i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.2.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\teszt12\FS22_lovaskocsi\carthozpoz.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [lohoz.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [lohoz.002] Filling out basic attributes, {name='lohoz.002', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [lohoz.012] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [lohoz.012] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [lohoz.012] Filling out basic attributes, {name='lohoz.012', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [lohoz.012] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [carthozpoz] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [lohoz.012] Has material 'Default OBJ.004'
i3dio.i3d.I3D:add_material:DEBUG: [carthozpoz] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.004] Filling out basic attributes, {name='Default OBJ.004', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.004] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [lohoz.012] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [lohoz.012] Processing subset: materialId="1" numTriangles="17997" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [lohoz.012] Has subset 'Default OBJ.002' with '17997' triangles and materialId="1" numTriangles="17997" firstIndex="0" firstVertex="0" numIndices="53991" numVertices="17995"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [lohoz.012] Subset with index [1] based on material 'Default OBJ.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [lohoz.012] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [lohoz.012] Processing subset: materialId="2" numTriangles="680" firstIndex="53991" firstVertex="17995" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [lohoz.012] Has subset 'Default OBJ.004' with '680' triangles and materialId="2" numTriangles="680" firstIndex="53991" firstVertex="17995" numIndices="2040" numVertices="1064"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [lohoz.012] Has '2' subsets, '18677' triangles and '19059' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [lohoz.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lohoz.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lohoz.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lohoz.002] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lohoz.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [lohoz.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [lohoz.002] no more children to process in object
