i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\mina edits fs22\FS22_Valtra_Pack_Norregard_edit\edit\rorvaltra\rorvaltra.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rorval] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [rorval] Filling out basic attributes, {name='rorval', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [rorval] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [rorval] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [rorval] Filling out basic attributes, {name='rorval', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [rorval] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [rorvaltra] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [rorvaltra] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [rorval] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [rorval] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [rorval] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [rorval] Processing subset: materialId="1" numTriangles="360" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [rorval] Has subset 'i3d_default_material' with '360' triangles and materialId="1" numTriangles="360" firstIndex="0" firstVertex="0" numIndices="1080" numVertices="885"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [rorval] Has '1' subsets, '360' triangles and '885' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [rorval] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rorval] transforming to new transform-basis with <Matrix 4x4 (0.9915, -2.9634, -0.0000, -0.1155)
            (0.4139,  0.1385, -3.0942, -5.5511)
            (2.9343,  0.9817,  0.4365, -1.9494)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rorval] translation is <Vector (-0.1155, -5.5511, -1.9494)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rorval] has translation: [-0.1155 -5.55108 -1.94942]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rorval] has rotation(degrees): [66.0309 -69.8898 22.6595]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rorval] has scale: [3.12482 3.12482 3.12482]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [rorval] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rorval] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [rorval] no more children to process in object
