i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\ASUS\Documents\My Games\FarmingSimulator2022\mods\Rakovica65\Tockovi\FelnaBezTega.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FELNAL.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FELNAL.001] Filling out basic attributes, {name='FELNAL.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FELNAL.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FELNAL.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FELNAL.003] Filling out basic attributes, {name='FELNAL.003', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FELNAL.003] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [FelnaBezTega] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FELNAL.003] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FELNAL.003] Processing subset: materialId="1" numTriangles="934" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FELNAL.003] Has subset 'Material.001' with '934' triangles and materialId="1" numTriangles="934" firstIndex="0" firstVertex="0" numIndices="2802" numVertices="1736"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FELNAL.003] Has '1' subsets, '934' triangles and '1736' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FELNAL.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FELNAL.001] transforming to new transform-basis with <Matrix 4x4 (0.9723, 0.0000,  0.0000, 2.7350)
            (0.0000, 0.0000, -0.9723, 0.0000)
            (0.0000, 0.9723,  0.0000, 0.0925)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FELNAL.001] translation is <Vector (2.7350, 0.0000, 0.0925)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FELNAL.001] has translation: [2.73501 0 0.092452]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FELNAL.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FELNAL.001] has scale: [0.972272 0.972272 0.972272]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FELNAL.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FELNAL.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FELNAL.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [FelnaZadnja] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FelnaZadnja] Filling out basic attributes, {name='FelnaZadnja', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FelnaZadnja2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FelnaZadnja2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FelnaZadnja2] Filling out basic attributes, {name='FelnaZadnja2', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FelnaZadnja2] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [FelnaBezTega] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [FelnaBezTega] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FelnaZadnja2] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FelnaZadnja2] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FelnaZadnja2] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FelnaZadnja2] Processing subset: materialId="2" numTriangles="20317" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FelnaZadnja2] Has subset 'i3d_default_material' with '20317' triangles and materialId="2" numTriangles="20317" firstIndex="0" firstVertex="0" numIndices="60951" numVertices="33217"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FelnaZadnja2] Has '1' subsets, '20317' triangles and '33217' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FelnaZadnja] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FelnaZadnja] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FelnaZadnja] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FelnaZadnja] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FelnaZadnja] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FelnaZadnja] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FelnaZadnja] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FelnaZadnja] no more children to process in object
