'acmat_0' with '9698' triangles and materialId="1" numTriangles="9698" firstIndex="0" firstVertex="0" numIndices="29094" numVertices="10621"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [mbpvagy] Has '1' subsets, '9698' triangles and '10621' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [mbpvagy] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [mbpvagy] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [mbpvagy] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [mbpvagy] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [mbpvagy] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [mbpvagy] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [mbpvagy] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [mbpvagy] no more children to process in object
