<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>Parking Barrier</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>store_icon.dds</image>
        <price>225</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>MyGameSteam</brand>
        <species>placeable</species>
        <category>gardenSheds</category>
        <brush>
            <type>placeable</type>
            <category>decoration</category>
            <tab>uncategorized</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>92416</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>16128</indexBufferMemoryUsage>
        <textureMemoryUsage>3145728</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>Parkingpost.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" pitchScale="1.4"/>
        </sounds>
    </placement>
    <clearAreas/>
    <leveling/>
    <indoorAreas/>
    <tipOcclusionUpdateAreas/>
    <ai>
        <updateAreas>
        </updateAreas>
    </ai>
	<animatedObjects>
       <animatedObject saveId="open">
            <animation duration="2">
				<part node="bar">
					<keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 0 -90"/>
				</part>
				                
            </animation>
            <controls triggerNode="Trigger1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
        </animatedObject>
	 </animatedObjects>
	



    <i3dMappings>
        <i3dMapping id="testArea1Start" node="0>0|3" />
        <i3dMapping id="testArea1End" node="0>0|3|0" />
        <i3dMapping id="Trigger1" node="0>0|0" />
        <i3dMapping id="bar" node="0>0|2" />
    </i3dMappings>
</placeable>
