i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\mina edits fs22\FS22_valtraT0_series_edit\edit\takbagevaltrat120.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [takbagevaltrat120] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [takbagevaltrat120] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="1" numTriangles="6264" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'i3d_default_material' with '6264' triangles and materialId="1" numTriangles="6264" firstIndex="0" firstVertex="0" numIndices="18792" numVertices="4092"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '6264' triangles and '4092' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] transforming to new transform-basis with <Matrix 4x4 (0.0242,  0.0000,  0.0000, -0.8716)
            (0.0000, -0.0019, -0.0242,  3.0803)
            (0.0000,  0.0242, -0.0019, -1.0872)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is <Vector (-0.8716, 3.0803, -1.0872)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has translation: [-0.871571 3.08031 -1.08721]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has rotation(degrees): [94.5555 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has scale: [0.024244 0.0242444 0.0242444]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] no more children to process in object
