bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.2
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 1, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\subek\Desktop\FS19_Jelcz422Albigowa\jelczykalbigowski\jelon.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'ARMATURE', 'LIGHT', 'CAMERA', 'MESH', 'EMPTY', 'CURVE'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_GROUPS', 'SKINNED_MESHES', 'MERGE_CHILDREN'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV1] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [UV1] Filling out basic attributes, {name='UV1', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV1] New Name: UV1
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV1] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [UV1] Creating shape data for object 'UV1'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV1] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV1] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [UV1] Filling out basic attributes, {name='UV1', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [UV1] Processing mesh 'UV1'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV1] Starting final processing for shape 'UV1'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV1] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV1] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV1] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV1] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [zaba] Filling out basic attributes, {name='zaba', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [zaba] Has Texture: 'C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/Bambus/UVzaba.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [jelon] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [UVzaba.dds] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [UVzaba.dds] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [UVzaba.dds] copied to WindowsPath('C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/textures/UVzaba.dds')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [UVzaba.dds] Filling out basic attributes, {name='textures/UVzaba.dds', nodeId='1'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV1] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV1] Processing subset for material 'zaba' with 144 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV1] Processed 230 unique vertices and 144 triangles for material 'zaba'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV1] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV1] Added 1 material IDs for shape 'UV1'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [UV1] Exported 230 vertices, 144 triangles and 1 subsets for shape 'UV1'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [UV1] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV1] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV1] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV1] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'UV1' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV1] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV1] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV4] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [UV4] Filling out basic attributes, {name='UV4', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV4] New Name: UV4
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV4] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [UV4] Creating shape data for object 'UV4'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV4] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV4] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [UV4] Filling out basic attributes, {name='UV4', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [UV4] Processing mesh 'UV4'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV4] Starting final processing for shape 'UV4'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV4] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Subset slot indices: [0, 1, 2]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Found 3 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [zolty] Filling out basic attributes, {name='zolty', nodeId='2'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [bialy] Filling out basic attributes, {name='bialy', nodeId='3'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processing subset for material 'zaba' with 20 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processed 24 unique vertices and 20 triangles for material 'zaba'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processing subset for material 'zolty' with 22 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processed 26 unique vertices and 22 triangles for material 'zolty'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processing subset for material 'bialy' with 156 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4] Processed 184 unique vertices and 156 triangles for material 'bialy'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV4] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV4] Added 3 material IDs for shape 'UV4'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [UV4] Exported 234 vertices, 198 triangles and 3 subsets for shape 'UV4'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [UV4] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'UV4' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV4] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV4] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV4.001] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [UV4.001] Filling out basic attributes, {name='UV4.001', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV4.001] New Name: UV4.001
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV4.001] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [UV4.001] Creating shape data for object 'UV4.001'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV4.001] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV4.001] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [UV4.001] Filling out basic attributes, {name='UV4.001', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [UV4.001] Processing mesh 'UV4.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV4.001] Starting final processing for shape 'UV4.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV4.001] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Subset slot indices: [0, 1, 2]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Found 3 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processing subset for material 'zaba' with 20 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processed 24 unique vertices and 20 triangles for material 'zaba'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processing subset for material 'zolty' with 22 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processed 26 unique vertices and 22 triangles for material 'zolty'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processing subset for material 'bialy' with 156 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV4.001] Processed 184 unique vertices and 156 triangles for material 'bialy'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV4.001] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV4.001] Added 3 material IDs for shape 'UV4.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [UV4.001] Exported 234 vertices, 198 triangles and 3 subsets for shape 'UV4.001'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [UV4.001] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4.001] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV4.001] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'UV4.001' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV4.001] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV4.001] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV5] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [UV5] Filling out basic attributes, {name='UV5', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV5] New Name: UV5
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [UV5] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [UV5] Creating shape data for object 'UV5'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV5] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [UV5] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [UV5] Filling out basic attributes, {name='UV5', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [UV5] Processing mesh 'UV5'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV5] Starting final processing for shape 'UV5'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV5] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV5] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV5] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV5] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Kabina] Filling out basic attributes, {name='Kabina', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Kabina] Has Texture: 'C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/Bambus/UVkabina.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [jelon] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [UVkabina.dds] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [UVkabina.dds] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [UVkabina.dds] copied to WindowsPath('C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/textures/UVkabina.dds')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [UVkabina.dds] Filling out basic attributes, {name='textures/UVkabina.dds', nodeId='2'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV5] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV5] Processing subset for material 'Kabina' with 2605 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [UV5] Processed 3213 unique vertices and 2605 triangles for material 'Kabina'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [UV5] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [UV5] Added 1 material IDs for shape 'UV5'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [UV5] Exported 3213 vertices, 2605 triangles and 1 subsets for shape 'UV5'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [UV5] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV5] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV5] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [UV5] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'UV5' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV5] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [UV5] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [wezeL] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [wezeL] Filling out basic attributes, {name='wezeL', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [wezeL] New Name: wezeL
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [wezeL] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [wezeL] Creating shape data for object 'wezeL'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [wezeL] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [wezeL] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [wezeL] Filling out basic attributes, {name='wezeL', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [wezeL] Processing mesh 'wezeL'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [wezeL] Starting final processing for shape 'wezeL'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [wezeL] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [wezeL] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [wezeL] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [wezeL] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [weze] Filling out basic attributes, {name='weze', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [weze] Has Texture: 'C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/lf24_items_01_tex.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [jelon] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [lf24_items_01_tex.dds] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [lf24_items_01_tex.dds] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [lf24_items_01_tex.dds] copied to WindowsPath('C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/textures/lf24_items_01_tex.dds')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [lf24_items_01_tex.dds] Filling out basic attributes, {name='textures/lf24_items_01_tex.dds', nodeId='3'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [wezeL] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [wezeL] Processing subset for material 'weze' with 4370 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [wezeL] Processed 11096 unique vertices and 4370 triangles for material 'weze'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [wezeL] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [wezeL] Added 1 material IDs for shape 'wezeL'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [wezeL] Exported 11096 vertices, 4370 triangles and 1 subsets for shape 'wezeL'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [wezeL] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wezeL] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wezeL] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wezeL] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wezeL] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'wezeL' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [wezeL] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [wezeL] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [zlaczka] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [zlaczka] Filling out basic attributes, {name='zlaczka', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [zlaczka] New Name: zlaczka
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [zlaczka] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [zlaczka] Creating shape data for object 'zlaczka'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [zlaczka] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [zlaczka] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [zlaczka] Filling out basic attributes, {name='zlaczka', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [zlaczka] Processing mesh 'zlaczka'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [zlaczka] Starting final processing for shape 'zlaczka'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [zlaczka] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [zlaczka] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [zlaczka] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [zlaczka] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [silver] Filling out basic attributes, {name='silver', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [silver] Has Texture: 'C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/silver.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [jelon] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [silver.dds] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [silver.dds] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [silver.dds] copied to WindowsPath('C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/textures/silver.dds')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [silver.dds] Filling out basic attributes, {name='textures/silver.dds', nodeId='4'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [zlaczka] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [zlaczka] Processing subset for material 'silver' with 2464 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [zlaczka] Processed 5034 unique vertices and 2464 triangles for material 'silver'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [zlaczka] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [zlaczka] Added 1 material IDs for shape 'zlaczka'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [zlaczka] Exported 5034 vertices, 2464 triangles and 1 subsets for shape 'zlaczka'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [zlaczka] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zlaczka] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zlaczka] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zlaczka] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zlaczka] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'zlaczka' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [zlaczka] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [zlaczka] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [znak] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [znak] Filling out basic attributes, {name='znak', nodeId='7'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [znak] New Name: znak
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [znak] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [znak] Creating shape data for object 'znak'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.097] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.097] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [499_R_67.097] Filling out basic attributes, {name='499_R_67.097', nodeId='7'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [499_R_67.097] Processing mesh '499_R_67.097'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.097] Starting final processing for shape '499_R_67.097'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.097] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Subset slot indices: [0, 1, 2]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Found 3 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [pomarancz] Filling out basic attributes, {name='pomarancz', nodeId='7'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [jelon] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [czarny] Filling out basic attributes, {name='czarny', nodeId='8'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [czarny] Has Texture: 'C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/black.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [jelon] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [black.dds] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [black.dds] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [black.dds] copied to WindowsPath('C:/Users/subek/Desktop/FS19_Jelcz422Albigowa/jelczykalbigowski/textures/black.dds')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [black.dds] Filling out basic attributes, {name='textures/black.dds', nodeId='5'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processing subset for material 'bialy' with 192 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processed 160 unique vertices and 192 triangles for material 'bialy'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processing subset for material 'pomarancz' with 64 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processed 66 unique vertices and 64 triangles for material 'pomarancz'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processing subset for material 'czarny' with 1 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.097] Processed 3 unique vertices and 1 triangles for material 'czarny'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.097] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.097] Added 3 material IDs for shape 'znak'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [499_R_67.097] Exported 229 vertices, 257 triangles and 3 subsets for shape '499_R_67.097'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [znak] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [znak] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [znak] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [znak] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [znak] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [jelon] Node 'znak' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [znak] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [znak] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.350 seconds
