<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="agramGeoSub.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="8" filename="$data/shared/mapDirt_diffuse.dds"/>
    <File fileId="10" filename="textures/Tt4_Specular.dds"/>
    <File fileId="3" filename="textures/sousSoleur_specular.dds"/>
  </Files>


  <Materials>
    <Material name="default_mat" materialId="5">
      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="lambert1" materialId="725" diffuseColor="0 0 0 1" specularColor="0.0941177 1 0.0941177">
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="Malzeme.001" materialId="7" diffuseColor="0.8 0.8 0.8 1" emissiveColor="0 0 0 1" customShaderId="4" customShaderVariation="colorMask">
      <Glossmap fileId="10"/>
      <CustomParameter name="colorMat0" value="0.489 0 0 6"/>
      <CustomParameter name="colorMat1" value="1 1 1 8"/>
      <CustomParameter name="colorMat2" value="0.05 0.05 0.05 6"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 0"/>
    </Material>
    <Material name="patlatma_mat" materialId="8" diffuseColor="0.8 0.219608 0.00784314 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="colorMat0" value="0.489 0 0 0"/>
      <CustomParameter name="colorMat1" value="1 1 1 8"/>
      <CustomParameter name="colorMat2" value="0.03 0.03 0.03 0"/>
    </Material>
    <Material name="pim_mat" materialId="9" diffuseColor="0.0784314 0.8 0.027451 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="0 1 0 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
    </Material>
    <Material name="sousSoleur_mat" materialId="10" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0.1 0.8 0 0"/>
      <CustomParameter name="colorMat0" value="0.6 0.02 0.007 6"/>
      <CustomParameter name="colorMat1" value="0.02 0.02 0.02 6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="agramGeoSub.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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            <TransformGroup name="attacherJoint" translation="0 0.886 0.525" rotation="0 90 0" nodeId="27"/>
            <TransformGroup name="topReferencePoint" translation="0 1.59146 0.51036" nodeId="28"/>
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          </TransformGroup>
          <TransformGroup name="workArea" translation="0 0 1.77636e-17" nodeId="32">
            <TransformGroup name="workAreaStart" translation="0.5 0 0.6" nodeId="33"/>
            <TransformGroup name="workAreaWidth" translation="-0.5 0 0.6" nodeId="34"/>
            <TransformGroup name="workAreaHeight" translation="0.5 0 -0.7" nodeId="35"/>
            <TransformGroup name="groundReferenceNode" translation="0 -0.0428323 -1.77636e-17" nodeId="36"/>
          </TransformGroup>
          <TransformGroup name="effects" visibility="false" nodeId="37">
            <TransformGroup name="soilAnimation" nodeId="38">
              <Shape shapeId="5" name="centerAnimation" translation="0 5.5871e-08 -0.342934" rotation="9.33467e-06 -0 0" nodeId="39" materialIds="5"/>
              <Shape shapeId="6" name="soilEmitShape" translation="0 0 -0.291" clipDistance="100" nodeId="40" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="aiMarkers" nodeId="42">
            <TransformGroup name="aiMarker" nodeId="43">
              <TransformGroup name="left" translation="0.5 0 0.6" nodeId="44"/>
              <TransformGroup name="right" translation="-0.5 0 0.6" nodeId="45"/>
              <TransformGroup name="back" translation="0 0 -0.7" nodeId="46"/>
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            <Shape shapeId="8" name="aiCollisionTrigger" translation="0 0.436 1.01995" visibility="false" kinematic="true" compound="true" trigger="true" collisionMask="1056768" nodeId="47" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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          <TransformGroup name="visuals" nodeId="48"/>
          <Shape shapeId="9" name="patlatma" translation="0 7.74092e-08 0" rotation="-4.32571e-06 -0 0" visibility="false" nodeId="49" materialIds="8" castsShadows="true" receiveShadows="true" distanceBlending="false">
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          </Shape>
          <Shape shapeId="11" name="Tekli Patlatma" translation="-0.0156315 -4.80953e-10 -0.325424" rotation="2.66047e-06 -90 -8.97597e-07" scale="0.15 0.15 0.15" nodeId="53" materialIds="7" castsShadows="true" receiveShadows="true" distanceBlending="false">
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          <Shape shapeId="10" name="pim" translation="0.0247719 1.59252 0.50787" rotation="-4.32571e-06 180 0" nodeId="55" materialIds="9" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
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        </Shape>
      </Shape>
      <Light name="light" rotation="-40 0 -30" nodeId="58" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" numShadowMapSplits="5" shadowMapSplitDistancesParameter="0.9" range="500"/>
      <TransformGroup name="playerTriggers" translation="0.0436588 -0.0792557 1.43934" scale="2 1 2" nodeId="728">
        <Shape shapeId="13" name="playerTrigger" translation="-0.00118858 1.9 -0.954409" scale="1.3 1 1.3" kinematic="true" trigger="true" collisionMask="1048576" nodeId="729" materialIds="725" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
      </TransformGroup>
  </Scene>

</i3D>
