<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="tgx18400" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.1"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/workingLight02_normal.dds"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/workingLight02_vmask.dds"/>
    <File fileId="9" filename="$data/shared/default_normal.dds"/>
    <File fileId="10" filename="$data/shared/default_specular.dds"/>
    <File fileId="11" filename="$data/shared/window_diffuse.png"/>
    <File fileId="12" filename="$data/shared/window_specular.png"/>
  </Files>


  <Materials>
    <Material name="hellahulle_mat" materialId="4" diffuseColor="0.796079 0.458824 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="ring_mat" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 20"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="window_mat" materialId="6" alphaBlending="true" customShaderId="4">
      <Texture fileId="11"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="workingLightCircle_02_mat1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="angeleye.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="angel_eye" nodeId="13">
        <Shape shapeId="1" name="innerPartStatic" translation="-1.47335e-06 0.118711 -0.0254006" rotation="180 0 -180" scale="2.44 2.44 1" clipDistance="35" nodeId="14" materialIds="7" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="2" name="ring" translation="0 0.000490559 -0.007" rotation="90 -0 0" scale="1.027 1.027 1" nodeId="15" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="glass" rotation="90 -0 0" nodeId="16" materialIds="6" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="rahmen" rotation="90 -0 0" nodeId="17" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
  </Scene>

</i3D>
