i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.8
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Test123\Dropbox\PC (2)\Documents\blender ls\case\Neuer Ordner\untitled.blend222222222.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Kette vorne] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Kette vorne] Filling out basic attributes, {name='Kette vorne', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [trailedLifter.006] Filling out basic attributes, {name='trailedLifter.006', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [trailedLifter.006] Has material 'edelstal'
i3dio.i3d.I3D:add_material:DEBUG: [untitled.blend222222222] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [edelstal] Filling out basic attributes, {name='edelstal', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [edelstal] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [trailedLifter.006] Subset with index [0] based on material 'edelstal'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.006] Processing subset: materialId="1" numTriangles="11520" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.006] Has subset 'edelstal' with '11520' triangles and materialId="1" numTriangles="11520" firstIndex="0" firstVertex="0" numIndices="34560" numVertices="23040"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [trailedLifter.006] Has '1' subsets, '11520' triangles and '23040' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Kette vorne] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Kette vorne] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Kette vorne] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Kette vorne] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Kette vorne] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Kette vorne] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Kette vorne] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Kette vorne] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [halterung vorne] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [halterung vorne] Filling out basic attributes, {name='halterung vorne', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [trailedLifter.004] Filling out basic attributes, {name='trailedLifter.004', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [trailedLifter.004] Has material 'Rot'
i3dio.i3d.I3D:add_material:DEBUG: [untitled.blend222222222] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Rot] Filling out basic attributes, {name='Rot', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Rot] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [trailedLifter.004] Subset with index [0] based on material 'Rot'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.004] Processing subset: materialId="2" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.004] Has subset 'Rot' with '24' triangles and materialId="2" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [trailedLifter.004] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [halterung vorne] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [halterung vorne] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [halterung vorne] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [halterung vorne] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [halterung vorne] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [halterung vorne] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [halterung vorne] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [halterung vorne] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [kette hinten] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [kette hinten] Filling out basic attributes, {name='kette hinten', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [trailedLifter.011] Filling out basic attributes, {name='trailedLifter.011', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [trailedLifter.011] Has material 'edelstal'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [trailedLifter.011] Subset with index [0] based on material 'edelstal'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.011] Processing subset: materialId="1" numTriangles="10404" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.011] Has subset 'edelstal' with '10404' triangles and materialId="1" numTriangles="10404" firstIndex="0" firstVertex="0" numIndices="31212" numVertices="20788"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [trailedLifter.011] Has '1' subsets, '10404' triangles and '20788' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [kette hinten] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kette hinten] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kette hinten] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kette hinten] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kette hinten] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [kette hinten] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [kette hinten] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [kette hinten] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [stange] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [stange] Filling out basic attributes, {name='stange', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trailedLifter.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [trailedLifter.007] Filling out basic attributes, {name='trailedLifter.007', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [trailedLifter.007] Has material 'Rot'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [trailedLifter.007] Subset with index [0] based on material 'Rot'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.007] Processing subset: materialId="2" numTriangles="296" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trailedLifter.007] Has subset 'Rot' with '296' triangles and materialId="2" numTriangles="296" firstIndex="0" firstVertex="0" numIndices="888" numVertices="440"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [trailedLifter.007] Has '1' subsets, '296' triangles and '440' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [stange] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [stange] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [stange] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [stange] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [stange] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [stange] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [stange] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [stange] no more children to process in object
