i3dio.exporter:_export_active_collection:INFO: 'Active collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] is of type 'CAMERA'
i3dio.node_classes.node.CameraNode:_create_xml_element:DEBUG: [Camera] Filling out basic attributes, {name='Camera', nodeId='1'}
i3dio.node_classes.node.CameraNode:populate_xml_element:INFO: [Camera] FOV: '50.0', Near Clip: '0.10000000149011612', Far Clip: '100.0'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.CameraNode:_write_properties:DEBUG: [Camera] Has no data specific attributes
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] transforming to new transform-basis with <Matrix 4x4 ( 0.6859, -0.3240, 0.6516, 7.3589)
            ( 0.0000,  0.8954, 0.4453, 4.9583)
            (-0.7277, -0.3054, 0.6142, 6.9258)
            ( 0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] translation is <Vector (7.3589, 4.9583, 6.9258)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has translation: [7.35889 4.95831 6.92579]
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has rotation(degrees): [-26.4407 46.6919 0]
i3dio.node_classes.node.CameraNode:__init__:DEBUG: [Camera] Initialized as a 'CameraNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest4_crichet.004] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [podest4_crichet.004] Filling out basic attributes, {name='podest4_crichet.004', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest4_crichet.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest4_crichet.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [podest4_crichet.004] Filling out basic attributes, {name='podest4_crichet.004', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest4_crichet.004] Has material 'SILVA'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [SILVA] Filling out basic attributes, {name='SILVA', nodeId='1'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [SILVA] Has diffuse texture '//Scania SZCZESNIAK\Scania SZCZESNIAK\silver.dds'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [silver.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [silver.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [silver.dds] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\silver.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [silver.dds] Resolved filepath: textures\silver.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [silver.dds] Filling out basic attributes, {name='textures/silver.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [SILVA] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [SILVA] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest4_crichet.004] Has material 'XCV'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [XCV] Filling out basic attributes, {name='XCV', nodeId='2'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [XCV] Has diffuse texture '//Scania SZCZESNIAK\Scania SZCZESNIAK\red.png'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [red.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [red.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [red.png] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\red.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [red.png] Resolved filepath: textures\red.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [red.png] Filling out basic attributes, {name='textures/red.png', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [XCV] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [XCV] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest4_crichet.004] Has material 'paprocie'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [paprocie] Filling out basic attributes, {name='paprocie', nodeId='3'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [paprocie] Has diffuse texture '//Scania SZCZESNIAK\Scania SZCZESNIAK\paprotka.png'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [paprotka.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [paprotka.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [paprotka.png] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\paprotka.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [paprotka.png] Resolved filepath: textures\paprotka.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [paprotka.png] Filling out basic attributes, {name='textures/paprotka.png', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [paprocie] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [paprocie] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest4_crichet.004] Has material 'GCBA'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [GCBA] Filling out basic attributes, {name='GCBA', nodeId='4'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [GCBA] Has diffuse texture '//Scania SZCZESNIAK\Scania SZCZESNIAK\scania gcba nowa wola.png'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [scania gcba nowa wola.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [scania gcba nowa wola.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [scania gcba nowa wola.png] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\scania gcba nowa wola.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [scania gcba nowa wola.png] Resolved filepath: textures\scania gcba nowa wola.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [scania gcba nowa wola.png] Filling out basic attributes, {name='textures/scania gcba nowa wola.png', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [GCBA] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [GCBA] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Subset with index [0] based on material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Processing subset: materialId="1" numTriangles="6" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Has subset 'SILVA' with '6' triangles and materialId="1" numTriangles="6" firstIndex="0" firstVertex="0" numIndices="18" numVertices="10"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Subset with index [1] based on material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Processing subset: materialId="2" numTriangles="6" firstIndex="18" firstVertex="10" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Has subset 'XCV' with '6' triangles and materialId="2" numTriangles="6" firstIndex="18" firstVertex="10" numIndices="18" numVertices="8"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Subset with index [2] based on material 'paprocie'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Processing subset: materialId="3" numTriangles="4" firstIndex="36" firstVertex="18" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Has subset 'paprocie' with '4' triangles and materialId="3" numTriangles="4" firstIndex="36" firstVertex="18" numIndices="12" numVertices="8"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Subset with index [3] based on material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest4_crichet.004] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Processing subset: materialId="4" numTriangles="5" firstIndex="48" firstVertex="26" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest4_crichet.004] Has subset 'GCBA' with '5' triangles and materialId="4" numTriangles="5" firstIndex="48" firstVertex="26" numIndices="15" numVertices="9"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [podest4_crichet.004] Has '4' subsets, '21' triangles and '35' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [podest4_crichet.004] has shape ID '1'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest4_crichet.004] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest4_crichet.004] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest4_crichet.004] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest4_crichet.004] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [podest4_crichet.004] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest4_crichet.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest4_crichet.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest3_crichet.006] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [podest3_crichet.006] Filling out basic attributes, {name='podest3_crichet.006', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest3_crichet.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest3_crichet.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [podest3_crichet.006] Filling out basic attributes, {name='podest3_crichet.006', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest3_crichet.006] Has material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest3_crichet.006] Has material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest3_crichet.006] Has material 'roletki'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roletki] Filling out basic attributes, {name='roletki', nodeId='5'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roletki] Has diffuse texture '//Scania SZCZESNIAK\Scania SZCZESNIAK\roletki.png'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [roletki.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki.png] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\roletki.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [roletki.png] Resolved filepath: textures\roletki.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [roletki.png] Filling out basic attributes, {name='textures/roletki.png', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roletki] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roletki] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest3_crichet.006] Has material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Subset with index [0] based on material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Processing subset: materialId="1" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Has subset 'SILVA' with '16' triangles and materialId="1" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="28"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Subset with index [1] based on material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Processing subset: materialId="4" numTriangles="6" firstIndex="48" firstVertex="28" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Has subset 'GCBA' with '6' triangles and materialId="4" numTriangles="6" firstIndex="48" firstVertex="28" numIndices="18" numVertices="10"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Subset with index [2] based on material 'roletki'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Processing subset: materialId="5" numTriangles="2" firstIndex="66" firstVertex="38" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Has subset 'roletki' with '2' triangles and materialId="5" numTriangles="2" firstIndex="66" firstVertex="38" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Subset with index [3] based on material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest3_crichet.006] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Processing subset: materialId="2" numTriangles="6" firstIndex="72" firstVertex="42" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest3_crichet.006] Has subset 'XCV' with '6' triangles and materialId="2" numTriangles="6" firstIndex="72" firstVertex="42" numIndices="18" numVertices="8"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [podest3_crichet.006] Has '4' subsets, '30' triangles and '50' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [podest3_crichet.006] has shape ID '2'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest3_crichet.006] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest3_crichet.006] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest3_crichet.006] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest3_crichet.006] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [podest3_crichet.006] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest3_crichet.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest3_crichet.006] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest1_crichet.017] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [podest1_crichet.017] Filling out basic attributes, {name='podest1_crichet.017', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest1_crichet.017] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest1_crichet.017] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [podest1_crichet.017] Filling out basic attributes, {name='podest1_crichet.017', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest1_crichet.017] Has material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest1_crichet.017] Has material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest1_crichet.017] Has material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest1_crichet.017] Has material 'paprocie'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Subset with index [0] based on material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Processing subset: materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Has subset 'XCV' with '2' triangles and materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Subset with index [1] based on material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Processing subset: materialId="1" numTriangles="6" firstIndex="6" firstVertex="4" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Has subset 'SILVA' with '6' triangles and materialId="1" numTriangles="6" firstIndex="6" firstVertex="4" numIndices="18" numVertices="12"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Subset with index [2] based on material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Processing subset: materialId="4" numTriangles="2" firstIndex="24" firstVertex="16" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Has subset 'GCBA' with '2' triangles and materialId="4" numTriangles="2" firstIndex="24" firstVertex="16" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Subset with index [3] based on material 'paprocie'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest1_crichet.017] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Processing subset: materialId="3" numTriangles="2" firstIndex="30" firstVertex="20" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest1_crichet.017] Has subset 'paprocie' with '2' triangles and materialId="3" numTriangles="2" firstIndex="30" firstVertex="20" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [podest1_crichet.017] Has '4' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [podest1_crichet.017] has shape ID '3'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest1_crichet.017] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest1_crichet.017] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest1_crichet.017] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest1_crichet.017] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [podest1_crichet.017] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest1_crichet.017] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest1_crichet.017] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest6_crichet.021] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [podest6_crichet.021] Filling out basic attributes, {name='podest6_crichet.021', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest6_crichet.021] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [podest6_crichet.021] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [podest6_crichet.021] Filling out basic attributes, {name='podest6_crichet.021', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest6_crichet.021] Has material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest6_crichet.021] Has material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest6_crichet.021] Has material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [podest6_crichet.021] Has material 'roletki'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Subset with index [0] based on material 'XCV'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Processing subset: materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Has subset 'XCV' with '2' triangles and materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Subset with index [1] based on material 'SILVA'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Processing subset: materialId="1" numTriangles="4" firstIndex="6" firstVertex="4" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Has subset 'SILVA' with '4' triangles and materialId="1" numTriangles="4" firstIndex="6" firstVertex="4" numIndices="12" numVertices="8"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Subset with index [2] based on material 'GCBA'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Processing subset: materialId="4" numTriangles="2" firstIndex="18" firstVertex="12" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Has subset 'GCBA' with '2' triangles and materialId="4" numTriangles="2" firstIndex="18" firstVertex="12" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Subset with index [3] based on material 'roletki'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [podest6_crichet.021] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Processing subset: materialId="5" numTriangles="4" firstIndex="24" firstVertex="16" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [podest6_crichet.021] Has subset 'roletki' with '4' triangles and materialId="5" numTriangles="4" firstIndex="24" firstVertex="16" numIndices="12" numVertices="8"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [podest6_crichet.021] Has '4' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [podest6_crichet.021] has shape ID '4'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest6_crichet.021] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest6_crichet.021] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest6_crichet.021] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [podest6_crichet.021] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [podest6_crichet.021] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest6_crichet.021] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [podest6_crichet.021] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.001] Filling out basic attributes, {name='Cube.001', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.004] Filling out basic attributes, {name='Cube.004', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.004] Has material 'roletka1'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roletka1] Filling out basic attributes, {name='roletka1', nodeId='6'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roletka1] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki3.dds'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki3.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [roletki3.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki3.dds] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\roletki3.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [roletki3.dds] Resolved filepath: textures\roletki3.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [roletki3.dds] Filling out basic attributes, {name='textures/roletki3.dds', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roletka1] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roletka1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.004] Subset with index [0] based on material 'roletka1'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.004] Processing subset: materialId="6" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.004] Has subset 'roletka1' with '648' triangles and materialId="6" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="1944" numVertices="1192"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.004] Has '1' subsets, '648' triangles and '1192' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.001] has shape ID '5'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] transforming to new transform-basis with <Matrix 4x4 (-0.0226,  0.0000,  0.0000,  1.1889)
            ( 0.0000, -0.0226,  0.0000,  2.7578)
            ( 0.0000,  0.0000, -0.0226, -1.2712)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] translation is <Vector (1.1889, 2.7578, -1.2712)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] has translation: [1.18892 2.75782 -1.27116]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.001] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.002] Filling out basic attributes, {name='Cube.002', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.005] Has material 'roletaszczesniak'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roletaszczesniak] Filling out basic attributes, {name='roletaszczesniak', nodeId='7'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roletaszczesniak] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [roletki2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki2.dds] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\roletki2.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [roletki2.dds] Resolved filepath: textures\roletki2.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [roletki2.dds] Filling out basic attributes, {name='textures/roletki2.dds', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roletaszczesniak] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roletaszczesniak] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.005] Subset with index [0] based on material 'roletaszczesniak'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Processing subset: materialId="7" numTriangles="504" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Has subset 'roletaszczesniak' with '504' triangles and materialId="7" numTriangles="504" firstIndex="0" firstVertex="0" numIndices="1512" numVertices="928"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.005] Has '1' subsets, '504' triangles and '928' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.002] has shape ID '6'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] transforming to new transform-basis with <Matrix 4x4 (-0.0226,  0.0000,  0.0000,  1.2065)
            ( 0.0000, -0.0226,  0.0000,  2.7631)
            ( 0.0000,  0.0000, -0.0226, -2.8204)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] translation is <Vector (1.2065, 2.7631, -2.8204)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] has translation: [1.20652 2.76312 -2.82036]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.002] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.003] Filling out basic attributes, {name='Cube.003', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] Has material 'roletkiuwu'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roletkiuwu] Filling out basic attributes, {name='roletkiuwu', nodeId='8'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roletkiuwu] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki.dds'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [roletki.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki.dds] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\roletki.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [roletki.dds] Resolved filepath: textures\roletki.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [roletki.dds] Filling out basic attributes, {name='textures/roletki.dds', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roletkiuwu] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roletkiuwu] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.006] Subset with index [0] based on material 'roletkiuwu'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Processing subset: materialId="8" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Has subset 'roletkiuwu' with '648' triangles and materialId="8" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="1944" numVertices="1192"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.006] Has '1' subsets, '648' triangles and '1192' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.003] has shape ID '7'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] transforming to new transform-basis with <Matrix 4x4 (-0.0226,  0.0000,  0.0000,  1.2065)
            ( 0.0000, -0.0226,  0.0000,  2.7631)
            ( 0.0000,  0.0000, -0.0226, -4.3672)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] translation is <Vector (1.2065, 2.7631, -4.3672)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] has translation: [1.20652 2.76306 -4.36717]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.003] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.004] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.004] Filling out basic attributes, {name='Cube.004', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.007] Filling out basic attributes, {name='Cube.007', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.007] Has material 'pupa'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [pupa] Filling out basic attributes, {name='pupa', nodeId='9'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [pupa] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki2.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [pupa] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [pupa] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.007] Subset with index [0] based on material 'pupa'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.007] Processing subset: materialId="9" numTriangles="504" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.007] Has subset 'pupa' with '504' triangles and materialId="9" numTriangles="504" firstIndex="0" firstVertex="0" numIndices="1512" numVertices="928"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.007] Has '1' subsets, '504' triangles and '928' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.004] has shape ID '8'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] transforming to new transform-basis with <Matrix 4x4 ( 0.0226,  0.0000, 0.0000, -1.2077)
            ( 0.0000, -0.0226, 0.0000,  2.7333)
            (-0.0000,  0.0000, 0.0226, -2.8113)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] translation is <Vector (-1.2077, 2.7333, -2.8113)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] has translation: [-1.20772 2.73331 -2.81135]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] has rotation(degrees): [0 8.65142e-06 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.004] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.004] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.005] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.008] Filling out basic attributes, {name='Cube.008', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.008] Has material 'jooo'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [jooo] Filling out basic attributes, {name='jooo', nodeId='10'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [jooo] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki4.dds'
i3dio.i3d.I3D:add_file:DEBUG: [wnetrze] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki4.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [roletki4.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [roletki4.dds] copied to 'C:\Users\Dominik\Documents\My Games\FarmingSimulator2022\mods\FS22_250K25\textures\roletki4.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [roletki4.dds] Resolved filepath: textures\roletki4.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [roletki4.dds] Filling out basic attributes, {name='textures/roletki4.dds', nodeId='9'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [jooo] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [jooo] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.008] Subset with index [0] based on material 'jooo'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.008] Processing subset: materialId="10" numTriangles="672" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.008] Has subset 'jooo' with '672' triangles and materialId="10" numTriangles="672" firstIndex="0" firstVertex="0" numIndices="2016" numVertices="1236"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.008] Has '1' subsets, '672' triangles and '1236' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.005] has shape ID '9'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] transforming to new transform-basis with <Matrix 4x4 (-0.0000,  0.0000, -0.0226, -0.2049)
            ( 0.0000, -0.0226,  0.0000,  2.9535)
            ( 0.0226,  0.0000, -0.0000, -4.8780)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] translation is <Vector (-0.2049, 2.9535, -4.8780)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] has translation: [-0.204853 2.95349 -4.87804]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] has rotation(degrees): [-180 -90 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.005] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.005] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.005] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.006] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.009] Filling out basic attributes, {name='Cube.009', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.009] Has material 'roletkgjdsajgdsa'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roletkgjdsajgdsa] Filling out basic attributes, {name='roletkgjdsajgdsa', nodeId='11'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roletkgjdsajgdsa] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki3.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roletkgjdsajgdsa] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roletkgjdsajgdsa] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.009] Subset with index [0] based on material 'roletkgjdsajgdsa'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.009] Processing subset: materialId="11" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.009] Has subset 'roletkgjdsajgdsa' with '648' triangles and materialId="11" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="1944" numVertices="1192"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.009] Has '1' subsets, '648' triangles and '1192' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.006] has shape ID '10'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] transforming to new transform-basis with <Matrix 4x4 ( 0.0226,  0.0000, 0.0000, -1.2077)
            ( 0.0000, -0.0226, 0.0000,  2.7480)
            (-0.0000,  0.0000, 0.0226, -1.2878)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] translation is <Vector (-1.2077, 2.7480, -1.2878)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] has translation: [-1.20772 2.74805 -1.28776]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] has rotation(degrees): [0 8.65142e-06 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.006] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.006] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.006] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.007] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.007] Filling out basic attributes, {name='Cube.007', nodeId='12'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.010] Filling out basic attributes, {name='Cube.010', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.010] Has material 'roletkaaaaa'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roletkaaaaa] Filling out basic attributes, {name='roletkaaaaa', nodeId='12'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roletkaaaaa] Has diffuse texture '$data\mods\FS22_250K25\pliki\roletki.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roletkaaaaa] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roletkaaaaa] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.010] Subset with index [0] based on material 'roletkaaaaa'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.010] Processing subset: materialId="12" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.010] Has subset 'roletkaaaaa' with '648' triangles and materialId="12" numTriangles="648" firstIndex="0" firstVertex="0" numIndices="1944" numVertices="1192"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.010] Has '1' subsets, '648' triangles and '1192' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.007] has shape ID '11'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.007] transforming to new transform-basis with <Matrix 4x4 ( 0.0226,  0.0000, 0.0000, -1.2077)
            ( 0.0000, -0.0226, 0.0000,  2.7453)
            (-0.0000,  0.0000, 0.0226, -4.3158)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.007] translation is <Vector (-1.2077, 2.7453, -4.3158)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.007] has translation: [-1.20772 2.74535 -4.31582]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.007] has rotation(degrees): [0 8.65142e-06 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.007] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.007] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.007] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.007] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='13'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='12'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [wnetrze] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [wnetrze] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='13'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube] Processing subset: materialId="13" numTriangles="304" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube] Has subset 'i3d_default_material' with '304' triangles and materialId="13" numTriangles="304" firstIndex="0" firstVertex="0" numIndices="912" numVertices="445"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube] Has '1' subsets, '304' triangles and '445' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube] has shape ID '12'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] transforming to new transform-basis with <Matrix 4x4 (-0.1580,  0.0000,  0.0000,  1.0648)
            ( 0.0000, -0.1580,  0.0000,  1.4678)
            ( 0.0000,  0.0000, -0.1580, -0.6417)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] translation is <Vector (1.0648, 1.4678, -0.6417)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] has translation: [1.06481 1.46778 -0.64175]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] no more children to process in object
