bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.2
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 1, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\subek\Documents\My Games\FarmingSimulator2019\mods\FS19_Jelcz422Albigowa\jelczykalbigowski\lusterka.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'ARMATURE', 'MESH', 'CURVE', 'CAMERA', 'EMPTY', 'LIGHT'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_GROUPS', 'MERGE_CHILDREN', 'SKINNED_MESHES'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD1] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [lusterkoD1] Filling out basic attributes, {name='lusterkoD1', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lusterkoD1] New Name: lusterkoD1
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lusterkoD1] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [lusterkoD1] Creating shape data for object 'lusterkoD1'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.012] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.012] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [499_R_67.012] Filling out basic attributes, {name='499_R_67.012', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [499_R_67.012] Processing mesh '499_R_67.012'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.012] Starting final processing for shape '499_R_67.012'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.012] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.012] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.012] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.012] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [lusterka] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [lusterko] Filling out basic attributes, {name='lusterko', nodeId='1'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [lusterka] New File
bl_ext.user_default.i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [mirrorShader.xml] Resolved as FS $data path: $data\shaders\mirrorShader.xml
bl_ext.user_default.i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [mirrorShader.xml] Filling out basic attributes, {name='$data/shaders/mirrorShader.xml', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [lusterko] Shader: 'mirrorShader' with ID: 1
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [lusterko] Texture: '', default: 
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.012] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.012] Processing subset for material 'lusterko' with 10 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.012] Processed 12 unique vertices and 10 triangles for material 'lusterko'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.012] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.012] Added 1 material IDs for shape 'lusterkoD1'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [499_R_67.012] Exported 12 vertices, 10 triangles and 1 subsets for shape '499_R_67.012'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [lusterkoD1] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD1] transforming to new transform-basis with <Matrix 4x4 ( 1.0039, -0.1658, -0.0237, -1.4074)
            (-0.0231,  0.0038, -1.0282,  2.7496)
            ( 0.1688,  0.9867,  0.0000,  2.6710)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD1] translation is <Vector (-1.4074, 2.7496, 2.6710)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD1] has translation: [-1.40743 2.74964 2.67097]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD1] has rotation(degrees): [90 -9.54098 -1.31866]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD1] has scale: [1.01825 1.00052 1.02846]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [lusterka] Node 'lusterkoD1' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD1] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD1] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD2] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [lusterkoD2] Filling out basic attributes, {name='lusterkoD2', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lusterkoD2] New Name: lusterkoD2
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lusterkoD2] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [lusterkoD2] Creating shape data for object 'lusterkoD2'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.011] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.011] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [499_R_67.011] Filling out basic attributes, {name='499_R_67.011', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [499_R_67.011] Processing mesh '499_R_67.011'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.011] Starting final processing for shape '499_R_67.011'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.011] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.011] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.011] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.011] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.011] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.011] Processing subset for material 'lusterko' with 10 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.011] Processed 12 unique vertices and 10 triangles for material 'lusterko'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.011] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.011] Added 1 material IDs for shape 'lusterkoD2'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [499_R_67.011] Exported 12 vertices, 10 triangles and 1 subsets for shape '499_R_67.011'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [lusterkoD2] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD2] transforming to new transform-basis with <Matrix 4x4 ( 1.0114, -0.0900, -0.0353, -1.4053)
            (-0.0351,  0.0029, -1.0183,  3.0816)
            ( 0.0914,  0.9961, -0.0002,  2.6635)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD2] translation is <Vector (-1.4053, 3.0816, 2.6635)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD2] has translation: [-1.40533 3.08161 2.66348]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD2] has rotation(degrees): [90.0108 -5.16292 -1.98793]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD2] has scale: [1.01616 1.00013 1.01889]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [lusterka] Node 'lusterkoD2' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD2] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD2] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD3] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [lusterkoD3] Filling out basic attributes, {name='lusterkoD3', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lusterkoD3] New Name: lusterkoD3
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [lusterkoD3] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [lusterkoD3] Creating shape data for object 'lusterkoD3'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.013] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [499_R_67.013] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [499_R_67.013] Filling out basic attributes, {name='499_R_67.013', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [499_R_67.013] Processing mesh '499_R_67.013'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.013] Starting final processing for shape '499_R_67.013'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.013] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.013] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.013] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.013] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.013] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.013] Processing subset for material 'lusterko' with 10 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [499_R_67.013] Processed 12 unique vertices and 10 triangles for material 'lusterko'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [499_R_67.013] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [499_R_67.013] Added 1 material IDs for shape 'lusterkoD3'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [499_R_67.013] Exported 12 vertices, 10 triangles and 1 subsets for shape '499_R_67.013'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [lusterkoD3] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD3] transforming to new transform-basis with <Matrix 4x4 (0.8870, -0.0000,  0.4619, -1.2070)
            (0.4619,  0.0000, -0.8870,  3.1756)
            (0.0000,  1.0000,  0.0000,  2.3515)
            (0.0000,  0.0000,  0.0000,  1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD3] translation is <Vector (-1.2070, 3.1756, 2.3515)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD3] has translation: [-1.20703 3.17562 2.35152]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [lusterkoD3] has rotation(degrees): [90 -0 27.5074]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [lusterka] Node 'lusterkoD3' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD3] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [lusterkoD3] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.015 seconds
