<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name><de>Sägewerk</de><en>Sawmill</en></name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>store_sawmill.png</image>
        <price>60000</price>
        <lifetime>1</lifetime>
        <rotation>0</rotation>
		<brand>LAENZER</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
		</brush>
        <storeIconRendering>
            <settings cameraXRot="-25" cameraYRot="30" advancedBoundingBox="true"/>
        </storeIconRendering>
    </storeData>

    <base>
        <filename>sawmill.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
        <indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

    <!--dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="$data/placeables/lizard/productionPoints/carpenterEU/props.i3d" node="0" linkNode="propsLinkNode" />
    </dynamicallyLoadedParts>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight1" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight2" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight3" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight4" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml"          linkNode="linkedLight5" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml"          linkNode="linkedLight6" groupIndex="1"/>

        <lightShape node="interiorSelfIllum" groupIndex="1"/>
        <lightShape node="interiorSelfIllumLOD" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>
    </lights-->

    <productionPoint>
        <productions>
            <production id="boards" name="%s (%s)" params="$l10n_fillType_boards|$l10n_fillType_wood" cyclesPerHour="45" costsPerActiveHour="15">
                <inputs>
                    <input fillType="WOOD" amount="40" />
                </inputs>
                <outputs>
                    <output fillType="BOARDS" amount="50" />
                    <output fillType="WOODCHIPS" amount="1.5" />
                </outputs>
            </production>
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="WOOD"      capacity="30000" />
            <capacity fillType="BOARDS"    capacity="18000" />
            <capacity fillType="WOODCHIPS" capacity="50000" />
			<fillPlane fillType="WOODCHIPS" node="sawdustPlanes" minY="-2.46" maxY="0" />
        </storage>

        <sellingStation node="sellingStation" supportsExtension="false">
            <unloadTrigger exactFillRootNode="unloadTrigger" fillTypes="WOOD" />
            <unloadTrigger fillTypes="WOOD" >
                <woodTrigger triggerNode="woodTrigger" activationTriggerNode="woodActivationTrigger" />
            </unloadTrigger>
        </sellingStation>

        <loadingStation node="loadingStation" supportsExtension="false">
            <loadTrigger fillTypes="WOODCHIPS" triggerNode="loadingTrigger" fillLitersPerSecond="2000" dischargeNode="dischargeNode">
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect1" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0"/>
                <effectNode                          effectNode="pipeEffectSmoke1" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
				<effectNode effectClass="PipeEffect" effectNode="pipeEffect2" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0"/>
                <effectNode                          effectNode="pipeEffectSmoke2" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
				<effectNode effectClass="PipeEffect" effectNode="pipeEffect3" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0"/>
                <effectNode                          effectNode="pipeEffectSmoke3" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
			</loadTrigger>
        </loadingStation>

        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnSpace1start" />
				<spawnPlace startNode="spawnSpace2start" />
				<spawnPlace startNode="spawnSpace3start" />
            </spawnPlaces>
        </palletSpawner>

        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="carpenterIdle" linkNode="0>" />
            <active template="carpenterWork" linkNode="0>" />
        </sounds>
    </productionPoint>

    <triggerMarkers>
        <triggerMarker node="playerTriggerMarker"         filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH"           adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker"         filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD"           adjustToGround="true" />
        <triggerMarker node="woodActivationTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="EXCLAMATION_MARK" adjustToGround="true" />
		<triggerMarker node="loadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" adjustToGround="true" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="unloadTriggerMarker" />
    </hotspots>

    <i3dMappings>
		<i3dMapping id="sawmill" node="0>"/>
		<i3dMapping id="clearAreas" node="0>0"/>
		<i3dMapping id="clearArea1Start" node="0>0|0"/>
		<i3dMapping id="clearArea1Width" node="0>0|0|0"/>
		<i3dMapping id="clearArea1Height" node="0>0|0|1"/>
		
		
		<i3dMapping id="levelAreas" node="0>1"/>
		<i3dMapping id="levelArea1Start" node="0>1|0"/>
		<i3dMapping id="levelArea1Width" node="0>1|0|0"/>
		<i3dMapping id="levelArea1Height" node="0>1|0|1"/>
		
		
		<i3dMapping id="indoorAreas" node="0>2"/>
		<i3dMapping id="indoorArea1Start" node="0>2|0"/>
		<i3dMapping id="indoorArea1Width" node="0>2|0|0"/>
		<i3dMapping id="indoorArea1Height" node="0>2|0|1"/>
		
		<i3dMapping id="indoorArea2Start" node="0>2|1"/>
		<i3dMapping id="indoorArea2Width" node="0>2|1|0"/>
		<i3dMapping id="indoorArea2Height" node="0>2|1|1"/>
		
		
		<i3dMapping id="testAreas" node="0>3"/>
		<i3dMapping id="testArea1Start" node="0>3|0"/>
		<i3dMapping id="testArea1End" node="0>3|0|0"/>
		
		
		<i3dMapping id="tipOcclusionUpdateAreas" node="0>4"/>
		<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0"/>
		<i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0"/>
		
		
		<i3dMapping id="tipCollision" node="0>5"/>
		<i3dMapping id="collision" node="0>5|0"/>
		
		<i3dMapping id="visuals" node="0>6"/>
		<i3dMapping id="sawmill" node="0>6|0"/>
		<i3dMapping id="sawmill" node="0>6|0|0"/>
		<i3dMapping id="LOD0" node="0>6|0|0|0"/>
		<i3dMapping id="sawmillGridAlpha" node="0>6|0|0|0|0"/>
		<i3dMapping id="sawmillInterior" node="0>6|0|0|0|1"/>
		<i3dMapping id="decals" node="0>6|0|0|0|2"/>
		<i3dMapping id="rustDecals" node="0>6|0|0|0|2|0"/>
		<i3dMapping id="grungeDecals" node="0>6|0|0|0|2|1"/>
		<i3dMapping id="oldWoodDecals" node="0>6|0|0|0|2|2"/>
		<i3dMapping id="newWoodDecals" node="0>6|0|0|0|2|3"/>
		
		<i3dMapping id="interior" node="0>6|0|0|0|3"/>
		<i3dMapping id="industrialWindows02" node="0>6|0|0|0|3|0"/>
		<i3dMapping id="industrialWindows" node="0>6|0|0|0|3|1"/>
		<i3dMapping id="garageDoors" node="0>6|0|0|0|3|2"/>
		<i3dMapping id="industrialDoors" node="0>6|0|0|0|3|3"/>
		
		<i3dMapping id="illum" node="0>6|0|0|0|4"/>
		<i3dMapping id="selfillum" node="0>6|0|0|0|4|0"/>
		<i3dMapping id="interiorSelfIllum" node="0>6|0|0|0|4|0|0"/>
		
		<i3dMapping id="realLights" node="0>6|0|0|0|4|1"/>
		<i3dMapping id="pointLight01" node="0>6|0|0|0|4|1|0"/>
		<i3dMapping id="pointLight02" node="0>6|0|0|0|4|1|1"/>
		<i3dMapping id="pointLight03" node="0>6|0|0|0|4|1|2"/>
		<i3dMapping id="pointLight04" node="0>6|0|0|0|4|1|3"/>
		<i3dMapping id="pointLight05" node="0>6|0|0|0|4|1|4"/>
		
		
		<i3dMapping id="winter" node="0>6|0|0|0|5"/>
		<i3dMapping id="snow" node="0>6|0|0|0|5|0"/>
		<i3dMapping id="icicles" node="0>6|0|0|0|5|1"/>
		
		
		<i3dMapping id="LOD1" node="0>6|0|0|1"/>
		<i3dMapping id="sawmillGridAlpha_LOD" node="0>6|0|0|1|0"/>
		<i3dMapping id="sawmillInterior_LOD" node="0>6|0|0|1|1"/>
		<i3dMapping id="sawdustPlanes_LOD" node="0>6|0|0|1|2"/>
		<i3dMapping id="interiorSelfIllum_LOD" node="0>6|0|0|1|3"/>
		<i3dMapping id="industrialDoors_LOD" node="0>6|0|0|1|4"/>
		<i3dMapping id="garageDoors" node="0>6|0|0|1|5"/>
		<i3dMapping id="industrialWindows_LOD" node="0>6|0|0|1|6"/>
		<i3dMapping id="industrialWindows02" node="0>6|0|0|1|7"/>
		
		<i3dMapping id="occluderMesh" node="0>6|0|0|2"/>
		<i3dMapping id="collision" node="0>6|0|0|3"/>
		
		<i3dMapping id="sawmillProps" node="0>6|0|1"/>
		<i3dMapping id="sawmillContainer" node="0>6|0|1|0"/>
		<i3dMapping id="crosscutSystem" node="0>6|0|1|1"/>
		<i3dMapping id="crosscutSystemSled" node="0>6|0|1|1|0"/>
		<i3dMapping id="crosscutSystemSledWindows" node="0>6|0|1|1|0|0"/>
		<i3dMapping id="crosscutSystemSledDecals" node="0>6|0|1|1|0|1"/>
		
		
		<i3dMapping id="woodTransportFrameRed" node="0>6|0|1|2"/>
		<i3dMapping id="woodTransportFrameBlue" node="0>6|0|1|3"/>
		<i3dMapping id="woodTransportFrameRed" node="0>6|0|1|4"/>
		<i3dMapping id="publicBench02" node="0>6|0|1|5"/>
		<i3dMapping id="col" node="0>6|0|1|5|0"/>
		
		<i3dMapping id="boardStacks" node="0>6|0|1|6"/>
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|0"/>
		<i3dMapping id="col" node="0>6|0|1|6|0|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|1"/>
		<i3dMapping id="col" node="0>6|0|1|6|1|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|2"/>
		<i3dMapping id="col" node="0>6|0|1|6|2|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|3"/>
		<i3dMapping id="col" node="0>6|0|1|6|3|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|4"/>
		<i3dMapping id="col" node="0>6|0|1|6|4|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|5"/>
		<i3dMapping id="col" node="0>6|0|1|6|5|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|6"/>
		<i3dMapping id="col" node="0>6|0|1|6|6|0"/>
		
		<i3dMapping id="barBeamLong" node="0>6|0|1|6|7"/>
		<i3dMapping id="col" node="0>6|0|1|6|7|0"/>
		
		<i3dMapping id="boardPlankLong" node="0>6|0|1|6|8"/>
		<i3dMapping id="col" node="0>6|0|1|6|8|0"/>
		
		<i3dMapping id="boardStacksTiny" node="0>6|0|1|6|9"/>
		<i3dMapping id="col" node="0>6|0|1|6|9|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|10"/>
		<i3dMapping id="col" node="0>6|0|1|6|10|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|11"/>
		<i3dMapping id="col" node="0>6|0|1|6|11|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|12"/>
		<i3dMapping id="col" node="0>6|0|1|6|12|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|13"/>
		<i3dMapping id="col" node="0>6|0|1|6|13|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|14"/>
		<i3dMapping id="col" node="0>6|0|1|6|14|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|15"/>
		<i3dMapping id="col" node="0>6|0|1|6|15|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|16"/>
		<i3dMapping id="col" node="0>6|0|1|6|16|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|17"/>
		<i3dMapping id="col" node="0>6|0|1|6|17|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|18"/>
		<i3dMapping id="col" node="0>6|0|1|6|18|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|19"/>
		<i3dMapping id="col" node="0>6|0|1|6|19|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|20"/>
		<i3dMapping id="col" node="0>6|0|1|6|20|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|21"/>
		<i3dMapping id="col" node="0>6|0|1|6|21|0"/>
		
		<i3dMapping id="trunkStackMedium" node="0>6|0|1|6|22"/>
		<i3dMapping id="col" node="0>6|0|1|6|22|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|23"/>
		<i3dMapping id="col" node="0>6|0|1|6|23|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|24"/>
		<i3dMapping id="col" node="0>6|0|1|6|24|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|25"/>
		<i3dMapping id="col" node="0>6|0|1|6|25|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|26"/>
		<i3dMapping id="col" node="0>6|0|1|6|26|0"/>
		
		<i3dMapping id="GroupName" node="0>6|0|1|6|27"/>
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|27|0"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|0|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|27|1"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|1|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|27|2"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|2|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|27|3"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|3|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|27|4"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|4|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|27|5"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|5|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|27|6"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|6|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|27|7"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|7|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|27|8"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|8|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|27|9"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|9|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|27|10"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|10|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|27|11"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|11|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|27|12"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|12|0"/>
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|27|13"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|13|0"/>
		
		<i3dMapping id="boardStacksTiny" node="0>6|0|1|6|27|14"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|14|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|27|15"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|15|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|27|16"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|16|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|27|17"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|17|0"/>
		
		<i3dMapping id="boardStackMedium" node="0>6|0|1|6|27|18"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|18|0"/>
		
		<i3dMapping id="boardStackSmall" node="0>6|0|1|6|27|19"/>
		<i3dMapping id="col" node="0>6|0|1|6|27|19|0"/>
		
		
		<i3dMapping id="barStackMedium" node="0>6|0|1|6|28"/>
		<i3dMapping id="col" node="0>6|0|1|6|28|0"/>
		
		<i3dMapping id="boardBarStackLarge" node="0>6|0|1|6|29"/>
		<i3dMapping id="col" node="0>6|0|1|6|29|0"/>
		
		
		<i3dMapping id="electricGenerator" node="0>6|0|1|7"/>
		<i3dMapping id="electricGenerator_vis" node="0>6|0|1|7|0"/>
		
		<i3dMapping id="groundDividers" node="0>6|0|1|8"/>
		<i3dMapping id="groundDivider01_8m" node="0>6|0|1|8|0"/>
		<i3dMapping id="groundDivider01_16m" node="0>6|0|1|8|1"/>
		<i3dMapping id="groundDivider01_16m" node="0>6|0|1|8|2"/>
		<i3dMapping id="groundDivider01_end" node="0>6|0|1|8|3"/>
		<i3dMapping id="groundDivider01_4m" node="0>6|0|1|8|4"/>
		<i3dMapping id="groundDivider01_end" node="0>6|0|1|8|5"/>
		<i3dMapping id="groundDivider01_16m" node="0>6|0|1|8|6"/>
		<i3dMapping id="groundDivider01_16m" node="0>6|0|1|8|7"/>
		<i3dMapping id="groundDivider01_8m" node="0>6|0|1|8|8"/>
		<i3dMapping id="groundDivider01_2m" node="0>6|0|1|8|9"/>
		<i3dMapping id="groundDivider01_end" node="0>6|0|1|8|10"/>
		<i3dMapping id="groundDivider01_end" node="0>6|0|1|8|11"/>
		
		<i3dMapping id="lightPoleLarge01" node="0>6|0|1|9"/>
		<i3dMapping id="lightPoleLarge01Vis" node="0>6|0|1|9|0"/>
		<i3dMapping id="illum" node="0>6|0|1|9|1"/>
		<i3dMapping id="selfIllum" node="0>6|0|1|9|1|0"/>
		<i3dMapping id="glass" node="0>6|0|1|9|1|0|0"/>
		
		<i3dMapping id="realLights" node="0>6|0|1|9|1|1"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|9|1|1|0"/>
		
		
		
		<i3dMapping id="lightPoleLarge01" node="0>6|0|1|10"/>
		<i3dMapping id="lightPoleLarge01Vis" node="0>6|0|1|10|0"/>
		<i3dMapping id="illum" node="0>6|0|1|10|1"/>
		<i3dMapping id="selfIllum" node="0>6|0|1|10|1|0"/>
		<i3dMapping id="glass" node="0>6|0|1|10|1|0|0"/>
		
		<i3dMapping id="realLights" node="0>6|0|1|10|1|1"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|10|1|1|0"/>
		
		
		
		<i3dMapping id="lightPoleLarge01" node="0>6|0|1|11"/>
		<i3dMapping id="lightPoleLarge01Vis" node="0>6|0|1|11|0"/>
		<i3dMapping id="illum" node="0>6|0|1|11|1"/>
		<i3dMapping id="selfIllum" node="0>6|0|1|11|1|0"/>
		<i3dMapping id="glass" node="0>6|0|1|11|1|0|0"/>
		
		<i3dMapping id="realLights" node="0>6|0|1|11|1|1"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|11|1|1|0"/>
		
		
		
		<i3dMapping id="lightPoleLarge01" node="0>6|0|1|12"/>
		<i3dMapping id="lightPoleLarge01Vis" node="0>6|0|1|12|0"/>
		<i3dMapping id="illum" node="0>6|0|1|12|1"/>
		<i3dMapping id="selfIllum" node="0>6|0|1|12|1|0"/>
		<i3dMapping id="glass" node="0>6|0|1|12|1|0|0"/>
		
		<i3dMapping id="realLights" node="0>6|0|1|12|1|1"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|12|1|1|0"/>
		
		
		
		<i3dMapping id="lightPoleLarge01" node="0>6|0|1|13"/>
		<i3dMapping id="lightPoleLarge01Vis" node="0>6|0|1|13|0"/>
		<i3dMapping id="illum" node="0>6|0|1|13|1"/>
		<i3dMapping id="selfIllum" node="0>6|0|1|13|1|0"/>
		<i3dMapping id="glass" node="0>6|0|1|13|1|0|0"/>
		
		<i3dMapping id="realLights" node="0>6|0|1|13|1|1"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|13|1|1|0"/>
		
		
		
		<i3dMapping id="industrialWallLight" node="0>6|0|1|14"/>
		<i3dMapping id="glass" node="0>6|0|1|14|0"/>
		<i3dMapping id="col" node="0>6|0|1|14|1"/>
		<i3dMapping id="light" node="0>6|0|1|14|2"/>
		
		<i3dMapping id="townWallLamp01" node="0>6|0|1|15"/>
		<i3dMapping id="townWallLamp01Alpha" node="0>6|0|1|15|0"/>
		<i3dMapping id="illum" node="0>6|0|1|15|1"/>
		<i3dMapping id="lamp" node="0>6|0|1|15|1|0"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|15|1|1"/>
		
		
		<i3dMapping id="townWallLamp01" node="0>6|0|1|16"/>
		<i3dMapping id="townWallLamp01Alpha" node="0>6|0|1|16|0"/>
		<i3dMapping id="illum" node="0>6|0|1|16|1"/>
		<i3dMapping id="lamp" node="0>6|0|1|16|1|0"/>
		<i3dMapping id="spotLight1" node="0>6|0|1|16|1|1"/>
		
		
		<i3dMapping id="industrialWallLight" node="0>6|0|1|17"/>
		<i3dMapping id="glass" node="0>6|0|1|17|0"/>
		<i3dMapping id="col" node="0>6|0|1|17|1"/>
		<i3dMapping id="light" node="0>6|0|1|17|2"/>
		
		<i3dMapping id="plasticBox" node="0>6|0|1|18"/>
		<i3dMapping id="col" node="0>6|0|1|18|0"/>
		
		<i3dMapping id="plasticBox" node="0>6|0|1|19"/>
		<i3dMapping id="col" node="0>6|0|1|19|0"/>
		
		<i3dMapping id="woodTransportFrameRed" node="0>6|0|1|20"/>
		
		
		
		<i3dMapping id="collisions" node="0>7"/>
		<i3dMapping id="collision" node="0>7|0"/>
		
		<i3dMapping id="productionPoint" node="0>8"/>
		<i3dMapping id="playerTrigger" node="0>8|0"/>
		<i3dMapping id="playerTriggerMarker" node="0>8|0|0"/>
		
		<i3dMapping id="infoTrigger" node="0>8|1"/>
		<i3dMapping id="sawdustPlanes" node="0>8|2"/>
		
		<i3dMapping id="palletSpawner" node="0>9"/>
		<i3dMapping id="spawnSpace1start" node="0>9|0"/>
		<i3dMapping id="spawnSpace1end" node="0>9|0|0"/>
		
		<i3dMapping id="spawnSpace2start" node="0>9|1"/>
		<i3dMapping id="spawnSpace2end" node="0>9|1|0"/>
		
		<i3dMapping id="spawnSpace3start" node="0>9|2"/>
		<i3dMapping id="spawnSpace3end" node="0>9|2|0"/>
		
		<i3dMapping id="warningStripes" node="0>9|3"/>
		<i3dMapping id="warningStripes_palletSpawnArea" node="0>9|3|0"/>
		
		
		<i3dMapping id="sellingStation" node="0>10"/>
		<i3dMapping id="unloadTrigger" node="0>10|0"/>
		<i3dMapping id="woodTrigger" node="0>10|1"/>
		<i3dMapping id="unloadTriggerMarker" node="0>10|2"/>
		<i3dMapping id="woodActivationTrigger" node="0>10|3"/>
		<i3dMapping id="woodActivationTriggerMarker" node="0>10|4"/>
		
		<i3dMapping id="loadingStation" node="0>11"/>
		<i3dMapping id="loadingTriggers" node="0>11|0"/>
		<i3dMapping id="loadingTrigger" node="0>11|0|0"/>
		<i3dMapping id="dischargeNode" node="0>11|0|1"/>
		<i3dMapping id="dischargeEffect" node="0>11|0|2"/>
		<i3dMapping id="pipeEffect1" node="0>11|0|2|0"/>
		<i3dMapping id="pipeEffectSmoke1" node="0>11|0|2|1"/>
		<i3dMapping id="pipeEffect2" node="0>11|0|2|2"/>
		<i3dMapping id="pipeEffectSmoke2" node="0>11|0|2|3"/>
		<i3dMapping id="pipeEffect3" node="0>11|0|2|4"/>
		<i3dMapping id="pipeEffectSmoke3" node="0>11|0|2|5"/>
		
		<i3dMapping id="loadTriggerMarker" node="0>11|0|3"/>
    </i3dMappings>
</placeable>
