<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fertilizingSowingMachine" aiAgent="true">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>UPS-8</name>
        <specs>
            <neededPower>80</neededPower>
            <workingWidth>5.6</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_sowingMachine</function>
        </functions>
        <image>storeIcon/store_UPS_8.dds</image>
        <price>5500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>UPS_8</brand>
        <category>planters</category>
        <vertexBufferMemoryUsage>1324528</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>208464</indexBufferMemoryUsage>
        <textureMemoryUsage>7515184</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>UPS_8.i3d</filename>
        <size width="3.1" length="1.5"/>
        <speedLimit value="9" />
        <components>
            <component centerOfMass="0 -0.8 -0.445" solverIterationCount="20" mass="600" />
        </components>
        <!--<schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <turnedOn name="DEFAULT_IMPLEMENT_ON"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
            <turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
        </schemaOverlay>-->
    </base>
	
    <wheels>
         <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels hasSurfaceSounds="false">
                    <wheel filename="wheels/wheel.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics restLoad="0.6" repr="wheelLeft"  forcePointRatio="0.2" width="0.2" initialCompression="20" suspTravel="0.12" spring="45" damper="60" rotationDamping="0.002" />
                    </wheel>
                    <wheel filename="wheels/wheel.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics restLoad="0.6" repr="wheelRight" forcePointRatio="0.2" width="0.2" initialCompression="20" suspTravel="0.12" spring="45" damper="60" rotationDamping="0.002" />
                    </wheel>
                </wheels>
				<crawlers>
					<crawler filename="Chain/Chain_kol.xml" linkNode="Chain_kolL" wheelIndices="1" isLeft="true"  trackWidth="1"/>
					<crawler filename="Chain/Chain_kol.xml" linkNode="Chain_kolR" wheelIndices="2" isLeft="false" trackWidth="1"/>
                </crawlers>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <dynamicallyLoadedParts>
	    <dynamicallyLoadedPart node="0|0" linkNode="roll1_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll2_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll3_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll4_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll5_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll6_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll7_ref"  filename="Detali/Roll.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="roll8_ref"  filename="Detali/Roll.i3d"/>
		
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk1_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk2_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk3_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk4_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk5_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk6_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk7_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|0" linkNode="Spring_tuk8_ref"  filename="Detali/Spring.i3d"/>
		
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral1_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral2_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral3_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral4_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral5_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral6_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral7_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|1" linkNode="Sprint_paral8_ref"  filename="Detali/Spring.i3d"/>
		
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag1_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag2_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag3_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag4_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag5_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag6_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag7_ref"  filename="Detali/Spring.i3d"/>
		<dynamicallyLoadedPart node="0|2" linkNode="Spring_zag8_ref"  filename="Detali/Spring.i3d"/>
    </dynamicallyLoadedParts>

    <speedRotatingParts>
        <!-- Roll -->
        <speedRotatingPart node="roll1_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
        <speedRotatingPart node="roll2_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
        <speedRotatingPart node="roll3_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
        <speedRotatingPart node="roll4_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
		<speedRotatingPart node="roll5_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
		<speedRotatingPart node="roll6_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
		<speedRotatingPart node="roll7_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
		<speedRotatingPart node="roll8_ref" radius="0.25"  groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" />
        <!-- left and rightMarkerDisc -->
        <speedRotatingPart node="Marker_left_stup"  radius="-0.2" foldMinLimit="0" foldMaxLimit="1" ridgeMarkerAnim="leftRidgeMarkerAnim" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="Marker_right_stup" radius="-0.2" foldMinLimit="0" foldMaxLimit="1" ridgeMarkerAnim="rightRidgeMarkerAnim" groundReferenceNodeIndex="1" />
		
		<!-- Zir -->
        <speedRotatingPart node="Zir_15.kolL"      wheelIndex="2" wheelScale="1"/>
		<speedRotatingPart node="Zir_15.kolR"      wheelIndex="2" wheelScale="1"/> 
		
		<speedRotatingPart node="Zir_26.tuk"       radius="1"    groundReferenceNodeIndex="1" />
		<speedRotatingPart node="Shes_prom_sect"   radius="0.5"  groundReferenceNodeIndex="1" />
		<speedRotatingPart node="Shest_26_Sec"     radius="1"    groundReferenceNodeIndex="1" />
		
		<speedRotatingPart node="Val_korob"       radius="1"  groundReferenceNodeIndex="1" />
		<speedRotatingPart node="Val_vis"         radius="0.5"  groundReferenceNodeIndex="1" />
		
		<speedRotatingPart node="Kardan"          radius="1"    groundReferenceNodeIndex="1" />
		
		<!-- Chains -->
		<speedRotatingPart shaderNode="Chain_vis_prom.1"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.2"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.3"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.4"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.5"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.6"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.7"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis_prom.8"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		
		<speedRotatingPart shaderNode="Chain_vis1"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis2"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis3"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis4"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis5"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis6"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis7"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_vis8"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		
		<speedRotatingPart shaderNode="Chain_tuk_26_26.R"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_tuk_26_26.L"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		
		<speedRotatingPart shaderNode="Chain_kor_19_15R"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
		<speedRotatingPart shaderNode="Chain_kor_19_15L"  radius="15"  shaderParameterName="scrollPosition"  groundReferenceNodeIndex="1" />
    </speedRotatingParts>
	
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode"  categories="2">
                <distanceToGround lower="0.515" upper="1.8" />
            </inputAttacherJoint>
        </inputAttacherJoints> 
		<aiImplements>
          <aiImplement workAreaIndex="1" />
        </aiImplements>
        <support animationName="moveSupport" />
    </attachable>
	
	<connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="0>0|13|0"  length="1" diameter="0.015" straighteningFactor="0.5">
           <objectChange node="0>0|13|0|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="0>0|13|1" length="1" diameter="0.015" straighteningFactor="0.5">
            <objectChange node="0>0|13|1|0" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
	
	<baseMaterial>
        <material name="Rama_ups8" baseNode="0>0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="Navis_vent" baseNode="0>0|9|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="Section" baseNode="0>0|9|5|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="kar_val_nav" baseNode="0>0|9|0|2">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="Markers" baseNode="0>0|2|1">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="Zir" baseNode="0>0|2|3|2|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		
		<material name="Celindr" baseNode="0>0|2|10|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="brack_kor" baseNode="0>0|9|10|0|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="Sheild" baseNode="0>0|9|10|0|0|0|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="sheild_sec" baseNode="0>0|9|10|8|1|0">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
		<material name="vac_mat" baseNode="0>0|9|10|9">
            <shaderParameter name="colorMat0" value="0.5 0 0 1" />  
        </material>
    </baseMaterial>
	
	<baseMaterialConfigurations price="0" useDefaultColors="false" defaultColorIndex="0">
	    <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0 0"                material="1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.366 0.058 0.058"      material="1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.22 0.022 0.022"       material="1"/>
	    <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.3 0.02 0.02"          material="1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.3 0.025 0.01"         material="1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.35 0.05 0.04"         material="1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.3663 0.0395 0.0395"   material="1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.366 0.06 0.04"        material="1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.37 0.056 0.023"       material="1"/>
	    <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.42 0.04 0.02"         material="1"/>
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.434 0.014 0.014"      material="1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.05 0.05"          material="1"/>	     	
		<baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.085 0.05"         material="1"/>  			
        <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.02 0.01"          material="1"/>  				                  		           
        <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.085 0.05"         material="1"/> 
        <baseMaterialConfiguration name="$l10n_ui_colorRed"   color="0.55 0.08 0.01"         material="1"/>  
		
        <material name="Rama_ups8" shaderParameter="colorMat0" />
        <material name="Navis_vent" shaderParameter="colorMat0" />
		<material name="Section" shaderParameter="colorMat0" />
		<material name="kar_val_nav" shaderParameter="colorMat0" />
		<material name="Markers" shaderParameter="colorMat0" />
	    <material name="Zir" shaderParameter="colorMat0" />
		<material name="brack_kor" shaderParameter="colorMat0" />
		<material name="Sheild" shaderParameter="colorMat0" />
		<material name="sheild_sec" shaderParameter="colorMat0" />
		<material name="vac_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>
	
	<designMaterialConfigurations  title="$l10n_configuration_Celindr">
	    <designMaterialConfiguration name="$l10n_Yellow"        color="0.8 0.5 0"              material="1"/>
	    <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0 0"                material="1"/>
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.22 0.022 0.022"       material="1"/>
	    <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.3 0.02 0.02"          material="1"/>
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.3 0.025 0.01"         material="1"/>
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.35 0.05 0.04"         material="1"/>
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.3663 0.0395 0.0395"   material="1"/>
        <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.366 0.06 0.04"        material="1"/>
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.37 0.056 0.023"       material="1"/>
	    <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.42 0.04 0.02"         material="1"/>
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.434 0.014 0.014"      material="1"/>
        <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.05 0.05"          material="1"/>	     	
		<designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.085 0.05"         material="1"/>  			
        <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.02 0.01"          material="1"/>  				                  		           
        <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.5 0.085 0.05"         material="1"/> 
        <designMaterialConfiguration name="$l10n_ui_colorRed"   color="0.55 0.08 0.01"         material="1"/> 
        <designMaterialConfiguration name="$l10n_Black"         color="0.03 0.03 0.03"         material="1"/>	
        <designMaterialConfiguration name="$l10n_Black"         color="0.04 0.04 0.04"         material="1"/>
        <designMaterialConfiguration name="$l10n_Black"         color="0.05 0.05 0.05"         material="1"/>
		<designMaterialConfiguration name="$l10n_Blue"          color="0 0.12 1"               material="1"/>
		
		<designMaterialConfiguration name="$l10n_ui_colorBlue"     color="0 0.27 0.7 0"          material="1"/> 
		
        <material name="Celindr" shaderParameter="colorMat0" />
    </designMaterialConfigurations>
	
	<rimColorConfigurations useDefaultColors="false">
        <rimColorConfiguration   name="$l10n_Red"           color="0.5 0 0"                material="1"/>	
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.22 0.022 0.022"       material="1"/>	
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.3 0.02 0.02"          material="6"/>		
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.3 0.025 0.01"         material="1"/>	
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.35 0.05 0.04"         material="1"/>	
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.3663 0.0395 0.0395"   material="1"/>
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.366 0.06 0.04"        material="1"/>
		<rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.37 0.056 0.023"       material="1"/>
	    <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.42 0.04 0.02"         material="1"/>
		<rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.434 0.014 0.014"      material="1"/>
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.5 0.05 0.05"          material="1"/>	     	
		<rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.5 0.085 0.05"         material="1"/>  			
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.5 0.02 0.01"          material="1"/>  				                  		           
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.5 0.085 0.05"         material="1"/> 
        <rimColorConfiguration   name="$l10n_ui_colorRed"   color="0.55 0.08 0.01"         material="1"/> 
        <rimColorConfiguration   name="$l10n_Black"         color="0.03 0.03 0.03"         material="1"/>	
        <rimColorConfiguration   name="$l10n_Black"         color="0.04 0.04 0.04"         material="1"/>
        <rimColorConfiguration   name="$l10n_Black"         color="0.05 0.05 0.05"         material="1"/>  
		
		<rimColorConfiguration name="$l10n_ui_colorGrey"     color="0.27 0.34 0.36"        material="1"/>
		<rimColorConfiguration name="$l10n_ui_colorSilver"   color="SHARED_WHITE1"         material="18"/>
    </rimColorConfigurations>
	
    <design2Configurations title="$l10n_configuration_Shield_kol" isYesNoOption="true">
	 <design2Configuration name="$l10n_configuration_Yes" price="0" > 
		<objectChange node="Rama_ups.sheild2.L"      visibilityActive="true"/>
		<objectChange node="Rama_ups.sheild2R"       visibilityActive="true"/>
     </design2Configuration>
	 <design2Configuration name="$l10n_configuration_No" price="0" >
        <objectChange node="Rama_ups.sheild2.L"      visibilityActive="false"/> 
		<objectChange node="Rama_ups.sheild2R"       visibilityActive="false"/> 
     </design2Configuration>	
    </design2Configurations>
	
	<design3Configurations title="$l10n_configuration_Shield_sec">
	 <design3Configuration name="$l10n_configuration_both" price="0" > 
		<objectChange node="Section_Sheild1"      visibilityActive="true"/>
		<objectChange node="Section_Sheild2"      visibilityActive="true"/>
     </design3Configuration>
	 <design3Configuration name="$l10n_configuration_lower" price="0" > 
		<objectChange node="Section_Sheild1"      visibilityActive="true"/>
		<objectChange node="Section_Sheild2"      visibilityActive="false"/>
     </design3Configuration>
	 <design3Configuration name="$l10n_configuration_No" price="0" >
        <objectChange node="Section_Sheild1"       visibilityActive="false"/> 
		<objectChange node="Section_Sheild2"       visibilityActive="false"/> 
     </design3Configuration>	
    </design3Configurations>
	
    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" aboveAttacher="true" filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml" />
    </powerTakeOffs>
	
	<powerConsumer ptoRpm="470" neededMinPtoPower="5" neededMaxPtoPower="5" forceNode="ups8_main_component1" maxForce="2" />
	
	<groundReferenceNodes>
        <groundReferenceNode node="ups8_main_component1" threshold="0.1" depthNode="depthNode"/>
        <groundReferenceNode node="depthNodeLeftMarker"     threshold="0.1" depthNode="depthNodeLeftMarker"/>
        <groundReferenceNode node="depthNodeRightMarker"    threshold="0.1" depthNode="depthNodeRightMarker"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea"  needsSetIsTurnedOn="true">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
			<onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <area startNode="markerLeftStartIndex" widthNode="markerLeftWidthIndex" heightNode="markerLeftHeightIndex" />
            <ridgeMarkerArea node="ridgeMarkerLeft"/>
            <groundReferenceNode index="2" />
			<folding minLimit="0" maxLimit="0.03"/>
			<onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <area startNode="markerRightStartIndex" widthNode="markerRightWidthIndex" heightNode="markerRightHeightIndex" />
            <ridgeMarkerArea node="ridgeMarkerRight"/>
            <groundReferenceNode index="3" />
			<folding minLimit="0" maxLimit="0.03"/>
			<onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <ridgeMarker onlyActiveWhenLowered="false">
        <marker animName="leftRidgeMarkerAnim" workAreaIndex="2"/>
        <marker animName="rightRidgeMarkerAnim" workAreaIndex="3"/>
    </ridgeMarker>
	
	<workParticles>
	    <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect1">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect2">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect3">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect4">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect5">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect6">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect7">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect8">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect9">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect10">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect11">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect12">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect13">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect14">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect15">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect16">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect17">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect18">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect19">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect20">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect21">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect22">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect23">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effect24">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="1" shapeScale="0.1" maxShapeScale="0.3"/>
            </effectNode>
        </effect>
		<effect workAreaIndex="2">
		    <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effectMarkL">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.7" shapeScale="0.35" maxShapeScale="0.7"/>
            </effectNode>
		</effect>
		<effect workAreaIndex="3">
		    <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="effectMarkR">
                <motionPathEffect textureFilename="$data/vehicles/agromasz/falcon/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.7" shapeScale="0.35" maxShapeScale="0.7"/>
            </effectNode>
		</effect>
        <particle>
            <node node="soilEmitShape" refNodeIndex="1" particleType="SOIL_SMOKE" />
            <node node="dustEmitterShape"  refNodeIndex="1" particleType="SOIL_SMOKE" />
        </particle>
    </workParticles>
	
	<sowingMachine fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1" >
        <seedFruitTypeCategories>planter</seedFruitTypeCategories>
		<usageScales workingWidth="5.6" scale="1"/>
        <needsActivation value="true" />
		<fieldGroundType value="PLANTED" />
		<animationNodes>
          <animationNode node="Shkiv" rotSpeed="-500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
          <animationNode node="val_vent" rotSpeed="-2000" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
          <animationNode class="ScrollingAnimation" scrollSpeed="1" node="Belt" wheelIndex="1"/>
        </animationNodes>
        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="ups8_main_component1" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="ups8_main_component1" />
        </sounds>
    </sowingMachine>
    
    <turnOnVehicle turnOffIfNotAllowed="true">
       <turnedAnimation name="vacuumArrow" turnOnSpeedScale="1"/>
    </turnOnVehicle>
	
	<sprayer fillUnitIndex="2" unloadInfoIndex="2" loadInfoIndex="2" >
        <usageScales workingWidth="5.6" scale="1" />
    </sprayer>
	
    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="aiMarkerleft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
        <collisionTrigger node="aiCollisionTrigger" size="4.5 1.5 6" />
		<agentAttachment jointNode="attacherJoint" width="6.3" height="1.6" length="1.6" lengthOffset="-0.15"/>
    </ai>
	
	<fillUnit>
        <fillUnitConfigurations title="$l10n_configuration_Fertilizer" isYesNoOption="true">
            <fillUnitConfiguration name="$l10n_configuration_Yes" price="0" >
                <fillUnits>
                    <unloading width="4" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="200" > <!-- 60lF per seeder unit -->
						<exactFillRootNode node="exactFillRootNodeSeeds" extraEffectDistance="0.75"/>
					</fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer" capacity="192">
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.75"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="bracing_bracketL" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="bracing_bracketR" visibilityActive="false" visibilityInactive="true"/>
            </fillUnitConfiguration>
			<fillUnitConfiguration name="$l10n_configuration_No" price="-500" >
                <fillUnits>
                    <unloading width="4" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="200" > <!-- 60l per seeder unit  allowFillFromUI="false" fillable="false"-->
						<exactFillRootNode node="exactFillRootNodeSeeds" extraEffectDistance="0.75"/>
					</fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="water" capacity="1" allowFillFromUI="false" fillable="false" >
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.75"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="Sosh_tuk"            visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="bracket_bunker"      visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Kardan"              visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Chain_tuk_26_26.L"   visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Chain_tuk_26_26.R"   visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Zir_26_26val.tukL"   visibilityActive="false" visibilityInactive="true"/>
			    <objectChange node="Zir_26_26val.tukR"   visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Zir_26.tuk"          visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Roll_tukL"           visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="Roll_tukR"           visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="ReducerL"            visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="ReducerR"            visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="bracing_bracketL"    visibilityActive="true"  visibilityInactive="false"/>
				<objectChange node="bracing_bracketR"    visibilityActive="true"  visibilityInactive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.0" fillUnitIndex="1" />
                    <volume node="fillVolume2" maxDelta="0.0" fillUnitIndex="1" />
                    <volume node="fillVolume3" maxDelta="0.0" fillUnitIndex="1" />
                    <volume node="fillVolume4" maxDelta="0.0" fillUnitIndex="1" />
					<volume node="fillVolume5" maxDelta="0.0" fillUnitIndex="1" />
					<volume node="fillVolume6" maxDelta="0.0" fillUnitIndex="1" />
					<volume node="fillVolume7" maxDelta="0.0" fillUnitIndex="1" />
					<volume node="fillVolume8" maxDelta="0.0" fillUnitIndex="1" />
                    
					<volume node="fillVolume9" maxDelta="0.0" fillUnitIndex="2" />
					<volume node="fillVolume10" maxDelta="0.0" fillUnitIndex="2" />
					<volume node="fillVolume11" maxDelta="0.0" fillUnitIndex="2" />
					<volume node="fillVolume12" maxDelta="0.0" fillUnitIndex="2" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>
	
	<cylindered>
        <movingTools>
            <!-- ridge markers hydraulics -->
            <movingTool node="Marker_left" playSound="true" >
                <dependentPart node="Cylinder_MarktraL" />
            </movingTool>
            <movingTool node="Marker_right" playSound="true" >
                <dependentPart node="Cylinder_MarktraR" />
            </movingTool>
        </movingTools>
        <movingParts>
            <!-- ridge markers hydraulics -->
            <movingPart node="Cylinder_MarktraL" referencePoint="leftMarkerHydraulicRef" referenceFrame="leftMarkerHydraulicRef" >
                <translatingPart node="Schtok_L"/>
            </movingPart>
            <movingPart node="Cylinder_MarktraR" referencePoint="rightMarkerHydraulicRef" referenceFrame="rightMarkerHydraulicRef" >
                <translatingPart node="Schtok_R"/>
            </movingPart>
        </movingParts>
    </cylindered>

    <!--<randomlyMovingParts>
        <randomlyMovingPart node="element1Ref" rotAxis="1" rotMean="25 -25" rotVariance="0.75 -0.75" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="element2Ref" rotAxis="1" rotMean="25 -25" rotVariance="0.75 -0.75" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="element3Ref" rotAxis="1" rotMean="25 -25" rotVariance="0.75 -0.75" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="element4Ref" rotAxis="1" rotMean="25 -25" rotVariance="0.75 -0.75" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" isSpeedDependent="true" />
    </randomlyMovingParts>-->
	
	<cover>
        <coverConfigurations>
            <coverConfiguration>
                <cover openAnimation="toggleCover" fillUnitIndices="1" />
                <cover openAnimation="toggleCover1" fillUnitIndices="2" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>
	
	<animations>
	    <animation name="vacuumArrow">
            <part node="Vacuum meter_arrow" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -26" />
        </animation>
        <animation name="leftRidgeMarkerAnim">
            <part node="Marker_left" startTime="0" duration="1.5" startRot="0 0 0" endRot="0 0 -110" />
        </animation>
        <animation name="rightRidgeMarkerAnim">
            <part node="Marker_right" startTime="0" duration="1.5" startRot="0 0 0" endRot="0 0 110" />
        </animation>
        <animation name="moveSupport">
            <part endRot="0 0 0" endTime="0.1" endTrans="2.62 0.278 0.588"  node="supportL" startTime="0" startTrans="2.62 0.599 0.588"/>
			<part endRot="0 0 0" endTime="0.1" endTrans="-2.62 0.278 0.588" node="supportR" startTime="0" startTrans="-2.62 0.599 0.588"/>
        </animation>
        <animation name="toggleCover">
            <part node="Kirsh_bun_nas1" startTime="0" endTime="0.25" startRot="0 0 0" endRot="75 0 0" />
            <part node="Kirsh_bun_nas2" startTime="0.25" endTime="0.5" startRot="0 0 0" endRot="75 0 0" />
            <part node="Kirsh_bun_nas3" startTime="0.5" endTime="0.75" startRot="0 0 0" endRot="75 0 0" />
            <part node="Kirsh_bun_nas4" startTime="0.75" endTime="1" startRot="0 0 0" endRot="75 0 0" />
			<part node="Kirsh_bun_nas5" startTime="1" endTime="1.25"   startRot="0 0 0" endRot="75 0 0" />
			<part node="Kirsh_bun_nas6" startTime="1.25" endTime="1.5" startRot="0 0 0" endRot="75 0 0" />
			<part node="Kirsh_bun_nas7" startTime="1.5" endTime="1.75" startRot="0 0 0" endRot="75 0 0" />
			<part node="Kirsh_bun_nas8" startTime="1.75" endTime="2" startRot="0 0 0" endRot="75 0 0" />
        </animation>
        <animation name="toggleCover1">
		    <part node="Krishka.L2" startTime="0" duration="0.3" startRot="0 0 0" endRot="93 0 0" />
			<part node="Krishka.L" startTime="0.3" duration="0.6" startRot="0 0 0" endRot="93 0 0" />
			<part node="Krishka.R" startTime="0.6" duration="0.9" startRot="0 0 0" endRot="93 0 0" />
			<part node="Krishka.R2" startTime="0.9" duration="1.2" startRot="0 0 0" endRot="93 0 0" />
        </animation>
		<animation name="sIC_PinL">
			<part node="PinL" startTime="0" endTime="0.05" visibility="true" /> 
			<part node="PinL" startTime="0.05" endTime="0.1" visibility="false" />
        </animation>
		<animation name="sIC_PinR">
			<part node="PinR" startTime="0" endTime="0.05" visibility="true" /> 
			<part node="PinR" startTime="0.05" endTime="0.1" visibility="false" />
        </animation>
		<animation name="sIC_Cover_korR">
            <part node="Krishka_korobkaR" startTime="0" duration="1.5" startRot="0 0 0" endRot="-110 0 0" />
        </animation>
		<animation name="sIC_Cover_korL">
            <part node="Krishka_korobkaL" startTime="0" duration="1.5" startRot="0 0 0" endRot="-110 0 0" />
        </animation>
    </animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="actionIC_Animation">
            <interactiveControlConfiguration name="actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="0>0|14|0" />
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<!--<clickPoint node="0>0|9|10|7|4" size="0.05" type="INDOOR" iconType="DOOREXIT"/>-->
						<clickPoint node="0>0|9|10|7|4" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="sIC_PinL" speedScale="1.0" initTime="0.0" />  
					    <soundModifier indoorFactor="1.9" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>	
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<!--<clickPoint node="0>0|9|10|7|5" size="0.05" type="INDOOR" iconType="DOOREXIT"/>-->
						<clickPoint node="0>0|9|10|7|5" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="sIC_PinR" speedScale="1.0" initTime="0.0" />  
					    <soundModifier indoorFactor="1.9" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>	
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<!--<clickPoint node="0>0|9|10|1|0|3" size="0.05" type="INDOOR" iconType="DOOREXIT"/>-->
						<clickPoint node="0>0|9|10|1|0|3" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="sIC_Cover_korR" speedScale="1.0" initTime="0.0" />  
					    <soundModifier indoorFactor="1.9" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>	
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<!--<clickPoint node="0>0|9|10|1|1|3" size="0.05" type="INDOOR" iconType="DOOREXIT"/>-->
						<clickPoint node="0>0|9|10|1|1|3" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="sIC_Cover_korL" speedScale="1.0" initTime="0.0" />  
					    <soundModifier indoorFactor="1.9" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
				</interactiveControls>
			</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	            <registers>
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="DOOREXIT" 	     node="0"/>
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="DOORENTRY" 	     node="1"/>
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="ROZKLAD" 	     node="2"/>
					<clickIcon filename="icons/ic_clickIcons.i3d" name="VERX" 	         node="3"/>			
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="TURNLIGHTHAZARD" node="4"/>
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="RUL" 	         node="5"/>	
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="VNIZ" 	         node="6"/>				
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="RADIOIC" 	     node="7"/>		
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="RADIO1" 	     node="8"/>		
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="RADIO2" 	     node="9"/>			
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="PEREDACHA" 	     node="10"/>		
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="BRAKE1" 	     node="11"/>		
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="GPS_ICON" 	     node="12"/>									
                    <clickIcon filename="icons/ic_clickIcons.i3d" name="KLUCH" 	         node="13"/>
				</registers>
	</interactiveControl>

	<foliageBending>
        <bendingNode minX="-1.6" maxX="1.6" minZ="-1.3" maxZ="0.5" yOffset="0.2" />
    </foliageBending>
	
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
	<i3dMappings>
        <i3dMapping id="ups8_main_component1" node="0>" />
        
		<i3dMapping id="Zir_15.kolL" node="0>0|2|3|2|0" />
		<i3dMapping id="Zir_15.kolR" node="0>0|2|3|2|1" />
		<i3dMapping id="Zir_26.tuk"  node="0>0|2|3|2|2" />
		
		<i3dMapping id="roll1_ref" node="0>0|2|4|0|0" />
		<i3dMapping id="roll2_ref" node="0>0|2|4|1|0" />
		<i3dMapping id="roll3_ref" node="0>0|2|4|2|0" />
		<i3dMapping id="roll4_ref" node="0>0|2|4|3|0" />
		<i3dMapping id="roll5_ref" node="0>0|2|4|4|0" />
		<i3dMapping id="roll6_ref" node="0>0|2|4|5|0" />
		<i3dMapping id="roll7_ref" node="0>0|2|4|6|0" />
		<i3dMapping id="roll8_ref" node="0>0|2|4|7|0" />
		
		<i3dMapping id="Chain_vis_prom.1" node="0>0|2|8|0|0" />
		<i3dMapping id="Chain_vis_prom.2" node="0>0|2|8|1|0" />
		<i3dMapping id="Chain_vis_prom.3" node="0>0|2|8|2|0" />
		<i3dMapping id="Chain_vis_prom.4" node="0>0|2|8|3|0" />
		<i3dMapping id="Chain_vis_prom.5" node="0>0|2|8|4|0" />
		<i3dMapping id="Chain_vis_prom.6" node="0>0|2|8|5|0" />
		<i3dMapping id="Chain_vis_prom.7" node="0>0|2|8|6|0" />
		<i3dMapping id="Chain_vis_prom.8" node="0>0|2|8|7|0" />
		
		<i3dMapping id="Chain_vis1" node="0>0|2|8|8|0" />
		<i3dMapping id="Chain_vis2" node="0>0|2|8|9|0" />
		<i3dMapping id="Chain_vis3" node="0>0|2|8|10|0" />
		<i3dMapping id="Chain_vis4" node="0>0|2|8|11|0" />
		<i3dMapping id="Chain_vis5" node="0>0|2|8|12|0" />
		<i3dMapping id="Chain_vis6" node="0>0|2|8|13|0" />
		<i3dMapping id="Chain_vis7" node="0>0|2|8|14|0" />
		<i3dMapping id="Chain_vis8" node="0>0|2|8|15|0" />
		
		<i3dMapping id="Chain_tuk_26_26.R" node="0>0|2|8|17|0" />
		<i3dMapping id="Chain_tuk_26_26.L" node="0>0|2|8|16|0" />
		
		<i3dMapping id="Chain_kor_19_15R" node="0>0|2|8|20|0" />
		<i3dMapping id="Chain_kor_19_15L" node="0>0|2|8|21|0" />
		
		<i3dMapping id="Chain_kolL" node="0>0|2|8|18" />
		<i3dMapping id="Chain_kolR" node="0>0|2|8|19" />
		
		<i3dMapping id="Shes_prom_sect" node="0>0|2|3|1" />
		<i3dMapping id="Shest_26_Sec"   node="0>0|2|3|0" />
		
		<i3dMapping id="Zir_26_26val.tukL" node="0>0|9|10|1|2|0" />
		<i3dMapping id="Zir_26_26val.tukR" node="0>0|9|10|1|2|1" />
		
		<i3dMapping id="Val_korob" node="0>0|9|10|1|2" />
		<i3dMapping id="Val_vis"   node="0>0|9|10|1|3" />
		
		<i3dMapping id="Kardan"    node="0>0|2|7" />
		<i3dMapping id="Shkiv"     node="0>0|2|5" />
		<i3dMapping id="Belt"      node="0>0|2|6" />
		<i3dMapping id="val_vent"  node="0>0|2|9" />
		
        <i3dMapping id="Marker_left_stup"  node="0>0|2|0|0|0|0" />
		<i3dMapping id="Marker_right_stup" node="0>0|2|1|0|0|0" />
		
		<i3dMapping id="Marker_left" node="0>0|2|0" />
		<i3dMapping id="Cylinder_MarktraL" node="0>0|2|10|0" />
		<i3dMapping id="Marker_right" node="0>0|2|1" />
		
		<i3dMapping id="Cylinder_MarktraR" node="0>0|2|10|1" />
		<i3dMapping id="leftMarkerHydraulicRef" node="0>0|2|0|1" />
		<i3dMapping id="rightMarkerHydraulicRef" node="0>0|2|1|1" />
		<i3dMapping id="Schtok_L" node="0>0|2|10|0|0" />
		<i3dMapping id="Schtok_R" node="0>0|2|10|1|0" />
		
		<i3dMapping id="wheelLeft" node="0>0|1|0" />
		<i3dMapping id="wheelRight" node="0>0|1|1" />
		
		<i3dMapping id="fillVolume1" node="0>0|9|9|0|3|1|0" />
		<i3dMapping id="fillVolume2" node="0>0|9|8|0|3|1|0" />
		<i3dMapping id="fillVolume3" node="0>0|9|7|0|3|1|0" />
		<i3dMapping id="fillVolume4" node="0>0|9|6|0|3|1|0" />
		<i3dMapping id="fillVolume5" node="0>0|9|5|0|3|1|0" />
		<i3dMapping id="fillVolume6" node="0>0|9|4|0|3|1|0" />
		<i3dMapping id="fillVolume7" node="0>0|9|3|0|3|1|0" />
		<i3dMapping id="fillVolume8" node="0>0|9|2|0|3|1|0" />
		
		<i3dMapping id="fillVolume9"  node="0>0|9|10|2|1|0|0" />
		<i3dMapping id="fillVolume10" node="0>0|9|10|2|1|0|1" />
		<i3dMapping id="fillVolume11" node="0>0|9|10|2|1|1|0" />
		<i3dMapping id="fillVolume12" node="0>0|9|10|2|1|1|1" />
		
		<i3dMapping id="bracket_bunker"      node="0>0|9|10|2" />
		<i3dMapping id="Sosh_tuk"            node="0>0|9|1" />
		<i3dMapping id="Roll_tukL"           node="0>0|9|10|0|0|2" />
		<i3dMapping id="Roll_tukR"           node="0>0|9|10|0|1|2" />
		
		<i3dMapping id="Spring_tuk1_ref"        node="0>0|9|1|0|0|0" />
		<i3dMapping id="Spring_tuk2_ref"        node="0>0|9|1|1|0|0" />
		<i3dMapping id="Spring_tuk3_ref"        node="0>0|9|1|2|0|0" />
		<i3dMapping id="Spring_tuk4_ref"        node="0>0|9|1|3|0|0" />
		<i3dMapping id="Spring_tuk5_ref"        node="0>0|9|1|4|0|0" />
		<i3dMapping id="Spring_tuk6_ref"        node="0>0|9|1|5|0|0" />
		<i3dMapping id="Spring_tuk7_ref"        node="0>0|9|1|6|0|0" />
		<i3dMapping id="Spring_tuk8_ref"        node="0>0|9|1|7|0|0" />
		
		<i3dMapping id="Sprint_paral1_ref"      node="0>0|9|9|0|0|0|0" />
		<i3dMapping id="Sprint_paral2_ref"      node="0>0|9|8|0|0|0|0" />
		<i3dMapping id="Sprint_paral3_ref"      node="0>0|9|7|0|0|0|0" />
		<i3dMapping id="Sprint_paral4_ref"      node="0>0|9|6|0|0|0|0" />
		<i3dMapping id="Sprint_paral5_ref"      node="0>0|9|5|0|0|0|0" />
		<i3dMapping id="Sprint_paral6_ref"      node="0>0|9|4|0|0|0|0" />
		<i3dMapping id="Sprint_paral7_ref"      node="0>0|9|3|0|0|0|0" />
		<i3dMapping id="Sprint_paral8_ref"      node="0>0|9|2|0|0|0|0" />
		
		<i3dMapping id="Spring_zag1_ref"        node="0>0|9|9|0|2|0|0|0" />
		<i3dMapping id="Spring_zag2_ref"        node="0>0|9|8|0|2|0|0|0" />
		<i3dMapping id="Spring_zag3_ref"        node="0>0|9|7|0|2|0|0|0" />
		<i3dMapping id="Spring_zag4_ref"        node="0>0|9|6|0|2|0|0|0" />
		<i3dMapping id="Spring_zag5_ref"        node="0>0|9|5|0|2|0|0|0" />
		<i3dMapping id="Spring_zag6_ref"        node="0>0|9|4|0|2|0|0|0" />
		<i3dMapping id="Spring_zag7_ref"        node="0>0|9|3|0|2|0|0|0" />
		<i3dMapping id="Spring_zag8_ref"        node="0>0|9|2|0|2|0|0|0" />
		
		<i3dMapping id="ReducerL"                node="0>0|9|10|0|0|0" />
		<i3dMapping id="bracing_bracketL"        node="0>0|9|10|0|0|1" />
		<i3dMapping id="Rama_ups.shield_tukL"    node="0>0|9|10|0|0|0|0" />
		
		<i3dMapping id="ReducerR"                node="0>0|9|10|0|1|0" />
	    <i3dMapping id="bracing_bracketR"        node="0>0|9|10|0|1|1" />
		<i3dMapping id="Rama_ups.shield_tukR"    node="0>0|9|10|0|1|0|0" />
		
		<i3dMapping id="Rama_ups.sheild2.L"    node="0>0|9|10|0|0|6" />
		<i3dMapping id="Rama_ups.sheild2R"     node="0>0|9|10|0|1|6" />
		
		<i3dMapping id="Krishka.L" node="0>0|9|10|2|0|0|0|0" />
		<i3dMapping id="Krishka.L2" node="0>0|9|10|2|0|1|0|0" />
		<i3dMapping id="Krishka.R" node="0>0|9|10|2|0|2|0|0" />
		<i3dMapping id="Krishka.R2" node="0>0|9|10|2|0|3|0|0" />
		
		<i3dMapping id="Kirsh_bun_nas1"     node="0>0|9|9|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas2"     node="0>0|9|8|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas3"     node="0>0|9|7|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas4"     node="0>0|9|6|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas5"     node="0>0|9|5|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas6"     node="0>0|9|4|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas7"     node="0>0|9|3|0|3|0" />
		<i3dMapping id="Kirsh_bun_nas8"     node="0>0|9|2|0|3|0" />
		
		<i3dMapping id="Krishka_korobkaR"     node="0>0|9|10|1|0|0" />
		<i3dMapping id="Krishka_korobkaL"     node="0>0|9|10|1|1|0" />
		
		<i3dMapping id="attacherJoint" node="0>0|0|0" />
		<i3dMapping id="topReferenceNode" node="0>0|0|1" />
		<i3dMapping id="ptoInputNode" node="0>0|0|2" />
		<i3dMapping id="ptoDetachNode" node="0>0|0|3" />
		
		<i3dMapping id="hydraulicIn01" node="0>0|0|4|8" />
		<i3dMapping id="hydraulicIn02" node="0>0|0|4|9" />
		
		<i3dMapping id="depthNode" node="0>0|7" />
		<i3dMapping id="depthNodeLeftMarker" node="0>0|2|0|0|8" />
		<i3dMapping id="depthNodeRightMarker" node="0>0|2|1|0|8" />
		
		<i3dMapping id="workAreaStart" node="0>0|10|0" />
		<i3dMapping id="workAreaWidth" node="0>0|10|1" />
		<i3dMapping id="workAreaHeight" node="0>0|10|2" />
		
		<i3dMapping id="markerLeftStartIndex" node="0>0|2|0|0|1" />
		<i3dMapping id="markerLeftWidthIndex" node="0>0|2|0|0|2" />
		<i3dMapping id="markerLeftHeightIndex" node="0>0|2|0|0|3" />
		<i3dMapping id="markerLeftStartIndexTest" node="0>0|2|0|0|4" />
		<i3dMapping id="markerLeftWidthIndexTest" node="0>0|2|0|0|5" />
		<i3dMapping id="markerLeftHeightIndexTest" node="0>0|2|0|0|6" />
		
		<i3dMapping id="markerRightStartIndex" node="0>0|2|1|0|1" />
		<i3dMapping id="markerRightWidthIndex" node="0>0|2|1|0|2" />
		<i3dMapping id="markerRightHeightIndex" node="0>0|2|1|0|3" />
		<i3dMapping id="markerRightStartIndexTest" node="0>0|2|1|0|4" />
		<i3dMapping id="markerRightWidthIndexTest" node="0>0|2|1|0|5" />
		<i3dMapping id="markerRightHeightIndexTest" node="0>0|2|1|0|6" />
		
		<i3dMapping id="ridgeMarkerLeft"  node="0>0|2|0|0|12" />
		<i3dMapping id="ridgeMarkerRight" node="0>0|2|1|0|11" />
		
		<i3dMapping id="soilAnimation" node="0>0|5|0" />
		
		<i3dMapping id="soilAnimationLeft" node="0>0|2|0|0|7|0" />
		<i3dMapping id="soilAnimationRight" node="0>0|2|1|0|7|0" />
		<i3dMapping id="soilEmitShape" node="0>0|5|1" />
		<i3dMapping id="dustEmitterShape" node="0>0|5|2" />
		<i3dMapping id="soilEmitShape1" node="0>0|5|3" />
		
		<i3dMapping id="aiMarkerleft" node="0>0|11|0|0" />
		<i3dMapping id="aiMarkerRight" node="0>0|11|0|1" />
		<i3dMapping id="aiMarkerBack" node="0>0|11|0|2" />
		<i3dMapping id="sizeMarkerLeft" node="0>0|11|1|0" />
		<i3dMapping id="sizeMarkerRight" node="0>0|11|1|1" />
		<i3dMapping id="sizeMarkerBack" node="0>0|11|1|2" />
		<i3dMapping id="aiCollisionTrigger" node="0>0|11|2" />
		
		<i3dMapping id="exactFillRootNodeSeeds" node="0>0|8|1" />
		<i3dMapping id="exactFillRootNode" node="0>0|8|0" />
		<i3dMapping id="sowerReferenceFrame" node="0>0|3" />
		<i3dMapping id="sowerReferenceFrame1" node="0>0|4" />
		
		<i3dMapping id="Marker_left" node="0>0|2|0" />
		<i3dMapping id="Cylinder_MarktraL" node="0>0|2|10|0" />
		<i3dMapping id="Marker_right" node="0>0|2|1" />
		
		<i3dMapping id="Cylinder_MarktraR" node="0>0|2|10|1" />
		<i3dMapping id="leftMarkerHydraulicRef" node="0>0|2|0|1" />
		<i3dMapping id="rightMarkerHydraulicRef" node="0>0|2|1|1" />
		<i3dMapping id="Schtok_L" node="0>0|2|10|0|0" />
		<i3dMapping id="Schtok_R" node="0>0|2|10|1|0" />
		
		<i3dMapping id="supportL" node="0>0|2|2|0" />
		<i3dMapping id="supportR" node="0>0|2|2|1" />
		
		<i3dMapping id="element1" node="0>0|9|9" />
		<i3dMapping id="element2" node="0>0|9|8" />
		<i3dMapping id="element3" node="0>0|9|7" />
		<i3dMapping id="element4" node="0>0|9|6" />
		<i3dMapping id="element5" node="0>0|9|5" />
		<i3dMapping id="element6" node="0>0|9|4" />
		<i3dMapping id="element7" node="0>0|9|3" />
		<i3dMapping id="element8" node="0>0|9|2" />
		
		<i3dMapping id="effect1" node="0>0|5|4" />
		<i3dMapping id="effect2" node="0>0|5|5" />
		<i3dMapping id="effect3" node="0>0|5|6" />
		<i3dMapping id="effect4" node="0>0|5|7" />
		<i3dMapping id="effect5" node="0>0|5|8" />
		<i3dMapping id="effect6" node="0>0|5|9" />
		<i3dMapping id="effect7" node="0>0|5|10" />
		<i3dMapping id="effect8" node="0>0|5|11" />
		
		<i3dMapping id="effect9"  node="0>0|9|1|0|2|0" />
		<i3dMapping id="effect10" node="0>0|9|1|1|2|0" />
		<i3dMapping id="effect11" node="0>0|9|1|2|2|0" />
		<i3dMapping id="effect12" node="0>0|9|1|3|2|0" />
		<i3dMapping id="effect13" node="0>0|9|1|4|2|0" />
		<i3dMapping id="effect14" node="0>0|9|1|5|2|0" />
		<i3dMapping id="effect15" node="0>0|9|1|6|2|0" />
		<i3dMapping id="effect16" node="0>0|9|1|7|2|0" />
		
		<i3dMapping id="effect17" node="0>0|5|12" />
		<i3dMapping id="effect18" node="0>0|5|13" />
		<i3dMapping id="effect19" node="0>0|5|14" />
		<i3dMapping id="effect20" node="0>0|5|15" />
		<i3dMapping id="effect21" node="0>0|5|16" />
		<i3dMapping id="effect22" node="0>0|5|17" />
		<i3dMapping id="effect23" node="0>0|5|18" />
		<i3dMapping id="effect24" node="0>0|5|19" />
		
		<i3dMapping id="effectMarkL" node="0>0|2|0|0|13" />
		<i3dMapping id="effectMarkR" node="0>0|2|1|0|12" />
		
		<i3dMapping id="PinL" node="0>0|9|10|7|0" />
		<i3dMapping id="PinR" node="0>0|9|10|7|1" />
		
		<i3dMapping id="Section_Sheild2" node="0>0|9|10|8|0" />
		<i3dMapping id="Section_Sheild1" node="0>0|9|10|8|1" />
		
		<i3dMapping id="Vacuum meter_arrow" node="0>0|9|10|9|0|0" />
    </i3dMappings>	
</vehicle>