i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\ASUS\Documents\My Games\FarmingSimulator2022\mods\Rakovica65\Tockovi\PrednjaGUmaaaaaaaaaa.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Guma] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Guma] Filling out basic attributes, {name='Guma', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Guma] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Guma] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Guma] Filling out basic attributes, {name='Guma', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Guma] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [PrednjaGUmaaaaaaaaaa] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [PrednjaGUmaaaaaaaaaa] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Guma] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Guma] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Guma] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Guma] Processing subset: materialId="1" numTriangles="3380" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Guma] Has subset 'i3d_default_material' with '3380' triangles and materialId="1" numTriangles="3380" firstIndex="0" firstVertex="0" numIndices="10140" numVertices="2437"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Guma] Has '1' subsets, '3380' triangles and '2437' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Guma] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Guma] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, -0.0496)
            (0.0000, 0.0000, -1.0000,  0.0609)
            (0.0000, 1.0000,  0.0000,  0.0403)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Guma] translation is <Vector (-0.0496, 0.0609, 0.0403)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Guma] has translation: [-0.0496169 0.0608911 0.0402594]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Guma] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Guma] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Guma] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Guma] no more children to process in object
