<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="MAZ4570">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
		<name>
            <en>MAZ-4570</en>
            <ru>МАЗ-4570</ru>
		</name>
        <specs>
            <power>155</power>
            <maxSpeed>85</maxSpeed>
			<combination xmlFilename="Platform.xml"/>
			<combination xmlFilename="Platform_livestock.xml"/>
			<combination xmlFilename="bochka.xml"/>
			<combination xmlFilename="zsk.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_truck</function>
        </functions>
        <image>store_Maz4570.dds</image>
        <price>21000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MAZ</brand>
        <category>trucks</category>
        <shopTranslationOffset>0 0.01 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_truck</typeDesc>
        <filename>4570.i3d</filename>
		<sounds filename="sounds/4570Sounds.xml" />		
        <size width="2.9" length="5.6" height="2.85"/>
        <components>
            <component centerOfMass="0 0.65 0" 		solverIterationCount="10" mass="2150"/>
			<component centerOfMass="0 0 0"        	solverIterationCount="20" mass="1550"/>	
				<joint component1="1" component2="2" node="4570_axis_joint"     	rotLimit="0 0 4" transLimit="0 0 0" transLimitSpring="0 500 0" transLimitDamping="0 4 0" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 40" maxRotDriveForce="0 0 30" rotDriveRotation="0 0 0" rotDriveSpring="0 0 5" rotDriveDamping="0 0 40" breakable="false" />		
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="TRUCK" />
		<mapHotspot type="TRUCK" />
		
    </base>
		
    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="R17" price="0" saveId="MAZ_DEFAULT">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel filename="wheels/wheel_maz_r17.xml" configId="front" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="2.09" repr="axisLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" mass="0.15" initialCompression="15" suspTravel="0.13" spring="35" damper="23" frictionScale="3" transRatio="0"/>
                    </wheel>
                    <wheel filename="wheels/wheel_maz_r17.xml" configId="front" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="2.09" repr="axisRight" driveNode="wheelFrontRight" forcePointRatio="0.5" mass="0.15" initialCompression="15" suspTravel="0.13" spring="35" damper="23" frictionScale="3" transRatio="0"/>
                    </wheel>
                    <wheel filename="wheels/wheel_maz_r17.xml" configId="rear" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="1.7" repr="wheelBackLeft_repr" driveNode="wheelBackLeft" forcePointRatio="0.5" mass="0.15" initialCompression="15" suspTravel="0.18" spring="43" damper="25" frictionScale="3" transRatio="1"/>
                        <additionalWheel filename="wheels/wheel_maz_r17.xml" configId="dual" isLeft="true" offset="0.015">
							<outerRim filename="wheels/wheels.i3d" nodeLeft="0|3" nodeRight="0|2"/>
						</additionalWheel>	
                    </wheel>
                    <wheel filename="wheels/wheel_maz_r17.xml" configId="rear" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="1.7" repr="wheelBackRight_repr" driveNode="wheelBackRight" forcePointRatio="0.5" mass="0.15" initialCompression="15" suspTravel="0.18" spring="43" damper="25" frictionScale="3" transRatio="1"/>
                        <additionalWheel filename="wheels/wheel_maz_r17.xml" configId="dual" isLeft="false" offset="0.015">
							<outerRim filename="wheels/wheels.i3d" nodeLeft="0|3" nodeRight="0|2"/>
						</additionalWheel>
                    </wheel>
                </wheels>
            </wheelConfiguration>
			<wheelConfiguration name="R20_1" price="1000">
                <wheels baseConfig="MAZ_DEFAULT">
                    <wheel filename="wheels/wheel_maz_r20.xml"/>
                    <wheel filename="wheels/wheel_maz_r20.xml"/>
                    <wheel filename="wheels/wheel_maz_r20.xml">
						<additionalWheel filename="wheels/wheel_maz_r20.xml">
							<outerRim filename="wheels/wheels.i3d" nodeLeft="0|1" nodeRight="0|0"/>
						</additionalWheel>
					</wheel>
                    <wheel filename="wheels/wheel_maz_r20.xml">
						<additionalWheel filename="wheels/wheel_maz_r20.xml">
							<outerRim filename="wheels/wheels.i3d" nodeLeft="0|1" nodeRight="0|0"/>
						</additionalWheel>	
					</wheel>	
                </wheels>
            </wheelConfiguration>
			<wheelConfiguration name="R20_2" price="1000">
                <wheels baseConfig="MAZ_DEFAULT">
                    <wheel filename="wheels/wheel_maz_r20_2.xml"/>
                    <wheel filename="wheels/wheel_maz_r20_2.xml"/>
                    <wheel filename="wheels/wheel_maz_r20_2.xml">
						<additionalWheel filename="wheels/wheel_maz_r20_2.xml">
							<outerRim filename="wheels/wheels.i3d" nodeLeft="0|1" nodeRight="0|0"/>
						</additionalWheel>
					</wheel>
                    <wheel filename="wheels/wheel_maz_r20_2.xml">
						<additionalWheel filename="wheels/wheel_maz_r20_2.xml">
							<outerRim filename="wheels/wheels.i3d" nodeLeft="0|1" nodeRight="0|0"/>
						</additionalWheel>	
					</wheel>	
                </wheels>
            </wheelConfiguration>
		</wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="33" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

	<rimColorConfigurations useDefaultColors="false" price="450" >
       <rimColorConfiguration name="$l10n_ui_colorGrey"    	color="0.35 0.35 0.35 6" />
	   <rimColorConfiguration name="$l10n_ui_colorWhite"   	color="0.64 0.64 0.64 6" />
	   <rimColorConfiguration name="$l10n_ui_colorBlack"   	color="0.05 0.05 0.05 6" />
	   <rimColorConfiguration name="$l10n_ui_colorSilver"   color="0.4 0.4 0.4 18" />
    </rimColorConfigurations>	
	
    <enterable isTabbable="true" >
        <enterReferenceNode node="0>"/>
        <exitPoint node="exitPoint"/>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3" transMax="40" translation="0 0 10" rotation="-20 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0.4" shadowFocusBox="shadowFocusBox" suspensionNodeIndex="2"/>
        </cameras>
		
		<characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
            <target ikChain="leftFoot" 	targetNode="playerLeftFootTarget"/>
            <target ikChain="rightArm" 	targetNode="rightHand"/>
            <target ikChain="leftArm" 	targetNode="playerLeftHandTarget"/>
			<target ikChain="SkinGear" 	targetNode="playerSkinGear" />
        </characterNode>

		<characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas" 		referenceNode="pedalGas"   directionReferenceNode="playerRightFootTargetGasRef"/>
            <state node="playerRightFootTargetBrake" 	referenceNode="pedalBrake"	directionReferenceNode="playerLeftFootTargetBrakeRef"/>
        </characterTargetNodeModifier>
		<characterTargetNodeModifier node="playerLeftFootTarget" transitionTime="0.1" >
            <state node="playerLeftFootTargetClutch" referenceNode="pedalClutch" directionReferenceNode="playerLeftFootTargetClutchRef"/>
        </characterTargetNodeModifier>
		<!--characterTargetNodeModifier node="playerSkin" transitionTime="0.05">
            <state node="playerSkinGear" referenceNode="gearLeveler" />
        </characterTargetNodeModifier-->
		<mirrors>
            <mirror node="mirror1L" prio="1" />
            <mirror node="mirror1R" prio="1" />
			<mirror node="mirror2L" prio="2" />
			<mirror node="mirror2R" prio="2" />
			<mirror node="mirror3R" prio="3" />
        </mirrors>
		<enterAnimation name="enterAnimation"/>
		
		<dashboards>
			<dashboard displayType="TEXT" valueType="operatingTime" node="OperatingTime" hiddenColor="0 0 0 1" textColor="0 0 0 1" textSize="0.005" textMask="00000.0" 	font="DIGIT" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="TEXT" valueType="time" 			node="Time" textColor="0 0 0 1" textSize="0.008" textMask="00:00"  	font="DIGIT" groups="MOTOR_ACTIVE"/>
        </dashboards>
		
		<passengerSeats>
            <passengerSeat node="passengerSeatFrontRight01" exitPoint="exitPointPassenger01" outdoorCameraIndex="1">
                <camera node="indoorCameraPassenger01" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="playerSkinPassenger01" cameraMinDistance="0.5">
                    <target ikChain="leftArm" targetNode="playerLeftHandTargetPassenger01" poseId="flatFingers"/>
                    <target ikChain="rightArm" targetNode="playerRightHandTargetPassenger01" poseId="flatFingers"/>
                    <target ikChain="leftFoot" targetNode="playerLeftFootTargetPassenger01"/>
                    <target ikChain="rightFoot" targetNode="playerRightFootTargetPassenger01"/>
                </characterNode>
            </passengerSeat>
            <passengerSeat node="passengerSeatFrontRight02" exitPoint="exitPointPassenger02" outdoorCameraIndex="1">
                <camera node="indoorCameraPassenger02" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="playerSkinPassenger02" cameraMinDistance="0.5">
                    <target ikChain="leftArm" targetNode="playerLeftHandTargetPassenger02" poseId="flatFingers"/>
                    <target ikChain="rightArm" targetNode="playerRightHandTargetPassenger02" poseId="flatFingers"/>
                    <target ikChain="leftFoot" targetNode="playerLeftFootTargetPassenger02"/>
                    <target ikChain="rightFoot" targetNode="playerRightFootTargetPassenger02"/>
                </characterNode>
            </passengerSeat>
        </passengerSeats>
		
    </enterable>

	<lights>
		<sharedLight linkNode="rearLight01_left" 			filename="lights/rear_light01_left.xml" />
		<sharedLight linkNode="rearLight01_right" 			filename="lights/rear_light01_right.xml" />
		<sharedLight linkNode="reverse_light" 				filename="lights/reverse_light.xml" />
		<sharedLight linkNode="rearLight02_left" 			filename="lights/rearLight02_left.xml" />
		<sharedLight linkNode="rearLight02_right" 			filename="lights/rearLight02_right.xml" />
		<sharedLight linkNode="frontLightLeft" 				filename="lights/frontLightLeft.xml" />
		<sharedLight linkNode="frontLightRight" 			filename="lights/frontLightRight.xml" />
		<sharedLight linkNode="sideMarker09Orange_left" 	filename="$data/shared/assets/lights/lizard/sideMarker09Orange_left.xml" />
		<sharedLight linkNode="sideMarker09Orange_right" 	filename="$data/shared/assets/lights/lizard/sideMarker09Orange_right.xml" />
		<sharedLight linkNode="yellowRound_01" 				filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
		<sharedLight linkNode="yellowRound_02" 				filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
		<sharedLight linkNode="yellowRound_03" 				filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
		<sharedLight linkNode="yellowRound_04" 				filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
		<sharedLight linkNode="plateNumberLight05" 			filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
	    <states>
            <state lightTypes="0" />
        </states>
		<realLights>
            <low>
                <light node="frontLightLow" lightTypes="0"/>
                <light node="highBeamLow" lightTypes="3"/>
                <light node="interiorScreenLight1" lightTypes="0"/>
            </low>
            <high>
                <light node="frontLightHigh" lightTypes="0" excludedLightTypes="3"/>
				<light node="interiorScreenLight1" lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <light node="backLightsHigh" lightTypes="0"/>
                <light node="highBeamHigh" lightTypes="3"/>
                <brakeLight node="backLightsHigh"/>
                <reverseLight node="reverseLightHigh" />
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightRight node="turnLightRightFront"/>
            </high>
        </realLights>
        <defaultLights>
			<defaultLight shaderNode="reverseLightLeftStatic"  	lightTypes="0" intensity="5"/>
			<defaultLight shaderNode="breakLightLeftStatic"    	lightTypes="0" intensity="5"/>
			<defaultLight shaderNode="reverseLightRightStatic" 	lightTypes="0" intensity="5"/>
			<defaultLight shaderNode="breakLightRightStatic" 	lightTypes="0" intensity="5"/>
        </defaultLights>
		
		
		<dashboards>
			<dashboard displayType="ROT"     valueType="turnLight" 		node="leverTurnLight" 		minRot="0 15 0" maxRot="0 -15 0" 	doInterpolation="true" />
			<dashboard displayType="ROT"     valueType="lightState" 	node="leverHighBeam" 		minRot="0 0 0" maxRot="0 0 -7" 		doInterpolation="true"  lightTypes="3" />
			<dashboard displayType="EMITTER" valueType="lightState" 	node="priborka_decal"  		intensity="0.3" lightTypes="0" 	groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" valueType="lightState" 	node="defaultLight_decal"  	intensity="3" lightTypes="0" 	groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" valueType="lightState" 	node="highBeam_decal"  		intensity="3" lightTypes="3" 	groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" valueType="turnLightAny" 	node="turnLight_decal" 		intensity="3" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" valueType="turnLightAny" 	node="turnLight1_decal" 	intensity="3" groups="MOTOR_ACTIVE BACK_ATTACHMENT"/>
		</dashboards>
    </lights>
	
	<speedRotatingParts> 
        <speedRotatingPart node="RotPart007" radius="0.1" />
        <speedRotatingPart node="RotPart006" radius="0.1" />
        <speedRotatingPart node="RotPart003" radius="0.1" />
		<speedRotatingPart node="RotPart002" radius="0.1" />
	</speedRotatingParts>
	
	<licensePlates>
        <licensePlate node="lecensePlatesFront" 	position="FRONT" preferedType="ELONGATED" placementArea="0.1 0.3 0.08 0.3"/>

        <licensePlate node="lecensePlatesBack"  	position="BACK"  preferedType="ELONGATED" placementArea="0.1 0.3 0.08 0.3">
			<objectChange node="rectangleFrameFront" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="rectangleFrameBack" visibilityActive="false" visibilityInactive="true"/>
		</licensePlate>	
    </licensePlates>
	
	<motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="60" fillType="diesel" />
                <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="100" fillType="air" permanentConsumption="false" refillLitersPerSecond="50" refillCapacityPercentage="0.5" />
                <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6"  wheelIndex1="3" wheelIndex2="4" /> <!-- rear left-right -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
			<motorConfiguration name="4570" hp="155">
				<motor torqueScale="0.68" minRpm="850" maxRpm="2200" minSpeed="0.01" maxForwardSpeed="85" maxBackwardSpeed="14.9" brakeForce="4.2" lowBrakeForceScale="0.08" accelerationLimit="1.55" dampingRateScale="1">
                    <torque normRpm="0.45" 	torque="0.9"/>
                    <torque normRpm="0.5" 	torque="0.97"/>
                    <torque normRpm="0.59" 	torque="1"/>
                    <torque normRpm="0.72" 	torque="1"/>
                    <torque normRpm="0.86" 	torque="0.88"/>
                    <torque normRpm="1" 	torque="0.72"/>
                </motor>
				<transmission autoGearChangeTime="0.7" gearChangeTime="0.6" name="$l10n_info_transmission_manual">
                    <directionChange useGear="true" useGroup="false" changeTime="0.5"/>					
					<backwardGear maxSpeed="15" name="R"/>
                    <forwardGear maxSpeed="18.1"  />
                    <forwardGear maxSpeed="29"/>
                    <forwardGear maxSpeed="45"/>
                    <forwardGear maxSpeed="68"/>
                    <forwardGear maxSpeed="90"/>					
                </transmission>
            </motorConfiguration>
			
        </motorConfigurations>
		<gearLevers>
			<gearLever node="gearLeveler" centerAxis="3" changeTime="0.4" handsOnDelay="0.25">
                <state gear="-1" xRot="-15" zRot="-10" />
                <state gear="0" xRot="0" zRot="0" />
                <state gear="1" xRot="15" zRot="-10" />
                <state gear="2" xRot="15" zRot="0" />
                <state gear="3" xRot="-15" zRot="0" />
                <state gear="4" xRot="15" zRot="15" />
				<state gear="5" xRot="-15" zRot="15" />			
            </gearLever>
        </gearLevers>
        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.5 0.5 0.5 0.05" maxRpmColor="0.1 0.1 0.1 1.5" minRpmScale="0.05" maxRpmScale="0.5"  />
        </exhaustEffects>
		
		<motorStartDuration>2500</motorStartDuration>
        <dashboards>
			<dashboard displayType="MULTI_STATE" valueType="ignitionState" node="ign_key" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -50"/>
                <state value="2" rotation="0 0 -30"/>
            </dashboard>
			<dashboard displayType="ANIMATION" 	valueType="speed"            		animName="speedDisplay"  minValueAnim="0" maxValueAnim="85" doInterpolation="true" interpolationSpeed="0.7" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ANIMATION" 	valueType="rpm"              		animName="rpmDisplay"  minValueAnim="0" maxValueAnim="2200" doInterpolation="true" interpolationSpeed="0.7" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ANIMATION" 	valueType="motorTemperature" 		animName="tempDisplay"  minValueAnim="37" maxValueAnim="120" doInterpolation="true" interpolationSpeed="0.7" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" 	valueType="motorTemperatureWarning" node="oilTemp_decal"  intensity="3" warningThresholdMin="101" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ANIMATION" 	valueType="battery" 				animName="amperDisplay" doInterpolation="true" interpolationSpeed="0.01" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ANIMATION" 	valueType="rpm" 					animName="oilDisplay" minValueAnim="0" maxValueAnim="2200" doInterpolation="true" interpolationSpeed="0.4" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT"        valueType="clutchPedal"         	node="pedalClutch"       minRot="0" maxRot="-20" rotAxis="1" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
		<animationNodes>
			<animationNode node="vent"  	rotSpeed="700"  rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" />
			<animationNode node="shkiv001"  rotSpeed="950"  rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" />
			<animationNode node="shkiv002"  rotSpeed="900"  rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" />
		</animationNodes>
    </motorized>
	
	<connectionHoses>
		<target attacherJointIndices="2" type="electric" node="electric" socket="electric"/>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart001" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1.0" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseMid001" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseMid001" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1.0" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd001" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart002" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1.7" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd002" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart003" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd003" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart004" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd004" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart005" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd005" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart006" length="1" diameter="0.015" minCenterPointAngle="3" straighteningFactor="1" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd006" straighteningFactor="1" />
		</localHose>
    </connectionHoses>
	
	<attacherJoints>
		<attacherJointConfigurations>
			<attacherJointConfiguration name="$l10n_configuration_valueDefault" price="0">
				<attacherJoint node="attacherJoint_front" jointType="trailerLow" lowerRotLimit="10 50 50" upperRotationOffset="0" allowsJointLimitMovement="false">
					<schema position="1 0" rotation="0" invertX="true" />
				</attacherJoint>
				<attacherJoint node="attacherJoint_back" jointType="trailer" lowerRotLimit="10 50 50" upperRotationOffset="0" allowsJointLimitMovement="false">
					<schema position="1 0" rotation="0" invertX="false" />
				</attacherJoint>
				<attacherJoint node="trailerAttacherJointLow" jointType="trailerMAZ" allowsLowering="false">
                    <schema position="0.5 0.3" rotation="0" invertX="false"/>
					<objectChange node="krepl" 		visibilityActive="true" visibilityInactive="false"/>
                </attacherJoint>
			</attacherJointConfiguration>
        </attacherJointConfigurations>
        
    </attacherJoints>
	
	<fillUnit>
        <fillUnitConfigurations>
			<fillUnitConfiguration>
                <fillUnits>
					<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="diesel"    capacity="130"         showOnHud="false"     showInShop="false"  >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" doInterpolation="true" interpolationSpeed="0.1" groups="MOTOR_ACTIVE"/>
						<dashboard displayType="EMITTER" valueType="fillLevelWarning" node="fuelLow_decal" intensity="3" warningThresholdMax="10" groups="MOTOR_ACTIVE"/>
					</fillUnit>                   
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="air" capacity="4000" >
                        <dashboard displayType="ROT" valueType="fillLevel" node="needleAir1_decals" minRot="-14" maxRot="-140" rotAxis="3" doInterpolation="true" interpolationSpeed="0.7" groups="MOTOR_ACTIVE" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
    <wipers>
        <wiper animName="wiperFrontAnimation" >
          <state animSpeed="0.4" animPause="1.0" />
          <state animSpeed="0.4" animPause="0.0" />
          <state animSpeed="0.7" animPause="0.0" />
        </wiper>
    </wipers>
	
	<animations>
		<animation name="enterAnimation">
			<sound file="$data/sounds/vehicles/brake/brake_big.wav" startTime="0" endTime="0.3" pitchScale="0.8" direction="-1" fadeOut="0.1" linkNode="1>" loop="1">
                <volume indoor="0.50" outdoor="2.50" />
            </sound> 
		</animation>
		<animation name="wiperFrontAnimation">
		    <part node="wiperArm1"  startTime="0"    endTime="0.5"       startRot="0 0 0"    	endRot="0 -14 -90" /> 
		    <part node="Wiper1"    	startTime="0"    endTime="0.5"       startRot="0 0 0"    	endRot="0 -1 0" /> 
			<part node="wiperArm1"  startTime="0.5"    endTime="1"       startRot="0 -14 -90" 	endRot="0 0 0" /> 
		    <part node="Wiper1"    	startTime="0.5"    endTime="1"       startRot="0 -1 0"    	endRot="0 0 0" /> 
			
		    <part node="wiperArm2"  startTime="0"    endTime="0.5"       startRot="0 -3 0"    	endRot="0 -13 -90" /> 
		    <part node="Wiper2"    	startTime="0"    endTime="0.5"       startRot="0 0 0"    	endRot="0 -1.2 0" /> 
			<part node="wiperArm2"  startTime="0.5"    endTime="1"       startRot="0 -13 -90" 	endRot="0 -3 0" /> 
		    <part node="Wiper2"    	startTime="0.5"    endTime="1"       startRot="0 -1.2 0"    endRot="0 0 0" /> 

		    <part node="wiperArm3"  startTime="0"    endTime="0.5"       startRot="0 -4 0"    endRot="0 -10 -90" /> 
		    <part node="Wiper3"    	startTime="0"    endTime="0.5"       startRot="0 -1.5 0"    	endRot="0 -4 0" /> 
			<part node="wiperArm3"  startTime="0.5"    endTime="1"       startRot="0 -10 -90" 	endRot="0 -4 0" /> 
		    <part node="Wiper3"    	startTime="0.5"    endTime="1"       startRot="0 -4 0"    	endRot="0 -1.5 0" /> 
			
			
			
			<sound template="wiper1" startTime="0" endTime="0.8" direction="1"   volumeScale="0.8" pitchScale="1.0" fadeOut="0.1" linkNode="Wiper1"/>
            <sound template="wiper2" startTime="0" endTime="0.8" direction="-1"  volumeScale="0.8" pitchScale="1.0" fadeOut="0.1" linkNode="Wiper1"/>		
        </animation>
		<animation name="rpmDisplay">
            <part node="needleRPM_decals" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -177" />
        </animation>
		<animation name="amperDisplay">
			<part node="needleAmper_decals" startTime="0" endTime="1" startRot="0 0 -13" endRot="0 0 -120" />
		</animation>
		<animation name="oilDisplay">
			<part node="needleOilBar_decals" startTime="0" endTime="0.178" startRot="0 0 0" endRot="0 0 0" />
			<part node="needleOilBar_decals" startTime="0.178" endTime="0.285" startRot="0 0 0" endRot="0 0 -105" />
			<part node="needleOilBar_decals" startTime="0.285" endTime="1" startRot="0 0 -105" endRot="0 0 -110" />
		</animation>
		<animation name="tempDisplay">
			<part node="needleOilTemp_decals" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -140" />
        </animation>
		<animation name="fuelDisplay">
            <part node="needleFuel_decals"     startTime="0" endTime="1" startRot="0 0 -17" endRot="0 0 -140" />
        </animation>
		<animation name="speedDisplay">
		    <part node="needleSpeed_decals" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -165" />
        </animation>
		<animation name="DoorL">
			<part node="Ruchka_L" 	direction="1"	startTime="0" 		endTime="0.2" 	startRot="0 0 0" 	endRot="-40 0 0"/>
			<part node="Ruchka_L" 	direction="1"	startTime="0.25" 	endTime="0.4" 	startRot="-40 0 0" 	endRot="0 0 0"/>
            <part node="doorL" 						startTime="0.25" 	endTime="1" 	startRot="0 0 0" 	endRot="0 0 -55"/>
			
			<sound template="metalClose" startTime="0.01" direction="-1" pitchScale="1.4" supportsReverb="false" linkNode="Ruchka_L">
				<volume indoor="2.0" outdoor="1.5"/>
			 </sound>
			<sound template="metalOpen" startTime="0.01" direction="1" pitchScale="1.2" supportsReverb="false" linkNode="Ruchka_L">
				<volume indoor="2.1" outdoor="1.6"/>
			 </sound>
			 
        </animation>
		<animation name="DoorR">
		
			<part node="Ruchka_R" 	direction="1" 	startTime="0" 		endTime="0.25" 	startRot="0 0 0" 	endRot="-40 0 0"/>
			<part node="Ruchka_R" 	direction="1" 	startTime="0.25" 	endTime="0.4" 	startRot="-40 0 0" 	endRot="0 0 0"/>
            <part node="doorR" 						startTime="0.3" 	endTime="1" 	startRot="0 0 0" 	endRot="0 0 55"/>
			
			<sound template="metalClose" startTime="0.01" direction="-1" pitchScale="1.4" supportsReverb="false" linkNode="Ruchka_R">
				<volume indoor="2.0" outdoor="1.5"/>
			 </sound>
			<sound template="metalOpen" startTime="0.01" direction="1" pitchScale="1.2" supportsReverb="false" linkNode="Ruchka_R">
				<volume indoor="2.1" outdoor="1.6"/>
			 </sound>
			 
        </animation>
		<animation name="WindowL">
			<part node="Veslo_L" startTime="0" endTime="2.5" startRot="0 0 0" endRot="-1100 0 0"/>
            <part node="WindowLMove" 	startTime="0" endTime="2.5" startTrans="0 0 0" endTrans="0 0 -0.55"/>
			
			<sound file="sounds/windowsSqueak_loop.wav" startTime="0.0" endTime="2.5" direction="1" pitchScale="1.5" fadeIn="0.2" fadeOut="0.2" supportsReverb="false" linkNode="Veslo_L">
				<volume indoor="1.0" outdoor="0.3"/>
				<randomization minVolume="0.0" maxVolume="0.0" minPitch="0.02" maxPitch="0.02" isInside="true" isOutside="false"/>
			</sound>
			<sound file="sounds/windowsSqueak_loop.wav" startTime="0.0" endTime="2.5" direction="-1" pitchScale="1.3" fadeIn="0.2" fadeOut="0.2" supportsReverb="false" linkNode="Veslo_L">
				<volume indoor="1.0" outdoor="0.3"/>
				<randomization minVolume="0.0" maxVolume="0.0" minPitch="0.02" maxPitch="0.02" isInside="true" isOutside="false"/>
			</sound>
        </animation>
		<animation name="WindowR">
			<part node="Veslo_R" startTime="0" endTime="2.5" startRot="0 0 0" endRot="-1100 0 0"/>
            <part node="WindowRMove" 	startTime="0" endTime="2.5" startTrans="0 0 0" endTrans="0 0 -0.55"/>
			
			<sound file="sounds/windowsSqueak_loop.wav" startTime="0.0" endTime="2.5" direction="1" pitchScale="1.5" fadeIn="0.2" fadeOut="0.2" supportsReverb="false" linkNode="Veslo_R">
				<volume indoor="1.0" outdoor="0.3"/>
				<randomization minVolume="0.0" maxVolume="0.0" minPitch="0.02" maxPitch="0.02" isInside="true" isOutside="false"/>
			</sound>
			<sound file="sounds/windowsSqueak_loop.wav" startTime="0.0" endTime="2.5" direction="-1" pitchScale="1.3" fadeIn="0.2" fadeOut="0.2" supportsReverb="false" linkNode="Veslo_R">
				<volume indoor="1.0" outdoor="0.3"/>
				<randomization minVolume="0.0" maxVolume="0.0" minPitch="0.02" maxPitch="0.02" isInside="true" isOutside="false"/>
			</sound>
        </animation>
		<animation name="sun001">
            <part node="sun001" startTime="0" duration="1" startRot="0 0 0" endRot="55 0 0"/>
        </animation>
		<animation name="sun002">
            <part node="sun002" startTime="0" duration="1" startRot="0 0 0" endRot="55 0 0"/>
        </animation>
		<animation name="sun003">
            <part node="sun003" startTime="0" duration="1" startRot="0 0 0" endRot="55 0 0"/>
        </animation>
	</animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="$l10n_actionIC_Animation">
			
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="sic_playerTrigger" />
                     <!-- left door -->
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<clickPoint node="Ruchka_L_IN" size="0.05" type="INDOOR" iconType="CROSS"/>
						<clickPoint node="Ruchka_L_OUT" size="0.05" type="OUTDOOR" iconType="CROSS"/>
						<animation name="DoorL" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="2.2" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
					
					<!-- Right door -->
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<clickPoint node="Ruchka_R_IN" size="0.05" type="INDOOR" iconType="CROSS"/>
						<clickPoint node="Ruchka_R_OUT" size="0.05" type="OUTDOOR" iconType="CROSS"/>
						<animation name="DoorR" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="2.2" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
					
                    <!-- WindowL -->
					<interactiveControl posText="$l10n_actionIC_closeWondowL" negText="$l10n_actionIC_openWindowL" >
						<clickPoint node="Veslo_L_IN" size="0.05" type="INDOOR" />
						<animation name="WindowL" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="2" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
					
					<!-- WindowR -->
					<interactiveControl posText="$l10n_actionIC_closeWondowL" negText="$l10n_actionIC_openWindowL" >
						<clickPoint node="Veslo_R_IN" size="0.05" type="INDOOR" />
						<animation name="WindowR" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="2" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
					
					<!-- Sun001 -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="sun001_IN" size="0.02" type="INDOOR" />
						<animation name="sun001" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<!-- Sun002 -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="sun002_IN" size="0.02" type="INDOOR" />
						<animation name="sun002" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<!-- Sun003 -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="sun003_IN" size="0.02" type="INDOOR" />
						<animation name="sun003" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
                                        
                   <!-- lights -->
					<interactiveControl posText="$l10n_actionIC_lightsOff" negText="$l10n_actionIC_lightsOn" >
						<clickPoint node="lightsOn_IN" size="0.03" type="INDOOR" iconType="LIGHT"/>
						<function name="LIGHTS_TOGGLE" />
					</interactiveControl>
                    
                    <!-- Highbeam light-->
                    <interactiveControl posText="$l10n_actionIC_highbeamlightsOff" negText="$l10n_actionIC_highbeamlightsOn" >
						<clickPoint node="HighBeam_IN" size="0.03" blinkSpeedScale="0.4" type="INDOOR" iconType="LIGHT"/>
						<function name="LIGHTS_HIGHBEAM_TOGGLE" />
					</interactiveControl>
                    
                    <!-- Turnlight left -->
                    <interactiveControl posText="$l10n_actionIC_turnLightsLeftOff" negText="$l10n_actionIC_turnLightsLeftOn" >
						<clickPoint node="turnLeft_IN" size="0.03" type="INDOOR" iconType="LIGHT"/>
						<function name="LIGHTS_TURNLIGHT_LEFT_TOGGLE" />
					</interactiveControl>
                    
                    <!-- Turnlight right -->
                    <interactiveControl posText="$l10n_actionIC_turnLightsRightOff" negText="$l10n_actionIC_turnLightsRightOn" >
						<clickPoint node="turnRight_IN" size="0.03" type="INDOOR" iconType="LIGHT"/>
						<function name="LIGHTS_TURNLIGHT_RIGHT_TOGGLE" />
					</interactiveControl>
  
                    <!-- ignition -->
					<interactiveControl posText="$l10n_actionIC_stopMotor" negText="$l10n_actionIC_startMotor" >
						<clickPoint node="IgnitionKeyINT" size="0.04" type="INDOOR" iconType="IGNITIONKEY"/>
						<function name="MOTOR_START_STOPP" />
					</interactiveControl>
					
					<!-- аварийка -->
					<interactiveControl posText="warning off" negText="warning on" >
						<clickPoint node="avarijka_IN" size="0.02" type="INDOOR" iconType="LIGHT" alignToCamera="true"/>
						<function name="LIGHTS_TURNLIGHT_HAZARD_TOGGLE" />
					</interactiveControl>
					
					 <!-- Radio -->
                    <interactiveControl posText="$l10n_actionIC_radioOff" negText="$l10n_actionIC_radioOn" >
						<clickPoint node="IC_radio" size="0.02" type="INDOOR" iconType="CROSS" alignToCamera="false" invertZ="true"/>
						<function name="RADIO_TOGGLE" />
					</interactiveControl>
                   
				</interactiveControls>
			</interactiveControlConfiguration>
			<interactiveControlConfiguration name="$l10n_actionIC_SIC"/>
		  </interactiveControlConfigurations>
	</interactiveControl>
	
	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
            <group name="MOTOR_ONLY_ACTIVE" isMotorStarting="false" isMotorRunning="true"/>
			<group name="BACK_ATTACHMENT" attacherJointIndices="2"/>
        </groups>

        <default>
            
			<dashboard displayType="ROT" 		node="ekran_off_decal"  	minRot="0 0 0" maxRot="180 0 0"  groups="MOTOR_ONLY_ACTIVE" />
			<dashboard displayType="VISIBILITY" node="park_decal"  			groups="MOTOR_STARTING" />
			<dashboard displayType="VISIBILITY" node="svechi_nakala_decal"  groups="MOTOR_STARTING" />
			<dashboard displayType="VISIBILITY" node="akum_chek_decal"  	groups="MOTOR_STARTING" />
			<dashboard displayType="EMITTER" 	node="park_decal" 			groups="MOTOR_STARTING" intensity="3"/>
			<dashboard displayType="EMITTER" 	node="svechi_nakala_decal" 	groups="MOTOR_STARTING" intensity="3"/>
			<dashboard displayType="EMITTER" 	node="akum_chek_decal" 		groups="MOTOR_STARTING" intensity="3"/>
			<dashboard displayType="EMITTER" 	node="defaultLight_staticL" groups="MOTOR_ACTIVE" 	intensity="20" idleValue="0" />
			<dashboard displayType="EMITTER" 	node="defaultLight_staticR" groups="MOTOR_ACTIVE" 	intensity="20" idleValue="0" />
        </default>
    </dashboard>
	
	<dynamicallyLoadedParts>
    </dynamicallyLoadedParts>
	
 	<drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60" />

        <dashboards>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="pedalBrake" 			minRot="0 0 0" maxRot="15 0 0" 	doInterpolation="true" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT" valueType="accelerationAxis" node="pedalGas"   			minRot="0 0 0" maxRot="20 0 0" 	doInterpolation="true" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT" valueType="decelerationAxis" node="rychag_brake_back" 		minRot="0 0 0" maxRot="0 0 -15" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="cyl_brake_back" 		minRot="0 0 0" maxRot="0 0 15" 	doInterpolation="true" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT" valueType="decelerationAxis" node="rychag_brake_frontL" 	minRot="0 0 0" maxRot="-10 0 0"  doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="cyl_brake_frontL" 		minRot="0 0 0" maxRot="10 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT" valueType="decelerationAxis" node="rychag_brake_frontR" 	minRot="0 0 0" maxRot="-10 0 0"  doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="cyl_brake_frontR" 		minRot="0 0 0" maxRot="10 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
		</dashboards>	
    </drivable>
	
	<powerConsumer ptoRpm="300" neededMinPtoPower="5" neededMaxPtoPower="20" useTurnOnState="true"/>
	
    <cylindered>
        <!--movingTools>
			<movingTool node="mirrorL">
				<controls axis="AXIS_MIRROR_LEFT" invertAxis="false" title="$l10n_input_AXIS_MIRROR_LEFT"/>
				<rotation rotSpeed="30" rotAcceleration="50" rotMax="20" rotMin="-20" rotationAxis="3" rotSendNumBits="10" />
			</movingTool>
			<movingTool node="mirrorR">
				<controls axis="AXIS_MIRROR_RIGHT" invertAxis="false" title="$l10n_input_AXIS_MIRROR_RIGHT"/>
				<rotation rotSpeed="30" rotAcceleration="50" rotMax="20" rotMin="-20" rotationAxis="3" rotSendNumBits="10" />
			</movingTool>
		</movingTools-->
		<movingParts>
            <movingPart node="wheelBackLeftRot" 	referencePoint="wheelBackLeftRot_fix" 		referenceFrame="wheelBackLeftRot_fix"		isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="wheelBackRightRot" 	referencePoint="wheelBackRightRot_fix" 		referenceFrame="wheelBackRightRot_fix" 		isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="pedal_clutch_cyl" 	referencePoint="pedal_clutch_cyl_fix" 		referenceFrame="pedal_clutch_cyl_fix" 		isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="tyagaMost" 			referencePoint="tyagaMost_fix" 				referenceFrame="tyagaMost_fix" 				isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="RulTyaga2Rot" 		referencePoint="RulTyagaRot_fix" 			referenceFrame="RulTyagaRot_fix" 			isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="stab_back" 			referencePoint="stab_back_fix" 				referenceFrame="stab_back_refFrame" 		isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="stabFront" 			referencePoint="stabFront_fix" 				referenceFrame="stabFront_refFrame" 		isActiveDirty="true" maxUpdateDistance="20"/>
			<movingPart node="CilRul" 				referencePoint="CilRul_fix" 				referenceFrame="CilRul_fix" 				isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="CilRulPunch" />
            </movingPart>
			<movingPart node="RotPart002Cyl" 			referencePoint="RotPart003Punch_fix" 	referenceFrame="RotPart003Punch_fix" isActiveDirty="true" maxUpdateDistance="200">
                <translatingPart node="RotPart003Punch" />
            </movingPart>
			<movingPart node="CilL" 					referencePoint="CilLPunch_fix" 			referenceFrame="CilLPunch_fix" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="CilLPunch" />
            </movingPart>
			<movingPart node="CilR" 					referencePoint="CilRPunch_fix" 			referenceFrame="CilRPunch_fix" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="CilRPunch" />
            </movingPart>
			<movingPart node="CilBL" 					referencePoint="CilBL_fix" 				referenceFrame="CilBL_fix" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="CilBLPunch" />
            </movingPart>
			<movingPart node="CilBR" 					referencePoint="CilBR_fix" 				referenceFrame="CilBR_fix" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="CilBRPunch" />
            </movingPart>
			<movingPart node="RulTyaga1Rot" 			referencePoint="RulTyagaRot_fix" 	localReferencePoint="RulTyaga2Rot" referenceFrame="RulTyagaRot_refFrame" 	isActiveDirty="true" maxUpdateDistance="20">
                <dependentPart node="RulTyaga2Rot" />
            </movingPart>
			<movingPart node="stab_back_tyaga" 		referencePoint="stab_back_fix" 			localReferencePoint="stab_back" 	referenceFrame="stab_back_tyaga_refFrame" 	isActiveDirty="true" maxUpdateDistance="20">
			    <dependentPart node="stab_back" />
            </movingPart>
			<movingPart node="stab_front_tyaga" 	referencePoint="stabFront_fix" 			localReferencePoint="stabFront" 	referenceFrame="stab_front_tyaga_refFrame" 	isActiveDirty="true" maxUpdateDistance="20">
				<dependentPart node="stabFront" />
            </movingPart>
		</movingParts>
		
    </cylindered>

	<suspensions>
		<suspension node="cabin"        		weight="400" 	minRotation="-0.35 0 0" 		maxRotation="0.4 0 0" 		suspensionParametersX="500 17" 	suspensionParametersZ="500 17" />
        <suspension node="seat"   				weight="150" 	minTranslation="0 -0.03 0.0" 	maxTranslation="0 0.03 0.0" suspensionParametersX="20 4" 	suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" 	weight="90" 	minRotation="0 -5 -5" 			maxRotation="0 5 5" 		suspensionParametersY="7 1" 	suspensionParametersZ="7 1" />
		<suspension node="bryzgFL" weight="3150" minRotation="-12 180 0" maxRotation="10 180 0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="bryzgFR" weight="2500" minRotation="-13 180 0" maxRotation="11 180 0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="bryzgBL" weight="2600" minRotation="-13 180 0" maxRotation="11 180 0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		<suspension node="bryzgBR" weight="2700" minRotation="-13 180 0" maxRotation="11 180 0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
    </suspensions>

    <foliageBending>
        <bendingNode minX="-1.13" maxX="1.13" minZ="-2.67" maxZ="2.7" yOffset="0.5"/>
    </foliageBending>
	
	<ai>
        <agent width="2.7" length="9.5" height="3.95" lengthOffset="2.1" />
        <collisionTrigger node="aiCollisionNode" width="2.5" height="4"/>
    </ai>
	<designConfigurations title="$l10n_rearLight">
		<designConfiguration name="1">
			<objectChange node="rearLight01" visibilityActive="true"/>
			<objectChange node="rearLight02" visibilityActive="false"/>
		</designConfiguration>
        <designConfiguration name="2">
			<objectChange node="rearLight01" visibilityActive="false"/>
			<objectChange node="rearLight02" visibilityActive="true"/>
		</designConfiguration>
    </designConfigurations>
	<design2Configurations title="$l10n_drl">
		<design2Configuration name="$l10n_ui_no">
			<objectChange node="drl" visibilityActive="false"/>
		</design2Configuration>
        <design2Configuration name="$l10n_ui_yes">
			<objectChange node="drl" visibilityActive="true"/>
		</design2Configuration>
    </design2Configurations>
	
	<baseMaterial>
        <material name="rama_mat" baseNode="doorL">
            <shaderParameter name="colorMat1" material="6" value="0.6 0.6 0.6 6"/>
        </material>
		<material name="interrior_mat" baseNode="Veslo_L">
            <shaderParameter name="colorMat4" material="6" value="0.6 0.6 0.6 6"/>
        </material>
    </baseMaterial>
	
	<baseMaterialConfigurations title="$l10n_configuration_baseColorCab" useDefaultColors="false" defaultColorIndex="12">
        
		<baseMaterialConfiguration name="$l10n_ui_colorWhite"  color="BIZON_BEIGE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorWhite"  color="ANNABURGER_WHITE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorWhite"  color="AGROMASZ_WHITEPAINT"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGrey"   color="GREGOIREBESSON_GRAY"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGrey"   color="HATZENBICHLER_GREY2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGrey"   color="HOLARAS_LIGHTGRAY"/>
        <baseMaterialConfiguration name="$l10n_ui_colorGreen"  color="AGROMASZ_GREENPAINT"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGreen"  color="BRANTNER_GREEN2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGreen"  color="BUEHRER_GREEN2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorYellow" color="HUERLIMANN_YELLOW_2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorYellow" color="HOLMER_YELLOW_1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorYellow" color="HELIANTHUS_YELLOW1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorOrange" color="ALPEGO_ORANGE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorOrange" color="ARCUSIN_ORANGE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorOrange" color="ARMATRAC_ORANGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRed"    color="AEBI_RED1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"    color="FENDT_RED1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"    color="ARMATRAC_RED1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorBlue"   color="ALPEGO_BLUE"/>
		<baseMaterialConfiguration name="$l10n_ui_colorBlue"   color="BREMER_BLUE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorBlue"   color="ITRUNNER_BLUE_1"/>
		
		<material name="rama_mat" shaderParameter="colorMat1" />
		<material name="interrior_mat"  shaderParameter="colorMat4" />
		
    </baseMaterialConfigurations>

	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	<i3dMappings>
	  <i3dMapping id="4570_main_component" node="0>" />
	  <i3dMapping id="wheelBackLeft_repr" node="0>0|0|0" />
	  <i3dMapping id="wheelBackLeftRot" node="0>0|0|0|0" />
	  <i3dMapping id="wheelBackFixAngle" node="0>0|0|0|0|0" />
	  <i3dMapping id="wheelBackLeft" node="0>0|0|0|0|0|0" />
	  <i3dMapping id="mostBack" node="0>0|0|0|0|1" />
	  <i3dMapping id="rychag_brake_back" node="0>0|0|0|0|1|0" />
	  <i3dMapping id="cyl_brake_back" node="0>0|0|0|0|1|0|0" />
	  <i3dMapping id="stab_back_fix" node="0>0|0|0|0|1|1" />
	  <i3dMapping id="stab_back_scale" node="0>0|0|0|0|1|2" />
	  <i3dMapping id="CilBL_fix" node="0>0|0|0|0|1|3" />
	  <i3dMapping id="CilBR_fix" node="0>0|0|0|0|1|4" />
	  <i3dMapping id="localHoseStart005" node="0>0|0|0|0|1|5" />
	  <i3dMapping id="hydraulic01_0" node="0>0|0|0|0|1|5|0" />
	  <i3dMapping id="localHoseStart006" node="0>0|0|0|0|1|6" />
	  <i3dMapping id="hydraulic01_1" node="0>0|0|0|0|1|6|0" />
	  <i3dMapping id="localHoseEnd006" node="0>0|0|0|0|1|7" />
	  <i3dMapping id="hydraulic01_2" node="0>0|0|0|0|1|7|0" />
	  <i3dMapping id="wheelBackRightRot_fix" node="0>0|0|0|1" />
	  <i3dMapping id="wheelBackRight_repr" node="0>0|0|1" />
	  <i3dMapping id="wheelBackRightRot" node="0>0|0|1|0" />
	  <i3dMapping id="wheelBackRightFixAngle" node="0>0|0|1|0|0" />
	  <i3dMapping id="wheelBackRight" node="0>0|0|1|0|0|0" />
	  <i3dMapping id="wheelBackLeftRot_fix" node="0>0|0|1|1" />
	  <i3dMapping id="camera" node="0>0|0|2" />
	  <i3dMapping id="light" node="0>0|0|2|0" />
	  <i3dMapping id="lights" node="0>0|1" />
	  <i3dMapping id="sharedLights" node="0>0|1|0" />
	  <i3dMapping id="frontLightLeft" node="0>0|1|0|0" />
	  <i3dMapping id="frontLightRight" node="0>0|1|0|1" />
	  <i3dMapping id="rearLight01" node="0>0|1|0|2" />
	  <i3dMapping id="rearLight01_left" node="0>0|1|0|2|0" />
	  <i3dMapping id="rearLight01_right" node="0>0|1|0|2|1" />
	  <i3dMapping id="reverse_light" node="0>0|1|0|2|2" />
	  <i3dMapping id="rearLight02" node="0>0|1|0|3" />
	  <i3dMapping id="rearLight02_left" node="0>0|1|0|3|0" />
	  <i3dMapping id="rearLight02_right" node="0>0|1|0|3|1" />
	  <i3dMapping id="yellowRound_01" node="0>0|1|0|4" />
	  <i3dMapping id="yellowRound_02" node="0>0|1|0|5" />
	  <i3dMapping id="yellowRound_03" node="0>0|1|0|6" />
	  <i3dMapping id="yellowRound_04" node="0>0|1|0|7" />
	  <i3dMapping id="plateNumberLight05" node="0>0|1|0|8" />
	  <i3dMapping id="defaultLights" node="0>0|1|1" />
	  <i3dMapping id="frontLightLow" node="0>0|1|1|0" />
	  <i3dMapping id="highBeamLow" node="0>0|1|1|1" />
	  <i3dMapping id="frontLightHigh" node="0>0|1|1|2" />
	  <i3dMapping id="frontLightHigh1" node="0>0|1|1|2|0" />
	  <i3dMapping id="highBeamHigh" node="0>0|1|1|3" />
	  <i3dMapping id="highBeamHigh2" node="0>0|1|1|3|0" />
	  <i3dMapping id="licensePlateLightHigh" node="0>0|1|1|4" />
	  <i3dMapping id="backLights" node="0>0|1|2" />
	  <i3dMapping id="backLightsHigh" node="0>0|1|2|0" />
	  <i3dMapping id="backLightsHigh2" node="0>0|1|2|0|0" />
	  <i3dMapping id="turnLights" node="0>0|1|3" />
	  <i3dMapping id="turnLightLeftFront" node="0>0|1|3|0" />
	  <i3dMapping id="turnLightLeftBack" node="0>0|1|3|0|0" />
	  <i3dMapping id="turnLightRightFront" node="0>0|1|3|1" />
	  <i3dMapping id="turnLightRightBack" node="0>0|1|3|1|0" />
	  <i3dMapping id="reverseLights" node="0>0|1|4" />
	  <i3dMapping id="reverseLightHigh" node="0>0|1|4|0" />
	  <i3dMapping id="reverseLightHigh2" node="0>0|1|4|0|0" />
	  <i3dMapping id="4570_axis_joint" node="0>0|2|0" />
	  <i3dMapping id="localHoseEnd001" node="0>0|2|1|0" />
	  <i3dMapping id="localHoseMid001" node="0>0|2|1|5" />
	  <i3dMapping id="localHoseEnd002" node="0>0|2|1|1" />
	  <i3dMapping id="localHoseEnd003" node="0>0|2|1|2" />
	  <i3dMapping id="localHoseEnd004" node="0>0|2|1|3" />
	  <i3dMapping id="localHoseEnd005" node="0>0|2|1|4" />
	  <i3dMapping id="krepl" node="0>0|2|2" />
	  <i3dMapping id="screw_krepl" node="0>0|2|2|0" />
	  <i3dMapping id="cameras" node="0>0|3" />
	  <i3dMapping id="indoorCamera" node="0>0|3|0" />
	  <i3dMapping id="outdoorCameraTarget" node="0>0|3|1" />
	  <i3dMapping id="outdoorCamera" node="0>0|3|1|0" />
	  <i3dMapping id="cameraRaycastNode1" node="0>0|3|2" />
	  <i3dMapping id="cameraRaycastNode2" node="0>0|3|3" />
	  <i3dMapping id="cameraRaycastNode3" node="0>0|3|4" />
	  <i3dMapping id="shadowFocusBox" node="0>0|3|5" />
	  <i3dMapping id="exitPoint" node="0>0|4" />
	  <i3dMapping id="exhaustParticle" node="0>0|5" />
	  <i3dMapping id="fillUnit" node="0>0|6" />
	  <i3dMapping id="exactFillRootNodeShape" node="0>0|6|0" />
	  <i3dMapping id="cabin_0" node="0>0|7" />
	  <i3dMapping id="steeringWheelRot" node="0>0|7|0" />
	  <i3dMapping id="steeringWheel" node="0>0|7|0|0" />
	  <i3dMapping id="playerLeftHandTargetRotRot" node="0>0|7|0|0|0" />
	  <i3dMapping id="playerLeftHandTargetRotNode" node="0>0|7|0|0|0|0" />
	  <i3dMapping id="playerLeftHandTarget" node="0>0|7|0|0|0|0|0" />
	  <i3dMapping id="dashboards" node="0>0|7|1" />
	  <i3dMapping id="pedalGas" node="0>0|7|1|0|0" />
	  <i3dMapping id="playerRightFootTargetGasRef" node="0>0|7|1|0|0|0" />
	  <i3dMapping id="pedalBrake" node="0>0|7|1|0|1" />
	  <i3dMapping id="playerLeftFootTargetBrakeRef" node="0>0|7|1|0|1|0" />
	  <i3dMapping id="pedalClutch" node="0>0|7|1|0|2" />
	  <i3dMapping id="playerLeftFootTargetClutchRef" node="0>0|7|1|0|2|0" />
	  <i3dMapping id="pedal_clutch_cyl" node="0>0|7|1|0|2|1" />
	  <i3dMapping id="needleOilTemp_decals" node="0>0|7|1|1|0" />
	  <i3dMapping id="needleSpeed_decals" node="0>0|7|1|1|1" />
	  <i3dMapping id="needleRPM_decals" node="0>0|7|1|1|2" />
	  <i3dMapping id="needleOilBar_decals" node="0>0|7|1|1|3" />
	  <i3dMapping id="needleAmper_decals" node="0>0|7|1|1|4" />
	  <i3dMapping id="needleAir2_decals" node="0>0|7|1|1|5" />
	  <i3dMapping id="needleAir1_decals" node="0>0|7|1|1|6" />
	  <i3dMapping id="needleFuel_decals" node="0>0|7|1|1|7" />
	  <i3dMapping id="leverTurnLightRot" node="0>0|7|1|2|0" />
	  <i3dMapping id="leverTurnLight" node="0>0|7|1|2|0|0" />
	  <i3dMapping id="leverHighBeam" node="0>0|7|1|2|0|0|0" />
	  <i3dMapping id="turnLeft_IN" node="0>0|7|1|2|0|0|0|0" />
	  <i3dMapping id="turnRight_IN" node="0>0|7|1|2|0|0|0|1" />
	  <i3dMapping id="HighBeam_IN" node="0>0|7|1|2|0|0|0|2" />
	  <i3dMapping id="leverGearRot" node="0>0|7|1|2|1" />
	  <i3dMapping id="gearLeveler" node="0>0|7|1|2|1|0" />
	  <i3dMapping id="rightHand" node="0>0|7|1|2|1|0|0" />
	  <i3dMapping id="platformLevelerRot" node="0>0|7|1|2|2" />
	  <i3dMapping id="platformLeveler" node="0>0|7|1|2|2|0" />
	  <i3dMapping id="avarijkaRot" node="0>0|7|1|2|3" />
	  <i3dMapping id="avarijka" node="0>0|7|1|2|3|0" />
	  <i3dMapping id="avarijka_IN" node="0>0|7|1|2|4" />
	  <i3dMapping id="dash" node="0>0|7|1|3" />
	  <i3dMapping id="highBeam_decal" node="0>0|7|1|3|0" />
	  <i3dMapping id="defaultLight_decal" node="0>0|7|1|3|1" />
	  <i3dMapping id="turnLight_decal" node="0>0|7|1|3|2" />
	  <i3dMapping id="turnLight1_decal" node="0>0|7|1|3|13" />
	  <i3dMapping id="ekran_off_decal" node="0>0|7|1|3|3" />
	  <i3dMapping id="priborka_decal" node="0>0|7|1|3|4" />
	  <i3dMapping id="fuelLow_decal" node="0>0|7|1|3|5" />
	  <i3dMapping id="park_decal" node="0>0|7|1|3|6" />
	  <i3dMapping id="svechi_nakala_decal" node="0>0|7|1|3|7" />
	  <i3dMapping id="oilTemp_decal" node="0>0|7|1|3|8" />
	  <i3dMapping id="akum_chek_decal" node="0>0|7|1|3|9" />
	  <i3dMapping id="glaas" node="0>0|7|1|3|10" />
	  <i3dMapping id="light_dash" node="0>0|7|1|4" />
	  <i3dMapping id="interiorScreenLight1" node="0>0|7|1|4|0" />
	  <i3dMapping id="interiorScreenLight2" node="0>0|7|1|4|0|0" />
	  <i3dMapping id="interiorScreenLight3" node="0>0|7|1|4|0|1" />
	  <i3dMapping id="interiorScreenLight4" node="0>0|7|1|4|0|2" />
	  <i3dMapping id="interiorScreenLight5" node="0>0|7|1|4|0|3" />
	  <i3dMapping id="interiorScreenLight6" node="0>0|7|1|4|0|4" />
	  <i3dMapping id="interiorScreenLight7" node="0>0|7|1|4|0|5" />
	  <i3dMapping id="interiorScreenLight8" node="0>0|7|1|4|0|6" />
	  <i3dMapping id="interiorScreenLight9" node="0>0|7|1|4|0|7" />
	  <i3dMapping id="interiorScreenLight10" node="0>0|7|1|4|0|8" />
	  <i3dMapping id="interiorScreenLight11" node="0>0|7|1|4|0|9" />
	  <i3dMapping id="keyIgnitionRot" node="0>0|7|1|5" />
	  <i3dMapping id="ign_key" node="0>0|7|1|5|0" />
	  <i3dMapping id="lights_cabin" node="0>0|7|2" />
	  <i3dMapping id="Svet_L" node="0>0|7|2|0" />
	  <i3dMapping id="reverseLightLeftStatic" node="0>0|7|2|0|0" />
	  <i3dMapping id="breakLightLeftStatic" node="0>0|7|2|0|1" />
	  <i3dMapping id="Svet_R" node="0>0|7|2|1" />
	  <i3dMapping id="reverseLightRightStatic" node="0>0|7|2|1|0" />
	  <i3dMapping id="breakLightRightStatic" node="0>0|7|2|1|1" />
	  <i3dMapping id="sideMarker09Orange_left" node="0>0|7|2|2" />
	  <i3dMapping id="sideMarker09Orange_right" node="0>0|7|2|3" />
	  <i3dMapping id="seatRot" node="0>0|7|3|0" />
	  <i3dMapping id="seat" node="0>0|7|3|0|0" />
	  <i3dMapping id="playerSkin" node="0>0|7|3|0|0|0" />
	  <i3dMapping id="playerSkinGear" node="0>0|7|3|0|0|1" />
	  <i3dMapping id="doorL" node="0>0|7|3|1|0" />
	  <i3dMapping id="WindowL" node="0>0|7|3|1|0|0" />
	  <i3dMapping id="WindowLMove" node="0>0|7|3|1|0|0|0" />
	  <i3dMapping id="Veslo_L" node="0>0|7|3|1|0|1" />
	  <i3dMapping id="Ruchka_L" node="0>0|7|3|1|0|2" />
	  <i3dMapping id="mirrorLRot" node="0>0|7|3|1|0|3" />
	  <i3dMapping id="mirrorL" node="0>0|7|3|1|0|3|0" />
	  <i3dMapping id="mirror1L" node="0>0|7|3|1|0|3|0|0" />
	  <i3dMapping id="mirrorL1Rot" node="0>0|7|3|1|0|4" />
	  <i3dMapping id="mirrorL1" node="0>0|7|3|1|0|4|0" />
	  <i3dMapping id="mirror2L" node="0>0|7|3|1|0|4|0|0" />
	  <i3dMapping id="Veslo_L_IN" node="0>0|7|3|1|0|5" />
	  <i3dMapping id="Ruchka_L_IN" node="0>0|7|3|1|0|6" />
	  <i3dMapping id="Ruchka_L_OUT" node="0>0|7|3|1|0|9" />
	  <i3dMapping id="Ruchka_R_OUT" node="0>0|7|3|2|0|10" />
	  <i3dMapping id="kartaL" node="0>0|7|3|1|0|8" />
	  <i3dMapping id="doorR" node="0>0|7|3|2|0" />
	  <i3dMapping id="WindowR" node="0>0|7|3|2|0|0" />
	  <i3dMapping id="WindowRMove" node="0>0|7|3|2|0|0|0" />
	  <i3dMapping id="Veslo_R" node="0>0|7|3|2|0|1" />
	  <i3dMapping id="Ruchka_R" node="0>0|7|3|2|0|2" />
	  <i3dMapping id="Veslo_R_IN" node="0>0|7|3|2|0|3" />
	  <i3dMapping id="Ruchka_R_IN" node="0>0|7|3|2|0|4" />
	  <i3dMapping id="mirrorR" node="0>0|7|3|2|0|5" />
	  <i3dMapping id="mirror1R" node="0>0|7|3|2|0|5|0" />
	  <i3dMapping id="mirrorR1" node="0>0|7|3|2|0|6" />
	  <i3dMapping id="mirror2R" node="0>0|7|3|2|0|6|0" />
	  <i3dMapping id="mirror3R" node="0>0|7|3|2|0|7" />
	  <i3dMapping id="kartaR" node="0>0|7|3|2|0|8" />
	  <i3dMapping id="sun001" node="0>0|7|3|3|0" />
	  <i3dMapping id="sun001_IN" node="0>0|7|3|4" />
	  <i3dMapping id="sun002" node="0>0|7|3|5|0" />
	  <i3dMapping id="sun002_IN" node="0>0|7|3|6" />
	  <i3dMapping id="sun003" node="0>0|7|3|7|0" />
	  <i3dMapping id="sun003_IN" node="0>0|7|3|8" />
	  <i3dMapping id="bryzgFL" node="0>0|8|5" />
	  <i3dMapping id="bryzgFR" node="0>0|8|6" />
	  <i3dMapping id="pedal_clutch_cyl_fix" node="0>0|7|3|9" />
	  <i3dMapping id="characterTargets" node="0>0|7|4" />
	  <i3dMapping id="playerLeftFootTarget" node="0>0|7|4|0" />
	  <i3dMapping id="playerRightFootTarget" node="0>0|7|4|1" />
	  <i3dMapping id="playerRightFootTargetGas" node="0>0|7|4|2" />
	  <i3dMapping id="playerRightFootTargetBrake" node="0>0|7|4|3" />
	  <i3dMapping id="playerLeftFootTargetClutch" node="0>0|7|4|6" />
	  <i3dMapping id="passengerSeatFrontRight01" node="0>0|7|4|4" />
	  <i3dMapping id="playerSkinPassenger01" node="0>0|7|4|4|0" />
	  <i3dMapping id="playerLeftFootTargetPassenger01" node="0>0|7|4|4|1" />
	  <i3dMapping id="playerRightFootTargetPassenger01" node="0>0|7|4|4|2" />
	  <i3dMapping id="playerLeftHandTargetPassenger01" node="0>0|7|4|4|3" />
	  <i3dMapping id="playerRightHandTargetPassenger01" node="0>0|7|4|4|4" />
	  <i3dMapping id="exitPointPassenger01" node="0>0|7|4|4|5" />
	  <i3dMapping id="indoorCameraPassenger01" node="0>0|7|4|4|6" />
	  <i3dMapping id="passengerSeatFrontRight02" node="0>0|7|4|5" />
	  <i3dMapping id="playerSkinPassenger02" node="0>0|7|4|5|0" />
	  <i3dMapping id="playerLeftFootTargetPassenger02" node="0>0|7|4|5|1" />
	  <i3dMapping id="playerRightFootTargetPassenger02" node="0>0|7|4|5|2" />
	  <i3dMapping id="playerLeftHandTargetPassenger02" node="0>0|7|4|5|3" />
	  <i3dMapping id="playerRightHandTargetPassenger02" node="0>0|7|4|5|4" />
	  <i3dMapping id="exitPointPassenger02" node="0>0|7|4|5|5" />
	  <i3dMapping id="indoorCameraPassenger02" node="0>0|7|4|5|6" />
	  <i3dMapping id="wiperArm1" node="0>0|7|5|0" />
	  <i3dMapping id="Wiper1" node="0>0|7|5|0|0|0" />
	  <i3dMapping id="wiperArm2" node="0>0|7|5|1" />
	  <i3dMapping id="Wiper2" node="0>0|7|5|1|0" />
	  <i3dMapping id="wiperArm3" node="0>0|7|5|2" />
	  <i3dMapping id="Wiper3" node="0>0|7|5|2|0" />
	  <i3dMapping id="lightSwitch" node="0>0|7|7|2" />
	  <i3dMapping id="RotPart002Cyl" node="0>0|0|0|0|1|8" />
	  <i3dMapping id="RotPart003Punch" node="0>0|0|0|0|1|8|0" />
	  <i3dMapping id="RotPart003" node="0>0|0|0|0|1|8|0|0|0" />
	  <i3dMapping id="RotPart002" node="0>0|0|0|0|1|8|1|0" />
	  <i3dMapping id="RotPart006" node="0>0|0|0|0|1|9|0" />
	  <i3dMapping id="RotPart007" node="0>0|8|0|0|0" />
	  <i3dMapping id="RotPart003Punch_fix" node="0>0|8|1|0" />
	  <i3dMapping id="stab_back_tyaga_refFrame" node="0>0|8|1|1" />
	  <i3dMapping id="stab_back_tyaga" node="0>0|8|1|2" />
	  <i3dMapping id="stab_back" node="0>0|8|1|2|0" />
	  <i3dMapping id="stab_back_refFrame" node="0>0|8|1|2|1" />
	  <i3dMapping id="stab_front_tyaga_refFrame" node="0>0|8|1|3" />
	  <i3dMapping id="stab_front_tyaga" node="0>0|8|1|4" />
	  <i3dMapping id="stabFront" node="0>0|8|1|4|0" />
	  <i3dMapping id="stabFront_fix" node="1>0|3" />
	  <i3dMapping id="stabFront_refFrame" node="0>0|8|1|4|1" />
	  <i3dMapping id="CilL" node="0>0|8|1|5" />
	  <i3dMapping id="CilLPunch" node="0>0|8|1|5|0" />
	  <i3dMapping id="CilR" node="0>0|8|1|6" />
	  <i3dMapping id="CilRPunch" node="0>0|8|1|6|0" />
	  <i3dMapping id="CilBL" node="0>0|8|1|7" />
	  <i3dMapping id="CilBLPunch" node="0>0|8|1|7|0" />
	  <i3dMapping id="CilBR" node="0>0|8|1|8" />
	  <i3dMapping id="CilBRPunch" node="0>0|8|1|8|0" />
	  <i3dMapping id="CilRul" node="0>0|8|1|9" />
	  <i3dMapping id="CilRulPunch" node="0>0|8|1|9|0" />
	  <i3dMapping id="CilRul_fix" node="0>0|8|1|11|0|0|0" />
	  <i3dMapping id="localHoseStart001" node="0>0|8|1|9|1" />
	  <i3dMapping id="localHoseStart002" node="0>0|8|1|9|2" />
	  <i3dMapping id="RulTyagaRot_refFrame" node="0>0|8|1|10" />
	  <i3dMapping id="RulTyaga1Rot" node="0>0|8|1|11" />
	  <i3dMapping id="RulTyaga2Rot" node="0>0|8|1|11|0" />
	  <i3dMapping id="RulTyaga2" node="0>0|8|1|11|0|0" />
	  <i3dMapping id="RulTyaga1" node="0>0|8|1|11|1" />
	  <i3dMapping id="bryzgBL" node="0>0|8|2" />
	  <i3dMapping id="bryzgBR" node="0>0|8|3" />
	  <i3dMapping id="vent" node="0>0|8|4|0" />
	  <i3dMapping id="shkiv001" node="0>0|8|4|1" />
	  <i3dMapping id="shkiv002" node="0>0|8|4|2" />
	  <i3dMapping id="lecensePlatesFront" node="0>0|9|0" />
	  <i3dMapping id="rectangleFrameFront" node="0>0|9|0|0" />
	  <i3dMapping id="lecensePlatesBack" node="0>0|9|1" />
	  <i3dMapping id="rectangleFrameBack" node="0>0|9|1|0" />
	  <i3dMapping id="mmz_245" node="0>0|10|0" />
	  <i3dMapping id="rama" node="0>0|10|2" />
	  <i3dMapping id="4570_axis_component" node="1>" />
	  <i3dMapping id="mostFront" node="1>0" />
	  <i3dMapping id="axisLeft" node="1>0|0|0|0" />
	  <i3dMapping id="wheelFrontLeft" node="1>0|0|0|0|0|0" />
	  <i3dMapping id="rychag_brake_frontL" node="1>0|0|0|0|1|0" />
	  <i3dMapping id="cyl_brake_frontL" node="1>0|0|0|0|1|0|0" />
	  <i3dMapping id="tyagaMost_fix" node="1>0|0|0|0|2" />
	  <i3dMapping id="RulTyagaRot_fix" node="1>0|0|0|0|3" />
	  <i3dMapping id="localHoseStart003" node="1>0|0|0|0|4" />
	  <i3dMapping id="axisRight" node="1>0|0|1|0" />
	  <i3dMapping id="wheelFrontRight" node="1>0|0|1|0|0|0" />
	  <i3dMapping id="rychag_brake_frontR" node="1>0|0|1|0|1|0" />
	  <i3dMapping id="cyl_brake_frontR" node="1>0|0|1|0|1|0|0" />
	  <i3dMapping id="tyagaMost" node="1>0|0|1|0|2" />
	  <i3dMapping id="localHoseStart004" node="1>0|0|1|0|3" />
	  <i3dMapping id="CilLPunch_fix" node="1>0|1" />
	  <i3dMapping id="CilRPunch_fix" node="1>0|2" />
	  <i3dMapping id="OperatingTime" node="0>0|7|1|3|11" />
	  <i3dMapping id="Time" node="0>0|7|1|3|12" />
	  <i3dMapping id="attacherJoint_front" node="0>0|2|3" />
	  <i3dMapping id="attacherJoint_back" node="0>0|2|5|0" />
	  <i3dMapping id="electric" node="0>0|2|5|1" />
	  <i3dMapping id="sic_playerTrigger" node="0>0|11|0" />
	  <i3dMapping id="lightsOn_IN" node="0>0|7|2|4" />
	  <i3dMapping id="IgnitionKeyINT" node="0>0|7|1|5|1" />
	  <i3dMapping id="IC_radio" node="0>0|7|2|5" />
	  <i3dMapping id="cabin" node="0>0|7" />
	  <i3dMapping id="trailerAttacherJointLow" node="0>0|2|4" />
	  <i3dMapping id="aiCollisionNode" node="0>0|6|0" />
	  <i3dMapping id="drl" node="0>0|7|2|6" />
	  <i3dMapping id="defaultLight_staticL" node="0>0|7|2|6|0|0" />
	  <i3dMapping id="defaultLight_staticR" node="0>0|7|2|6|1|0" />
	</i3dMappings>
</vehicle>
