<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
		<en>wine cellar</en>
        <de>Weinkeller</de>
		<fr>chai viticole</fr>
		</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>store_vinfactory.DDS</image>
        <price>120000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>1013760</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>161792</indexBufferMemoryUsage>
        <textureMemoryUsage>9764864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>objects/vincompagny/vinefactory.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
            <testArea startNode="testArea2Start" endNode="testArea2End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
        <indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
        <splines>
            <spline node="unloadTriggerAISpline" />
        </splines>
    </ai>

    <infoTrigger triggerNode="infoTrigger" />
	
	<hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="unloadTriggerMarker" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
    </triggerMarkers>

    <productionPoint>
        <productions>
            <production id="vin" name="vin" cyclesPerHour="20" costsPerActiveHour="2.5">
                <inputs>
				    <input fillType="GRAPE" amount="20" />
                </inputs>
                <outputs>
                    <output fillType="VIN" amount="10" />
                </outputs>
            </production>
		
            <production id="VINR" name="VINR"  cyclesPerHour="20" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="GRAPE" amount="10" />
                </inputs>
                <outputs>
                    <output fillType="VINR" amount="10" />
                </outputs>
            </production>
        </productions>
		
		<sellingStation node="sellingStation" supportsExtension="false">
            <unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="GRAPE" />
        </sellingStation>

        <storage isExtension="false" fillLevelSyncThreshold="50">
		    <capacity fillType="GRAPE"  capacity="80000" />
            <capacity fillType="VIN" capacity="25000" />
			<capacity fillType="VINR"    capacity="25000" />
        </storage>

        

        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnSpace1start" />
				<spawnPlace startNode="spawnSpace2start" />
            </spawnPlaces>
        </palletSpawner>

        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="raisinIdle" linkNode="0>" />
            <active template="raisinWork" linkNode="0>" />
        </sounds>
    </productionPoint>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>1|0" />
        <i3dMapping id="clearArea1Width" node="0>1|0|0" />
        <i3dMapping id="clearArea1Height" node="0>1|0|1" />
        <i3dMapping id="clearArea2Start" node="0>1|1" />
        <i3dMapping id="clearArea2Width" node="0>1|1|0" />
        <i3dMapping id="clearArea2Height" node="0>1|1|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
        <i3dMapping id="levelArea2Start" node="0>2|1" />
        <i3dMapping id="levelArea2Width" node="0>2|1|0" />
        <i3dMapping id="levelArea2Height" node="0>2|1|1" />
        <i3dMapping id="indoorArea1Start" node="0>3|0" />
        <i3dMapping id="indoorArea1Width" node="0>3|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>3|0|1" />
        <i3dMapping id="indoorArea2Start" node="0>3|1" />
        <i3dMapping id="indoorArea2Width" node="0>3|1|0" />
        <i3dMapping id="indoorArea2Height" node="0>3|1|1" />
        <i3dMapping id="testArea1Start" node="0>4|0" />
        <i3dMapping id="testArea1End" node="0>4|0|0" />
        <i3dMapping id="testArea2Start" node="0>4|1" />
        <i3dMapping id="testArea2End" node="0>4|1|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>5|0|0" />
        <i3dMapping id="infoTrigger" node="0>6" />
        <i3dMapping id="sellingStation" node="0>7" />
        <i3dMapping id="unloadTrigger" node="0>7|0" />
        <i3dMapping id="unloadTriggerMarker" node="0>7|0|0" />
        <i3dMapping id="unloadTriggerAINode" node="0>7|0|1" />
        <i3dMapping id="unloadTriggerAISpline" node="0>7|0|2" />
        <i3dMapping id="playerTrigger" node="0>8|0" />
        <i3dMapping id="playerTriggerMarker" node="0>8|0|0" />
        <i3dMapping id="palletSpawner" node="0>9" />
        <i3dMapping id="spawnSpace1start" node="0>9|0" />
		<i3dMapping id="spawnSpace2start" node="0>9|1" />
        <i3dMapping id="warningStripes" node="0>10" />
    </i3dMappings>
</placeable>
