<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="carpenterEU" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="33" filename="$data/maps/mapAlpine/textures/props/emptyRoom_diffuse.png"/>
    <File fileId="34" filename="$data/maps/mapAlpine/textures/props/emptyRoom_normal.png"/>
    <File fileId="35" filename="$data/maps/mapAlpine/textures/props/emptyRoom_specular.png"/>
    <File fileId="17" filename="$data/maps/mapAlpine/textures/windowsCurtains01_diffuse.png"/>
    <File fileId="18" filename="$data/maps/mapAlpine/textures/windowsCurtains01_normal.png"/>
    <File fileId="19" filename="$data/maps/mapAlpine/textures/windowsCurtains01_specular.png"/>
    <File fileId="21" filename="$data/maps/mapAlpine/textures/windowsGlass01_diffuse.png"/>
    <File fileId="22" filename="$data/maps/mapAlpine/textures/windowsGlass01_normal.png"/>
    <File fileId="23" filename="$data/maps/mapAlpine/textures/windowsGlass01_specular.png"/>
    <File fileId="14" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_diffuse.png"/>
    <File fileId="15" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_normal.png"/>
    <File fileId="16" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_specular.png"/>
    <File fileId="10" filename="$data/maps/mapFR/textures/buildingDecalsRust_diffuse.png"/>
    <File fileId="11" filename="$data/maps/mapFR/textures/buildingDecalsRust_normal.png"/>
    <File fileId="12" filename="$data/maps/mapFR/textures/buildingDecalsRust_specular.png"/>
    <File fileId="24" filename="$data/maps/mapFR/textures/industrialDoors_diffuse.png"/>
    <File fileId="25" filename="$data/maps/mapFR/textures/industrialDoors_normal.png"/>
    <File fileId="26" filename="$data/maps/mapFR/textures/industrialDoors_specular.png"/>
    <File fileId="27" filename="$data/maps/mapFR/textures/industrialGarageDoors_diffuse.png"/>
    <File fileId="28" filename="$data/maps/mapFR/textures/industrialGarageDoors_normal.png"/>
    <File fileId="29" filename="$data/maps/mapFR/textures/industrialGarageDoors_specular.png"/>
    <File fileId="37" filename="$data/maps/textures/shared/props/icicles_diffuse.png"/>
    <File fileId="38" filename="$data/maps/textures/shared/props/icicles_normal.png"/>
    <File fileId="39" filename="$data/maps/textures/shared/props/icicles_specular.png"/>
    <File fileId="42" filename="$data/maps/textures/shared/snow_diffuse.png"/>
    <File fileId="43" filename="$data/maps/textures/shared/snow_normal.png"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="45" filename="$data/maps/textures/shared/warningStripes_diffuse.png"/>
    <File fileId="46" filename="$data/maps/textures/shared/warningStripes_normal.png"/>
    <File fileId="47" filename="$data/maps/textures/shared/warningStripes_specular.png"/>
    <File fileId="1" filename="$data/placeables/lizard/productionPoints/carpenterEU/carpenter_diffuse.png"/>
    <File fileId="9" filename="$data/placeables/lizard/productionPoints/carpenterEU/carpenter_height.png"/>
    <File fileId="5" filename="$data/placeables/lizard/productionPoints/carpenterEU/carpenter_mask.png"/>
    <File fileId="2" filename="$data/placeables/lizard/productionPoints/carpenterEU/carpenter_normal.png"/>
    <File fileId="3" filename="$data/placeables/lizard/productionPoints/carpenterEU/carpenter_specular.png"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="13" filename="$data/shaders/decalShader.xml"/>
    <File fileId="36" filename="$data/shaders/glowShader.xml"/>
    <File fileId="40" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="20" filename="$data/shaders/translucencyShader.xml"/>
    <File fileId="31" filename="$data/shared/default_normal.png"/>
    <File fileId="32" filename="$data/shared/default_specular.png"/>
    <File fileId="30" filename="Laenzer_Logo_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="buildingDecalsGrunge_mat" materialId="13" alphaBlending="true" customShaderId="13">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
    </Material>
    <Material name="buildingDecalsRust_mat" materialId="12" alphaBlending="true" customShaderId="13">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
    </Material>
    <Material name="carpenter_mat" materialId="5" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="9"/>
      <CustomParameter name="dirtMossSmoothness" value="0.12 0.12 0 0"/>
      <CustomParameter name="dirtMossMix" value="1 1 0 0"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
    </Material>
    <Material name="carpenterLogo_mat" materialId="16" alphaBlending="true" customShaderId="13">
      <Texture fileId="30"/>
      <Normalmap fileId="31"/>
      <Glossmap fileId="32"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
    </Material>
    <Material name="emptyRoom_mat" materialId="10" customShaderId="36" customShaderVariation="alphaTestDisable">
      <Texture fileId="33"/>
      <Normalmap fileId="34"/>
      <Glossmap fileId="35"/>
      <CustomParameter name="lightControl" value="1.5 0 0 0"/>
    </Material>
    <Material name="icicles_mat" materialId="15" alphaBlending="true" customShaderId="40" customShaderVariation="icicle">
      <Texture fileId="37"/>
      <Normalmap fileId="38"/>
      <Glossmap fileId="39"/>
      <Refractionmap coeff="1" bumpScale="0.1"/>
    </Material>
    <Material name="industrialDoors_mat" materialId="7">
      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="26"/>
    </Material>
    <Material name="industrialGarageDoors_mat" materialId="8">
      <Texture fileId="27"/>
      <Normalmap fileId="28"/>
      <Glossmap fileId="29"/>
    </Material>
    <Material name="lambert1" materialId="4" diffuseColor="0.498039 0.498039 0.498039 1">
    </Material>
    <Material name="snow_mat" materialId="14" customShaderId="40">
      <Texture fileId="42"/>
      <Normalmap fileId="43" bumpDepth="0.5"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="warningStripes_mat" materialId="6">
      <Texture fileId="45"/>
      <Normalmap fileId="46"/>
      <Glossmap fileId="47"/>
    </Material>
    <Material name="windowsCurtains01_mat" materialId="11" customShaderId="20">
      <Texture fileId="17"/>
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
      <CustomParameter name="translucencyAmount" value="0.5 0 0 0"/>
      <CustomParameter name="mixAmount" value="1 0 0 0"/>
      <CustomParameter name="col0" value="0.15 0.15 0.15 0.5"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
    </Material>
    <Material name="windowsGlass01_mat" materialId="9" alphaBlending="true">
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="23"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="carpenterEU.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="carpenterEU" nodeId="43">
        <TransformGroup name="visual" nodeId="44" lodDistance="0 100">
          <TransformGroup name="LOD0" nodeId="45">
            <Shape shapeId="1" name="carpenterEU_vis" clipDistance="800" nodeId="46" materialIds="5" castsShadows="true" receiveShadows="true">
              <TransformGroup name="decals" nodeId="47">
                <Shape shapeId="2" name="rustDecals" clipDistance="100" nodeId="48" materialIds="12" castsShadows="true" receiveShadows="true" decalLayer="1"/>
                <Shape shapeId="3" name="grungeDecals" clipDistance="100" nodeId="49" materialIds="13" castsShadows="true" receiveShadows="true" decalLayer="1"/>
              </TransformGroup>
              <TransformGroup name="interior" nodeId="50">
                <Shape shapeId="4" name="curtainSet" clipDistance="300" nodeId="51" materialIds="11" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="5" name="glass" clipDistance="800" nodeId="52" materialIds="9" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="6" name="industrialDoors" clipDistance="800" nodeId="53" materialIds="7" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="7" name="garageDoors" clipDistance="800" nodeId="54" materialIds="8" castsShadows="true" receiveShadows="true"/>
                <TransformGroup name="logos" nodeId="55">
                  <Shape shapeId="8" name="logoDecal" translation="9.57827 3.21698 6" clipDistance="100" nodeId="56" materialIds="16" castsShadows="true" receiveShadows="true" decalLayer="1"/>
                </TransformGroup>
              </TransformGroup>
              <TransformGroup name="illum" nodeId="57">
                <Shape shapeId="9" name="interiorSelfIllum" clipDistance="300" nodeId="58" materialIds="10" castsShadows="true" receiveShadows="true" weatherRequiredMask="64" renderInvisible="true"/>
              </TransformGroup>
              <TransformGroup name="winter" nodeId="59">
                <Shape shapeId="10" name="icicles" clipDistance="100" nodeId="60" materialIds="15" castsShadows="true" receiveShadows="true" weatherRequiredMask="1024"/>
                <Shape shapeId="11" name="snow" clipDistance="150" nodeId="61" materialIds="14" castsShadows="true" receiveShadows="true" weatherRequiredMask="1024"/>
              </TransformGroup>
            </Shape>
            <TransformGroup name="propsLinkNode" nodeId="62"/>
          </TransformGroup>
          <TransformGroup name="LOD1" nodeId="63">
            <Shape shapeId="12" name="carpenterEU_vis_LOD" clipDistance="450" nodeId="64" materialIds="5" castsShadows="true" receiveShadows="true">
              <Shape shapeId="13" name="interiorSelfIllumLOD" clipDistance="300" nodeId="65" materialIds="10" castsShadows="true" receiveShadows="true"/>
              <Shape shapeId="14" name="garageDoors_LOD" clipDistance="200" nodeId="66" materialIds="8" castsShadows="true" receiveShadows="true"/>
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          </TransformGroup>
          <Shape shapeId="16" name="occluderMesh" clipDistance="500" nodeId="68" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true" occluder="true"/>
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        <TransformGroup name="clearAreas" nodeId="69">
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            <TransformGroup name="clearAreaWidth" translation="20.4019 0 -6.82121e-15" nodeId="71"/>
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        <TransformGroup name="indoorAreas" nodeId="73">
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            <TransformGroup name="indoorArea1Width" translation="9.74395 0 2.27374e-15" nodeId="75"/>
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            <TransformGroup name="indoorArea2Width" translation="7.42754 0 0" nodeId="78"/>
            <TransformGroup name="indoorArea2Height" translation="0 0 13.9573" nodeId="79"/>
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        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="80">
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        <TransformGroup name="testAreas" nodeId="83">
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          <TransformGroup name="loadingStationTriggerMarker" translation="6.20431 0 -2.21283" nodeId="93"/>
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        <TransformGroup name="sellingStation" nodeId="94">
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            <TransformGroup name="playerTriggerMarker" nodeId="102"/>
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        <TransformGroup name="palletSpawner" nodeId="103">
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        <TransformGroup name="lights" nodeId="108">
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            <TransformGroup name="realLightsHigh" nodeId="116" weatherRequiredMask="64">
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</i3D>
