i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.23
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Я\Documents\My Games\FarmingSimulator2022\mods\zil\textures\1111.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [0.105] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [0.105] Filling out basic attributes, {name='0.105', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [0.105] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [0.105] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [0.105] Filling out basic attributes, {name='0.105', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [0.105] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [1111] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [1111] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [0.105] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [0.105] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [0.105] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [0.105] Processing subset: materialId="1" numTriangles="8216" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [0.105] Has subset 'i3d_default_material' with '8216' triangles and materialId="1" numTriangles="8216" firstIndex="0" firstVertex="0" numIndices="24648" numVertices="7636"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [0.105] Has '1' subsets, '8216' triangles and '7636' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [0.105] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.105] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.105] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.105] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.105] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [0.105] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [0.105] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [0.105] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [0.266] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [0.266] Filling out basic attributes, {name='0.266', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [0.898] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [0.898] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [0.898] Filling out basic attributes, {name='0.898', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [0.898] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [0.898] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [0.898] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [0.898] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [0.898] Processing subset: materialId="1" numTriangles="104" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [0.898] Has subset 'i3d_default_material' with '104' triangles and materialId="1" numTriangles="104" firstIndex="0" firstVertex="0" numIndices="312" numVertices="208"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [0.898] Has '1' subsets, '104' triangles and '208' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [0.266] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.266] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.266] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.266] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [0.266] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [0.266] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [0.266] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [0.266] no more children to process in object
