<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>platform MAZ-4570</en>
            <ru>Бортовая платформа МАЗ-4570</ru>
		</name>
        <specs>
            <combination xmlFilename="MAZ_4570.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store_platform.png</image>
        <price>3500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MAZ</brand>
        <category>trailers</category>
		<shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>body.i3d</filename>
        <size width="3" length="5" height="3" lengthOffset="-1.7"/>
        <components>
            <component centerOfMass="0 0.7 -1" solverIterationCount="10" mass="1230"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
    </base>
	<wheels>
	     <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="zapaska1" filename="wheels/wheel_maz_r17.xml" configId="zapaska" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="zapaska2" filename="wheels/wheel_maz_r20.xml" configId="zapaska" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="zapaska3" filename="wheels/wheel_maz_r20_2.xml" configId="zapaska" isLeft="true" />
        </dynamicallyLoadedWheels>
    </wheels>
	
    <configurationSets>
        <configurationSet name="$l10n_configuration_valueLoadingWagon">
            <configuration name="tensionBelts" index="2"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="4"/>
            <configuration name="trailer" index="3"/>
            <configuration name="folding" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="5400" isDefault="true">
            <configuration name="tensionBelts" index="1"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="1"/>
            <configuration name="trailer" index="1"/>
			<configuration name="folding" index="2"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_capacityX" params="11500">
            <configuration name="tensionBelts" index="1"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="fillUnit" index="2"/>
            <configuration name="trailer" index="1"/>
			<configuration name="folding" index="2"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="11500">
            <configuration name="tensionBelts" index="1"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="fillUnit" index="3"/>
            <configuration name="trailer" index="2"/>
			<configuration name="folding" index="2"/>
        </configurationSet>
    </configurationSets>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="trailerAttacherJointLow" jointType="trailerMAZ" upperRotationOffset="0"/>
			<distanceToGround lower="0.45" upper="1.0"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" delayedOnAttach="false" detachAnimationTime="0.6"/>
    </attachable>
	<connectionHoses>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart001" length="2" diameter="0.02" minCenterPointAngle="3" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseMid001" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseMid001" length="0.5" diameter="0.02" minCenterPointAngle="3" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd001" straighteningFactor="1" />
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="localHoseStart002" length="1" diameter="0.01" minCenterPointAngle="3" straighteningFactor="1" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="1" type="none" node="localHoseEnd002" straighteningFactor="1" />
		</localHose>
    </connectionHoses>
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false">
                    <foldingPart animationName="Door" speedScale="1.3"/>
                </foldingParts>
            </foldingConfiguration>
			<foldingConfiguration/>
        </foldingConfigurations>
    </foldable>
    <animations>
       <animation name="tipAnimationBack">
            <part node="bodyBack"                startTime="0.0" endTime="10"  startRot="0 0 0"  endRot="-45 0 0" tangentType="spline"/>
            <part node="zamok_back_ruchka"       startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="0 -40 0" />
            <part node="zamok_back"       		 startTime="0.0" endTime="0.2" startRot="28.5 0 0"  endRot="-1 0 0" />
            <part node="BortRear" 				 startTime="0.0" endTime="10" startRot="0 0 0"  endRot="45 0 0" />
            <part node="effectNodesBack"         startTime="0.3" endTime="10"  startRot="0 0 0"  endRot="45 0 0" />


            <sound template="metalLowVar2"  startTime="0.6"  direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="0.6"  direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="metalOpen"     startTime="0.6"  direction="1"  volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalLowVar2"  startTime="9.5" direction="1"  volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="9.5" direction="1"  volumeScale="1.2" pitchScale="0.7"/>
            <sound template="thudVar2"      startTime="9.5"  direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="9.5" direction="-1" volumeScale="0.7" pitchScale="0.3"/>
            <sound template="latchSmall"    startTime="0.01"  direction="0"  volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2"     startTime="0.01"  direction="0"  volumeScale="1"   pitchScale="1.7"/>
            <sound template="metalClose"    startTime="0.01"  direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="cylinderPunch" startTime="0.01"  direction="0"/>
            <sound template="cylinderPunch" startTime="9.5" direction="1"/>
        </animation>

        <animation name="tipAnimationLeft">
            <part node="ruchka_bort_FL"          startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="-35 0 0" />
            <part node="tyaga_bort_FL"           startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="35 0 0" />
            <part node="ruchka_bort_BL"          startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="35 0 0" />
            <part node="tyaga_bort_BL"           startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="-35 0 0" />
            <part node="BortL" 					 startTime="0.2" endTime="2"   startRot="0 0 0"  endRot="0 0 -170" />
            <part node="BortL" 					 startTime="2.5" endTime="11.5" startRot="0 0 -170" endRot="0 0 -135" />
            <part node="bodyLeft"                startTime="0.0" endTime="12"  startRot="0 0 0"  endRot="0 0 -45" tangentType="spline"/>
            <part node="opora_cyl"               startTime="0.0" endTime="12"  startRot="0 0 0"  endRot="0 0 -25" tangentType="spline"/>
            <part node="bort2L"                  startTime="0.0" endTime="12"  startRot="0 0 0"  endRot="0 0 45" tangentType="spline"/>
            <part node="effectNodesLeft"         startTime="0.3" endTime="12"  startRot="0 0 0"  endRot="0 0 35"  tangentType="spline"/>
            <part node="springL"         		 startTime="0.3" endTime="12"  startTrans="0 0 0"  endTrans="-0.1 0 0" />

            <sound template="metalLowVar2"  startTime="0.15"  direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="0.15"  direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="clackVar6"     startTime="0.45"  direction="1"  volumeScale="1"   pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.45"  direction="1"  volumeScale="0.8" pitchScale="0.6"/>
            <sound template="metalLowVar2"  startTime="11.99" direction="0"  volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="11.99" direction="1"  volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose"    startTime="11.99" direction="-1" volumeScale="2"   pitchScale="0.6"/>
            <sound template="latchSmall"    startTime="0.01"  direction="-1" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2"     startTime="0.01"  direction="-1" volumeScale="1"   pitchScale="1.7"/>
            <sound template="metalOpen"     startTime="2.1"   direction="1"  volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose"    startTime="0.01"  direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium"   startTime="2.1"   direction="1"  volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01"  direction="-1"/>
            <sound template="cylinderPunch" startTime="11.99" direction="0"/>
        </animation>
		
		<animation name="Door">
			<part node="ruchka_bort_FL"          startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="-35 0 0" />
            <part node="tyaga_bort_FL"           startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="35 0 0" />
            <part node="ruchka_bort_BL"          startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="35 0 0" />
            <part node="tyaga_bort_BL"           startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="-35 0 0" />
            <part node="BortL" 					 startTime="0.2" endTime="2"   startRot="0 0 0"  endRot="0 0 -170" />

            <sound template="metalLowVar2"  startTime="0.15"  volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="0.15"  direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="latchSmall"    startTime="0.01"  direction="0" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2"     startTime="0.01"  direction="0" volumeScale="1"   pitchScale="1.7"/>
            <sound template="metalOpen"     startTime="0.1"   direction="1"  volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose"    startTime="0.01"  direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium"   startTime="0.1"   direction="1"  volumeScale="1.4" pitchScale="0.8"/>
        </animation>

        <animation name="tipAnimationRight">
            <part node="ruchka_bort_FR"          startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="-35 0 0" />
            <part node="tyaga_bort_FR"           startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="35 0 0" />
            <part node="ruchka_bort_BR"          startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="34 0 0" />
            <part node="tyaga_bort_BR"           startTime="0.0" endTime="0.2" startRot="0 0 0"  endRot="-35 0 0" />
            <part node="BortR" 					 startTime="0.2" endTime="2"   startRot="0 0 0"  endRot="0 0 170" />
			<part node="BortR" 					 startTime="2.5"   endTime="11.5"  startRot="0 0 170"  endRot="0 0 135" />
            <part node="bodyRight"               startTime="0.0" endTime="12"  startRot="0 0 0"  endRot="0 0 45" tangentType="spline"/>
			<part node="opora_cyl"               startTime="0.0" endTime="12"  startRot="0 0 0"  endRot="0 0 25" tangentType="spline"/>
            <part node="bort2R"                  startTime="0.0" endTime="12"  startRot="0 0 0"  endRot="0 0 -45" tangentType="spline"/>
            <part node="effectNodesRight"        startTime="0.3" endTime="12"  startRot="0 0 0"  endRot="0 0 -35"  tangentType="spline"/>
			<part node="springL"         		 startTime="0.3" endTime="12"  startTrans="0 0 0"  endTrans="-0.1 0 0" />

            <sound template="metalLowVar2"  startTime="0.15"  direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="0.15"  direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="clackVar6"     startTime="0.2"   direction="1"  volumeScale="1"   pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.2"   direction="1"  volumeScale="0.8" pitchScale="0.6"/>
            <sound template="metalLowVar2"  startTime="11.99" direction="0"  volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="11.99" direction="1"  volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose"    startTime="11.99" direction="-1" volumeScale="2"   pitchScale="0.6"/>
            <sound template="latchSmall"    startTime="0.01"  direction="-1" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2"     startTime="0.01"  direction="-1" volumeScale="1"   pitchScale="1.7"/>
            <sound template="metalOpen"     startTime="2.1"   direction="1"  volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose"    startTime="0.01"  direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium"   startTime="2.1"   direction="1"  volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01"  direction="-1"/>
            <sound template="cylinderPunch" startTime="11.99" direction="0"/>
        </animation>
        <animation name="moveSupport">
            <part node="podstavka" startTime="0" endTime="0.001" visibility="false"/>
            <part node="podstavka" startTime="0.001" endTime="0.002" visibility="true"/>
            <part node="nadramnikDoski" startTime="0" endTime="0.001" visibility="true"/>
            <part node="nadramnikDoski" startTime="0.001" endTime="0.002" visibility="false"/>
            <part node="col1Shape" startTime="0.0" endTime="0.6" startTrans="-1.5 1 0" endTrans="0 0 0"/>
            <part node="col2Shape" startTime="0.0" endTime="0.6" startTrans="1.5 1 0" endTrans="0 0 0"/>
        </animation>
    </animations>
	<powerConsumer ptoRpm="300" neededMinPtoPower="5" neededMaxPtoPower="10" useTurnOnState="true"/>
    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true">
                <dependentPart node="cyl_platforma"/>
            </movingTool>
            <movingTool node="bodyRight" playSound="true">
                <dependentPart node="cyl_platforma"/>
            </movingTool>
            <movingTool node="bodyBack" playSound="true">
                <dependentPart node="cyl_platforma"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <!-- tipHydraulic -->
            <movingPart node="cyl_platforma" referencePoint="cyl_platforma_fix" referenceFrame="cyl_platforma_fix" divideTranslatingDistance="false" isConsumingPower="true">
				<translatingPart node="cyl_punch003" maxZTrans="0.4"/>
				<translatingPart node="cyl_punch002" maxZTrans="0.4"/>
				<translatingPart node="cyl_punch001" maxZTrans="0.4"/>
			</movingPart>
			<movingPart node="zamok_back_tyaga" 	referencePoint="zamok_back_tyaga_fix" 	referenceFrame="zamok_back_tyaga_fix" 	isActiveDirty="true" maxUpdateDistance="20"/>
        </movingParts>
        <sounds>
            <actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="1.1" linkNode="cyl_platforma" actionNames="TRANSLATING_POS" nodes="cyl_platforma">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.7" linkNode="cyl_platforma" 		actionNames="TRANSLATING_NEG"     nodes="cyl_platforma"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="cyl_platforma"    	actionNames="TRANSLATING_END_NEG" nodes="cyl_punch001"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="cyl_platforma"    	actionNames="TRANSLATING_END_NEG" nodes="cyl_punch002"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="cyl_platforma"    	actionNames="TRANSLATING_END_NEG" nodes="cyl_punch003"/>
        </sounds>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="5400">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="5400" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode1Shape"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="2.3" endZ="0.5" invert="false" fillUnitIndex="1" startPercentage="25" allowAILoading="true"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="bort2L" visibilityActive="false"/>
                <objectChange node="bort2R" visibilityActive="false"/>
                <objectChange node="col8Shape" compoundChildActive="false"/>
                <objectChange node="col9Shape" compoundChildActive="false"/>
                <objectChange node="col11Shape" compoundChildActive="false"/>
				<objectChange node="nadstavki" visibilityActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="800" params="11500">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="11500" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode2Shape"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="2.3" endZ="0.5" invert="false" fillUnitIndex="1" startPercentage="25" allowAILoading="true"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="bort2L_grid" visibilityActive="false"/>
				<objectChange node="bort2R_grid" visibilityActive="false"/>
				<objectChange node="bort2L_part" visibilityActive="true"/>
				<objectChange node="bort2R_part" visibilityActive="true"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="800" params="11500">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="forageWagon" capacity="11500" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode2Shape"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="2.3" endZ="0.5" invert="false" fillUnitIndex="1" startPercentage="25" allowAILoading="true"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="bort2L_grid" visibilityActive="true"/>
				<objectChange node="bort2R_grid" visibilityActive="true"/>
                <objectChange node="bort2L_part" visibilityActive="false"/>
				<objectChange node="bort2R_part" visibilityActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_valueTrailer0L" price="300">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="0"/>
                </fillUnits>
                <objectChange node="bort2L" visibilityActive="false"/>
                <objectChange node="bort2R" visibilityActive="false"/>
                <objectChange node="col8Shape" compoundChildActive="false"/>
                <objectChange node="col9Shape" compoundChildActive="false"/>
                <objectChange node="col11Shape" compoundChildActive="false"/>
				<objectChange node="nadstavki" visibilityActive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1Shape" maxDelta="0.1" maxAllowedHeapAngle="12.5" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2Shape" maxDelta="0.1" maxAllowedHeapAngle="12.5" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoBack" width="1.0" length="4.5" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="4.5" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>
   <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                  <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                      <animation name="tipAnimationBack" speedScale="0.65" startTipTime="0.15" closeSpeedScale="1.2"/>
                  </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2">
                        <animation name="tipAnimationLeft" speedScale="0.65" startTipTime="0.15" closeSpeedScale="1.2"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3">
                        <animation name="tipAnimationRight" speedScale="0.65" startTipTime="0.15" closeSpeedScale="1.2"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
			<trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2">
                        <animation name="tipAnimationLeft" speedScale="0.65" startTipTime="0.15" closeSpeedScale="1.2"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3">
                        <animation name="tipAnimationRight" speedScale="0.65" startTipTime="0.15" closeSpeedScale="1.2"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
			<trailerConfiguration>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="600"  fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="4"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.5"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="650"  fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0.45"/>
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="650"  fillUnitIndex="1" unloadInfoIndex="3" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainRight" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0.45"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>
	<designConfigurations title="$l10n_zapaska">
		<designConfiguration name="$l10n_ui_no">
			<objectChange node="zapaska1" visibilityActive="false"/>
			<objectChange node="zapaska2" visibilityActive="false"/>
			<objectChange node="zapaska3" visibilityActive="false"/>
		</designConfiguration>
		<designConfiguration name="R17">
			<objectChange node="zapaska1" visibilityActive="true"/>
			<objectChange node="zapaska2" visibilityActive="false"/>
			<objectChange node="zapaska3" visibilityActive="false"/>
		</designConfiguration>
		<designConfiguration name="R20_1">
			<objectChange node="zapaska1" visibilityActive="false"/>
			<objectChange node="zapaska2" visibilityActive="true"/>
			<objectChange node="zapaska3" visibilityActive="false"/>
		</designConfiguration>
		<designConfiguration name="R20_2">
			<objectChange node="zapaska1" visibilityActive="false"/>
			<objectChange node="zapaska2" visibilityActive="false"/>
			<objectChange node="zapaska3" visibilityActive="true"/>
		</designConfiguration>
    </designConfigurations>
    <tipOccluder>
        <occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight"/>
    </tipOccluder>
    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration/>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="belt01Start" endNode="belt01End" offsetLeft="0.2"/>
                    <tensionBelt startNode="belt02Start" endNode="belt02End"/>
                    <tensionBelt startNode="belt03Start" endNode="belt03End"/>
                    <tensionBelt startNode="belt04Start" endNode="belt04End" offsetRight="0.2"/>
					<sounds>
                        <addBelt    template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
    <ai>
        <agentAttachment width="2.7" height="3.0" length="4.2" lengthOffset="0.1"/>
    </ai>
	<foliageBending>
        <bendingNode minX="-0.4" maxX="0.4" minZ="-2.5" maxZ="0.6" yOffset="1.15"/>
    </foliageBending>
	<baseMaterial>
        <material name="parts4570_mat" baseNode="bodyVis">
            <shaderParameter name="colorMat2" value="1 0.5 0 6"/>
        </material>
        <material name="grid_mat" baseNode="bort2L_grid">
            <shaderParameter name="colorMat0" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat1" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat2" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat3" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat4" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat5" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat6" value="1 0.5 0 6"/>
            <shaderParameter name="colorMat7" value="1 0.5 0 6"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="100" useDefaultColors="false">
		<baseMaterialConfiguration name="$l10n_ui_colorOrange" color="ALPEGO_ORANGE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorOrange" color="ARCUSIN_ORANGE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorOrange" color="ARMATRAC_ORANGE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorYellow" color="HUERLIMANN_YELLOW_2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorYellow" color="HOLMER_YELLOW_1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorYellow" color="HELIANTHUS_YELLOW1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGrey"   color="HATZENBICHLER_GREY2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGrey"   color="GREGOIREBESSON_GRAY"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGrey"   color="HOLARAS_LIGHTGRAY"/>
		<baseMaterialConfiguration name="$l10n_ui_colorWhite"  color="ANNABURGER_WHITE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorWhite"  color="AGROMASZ_WHITEPAINT"/>
		<baseMaterialConfiguration name="$l10n_ui_colorWhite"  color="BIZON_BEIGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRed"    color="AEBI_RED1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"    color="FENDT_RED1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"    color="ARMATRAC_RED1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorBlue"   color="ALPEGO_BLUE"/>
		<baseMaterialConfiguration name="$l10n_ui_colorBlue"   color="BREMER_BLUE1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorBlue"   color="ITRUNNER_BLUE_1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGreen"  color="AGROMASZ_GREENPAINT"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGreen"  color="BRANTNER_GREEN2"/>
		<baseMaterialConfiguration name="$l10n_ui_colorGreen"  color="BUEHRER_GREEN2"/>
		
		<material name="parts4570_mat"  shaderParameter="colorMat2"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat0"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat1"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat2"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat3"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat4"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat5"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat6"  material="6"/>
		<material name="grid_mat"  		shaderParameter="colorMat7"  material="6"/>
		
    </baseMaterialConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
   
<i3dMappings>
  <i3dMapping id="body_main_component" node="0>" />
  <i3dMapping id="bodyVis" node="0>0" />
  <i3dMapping id="attacherJoints" node="0>0|0" />
  <i3dMapping id="trailerAttacherJointLow" node="0>0|0|0" />
  <i3dMapping id="moveSupport" node="0>0|0|1" />
  <i3dMapping id="nadramnikDoski" node="0>0|0|1|0" />
  <i3dMapping id="screw_nadramnikDoski" node="0>0|0|1|0|0" />
  <i3dMapping id="hoses" node="0>0|0|1|0|1" />
  <i3dMapping id="podstavka" node="0>0|0|1|1" />
  <i3dMapping id="col1Shape" node="0>0|0|1|2" />
  <i3dMapping id="col2Shape" node="0>0|0|1|3" />
  <i3dMapping id="connectionHoses" node="0>0|0|2" />
  <i3dMapping id="localHoseStart001" node="0>0|0|2|0" />
  <i3dMapping id="hydraulic01_0" node="0>0|0|2|0|0" />
  <i3dMapping id="localHoseStart002" node="0>0|0|2|1" />
  <i3dMapping id="localHoseMid001" node="0>0|0|2|2" />
  <i3dMapping id="movingParts" node="0>0|1" />
  <i3dMapping id="bodyBack" node="0>0|1|0" />
  <i3dMapping id="bodyLeft" node="0>0|1|0|0" />
  <i3dMapping id="bodyRight" node="0>0|1|0|0|0" />
  <i3dMapping id="animatedParts" node="0>0|1|0|0|0|0" />
  <i3dMapping id="BortL" node="0>0|1|0|0|0|0|0" />
  <i3dMapping id="trosL" node="0>0|1|0|0|0|0|0|0" />
  <i3dMapping id="col6Shape" node="0>0|1|0|0|0|0|0|1" />
  <i3dMapping id="BortR" node="0>0|1|0|0|0|0|1" />
  <i3dMapping id="trosR" node="0>0|1|0|0|0|0|1|0" />
  <i3dMapping id="col7Shape" node="0>0|1|0|0|0|0|1|1" />
  <i3dMapping id="bort2L" node="0>0|1|0|0|0|0|2" />
  <i3dMapping id="bort2L_part" node="0>0|1|0|0|0|0|2|0" />
  <i3dMapping id="bort2L_grid" node="0>0|1|0|0|0|0|2|1" />
  <i3dMapping id="col8Shape" node="0>0|1|0|0|0|0|2|2" />
  <i3dMapping id="bort2R" node="0>0|1|0|0|0|0|3" />
  <i3dMapping id="bort2R_part" node="0>0|1|0|0|0|0|3|0" />
  <i3dMapping id="bort2R_grid" node="0>0|1|0|0|0|0|3|1" />
  <i3dMapping id="col9Shape" node="0>0|1|0|0|0|0|3|2" />
  <i3dMapping id="BortRear" node="0>0|1|0|0|0|0|4" />
  <i3dMapping id="col10Shape" node="0>0|1|0|0|0|0|4|0" />
  <i3dMapping id="nadstavki" node="0>0|1|0|0|0|0|5" />
  <i3dMapping id="col11Shape" node="0>0|1|0|0|0|0|5|0" />
  <i3dMapping id="zamok_back_ruchka" node="0>0|1|0|0|0|0|6" />
  <i3dMapping id="zamok_back_tyaga_fix" node="0>0|1|0|0|0|0|6|0" />
  <i3dMapping id="zamok_L_ruchka" node="0>0|1|0|0|0|0|7" />
  <i3dMapping id="zamok_L_tyaga_fix" node="0>0|1|0|0|0|0|7|0" />
  <i3dMapping id="zamok_R_ruchka" node="0>0|1|0|0|0|0|8" />
  <i3dMapping id="zamok_R_tyaga_fix" node="0>0|1|0|0|0|0|8|0" />
  <i3dMapping id="springLTrans" node="0>0|1|0|0|0|0|9" />
  <i3dMapping id="springL" node="0>0|1|0|0|0|0|9|0" />
  <i3dMapping id="springRTrans" node="0>0|1|0|0|0|0|10" />
  <i3dMapping id="springR" node="0>0|1|0|0|0|0|10|0" />
  <i3dMapping id="ruchka_bort_FL" node="0>0|1|0|0|0|0|11" />
  <i3dMapping id="tyaga_bort_FL" node="0>0|1|0|0|0|0|11|0" />
  <i3dMapping id="ruchka_bort_FR" node="0>0|1|0|0|0|0|12" />
  <i3dMapping id="tyaga_bort_FR" node="0>0|1|0|0|0|0|12|0" />
  <i3dMapping id="ruchka_bort_BL" node="0>0|1|0|0|0|0|13" />
  <i3dMapping id="tyaga_bort_BL" node="0>0|1|0|0|0|0|13|0" />
  <i3dMapping id="ruchka_bort_BR" node="0>0|1|0|0|0|0|14" />
  <i3dMapping id="tyaga_bort_BR" node="0>0|1|0|0|0|0|14|0" />
  <i3dMapping id="hydraulic" node="0>0|1|0|0|0|1" />
  <i3dMapping id="zamok_backRefFrame" node="0>0|1|0|0|0|1|0" />
  <i3dMapping id="zamok_back" node="0>0|1|0|0|0|1|1" />
  <i3dMapping id="zamok_back_tyaga" node="0>0|1|0|0|0|1|1|0" />
  <i3dMapping id="zamok_LRefFrame" node="0>0|1|0|0|0|1|2" />
  <i3dMapping id="zamok_L" node="0>0|1|0|0|0|1|3" />
  <i3dMapping id="zamok_L_tyaga" node="0>0|1|0|0|0|1|3|0" />
  <i3dMapping id="zamok_RRefFrame" node="0>0|1|0|0|0|1|4" />
  <i3dMapping id="zamok_R" node="0>0|1|0|0|0|1|5" />
  <i3dMapping id="zamok_R_tyaga" node="0>0|1|0|0|0|1|5|0" />
  <i3dMapping id="cyl_platforma_fix" node="0>0|1|0|0|0|1|6" />
  <i3dMapping id="fillUnit" node="0>0|1|0|0|0|2" />
  <i3dMapping id="fillVolume1Shape" node="0>0|1|0|0|0|2|0" />
  <i3dMapping id="fillVolume2Shape" node="0>0|1|0|0|0|2|1" />
  <i3dMapping id="exactFillRootNode1Shape" node="0>0|1|0|0|0|2|2" />
  <i3dMapping id="exactFillRootNode2Shape" node="0>0|1|0|0|0|2|3" />
  <i3dMapping id="fillAutoAimTarget" node="0>0|1|0|0|0|2|4" />
  <i3dMapping id="unloadInfoRight" node="0>0|1|0|0|0|2|5" />
  <i3dMapping id="unloadInfoLeft" node="0>0|1|0|0|0|2|6" />
  <i3dMapping id="unloadInfoBack" node="0>0|1|0|0|0|2|7" />
  <i3dMapping id="effects" node="0>0|1|0|0|0|3" />
  <i3dMapping id="particlesBack" node="0>0|1|0|0|0|3|0" />
  <i3dMapping id="effectNodesBack" node="0>0|1|0|0|0|3|0|0" />
  <i3dMapping id="effectGrainBack" node="0>0|1|0|0|0|3|0|0|0" />
  <i3dMapping id="effectSmokeBack" node="0>0|1|0|0|0|3|0|0|1" />
  <i3dMapping id="particleNodesBack" node="0>0|1|0|0|0|3|0|1" />
  <i3dMapping id="effectParticleBack" node="0>0|1|0|0|0|3|0|1|0" />
  <i3dMapping id="particlesLeft" node="0>0|1|0|0|0|3|1" />
  <i3dMapping id="effectNodesLeft" node="0>0|1|0|0|0|3|1|0" />
  <i3dMapping id="effectGrainLeft" node="0>0|1|0|0|0|3|1|0|0" />
  <i3dMapping id="effectSmokeLeft" node="0>0|1|0|0|0|3|1|0|1" />
  <i3dMapping id="particleNodesLeft" node="0>0|1|0|0|0|3|1|1" />
  <i3dMapping id="effectParticleLeft" node="0>0|1|0|0|0|3|1|1|0" />
  <i3dMapping id="particlesRight" node="0>0|1|0|0|0|3|2" />
  <i3dMapping id="effectNodesRight" node="0>0|1|0|0|0|3|2|0" />
  <i3dMapping id="effectGrainRight" node="0>0|1|0|0|0|3|2|0|0" />
  <i3dMapping id="effectSmokeRight" node="0>0|1|0|0|0|3|2|0|1" />
  <i3dMapping id="particleNodesRight" node="0>0|1|0|0|0|3|2|1" />
  <i3dMapping id="effectParticleRight" node="0>0|1|0|0|0|3|2|1|0" />
  <i3dMapping id="visuals" node="0>0|1|0|0|0|4" />
  <i3dMapping id="platforma_skin_joint" node="0>0|1|0|0|0|4|0" />
  <i3dMapping id="platforma_skin" node="0>0|1|0|0|0|4|1" />
  <i3dMapping id="kuzov4570" node="0>0|1|0|0|0|4|2" />
  <i3dMapping id="collisions" node="0>0|1|0|0|0|5" />
  <i3dMapping id="col4Shape" node="0>0|1|0|0|0|5|0" />
  <i3dMapping id="col5Shape" node="0>0|1|0|0|0|5|1" />
  <i3dMapping id="tensionBelts" node="0>0|1|0|0|0|6" />
  <i3dMapping id="beltActivationTrigger" node="0>0|1|0|0|0|6|0" />
  <i3dMapping id="belt01Start" node="0>0|1|0|0|0|6|1" />
  <i3dMapping id="belt01End" node="0>0|1|0|0|0|6|1|0" />
  <i3dMapping id="belt02Start" node="0>0|1|0|0|0|6|2" />
  <i3dMapping id="belt02End" node="0>0|1|0|0|0|6|2|0" />
  <i3dMapping id="belt03Start" node="0>0|1|0|0|0|6|3" />
  <i3dMapping id="belt03End" node="0>0|1|0|0|0|6|3|0" />
  <i3dMapping id="belt04Start" node="0>0|1|0|0|0|6|4" />
  <i3dMapping id="belt04End" node="0>0|1|0|0|0|6|4|0" />
  <i3dMapping id="opora_cyl" node="0>0|1|1" />
  <i3dMapping id="cyl_platforma" node="0>0|1|1|0" />
  <i3dMapping id="cyl_punch003" node="0>0|1|1|0|0" />
  <i3dMapping id="cyl_punch002" node="0>0|1|1|0|0|0" />
  <i3dMapping id="cyl_punch001" node="0>0|1|1|0|0|0|0" />
  <i3dMapping id="localHoseEnd001" node="0>0|1|1|0|1" />
  <i3dMapping id="hydraulic01_1" node="0>0|1|1|0|1|0" />
  <i3dMapping id="localHoseEnd002" node="0>0|1|1|0|2" />
  <i3dMapping id="dischargeable" node="0>0|2" />
  <i3dMapping id="dischargeNodeBack" node="0>0|2|0" />
  <i3dMapping id="dischargeNodeLeft" node="0>0|2|1" />
  <i3dMapping id="dischargeNodeRight" node="0>0|2|2" />
  <i3dMapping id="tipOcclusion" node="0>0|3" />
  <i3dMapping id="tipOcclusionAreaStart" node="0>0|3|0" />
  <i3dMapping id="tipOcclusionAreaWidth" node="0>0|3|1" />
  <i3dMapping id="tipOcclusionAreaHeight" node="0>0|3|2" />
  <i3dMapping id="camera" node="0>0|4" />
  <i3dMapping id="light" node="0>0|4|0" />
  <i3dMapping id="zapaska1" node="0>0|1|0|0|0|0|15" />
  <i3dMapping id="zapaska2" node="0>0|1|0|0|0|0|16" />
  <i3dMapping id="zapaska3" node="0>0|1|0|0|0|0|17" />
</i3dMappings>
</vehicle>
