<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name><de>Forstwirtschaft</de><en>Forester Economy</en></name>
        <image>store_Forester_Economy.dds</image>
        <price>60000</price>
        <lifetime>1</lifetime>
        <rotation>0</rotation>
		<brand>LAENZER</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
		</brush>
        <storeIconRendering>
            <settings cameraXRot="-25" cameraYRot="30" advancedBoundingBox="true"/>
        </storeIconRendering>
    </storeData>

    <base>
        <filename>Forester_Economy.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas/>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <triggerMarkers>
		<triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" teleportNode="teleportNode" />
    </hotspots>
	
	<productionPoint>
		<productions sharedThroughputCapacity="false"> 
			<production id="WOOD" name="Holz" cyclesPerHour="5" costsPerActiveHour="40">
                <inputs>
                    <input fillType="MANURE" amount="2000" />
					<input fillType="WATER" amount="5000" />
                </inputs>
                <outputs>
                    <output fillType="WOOD" amount="1000" />
                </outputs>
            </production>
		</productions>
		
        <sellingStation node="unloadingStation" isExtension="false">
			<unloadTrigger exactFillRootNode="unloadTrigger" fillTypes="WATER MANURE" />
        </sellingStation>
		
		<palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnPlace1Start" />
            </spawnPlaces>
        </palletSpawner>
		
						
		<area startNode="tipAreaStart" widthNode="tipAreaWidth" heightNode="tipAreaHeight" activationTriggerNode="activationTrigger" />

		<storage node="storage" fillTypes="MANURE WATER WOOD" isExtension="false">
			<capacity fillType="MANURE" 		capacity="150000" />
			<capacity fillType="WATER"			capacity="250000" />
			<capacity fillType="WOOD"			capacity="12000" />
        </storage>		
		
		<sounds>
            <idle template="carpenterIdle" linkNode="0>" />
            <active template="carpenterWork" linkNode="0>" />
        </sounds>
		
        <playerTrigger node="playerTrigger" />
	</productionPoint>

    <i3dMappings>
		<i3dMapping id="Forester_Economy" node="0>"/>
		<i3dMapping id="clearAreas" node="0>0"/>
		<i3dMapping id="clearArea1Start" node="0>0|0"/>
		<i3dMapping id="clearArea1Width" node="0>0|0|0"/>
		<i3dMapping id="clearArea1Height" node="0>0|0|1"/>
		
		
		<i3dMapping id="levelAreas" node="0>1"/>
		<i3dMapping id="levelArea1Start" node="0>1|0"/>
		<i3dMapping id="levelArea1Width" node="0>1|0|0"/>
		<i3dMapping id="levelArea1Height" node="0>1|0|1"/>
		
		
		<i3dMapping id="testAreas" node="0>2"/>
		<i3dMapping id="testArea1Start" node="0>2|0"/>
		<i3dMapping id="testArea1End" node="0>2|0|0"/>
		
		
		<i3dMapping id="tipOcclusionUpdateAreas" node="0>3"/>
		<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>3|0"/>
		<i3dMapping id="tipOcclusionUpdateArea1End" node="0>3|0|0"/>
		
		
		<i3dMapping id="tipCollision" node="0>4"/>
		<i3dMapping id="collision" node="0>4|0"/>
		
		<i3dMapping id="visuals" node="0>5"/>
		<i3dMapping id="winter" node="0>5|0"/>
		<i3dMapping id="sawMillStorage_PLACE" node="0>5|1"/>
		<i3dMapping id="sawMillStorage" node="0>5|1|0"/>
		<i3dMapping id="LOD0" node="0>5|1|0|0"/>
		<i3dMapping id="sawMillStorage" node="0>5|1|0|0|0"/>
		<i3dMapping id="windows" node="0>5|1|0|0|1"/>
		<i3dMapping id="base" node="0>5|1|0|0|2"/>
		<i3dMapping id="interior" node="0>5|1|0|0|3"/>
		<i3dMapping id="llum" node="0>5|1|0|0|3|0"/>
		<i3dMapping id="selfIllum" node="0>5|1|0|0|3|0|0"/>
		<i3dMapping id="interiorDay" node="0>5|1|0|0|3|0|0|0"/>
		
		<i3dMapping id="realLights" node="0>5|1|0|0|3|0|1"/>
		<i3dMapping id="pointLight1" node="0>5|1|0|0|3|0|1|0"/>
		<i3dMapping id="pointLight2" node="0>5|1|0|0|3|0|1|1"/>
		<i3dMapping id="pointLight3" node="0>5|1|0|0|3|0|1|2"/>
		<i3dMapping id="pointLight4" node="0>5|1|0|0|3|0|1|3"/>
		<i3dMapping id="pointLight5" node="0>5|1|0|0|3|0|1|4"/>
		<i3dMapping id="pointLight6" node="0>5|1|0|0|3|0|1|5"/>
		
		
		<i3dMapping id="curtains" node="0>5|1|0|0|3|1"/>
		<i3dMapping id="decals" node="0>5|1|0|0|3|2"/>
		<i3dMapping id="decalsRust" node="0>5|1|0|0|3|2|0"/>
		<i3dMapping id="decalsGrunge" node="0>5|1|0|0|3|2|1"/>
		<i3dMapping id="decalsWood" node="0>5|1|0|0|3|2|2"/>
		
		
		<i3dMapping id="winter" node="0>5|1|0|0|4"/>
		<i3dMapping id="snow" node="0>5|1|0|0|4|0"/>
		<i3dMapping id="icicle" node="0>5|1|0|0|4|1"/>
		
		
		<i3dMapping id="LOD1" node="0>5|1|0|1"/>
		<i3dMapping id="sawMillStorage_LOD" node="0>5|1|0|1|0"/>
		<i3dMapping id="windows_LOD" node="0>5|1|0|1|1"/>
		<i3dMapping id="base_LOD" node="0>5|1|0|1|2"/>
		<i3dMapping id="interior" node="0>5|1|0|1|3"/>
		<i3dMapping id="llum" node="0>5|1|0|1|3|0"/>
		<i3dMapping id="selfIllum" node="0>5|1|0|1|3|0|0"/>
		<i3dMapping id="interiorDay" node="0>5|1|0|1|3|0|0|0"/>
		
		
		
		
		<i3dMapping id="occluderMesh" node="0>5|1|0|2"/>
		
		<i3dMapping id="attachments" node="0>5|1|1"/>
		<i3dMapping id="electricalMeterGround01" node="0>5|1|1|0"/>
		<i3dMapping id="electricalMeterGroundUSGlass" node="0>5|1|1|0|0"/>
		<i3dMapping id="decal" node="0>5|1|1|0|1"/>
		<i3dMapping id="electricalMeterGround01" node="0>5|1|1|0|2"/>
		<i3dMapping id="electricalMeterGroundPole02" node="0>5|1|1|0|3"/>
		<i3dMapping id="electricalMeterGroundPole03" node="0>5|1|1|0|4"/>
		<i3dMapping id="electricalMeterGroundPole04" node="0>5|1|1|0|5"/>
		
		<i3dMapping id="chimney05" node="0>5|1|1|1"/>
		<i3dMapping id="raincap05" node="0>5|1|1|1|0"/>
		<i3dMapping id="col" node="0>5|1|1|1|1"/>
		
		<i3dMapping id="chimneyPipe01" node="0>5|1|1|2"/>
		<i3dMapping id="col" node="0>5|1|1|2|0"/>
		
		<i3dMapping id="chimneyPipe02" node="0>5|1|1|3"/>
		<i3dMapping id="col" node="0>5|1|1|3|0"/>
		
		<i3dMapping id="electricityBoxSeparate" node="0>5|1|1|4"/>
		<i3dMapping id="electricityBoxSeparateVis" node="0>5|1|1|4|0"/>
		
		<i3dMapping id="airConditionGround01" node="0>5|1|1|5"/>
		<i3dMapping id="decals" node="0>5|1|1|5|0"/>
		<i3dMapping id="col" node="0>5|1|1|5|1"/>
		
		<i3dMapping id="airConditionWindow" node="0>5|1|1|6"/>
		<i3dMapping id="col" node="0>5|1|1|6|0"/>
		
		<i3dMapping id="airConditionWall" node="0>5|1|1|7"/>
		<i3dMapping id="rotor" node="0>5|1|1|7|0"/>
		<i3dMapping id="alpha" node="0>5|1|1|7|1"/>
		<i3dMapping id="decals" node="0>5|1|1|7|2"/>
		<i3dMapping id="col" node="0>5|1|1|7|3"/>
		
		<i3dMapping id="gasbox01" node="0>5|1|1|8"/>
		<i3dMapping id="glass" node="0>5|1|1|8|0"/>
		<i3dMapping id="decal" node="0>5|1|1|8|1"/>
		<i3dMapping id="col" node="0>5|1|1|8|2"/>
		
		<i3dMapping id="base01" node="0>5|1|1|9"/>
		<i3dMapping id="joint01" node="0>5|1|1|9|0"/>
		<i3dMapping id="joint02" node="0>5|1|1|9|0|0"/>
		<i3dMapping id="camera" node="0>5|1|1|9|0|0|0"/>
		
		
		
		<i3dMapping id="base01" node="0>5|1|1|10"/>
		<i3dMapping id="joint01" node="0>5|1|1|10|0"/>
		<i3dMapping id="joint02" node="0>5|1|1|10|0|0"/>
		<i3dMapping id="camera" node="0>5|1|1|10|0|0|0"/>
		
		
		
		<i3dMapping id="electricalMeterWallBox02" node="0>5|1|1|11"/>
		<i3dMapping id="electricalMeterWallBox03" node="0>5|1|1|12"/>
		<i3dMapping id="electricalMeterWallBox02" node="0>5|1|1|13"/>
		<i3dMapping id="electricalMeterWallBox03" node="0>5|1|1|14"/>
		<i3dMapping id="doormat" node="0>5|1|1|15"/>
		
		<i3dMapping id="garbageCartUSGreen" node="0>5|1|2"/>
		<i3dMapping id="garbageCartGreenBase_vis" node="0>5|1|2|0"/>
		<i3dMapping id="garbageCartGreenBag_vis" node="0>5|1|2|0|0"/>
		<i3dMapping id="decal" node="0>5|1|2|0|1"/>
		<i3dMapping id="garbageCartGreenCover_vis" node="0>5|1|2|0|2"/>
		<i3dMapping id="decal" node="0>5|1|2|0|2|0"/>
		
		
		
		<i3dMapping id="garbageCartUSBlack" node="0>5|1|3"/>
		<i3dMapping id="garbageCartBlackBase_vis" node="0>5|1|3|0"/>
		<i3dMapping id="garbageCartBlackBag_vis" node="0>5|1|3|0|0"/>
		<i3dMapping id="decal" node="0>5|1|3|0|1"/>
		<i3dMapping id="garbageCartBlackCover_vis" node="0>5|1|3|0|2"/>
		<i3dMapping id="decal" node="0>5|1|3|0|2|0"/>
		
		
		
		<i3dMapping id="singleBoards_PREFAB" node="0>5|1|4"/>
		<i3dMapping id="boardStack02Board" node="0>5|1|4|0"/>
		<i3dMapping id="boardStack02Board" node="0>5|1|4|1"/>
		<i3dMapping id="boardStack02Board" node="0>5|1|4|2"/>
		<i3dMapping id="boardStack02Board" node="0>5|1|4|3"/>
		
		<i3dMapping id="boardStack01" node="0>5|1|5"/>
		<i3dMapping id="boardStack01_vis" node="0>5|1|5|0"/>
		
		<i3dMapping id="boardStack02" node="0>5|1|6"/>
		<i3dMapping id="boardStack02_vis" node="0>5|1|6|0"/>
		
		
		
		<i3dMapping id="collisions" node="0>6"/>
		<i3dMapping id="collision" node="0>6|0"/>
		
		<i3dMapping id="unloadingStation" node="0>7"/>
		<i3dMapping id="unloadTrigger" node="0>7|0"/>
		<i3dMapping id="unloadTriggerAINode" node="0>7|1"/>
		<i3dMapping id="unloadTriggerMarker" node="0>7|2"/>
		<i3dMapping id="exactFillRootNode" node="0>7|3"/>
		
		<i3dMapping id="productionPoint" node="0>8"/>
		<i3dMapping id="playerTrigger" node="0>8|0"/>
		<i3dMapping id="playerTriggerMarker" node="0>8|0|0"/>
		
		<i3dMapping id="teleportNode" node="0>8|1"/>
		
		<i3dMapping id="palletSpawner" node="0>9"/>
		<i3dMapping id="spawnPlace1Start" node="0>9|0"/>
		<i3dMapping id="spawnPlace1End" node="0>9|0|0"/>
		
		
		<i3dMapping id="storage" node="0>10"/>
		<i3dMapping id="billboard4x1" node="0>11"/>
		<i3dMapping id="visuals" node="0>11|0"/>
		<i3dMapping id="winter" node="0>11|0|0"/>
		<i3dMapping id="billboard4x1" node="0>11|0|1"/>
		<i3dMapping id="billboard64x1Vis" node="0>11|0|1|0"/>
		<i3dMapping id="_4x1PanelDecal" node="0>11|0|1|1"/>
	</i3dMappings>
</placeable>
	