<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sowingMachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../../bin/shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>FENIX 3000/4</name>
        <specs>
            <neededPower>140</neededPower>
            <workingWidth>3.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_sowingMachine</function>
            <function>$l10n_function_sowingMachineDirect</function>
        </functions>
        <image>store_fenix3000.png</image>
        <price>55000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>UNIA</brand>
        <category>seeders</category>
        <shopTranslationOffset>0 -0.008 0</shopTranslationOffset>
        <shopRotationOffset>0.283 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>fenix3000.i3d</filename>
        <size width="4.2" length="9.2" lengthOffset="0.2"/>
        <speedLimit value="15"/>
        <components>
            <component centerOfMass="0 0.5 -0.4" solverIterationCount="10" mass="5320"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="475"/>
            <joint component1="1" component2="2" node="attacherBarJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/420_55R17.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="wheelLeft"    forcePointRatio="0.3" initialCompression="25" suspTravel="0.05" spring="95" damper="20" maxWheelSink="0.1" yOffset="0.015" supportsWheelSink="false"/>
                        <additionalWheel filename="$data/shared/wheels/tires/trelleborg/T421/420_55R17.xml" hasParticles="true" hasTireTracks="true" offset="-0.82"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/420_55R17.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="wheelRight"   forcePointRatio="0.3" initialCompression="25" suspTravel="0.05" spring="95" damper="20" maxWheelSink="0.1" yOffset="0.015" supportsWheelSink="false"/>
                        <additionalWheel filename="$data/shared/wheels/tires/trelleborg/T421/420_55R17.xml" hasParticles="true" hasTireTracks="true" offset="-0.82"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/420_55R17.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.9" repr="innerWheel02" forcePointRatio="0.3" initialCompression="25" suspTravel="0.05" spring="95" damper="20" maxWheelSink="0.1" yOffset="0.0325" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/420_55R17.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.9" repr="innerWheel03" forcePointRatio="0.3" initialCompression="25" suspTravel="0.05" spring="95" damper="20" maxWheelSink="0.1" yOffset="0.0325" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxion70/260_70R16.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="0.3" repr="wheelFrontLeftAxis"  driveNode="wheelFrontLeft"  forcePointRatio="0.3" initialCompression="25" suspTravel="0.05" spring="17" damper="10" versatileYRot="true" rotMax="15" rotMin="-15" brakeFactor="0.05" yOffset="0.025"/>
                        <additionalWheel filename="$data/shared/wheels/tires/vredestein/traxion70/260_70R16.xml" hasParticles="true" hasTireTracks="true" offset="-0.575"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxion70/260_70R16.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="0.3" repr="wheelFrontRightAxis" driveNode="wheelFrontRight" forcePointRatio="0.3" initialCompression="25" suspTravel="0.05" spring="17" damper="10" versatileYRot="true" rotMax="15" rotMin="-15" brakeFactor="0.05" yOffset="0.025"/>
                        <additionalWheel filename="$data/shared/wheels/tires/vredestein/traxion70/260_70R16.xml" hasParticles="true" hasTireTracks="true" offset="-0.575"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor>UNIA_GREY1</rimColor>

        <hubs>
            <color0>UNIA_RED1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"        filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true"  scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="wheelRight"       filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="innerWheel01"     filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="innerWheel02"     filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true"  scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="innerWheel03"     filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="innerWheel04"     filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true"  scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="wheelFrontLeft"   filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="true"  scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="wheelFrontLeft1"  filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="false" scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="wheelFrontRight"  filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="false" scale="0.2 0.2 0.2" offset="0.005" />
            <hub linkNode="wheelFrontRight1" filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="true"  scale="0.2 0.2 0.2" offset="0.005" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="disc02"  radius="0.25"  foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart shaderNode="disc03"  radius="-0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart shaderNode="disc04"  radius="-0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart shaderNode="disc05"  radius="-0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart shaderNode="disc06"  radius="-0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="frontDisc01"   radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="frontDisc02"   radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="frontDisc03"   radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="frontDisc04"   radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="disc07"        radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="disc08"        radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="disc09"        radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="disc10"        radius="0.25" foldMinLimit="0" foldMaxLimit="0.05"/>
        <speedRotatingPart node="ridgeMarkerDiscLeft"  radius="0.3" ridgeMarkerAnim="leftArmAnim" onlyActiveWhenLowered="true" groundReferenceNodeIndex="2"/>
        <speedRotatingPart node="ridgeMarkerDiscRight" radius="0.3" ridgeMarkerAnim="rightArmAnim" onlyActiveWhenLowered="true" groundReferenceNodeIndex="3"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="fenix3000_drawbar_component2" jointType="implement" lowerRotLimitScale="0 0 1" upperRotLimitScale="0 0 1" lowerTransLimitScale="0 1 0" allowsLowering="true">
                <distanceToGround lower="0.6" upper="1.0" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="lockDrawbarLimit" delayedOnAttach="false" detachAfterAnimation="false"/>
        <support animationName="moveSupport" detachAnimationTime="0.5"/>
        <brakeForce force="0.4"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_detached" length="1.5" diameter="0.012" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_detached" length="1.5" diameter="0.012" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" adapterNode="hydraulicIn02_detached" length="1.5" diameter="0.012" straighteningFactor="1">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" adapterNode="hydraulicOut02_detached" length="1.5" diameter="0.012" straighteningFactor="1">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03" adapterNode="hydraulicIn03_detached" length="1.5" diameter="0.012" straighteningFactor="1">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" adapterNode="airIn_detached" length="1.5" diameter="0.012" straighteningFactor="1" minCenterPointOffset="0 -0.4 0" maxCenterPointOffset="0 -0.4 0">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" adapterNode="airOut_detached" length="1.5" diameter="0.012" straighteningFactor="1" minCenterPointOffset="0 -0.4 0" maxCenterPointOffset="0 -0.4 0">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn" adapterNode="electricIn_detached" length="1.5" diameter="0.012" straighteningFactor="1" minCenterPointOffset="0 -0.4 0" maxCenterPointOffset="0 -0.4 0">
            <objectChange node="electricIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <powerConsumer forceNode="fenix3000_main_component1" maxForce="14" ptoRpm="470" neededMaxPtoPower="10"/>

    <lights>
        <sharedLight linkNode="bigTriangle_01" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="yellowRound_02_01" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_02" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="reflectorWhiteRound_02_01" filename="$data/shared/assets/reflectors/lizard/whiteRound_02.xml" />
        <sharedLight linkNode="reflectorWhiteRound_02_02" filename="$data/shared/assets/reflectors/lizard/whiteRound_02.xml" />
        <sharedLight linkNode="rearLight13_left" filename="$data/shared/assets/lights/lizard/rearLight13_left.xml" />
        <sharedLight linkNode="rearLight13_right" filename="$data/shared/assets/lights/lizard/rearLight13_right.xml" />
        <sharedLight linkNode="frontLight02_01" filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <sharedLight linkNode="frontLight02_02" filename="$data/shared/assets/lights/lizard/frontLight02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh"/>
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.3 0.3 0.3 0.3"/>
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode"  forceFactor="1" threshold="0.12" depthNode="depthNode"/>
        <groundReferenceNode node="ridgeMarkerLeftNode"  forceFactor="0" threshold="0.25" depthNode="ridgeMarkerLeftNode"/>
        <groundReferenceNode node="ridgeMarkerRightNode" forceFactor="0" threshold="0.25" depthNode="ridgeMarkerRightNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="ridgeMarkerLeftNode" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="2" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="ridgeMarkerRightNode" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="3" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <ridgeMarker onlyActiveWhenLowered="true" foldMinLimit="0.0" foldMaxLimit="0.5">
        <marker animName="leftArmAnim" workAreaIndex="2"/>
        <marker animName="rightArmAnim" workAreaIndex="3"/>
    </ridgeMarker>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect02LinkNode">
                <motionPathEffect textureFilename="vehicles/unia/fenix3000/discEffect02Array.dds" numRows="30" rowLength="18" minFade="0.07"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect02LinkNode">
                <motionPathEffect textureFilename="vehicles/unia/fenix3000/rollerEffect01Array.dds" numRows="30" rowLength="18" minFade="0.07" densityScale="0.5" density="0.5"/>
            </effectNode>
        </effect>
        <effect workAreaIndex="2">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="ridgeMarkerLeftDiscEffect">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedRidgeMarkerLeftArray.dds" numRows="3" rowLength="18" minFade="0.07" />
            </effectNode>
        </effect>
        <effect workAreaIndex="3">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="ridgeMarkerRightDiscEffect">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedRidgeMarkerRightArray.dds" numRows="3" rowLength="18" minFade="0.07" />
            </effectNode>
        </effect>
        <particle>
            <node node="dustEmitterShape" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="1.0" />
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.5" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.5">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="wheelAxis" startTime="0" endTime="1" startRot="-30 0 0" endRot="0 0 0"/>

            <sound template="hydraulicLayerTone" startTime="0.01" endTime="0.99" volumeScale="2" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
        </animation>
        <animation name="folding" soundVolumeFactor="1.3">
            <part node="discArm"          startTime="0" endTime="1" startRot="80.2 0 0" endRot="80.2 0 0"/>
            <part node="sowingArm01"      startTime="0" endTime="1" startRot="-40 0 0" endRot="0 0 0"/>
            <part node="cultivatorArm01"  startTime="0" endTime="1" startRot="-10 0 0" endRot="0 0 0"/>
            <part node="frontArm"         startTime="0" endTime="1" startRot="-4 0 0" endRot="18 0 0"/>
            <part node="wheelAxis"        startTime="0" endTime="1" startRot="0 0 0" endRot="-30 0 0" requiredAnimation="moveSupport" requiredAnimationRange="0 0"/>
            <part node="flapLeft02"       startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 179.999"/>
            <part node="flapRight02"      startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 -179.999"/>
            <part node="flapRight02Bolt"  startTime="1.00" endTime="1.05" visibility="true" />
            <part node="flapRight02Bolt2" startTime="1.98" endTime="1.99" visibility="false" />
            <part node="flapRight02Bolt"  startTime="1.05" endTime="1.10" visibility="false" />
            <part node="flapRight02Bolt2" startTime="1.99" endTime="2.00" visibility="true" />
            <part node="flapLeft02Bolt"   startTime="1.00" endTime="1.05" visibility="true" />
            <part node="flapLeft02Bolt2"  startTime="1.98" endTime="1.99" visibility="false" />
            <part node="flapLeft02Bolt"   startTime="1.05" endTime="1.10" visibility="false" />
            <part node="flapLeft02Bolt2"  startTime="1.99" endTime="2.00" visibility="true" />
<!-- Unfolding sound -->
            <sound template="defaultHydraulicSmall" startTime="1.01"  endTime="1.99" volumeScale="1.7" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1" linkNode="flapRight02"/>
            <sound template="defaultHydraulicSmall" startTime="1.01"  endTime="1.99" volumeScale="1.7" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1" linkNode="flapLeft02"/>
            <sound template="metalHigh01"           startTime="1.01"  direction="-1" volumeScale="1.2" pitchScale="0.8"  linkNode="flapRight02"/>
            <sound template="metalLowVar2"          startTime="1.01"  direction="-1" volumeScale="0.9" pitchScale="1.2"  linkNode="flapRight02"/>
            <sound template="metalHigh01"           startTime="1.01"  direction="-1" volumeScale="1.2" pitchScale="0.9"  linkNode="flapLeft02"/>
            <sound template="metalLowVar2"          startTime="1.01"  direction="-1" volumeScale="0.9" pitchScale="1.1"  linkNode="flapLeft02"/>
<!-- Folding latch sound -->
            <sound template="clackVar6"            startTime="1.99"  direction="1" volumeScale="0.7" pitchScale="1.2"  linkNode="flapLeft02"/>
            <sound template="sheetImp02"            startTime="1.99"  direction="1" volumeScale="0.7" pitchScale="0.7"  linkNode="flapLeft02"/>
            <sound template="clackVar6"            startTime="1.99"  direction="1" volumeScale="0.7" pitchScale="1.1"  linkNode="flapRight02"/>
            <sound template="sheetImp02"            startTime="1.99"  direction="1" volumeScale="0.7" pitchScale="0.9"  linkNode="flapRight02"/>
<!-- lowering Attachement -->
            <sound template="hydraulicPiston01"     startTime="0.01"  endTime="0.99" direction="-1" volumeScale="0.7" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" linkNodeOffset="0 -0.50 -2"/>
            <sound template="lowGroundMed02"        startTime="0.30"  direction="-1" volumeScale="1.2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" linkNodeOffset="0 -0.50 -2"/>
            <sound template="foldStartMed02"        startTime="0.30"  direction="-1" volumeScale="3.2" pitchScale="0.7" linkNodeOffset="0 -0.50 -2"/>
<!-- Rising Attachement -->
            <sound template="hydraulicLayerTone"    startTime="0.01"  endTime="0.99" direction="1"   volumeScale="1.2" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" linkNodeOffset="0 -0.50 -2"/>
            <sound template="raiseGroundMed01"      startTime="0.70"  direction="1"  volumeScale="3.2" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" linkNodeOffset="0 -0.50 -2"/>
            <sound template="sheetImp02"            startTime="0.70"  direction="1"  volumeScale="2.2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" linkNodeOffset="0 -0.50 -2"/>
            <sound template="metalImpHigh02"        startTime="0.70"  direction="1"  volumeScale="1.2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" linkNodeOffset="0 -0.50 -2"/>
        </animation>
        <animation name="leftArmAnim">
            <part node="ridgeMarkerLeft01"  startTime="0" endTime="1" startRot="0 0 90" endRot="0 0 -10"/>

            <sound template="defaultHydraulicSmall" startTime="0.01" endTime="0.99" volumeScale="1.5" pitchScale="1.0" fadeIn="0.1" fadeOut="0.1" linkNode="ridgeMarkerLeft01"/>
            <sound template="clackVar6"             startTime="0.99" direction="1"  volumeScale="1.5" pitchScale="1.1" linkNode="ridgeMarkerLeft01" />
            <sound template="clackVar2"             startTime="0.99" direction="1"  volumeScale="1.5" pitchScale="2.3" linkNode="ridgeMarkerLeft01" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.9" linkNode="ridgeMarkerLeft01" />
            <sound template="clackVar4"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1.6" linkNode="ridgeMarkerLeft01" />
        </animation>
        <animation name="rightArmAnim">
            <part node="ridgeMarkerRight01" startTime="0" endTime="1" startRot="0 0 -90" endRot="0 0 10"/>

            <sound template="defaultHydraulicSmall" startTime="0.01" endTime="0.99" volumeScale="1.5" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" linkNode="ridgeMarkerRight01"/>
            <sound template="clackVar6"             startTime="0.99" direction="1"  volumeScale="1.5" pitchScale="1.2" linkNode="ridgeMarkerRight01" />
            <sound template="clackVar2"             startTime="0.99" direction="1"  volumeScale="1.5" pitchScale="2.2" linkNode="ridgeMarkerRight01" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1.0" linkNode="ridgeMarkerRight01" />
            <sound template="clackVar4"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1.7" linkNode="ridgeMarkerRight01" />
        </animation>
        <animation name="lockDrawbarLimit">
            <part componentJointIndex="1"   startTime="0.0" endTime="0.1" startRotLimit="0 50 80" endRotLimit="0 0 0" />
        </animation>
        <animation name="toggleCover" soundVolumeFactor="1.6">
            <part node="coverLockPart"      startTime="0" endTime="0.1" startTrans="0 0 0" endTrans="0 0 0.028"/>
            <part node="coverLockPart"      startTime="0.1" endTime="0.2" startRot="0 0 0" endRot="0 0 90"/>
            <part node="coverPart01"        startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 130" />
<!-- Open Cover Sounds -->
            <sound template="slideOpen"     startTime="0.01" endTime="0.99" direction="1"  volumeScale="8" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" linkNode="coverPart01"/>
<!-- Close Cover Sounds -->
            <sound template="slideClose"    startTime="0.01" endTime="0.99" direction="-1"  volumeScale="8" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" linkNode="coverPart01"/>
            <sound template="thudVar2"      startTime="0.08" direction="-1"  volumeScale="2" pitchScale="1" linkNode="coverPart01"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="wheelAxis" playSound="true" wheelIndices="1 2 3 4 5 6">
                <dependentPart node="wheelAxisHydraulic" />
            </movingTool>
            <movingTool node="cultivatorArm01" playSound="true">
                <dependentPart node="cultivatorArm01Hydraulic" />
                <dependentPart node="cultivatorArm02" />
            </movingTool>
            <movingTool node="cultivatorArm01Rot" playSound="true">
                <dependentPart node="cultivatorArm01Hydraulic" />
                <dependentPart node="cultivatorArm02" />
            </movingTool>
            <movingTool node="frontArm" playSound="true">
                <dependentPart node="frontArmHydraulic" />
            </movingTool>
            <movingTool node="sowingArm01" playSound="true">
                <dependentPart node="sowingArm02" />
            </movingTool>
            <movingTool node="sowingArm01Rot" playSound="true">
                <dependentPart node="sowingArm02" />
            </movingTool>
            <movingTool node="flapLeft01" playSound="true">
                <dependentPart node="flapLeft01Spring" />
            </movingTool>
            <movingTool node="flapRight01" playSound="true">
                <dependentPart node="flapRight01Spring" />
            </movingTool>
            <movingTool node="coverPart01" playSound="true">
                <dependentPart node="coverPart02" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawBarRot" referencePoint="drawBarRotRef" referenceFrame="drawBarRotRefFrame" isActiveDirty="true" maxUpdateDistance="150" limitedAxis="2"/>
            <movingPart node="drawBarTend" referencePoint="drawBarTendRef" referenceFrame="drawBarTendRefFrame" isActiveDirty="true" maxUpdateDistance="150" limitedAxis="1"/>
            <movingPart node="wheelFrontRightAxisBar" referencePoint="wheelFrontRightAxisBarRef" referenceFrame="wheelFrontRightAxisBarRefFrame" isActiveDirty="true" maxUpdateDistance="150" limitedAxis="1"/>
            <movingPart node="wheelAxisHydraulic" referencePoint="wheelAxisHydraulicRef" referenceFrame="wheelAxisHydraulicRef">
                <translatingPart node="wheelAxisHydraulicPunch" />
            </movingPart>
            <movingPart node="cultivatorArm01Hydraulic" referencePoint="cultivatorArm01HydraulicRef" referenceFrame="cultivatorArm01HydraulicRef">
                <translatingPart node="cultivatorArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="cultivatorArm02" localReferencePoint="cultivatorArm03" referencePoint="cultivatorArm03Ref" referenceFrame="cultivatorArm02RefFrame">
                <dependentPart node="cultivatorArm03" />
            </movingPart>
            <movingPart node="cultivatorArm03" referencePoint="cultivatorArm03Ref" referenceFrame="cultivatorArm03Ref"/>
            <movingPart node="frontArmHydraulic" referencePoint="frontArmHydraulicRef" referenceFrame="frontArmHydraulicRef">
                <translatingPart node="frontArmHydraulicPunch" />
            </movingPart>
            <movingPart node="sowingArm02" localReferencePoint="sowingArm03" referencePoint="sowingArm03Ref" referenceFrame="sowingArm02RefFrame">
                <dependentPart node="sowingArm03" />
                <dependentPart node="sowingArm02Hydraulic" />
            </movingPart>
            <movingPart node="sowingArm03" referencePoint="sowingArm03Ref" referenceFrame="sowingArm03Ref"/>
            <movingPart node="sowingArm02Hydraulic" referencePoint="sowingArm02HydraulicRef" referenceFrame="sowingArm02HydraulicRef">
                <translatingPart node="sowingArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="flapLeft01Spring" referencePoint="flapLeft01SpringRef" referenceFrame="flapLeft01SpringRef" scaleZ="true"/>
            <movingPart node="flapRight01Spring" referencePoint="flapRight01SpringRef" referenceFrame="flapRight01SpringRef" scaleZ="true"/>
            <movingPart node="ridgeMarkerLeft02Hydraulic" referencePoint="ridgeMarkerLeft02HydraulicRef" referenceFrame="ridgeMarkerLeft02HydraulicRef" isActiveDirty="true" maxUpdateDistance="-">
                <translatingPart node="ridgeMarkerLeft02HydraulicPunch" />
            </movingPart>
            <movingPart node="ridgeMarkerRight02Hydraulic" referencePoint="ridgeMarkerRight02HydraulicRef" referenceFrame="ridgeMarkerRight02HydraulicRef" isActiveDirty="true" maxUpdateDistance="-">
                <translatingPart node="ridgeMarkerRight02HydraulicPunch" />
            </movingPart>
            <movingPart node="coverPart02" localReferencePoint="coverPart03" referencePoint="coverPart03Ref" referenceFrame="coverPart02RefFrame">
                <dependentPart node="coverPart03" />
            </movingPart>
            <movingPart node="coverPart03" referencePoint="coverPart03Ref" referenceFrame="coverPart03Ref"/>
        </movingParts>
    </cylindered>

    <jigglingParts>
        <jigglingPart node="tines01" speedScale="1" amplitudeScale="3" shaderParameter="amplFreq" shaderParameterComponentSpeed="4" shaderParameterComponentAmplitude="1" refNodeIndex="1"/>
        <jigglingPart node="tines02" speedScale="1" amplitudeScale="3" shaderParameter="amplFreq" shaderParameterComponentSpeed="4" shaderParameterComponentAmplitude="1" refNodeIndex="1"/>
    </jigglingParts>

    <randomlyMovingParts>
        <randomlyMovingPart node="flapLeft01" rotAxis="3" rotMean="3 0" rotVariance="0.6 0" rotTimeMean="0.1 0.1" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true"/>
        <randomlyMovingPart node="flapRight01" rotAxis="3" rotMean="0 -3" rotVariance="0.6 0" rotTimeMean="0.1 0.1" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true"/>
    </randomlyMovingParts>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="10.5" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="3000">
                        <exactFillRootNode node="exactFillRootNodeSeeds" extraEffectDistance="0.6"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeSeeds" fillUnitIndex="1" maxDelta="0.1" maxAllowedHeapAngle="20"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>

    <sowingMachine fillUnitIndex="1">
        <seedFruitTypeCategories>sowingMachine</seedFruitTypeCategories>
        <needsActivation value="true"/>
        <useDirectPlanting value="true" />
        <fieldGroundType value="SOWN" />

        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="fenix3000_main_component1" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="fenix3000_main_component1" />
        </sounds>
    </sowingMachine>

    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueYes" price="0" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1 2" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <animationNodes>
            <animationNode node="gear01" rotAxis="1" rotSpeed="-50"/>
            <animationNode node="gear02" rotAxis="1" rotSpeed="-80"/>
            <animationNode node="gear03" rotAxis="1" rotSpeed="60"/>
            <animationNode node="gear04" rotAxis="1" rotSpeed="80"/>
            <animationNode class="ScrollingAnimation" node="chain" shaderParameterName="offsetUV" shaderParameterComponent="2" scrollSpeed="0.2" scrollLength="1" />
        </animationNodes>
    </turnOnVehicle>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="3.0" height="3.0"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="attacherBarJoint" wheelIndices="1 2"/>
        <toolReverserDirectionNode node="aiMarkerBack"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.15" height="2.7" length="8.5" lengthOffset="0.9"/>
    </ai>

     <foliageBending>
        <bendingNode minX="-1.55" maxX="1.55" minZ="-3.3" maxZ="2" yOffset="0.25" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="2" maxZ="3.5" yOffset="0.3" />
        <bendingNode minX="-0.7" maxX="0.7" minZ="-0.7" maxZ="0.2" yOffset="-0.55" node="fenix3000_drawbar_component2" />
    </foliageBending>

    <baseMaterial>
        <material name="fenix3000_mat" baseNode="fenix3000_lod0">
            <shaderParameter name="colorMat0" value="UNIA_RED1"/>
            <shaderParameter name="colorMat1" value="UNIA_GREY1"/>
            <shaderParameter name="colorMat4" value="UNIA_GREY1"/>
        </material>
        <material name="fenix3000Disc01_mat" baseNode="frontDisc01">
            <shaderParameter name="colorMat0" value="UNIA_GREY1"/>
        </material>
        <material name="fenix3000Disc02_mat" baseNode="disc02">
            <shaderParameter name="colorMat0" value="UNIA_GREY1"/>
        </material>

        <material name="fenix3000Disc03_mat4" baseNode="disc04">
            <shaderParameter name="colorMat0" value="UNIA_GREY1"/>
        </material>
        <material name="fenix3000Disc03_mat5" baseNode="disc05">
            <shaderParameter name="colorMat0" value="UNIA_GREY1"/>
        </material>
        <material name="fenix3000Disc03_mat" baseNode="disc06">
            <shaderParameter name="colorMat0" value="UNIA_GREY1"/>
        </material>
        <material name="fenix3000Disc03_mat6" baseNode="disc03">
            <shaderParameter name="colorMat0" value="UNIA_GREY1"/>
        </material>
        <material name="fenix3000Hoses_mat" baseNode="hoses">
            <shaderParameter name="colorMat3" value="GENERIC_RUBBER"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="fenix3000_main_component1" node="0>" />
        <i3dMapping id="innerWheel02" node="0>0|0|0" />
        <i3dMapping id="innerWheel03" node="0>0|0|1" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|1|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|1|1" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|1|2" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|1|3" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|1|4" />
        <i3dMapping id="airIn_detached" node="0>0|1|5" />
        <i3dMapping id="airOut_detached" node="0>0|1|6" />
        <i3dMapping id="electricIn_detached" node="0>0|1|7" />
        <i3dMapping id="hydraulicOut02" node="0>0|1|8" />
        <i3dMapping id="hydraulicIn02" node="0>0|1|9" />
        <i3dMapping id="airIn" node="0>0|1|10" />
        <i3dMapping id="airOut" node="0>0|1|11" />
        <i3dMapping id="hydraulicIn03" node="0>0|1|12" />
        <i3dMapping id="hydraulicOut01" node="0>0|1|13" />
        <i3dMapping id="electricIn" node="0>0|1|14" />
        <i3dMapping id="hydraulicIn01" node="0>0|1|15" />
        <i3dMapping id="drawBarRotRefFrame" node="0>0|2|0" />
        <i3dMapping id="drawBarRot" node="0>0|2|0|0" />
        <i3dMapping id="drawBarTendRefFrame" node="0>0|2|0|0|0" />
        <i3dMapping id="drawBarTend" node="0>0|2|0|0|0|0" />
        <i3dMapping id="wheelAxis" node="0>0|2|1" />
        <i3dMapping id="wheelLeft" node="0>0|2|1|0|0" />
        <i3dMapping id="wheelRight" node="0>0|2|1|0|1" />
        <i3dMapping id="innerWheel01" node="0>0|2|1|0|2" />
        <i3dMapping id="innerWheel04" node="0>0|2|1|0|3" />
        <i3dMapping id="wheelAxisHydraulicRef" node="0>0|2|1|1" />
        <i3dMapping id="wheelAxisHydraulic" node="0>0|2|2" />
        <i3dMapping id="wheelAxisHydraulicPunch" node="0>0|2|2|0" />
        <i3dMapping id="cultivatorArm01Rot" node="0>0|2|3" />
        <i3dMapping id="cultivatorArm01" node="0>0|2|3|0" />
        <i3dMapping id="cultivatorArm02RefFrame" node="0>0|2|3|0|0" />
        <i3dMapping id="cultivatorArm02" node="0>0|2|3|0|0|0" />
        <i3dMapping id="cultivatorArm03" node="0>0|2|3|0|0|0|0" />
        <i3dMapping id="flapLeft01" node="0>0|2|3|0|0|0|1|0|0" />
        <i3dMapping id="flapLeft01SpringRef" node="0>0|2|3|0|0|0|1|0|0|0" />
        <i3dMapping id="flapRight01" node="0>0|2|3|0|0|0|1|1|0" />
        <i3dMapping id="flapRight01SpringRef" node="0>0|2|3|0|0|0|1|1|0|0" />
        <i3dMapping id="flapLeft02" node="0>0|2|3|0|0|0|1|2|0" />
        <i3dMapping id="frontDisc04" node="0>0|2|3|0|0|0|1|2|0|1|0" />
        <i3dMapping id="flapLeft02Bolt" node="0>0|2|3|0|0|0|1|2|1|0" />
        <i3dMapping id="flapLeft02Bolt2" node="0>0|2|3|0|0|0|1|2|1|1" />
        <i3dMapping id="flapRight02" node="0>0|2|3|0|0|0|1|3|0" />
        <i3dMapping id="frontDisc03" node="0>0|2|3|0|0|0|1|3|0|1|0" />
        <i3dMapping id="flapRight02Bolt" node="0>0|2|3|0|0|0|1|3|1" />
        <i3dMapping id="flapRight02Bolt2" node="0>0|2|3|0|0|0|1|3|2" />
        <i3dMapping id="flapLeft01Spring" node="0>0|2|3|0|0|0|1|3|3" />
        <i3dMapping id="flapRight01Spring" node="0>0|2|3|0|0|0|1|4" />
        <i3dMapping id="frontArm" node="0>0|2|3|0|0|0|2|0" />
        <i3dMapping id="frontArmHydraulicRef" node="0>0|2|3|0|0|0|2|0|0" />
        <i3dMapping id="frontArmHydraulic" node="0>0|2|3|0|0|0|3" />
        <i3dMapping id="frontArmHydraulicPunch" node="0>0|2|3|0|0|0|3|0" />
        <i3dMapping id="disc01" node="0>0|2|3|0|0|0|4" />
        <i3dMapping id="frontDisc01" node="0>0|2|3|0|0|0|4|0|0" />
        <i3dMapping id="frontDisc02" node="0>0|2|3|0|0|0|4|1|0" />
        <i3dMapping id="disc02" node="0>0|2|3|0|0|0|5" />
        <i3dMapping id="reflectorWhiteRound_02_01" node="0>0|2|3|0|0|0|6|0|0" />
        <i3dMapping id="reflectorWhiteRound_02_02" node="0>0|2|3|0|0|0|6|0|1" />
        <i3dMapping id="frontLight02_01" node="0>0|2|3|0|0|0|6|0|2" />
        <i3dMapping id="frontLight02_02" node="0>0|2|3|0|0|0|6|0|3" />
        <i3dMapping id="yellowRound_02_01" node="0>0|2|3|0|0|0|6|0|4" />
        <i3dMapping id="yellowRound_02_02" node="0>0|2|3|0|0|0|6|0|5" />
        <i3dMapping id="discEffect02LinkNode" node="0>0|2|3|0|0|0|7|0" />
        <i3dMapping id="cultivatorArm01HydraulicRef" node="0>0|2|3|0|1" />
        <i3dMapping id="cultivatorArm01Hydraulic" node="0>0|2|4" />
        <i3dMapping id="cultivatorArm01HydraulicPunch" node="0>0|2|4|0" />
        <i3dMapping id="cultivatorArm03Ref" node="0>0|2|5" />
        <i3dMapping id="sowingArm01Rot" node="0>0|2|6" />
        <i3dMapping id="sowingArm01" node="0>0|2|6|0" />
        <i3dMapping id="sowingArm02RefFrame" node="0>0|2|6|0|0" />
        <i3dMapping id="sowingArm02" node="0>0|2|6|0|0|0" />
        <i3dMapping id="sowingArm03" node="0>0|2|6|0|0|0|0" />
        <i3dMapping id="sowingArm02HydraulicRef" node="0>0|2|6|0|0|0|1" />
        <i3dMapping id="discArm" node="0>0|2|6|0|0|0|2|0" />
        <i3dMapping id="seederArm01" node="0>0|2|6|0|0|0|3|0" />
        <i3dMapping id="disc09" node="0>0|2|6|0|0|0|3|0|0" />
        <i3dMapping id="disc04" node="0>0|2|6|0|0|0|3|0|1" />
        <i3dMapping id="seederArm02" node="0>0|2|6|0|0|0|4|0" />
        <i3dMapping id="disc10" node="0>0|2|6|0|0|0|4|0|0" />
        <i3dMapping id="disc05" node="0>0|2|6|0|0|0|4|0|1" />
        <i3dMapping id="seederArm03" node="0>0|2|6|0|0|0|5|0" />
        <i3dMapping id="disc07" node="0>0|2|6|0|0|0|5|0|0" />
        <i3dMapping id="disc03" node="0>0|2|6|0|0|0|5|0|1" />
        <i3dMapping id="tines01" node="0>0|2|6|0|0|0|5|0|3" />
        <i3dMapping id="seederArm04" node="0>0|2|6|0|0|0|6|0" />
        <i3dMapping id="disc08" node="0>0|2|6|0|0|0|6|0|0" />
        <i3dMapping id="disc06" node="0>0|2|6|0|0|0|6|0|1" />
        <i3dMapping id="tines02" node="0>0|2|6|0|0|0|6|0|3" />
        <i3dMapping id="bigTriangle_01" node="0>0|2|6|0|0|0|7|0|0" />
        <i3dMapping id="yellowRound_02_04" node="0>0|2|6|0|0|0|7|0|1" />
        <i3dMapping id="rearLight13_right" node="0>0|2|6|0|0|0|7|0|2" />
        <i3dMapping id="yellowRound_02_03" node="0>0|2|6|0|0|0|7|0|3" />
        <i3dMapping id="rearLight13_left" node="0>0|2|6|0|0|0|7|0|4" />
        <i3dMapping id="backLightsHigh" node="0>0|2|6|0|0|0|7|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|6|0|0|0|7|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|6|0|0|0|7|2|1" />
        <i3dMapping id="rollerEffect02LinkNode" node="0>0|2|6|0|0|0|8|0" />
        <i3dMapping id="licensePlateBack" node="0>0|2|6|0|0|0|10" />
        <i3dMapping id="sowingArm02Hydraulic" node="0>0|2|7" />
        <i3dMapping id="sowingArm02HydraulicPunch" node="0>0|2|7|0" />
        <i3dMapping id="sowingArm03Ref" node="0>0|2|8" />
        <i3dMapping id="ridgeMarkerLeft01" node="0>0|2|9|0" />
        <i3dMapping id="ridgeMarkerLeft02" node="0>0|2|9|0|0|0" />
        <i3dMapping id="ridgeMarkerDiscLeft" node="0>0|2|9|0|0|0|0|0" />
        <i3dMapping id="ridgeMarkerLeft02HydraulicRef" node="0>0|2|9|0|0|0|1" />
        <i3dMapping id="ridgeMarkerLeftNode" node="0>0|2|9|0|0|0|2" />
        <i3dMapping id="ridgeMarkerLeftDiscEffect" node="0>0|2|9|0|0|0|3" />
        <i3dMapping id="ridgeMarkerRight01" node="0>0|2|10|0" />
        <i3dMapping id="ridgeMarkerRight02" node="0>0|2|10|0|0|0" />
        <i3dMapping id="ridgeMarkerDiscRight" node="0>0|2|10|0|0|0|0|0" />
        <i3dMapping id="ridgeMarkerRight02HydraulicRef" node="0>0|2|10|0|0|0|1" />
        <i3dMapping id="ridgeMarkerRightNode" node="0>0|2|10|0|0|0|2" />
        <i3dMapping id="ridgeMarkerRightDiscEffect" node="0>0|2|10|0|0|0|3" />
        <i3dMapping id="ridgeMarkerLeft02Hydraulic" node="0>0|2|11" />
        <i3dMapping id="ridgeMarkerLeft02HydraulicPunch" node="0>0|2|11|0" />
        <i3dMapping id="ridgeMarkerRight02Hydraulic" node="0>0|2|12" />
        <i3dMapping id="ridgeMarkerRight02HydraulicPunch" node="0>0|2|12|0" />
        <i3dMapping id="gear01" node="0>0|2|13|0" />
        <i3dMapping id="gear02" node="0>0|2|13|1" />
        <i3dMapping id="gear03" node="0>0|2|13|2" />
        <i3dMapping id="gear04" node="0>0|2|13|3" />
        <i3dMapping id="chain" node="0>0|2|14" />
        <i3dMapping id="exactFillRootNodeSeeds" node="0>0|3|0" />
        <i3dMapping id="fillVolumeSeeds" node="0>0|3|1" />
        <i3dMapping id="coverPart01" node="0>0|4|0" />
        <i3dMapping id="coverPart03Ref" node="0>0|4|0|0" />
        <i3dMapping id="coverPart02RefFrame" node="0>0|4|1" />
        <i3dMapping id="coverPart02" node="0>0|4|1|0" />
        <i3dMapping id="coverPart03" node="0>0|4|1|0|0" />
        <i3dMapping id="coverLockPart" node="0>0|4|2|0" />
        <i3dMapping id="groundReferenceNode" node="0>0|5|0" />
        <i3dMapping id="depthNode" node="0>0|5|1" />
        <i3dMapping id="workAreaStart" node="0>0|5|2" />
        <i3dMapping id="workAreaWidth" node="0>0|5|3" />
        <i3dMapping id="workAreaHeight" node="0>0|5|4" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|6|3" />
        <i3dMapping id="sizeMarkerRight" node="0>0|6|4" />
        <i3dMapping id="sizeMarkerBack" node="0>0|6|5" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|6" />
        <i3dMapping id="dustEmitterShape" node="0>0|7|0" />
        <i3dMapping id="fenix3000_lod0" node="0>0|8|5|0" />
        <i3dMapping id="attacherBarJoint" node="0>0|9" />
        <i3dMapping id="hoses" node="0>2|1" />
        <i3dMapping id="fenix3000_drawbar_component2" node="1>" />
        <i3dMapping id="drawBarRotRef" node="1>0" />
        <i3dMapping id="drawBarTendRef" node="1>1" />
        <i3dMapping id="attacherJoint" node="1>2" />
        <i3dMapping id="wheelFrontLeftAxis" node="1>3" />
        <i3dMapping id="wheelFrontLeft" node="1>3|0" />
        <i3dMapping id="wheelFrontLeft1" node="1>3|0|0" />
        <i3dMapping id="wheelFrontRightAxisBarRefFrame" node="1>3|1" />
        <i3dMapping id="wheelFrontRightAxisBar" node="1>3|1|0" />
        <i3dMapping id="wheelFrontRightAxis" node="1>4" />
        <i3dMapping id="wheelFrontRight" node="1>4|0" />
        <i3dMapping id="wheelFrontRight1" node="1>4|0|0" />
        <i3dMapping id="wheelFrontRightAxisBarRef" node="1>4|1" />
    </i3dMappings>
</vehicle>
