<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="carre" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="3" filename="../textures/NewSpeed_normal.png"/>
    <File fileId="4" filename="../textures/NewSpeed_specular.png"/>
    <File fileId="9" filename="../textures/decals_Energreen.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="10" filename="$data/shared/default_normal.dds"/>
  </Files>


  <Materials>
    <Material name="Decals_mat" materialId="6" alphaBlending="true" customShaderId="5" customShaderVariation="Decal">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="Tools_mat" materialId="4" diffuseColor="0.00784314 0.00784314 0.00784314 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3" bumpDepth="0"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 0.1 0.1 0"/>
      <CustomParameter name="colorMat1" value="0.8 0.55 0.05 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="NewSpeed.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        <TransformGroup name="AttacherJoint" translation="2.12918e-09 0.63 0" rotation="90 -0 -90" nodeId="33"/>
        <Shape shapeId="2" name="Piastra" clipDistance="200" nodeId="34" materialIds="4" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="Corpo_vis" clipDistance="300" nodeId="35" materialIds="4" castsShadows="true" receiveShadows="true">
            <TransformGroup name="workAreas" rotation="0 -9.69899e-16 -4.70688e-16" nodeId="36">
              <TransformGroup name="startIndex" translation="-1.122 5.92563e-16 0.49" rotation="-2.79371e-14 -3.5267e-15 -3.18055e-15" nodeId="37"/>
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            <TransformGroup name="Anim" nodeId="43">
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                </TransformGroup>
                <TransformGroup name="IdraulicReff" translation="-0.664239 0.0491616 0.143" nodeId="53"/>
                <TransformGroup name="paraspruzzi" translation="0 -0.0766959 0.286" nodeId="54">
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                <Shape shapeId="14" name="Stelo" nodeId="57" materialIds="4"/>
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            <TransformGroup name="ai" translation="-2.56188e-15 -0.845 -0.387" rotation="2.15759e-14 -9.69899e-16 -4.70688e-16" nodeId="67">
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              <TransformGroup name="sizeMarker" nodeId="72">
                <TransformGroup name="sizeMarkerLeft" translation="0.476 0.867 0.75" rotation="0 -7.06225e-31 -5.41832e-31" nodeId="73"/>
                <TransformGroup name="sizeMarkerRight" translation="-1.149 0.867 0.75" rotation="0 -7.06225e-31 -5.41832e-31" nodeId="74"/>
                <TransformGroup name="sizeMarkerBack" translation="0 0.867 -0.0633098" rotation="0 -7.06225e-31 -5.41832e-31" nodeId="75"/>
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            <TransformGroup name="groundRefNode" translation="0.037605 -0.0375009 0.252693" nodeId="77"/>
            <TransformGroup name="effects" translation="0.358385 0.481239 0.196896" nodeId="78">
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            <TransformGroup name="groundRefNode2" translation="0.037605 -0.0375009 0.252693" nodeId="81"/>
            <TransformGroup name="connectionHoses" nodeId="82">
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            </TransformGroup>
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      </Shape>
  </Scene>

</i3D>
