i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.1.1
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\fatih\Downloads\CASE_jx75c.i3d
i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: False
i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'MESH', 'LIGHT', 'CAMERA', 'CURVE', 'ARMATURE', 'EMPTY'}
i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_CHILDREN', 'SKINNED_MESHES', 'MERGE_GROUPS'}
i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [case_HAUBA] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [case_HAUBA] Filling out basic attributes, {name='case_HAUBA', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [case_HAUBA] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [case_HAUBA] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [case_HAUBA] Filling out basic attributes, {name='case_HAUBA', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:_process_mesh_triangles:DEBUG: [case_HAUBA] Material slot order being processed: Material.001
i3dio.i3d.I3D:add_material:DEBUG: [CASE_jx75c] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Uses nodes and has Principled BSDF node
i3dio.node_classes.node.Material:_extract_socket_data:DEBUG: [Material.001] Has no texture or color for Emission Color, using default value
i3dio.node_classes.node.Material:_process_material_input:DEBUG: [Material.001] Ignoring Emission Color because Emission Strength == 0
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\fatih\OneDrive\Belgeler\My Games\FarmingSimulator2022\mods\FS22_CNH_pack\textures\Kilif_Tex.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\fatih\OneDrive\Belgeler\My Games\FarmingSimulator2022\mods\FS22_CNH_pack\textures\Kilif_Tex.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator22\data
i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Material.001] Has Texture: 'C:/Users/fatih/OneDrive/Belgeler/My Games/FarmingSimulator2022/mods/FS22_CNH_pack/textures/Kilif_Tex.dds'
i3dio.i3d.I3D:add_file:DEBUG: [CASE_jx75c] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\fatih\OneDrive\Belgeler\My Games\FarmingSimulator2022\mods\FS22_CNH_pack\textures\Kilif_Tex.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\fatih\OneDrive\Belgeler\My Games\FarmingSimulator2022\mods\FS22_CNH_pack\textures\Kilif_Tex.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Kilif_Tex.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Kilif_Tex.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Kilif_Tex.dds] copied to 'C:\Users\fatih\Downloads\textures\Kilif_Tex.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Kilif_Tex.dds] Resolved filepath: textures\Kilif_Tex.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Kilif_Tex.dds] Filling out basic attributes, {name='textures/Kilif_Tex.dds', nodeId='1'}
i3dio.node_classes.node.Material:_extract_socket_data:DEBUG: [Material.001] Has no texture or color for Normal, using default value
i3dio.node_classes.node.Material:_extract_socket_data:DEBUG: [Material.001] Has no texture or color for Specular IOR Level, using default value
i3dio.node_classes.node.Material:_glossmap_from_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [case_HAUBA] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [case_HAUBA] Processing subset: numTriangles="1773" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [case_HAUBA] Subset 0 with '1773' triangles and numTriangles="1773" firstIndex="0" firstVertex="0" numIndices="5319" numVertices="5207"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [case_HAUBA] Has '1' subsets, '1773' triangles and '5207' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [case_HAUBA] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [case_HAUBA] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000,    0.0000)
            (0.0000, 0.0000, -1.0000, -114.9106)
            (0.0000, 1.0000,  0.0000,  -74.2547)
            (0.0000, 0.0000,  0.0000,    1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [case_HAUBA] translation is <Vector (0.0000, -114.9106, -74.2547)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [case_HAUBA] has translation: [0 -114.911 -74.2547]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [case_HAUBA] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [case_HAUBA] New Name: case_HAUBA
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [case_HAUBA] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [case_HAUBA] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [case_HAUBA] no more children to process in object
