i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.21
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\kekd3\Documents\My Games\FarmingSimulator2022\mods\FS22_K700A_vip\i3d\k700.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BezierCurve.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [BezierCurve.002] Filling out basic attributes, {name='BezierCurve.002', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCurve.016] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCurve.016] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCurve.016] Filling out basic attributes, {name='BezierCurve.016', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCurve.016] Has material 'Material.002'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.002] Filling out basic attributes, {name='Material.002', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.002] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.002] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCurve.016] Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCurve.016] Processing subset: materialId="1" numTriangles="1236" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCurve.016] Has subset 'Material.002' with '1236' triangles and materialId="1" numTriangles="1236" firstIndex="0" firstVertex="0" numIndices="3708" numVertices="1120"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCurve.016] Has '1' subsets, '1236' triangles and '1120' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [BezierCurve.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BezierCurve.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -1.0719)
            (0.0000, 1.0000, 0.0000,  3.1734)
            (0.0000, 0.0000, 1.0000,  1.7100)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BezierCurve.002] translation is <Vector (-1.0719, 3.1734, 1.7100)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BezierCurve.002] has translation: [-1.07187 3.17337 1.71001]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [BezierCurve.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BezierCurve.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [BezierCurve.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder.001] Filling out basic attributes, {name='Cylinder.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.014] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.014] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.014] Filling out basic attributes, {name='Cylinder.014', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.014] Has material 'Default OBJ.003'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.003] Filling out basic attributes, {name='Default OBJ.003', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.003] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Default OBJ.003] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.014] Has material 'Default OBJ.004'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.004] Filling out basic attributes, {name='Default OBJ.004', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.004] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Default OBJ.004] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.014] Subset with index [0] based on material 'Default OBJ.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.014] Processing subset: materialId="2" numTriangles="1644" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.014] Has subset 'Default OBJ.003' with '1644' triangles and materialId="2" numTriangles="1644" firstIndex="0" firstVertex="0" numIndices="4932" numVertices="1478"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.014] Subset with index [1] based on material 'Default OBJ.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.014] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.014] Processing subset: materialId="3" numTriangles="844" firstIndex="4932" firstVertex="1478" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.014] Has subset 'Default OBJ.004' with '844' triangles and materialId="3" numTriangles="844" firstIndex="4932" firstVertex="1478" numIndices="2532" numVertices="810"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.014] Has '2' subsets, '2488' triangles and '2288' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.8756)
            (0.0000, 1.0000, 0.0000, 2.8824)
            (0.0000, 0.0000, 1.0000, 1.8489)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.001] translation is <Vector (0.8756, 2.8824, 1.8489)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.001] has translation: [0.875566 2.88239 1.84886]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_L001.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [glush_bok_L001.001] Filling out basic attributes, {name='glush_bok_L001.001', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.054] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.054] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.054] Filling out basic attributes, {name='Cylinder.054', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.054] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.054] Has material 'Material.006'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.006] Filling out basic attributes, {name='Material.006', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.006] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.006] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.006] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.054] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.054] Processing subset: materialId="4" numTriangles="380" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.054] Has subset 'Material.001' with '380' triangles and materialId="4" numTriangles="380" firstIndex="0" firstVertex="0" numIndices="1140" numVertices="402"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.054] Subset with index [1] based on material 'Material.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.054] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.054] Processing subset: materialId="5" numTriangles="568" firstIndex="1140" firstVertex="402" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.054] Has subset 'Material.006' with '568' triangles and materialId="5" numTriangles="568" firstIndex="1140" firstVertex="402" numIndices="1704" numVertices="607"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.054] Has '2' subsets, '948' triangles and '1009' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [glush_bok_L001.001] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_L001.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_L001.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_L001.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [glush_bok_L001.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_L001.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_L001.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_L001.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [glush_bok_L001.002] Filling out basic attributes, {name='glush_bok_L001.002', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.057] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.057] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.057] Filling out basic attributes, {name='Cylinder.057', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.057] Has material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.057] Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.057] Processing subset: materialId="1" numTriangles="948" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.057] Has subset 'Material.002' with '948' triangles and materialId="1" numTriangles="948" firstIndex="0" firstVertex="0" numIndices="2844" numVertices="1022"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.057] Has '1' subsets, '948' triangles and '1022' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [glush_bok_L001.002] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_L001.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_L001.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_L001.002] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [glush_bok_L001.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_L001.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_L001.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_P001.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [glush_bok_P001.001] Filling out basic attributes, {name='glush_bok_P001.001', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.053] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.053] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.053] Filling out basic attributes, {name='Cylinder.053', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.053] Has material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.053] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.053] Processing subset: materialId="4" numTriangles="1236" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.053] Has subset 'Material.001' with '1236' triangles and materialId="4" numTriangles="1236" firstIndex="0" firstVertex="0" numIndices="3708" numVertices="1302"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.053] Has '1' subsets, '1236' triangles and '1302' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [glush_bok_P001.001] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_P001.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_P001.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glush_bok_P001.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [glush_bok_P001.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_P001.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [glush_bok_P001.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [vozd111] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [vozd111] Filling out basic attributes, {name='vozd111', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vozd111] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vozd111] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [vozd111] Filling out basic attributes, {name='vozd111', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [vozd111] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Default OBJ] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [vozd111] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [k700] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Default OBJ.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [vozd111] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vozd111] Processing subset: materialId="6" numTriangles="1808" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vozd111] Has subset 'Default OBJ' with '1808' triangles and materialId="6" numTriangles="1808" firstIndex="0" firstVertex="0" numIndices="5424" numVertices="1680"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [vozd111] Subset with index [1] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [vozd111] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vozd111] Processing subset: materialId="7" numTriangles="784" firstIndex="5424" firstVertex="1680" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vozd111] Has subset 'Default OBJ.001' with '784' triangles and materialId="7" numTriangles="784" firstIndex="5424" firstVertex="1680" numIndices="2352" numVertices="731"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [vozd111] Has '2' subsets, '2592' triangles and '2411' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [vozd111] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vozd111] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 1.1385)
            (0.0000, 1.0000, 0.0000, 3.7784)
            (0.0000, 0.0000, 1.0000, 1.8501)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vozd111] translation is <Vector (1.1385, 3.7784, 1.8501)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vozd111] has translation: [1.13855 3.77841 1.85006]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [vozd111] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [vozd111] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [vozd111] no more children to process in object
