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<i3D name="rsmPPK81" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.1"/>
  </Asset>

  <Files>
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    <File fileId="13" filename="texture/headerChain2_normal.dds"/>
    <File fileId="14" filename="texture/headerChain2_specular.dds"/>
    <File fileId="9" filename="texture/headerChain_diffuse.dds"/>
    <File fileId="10" filename="texture/headerChain_normal.dds"/>
    <File fileId="11" filename="texture/headerChain_specular.dds"/>
    <File fileId="15" filename="texture/rsmPPK81Decals_diffuse.dds"/>
    <File fileId="17" filename="texture/rsmPPK81Decals_specular.dds"/>
    <File fileId="2" filename="texture/rsmPPK81_diffuse.dds"/>
    <File fileId="3" filename="texture/rsmPPK81_normal.dds"/>
    <File fileId="4" filename="texture/rsmPPK81_specular.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/default_normal.dds"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="rsmPPK81_mat" materialId="5" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="rsmPPK81Chains_mat" materialId="6" customShaderId="5" customShaderVariation="uvScroll">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
    </Material>
    <Material name="rsmPPK81Decals_mat" materialId="7" alphaBlending="true" customShaderId="5" customShaderVariation="Decal">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="rsmPPK81HeaderChain_mat" materialId="8" customShaderId="5" customShaderVariation="uvScroll">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rsmPPK81.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        <Shape shapeId="2" name="rsm_vis" nodeId="43" materialIds="5" castsShadows="true" receiveShadows="true">
          <TransformGroup name="attacherJoint" translation="0 1.14405 -0.682996" rotation="90 -85.4111 -90" nodeId="44">
            <TransformGroup name="heightNode01" translation="2.54476 -0.483 -2.77178" nodeId="45"/>
            <TransformGroup name="connectionHoses" nodeId="46">
              <TransformGroup name="hydraulicIn01" translation="0.0554982 -0.096 -1.16261" rotation="-90 3.24045e-07 97.4156" nodeId="47"/>
              <TransformGroup name="hydraulicIn02" translation="0.0560122 -0.096 -1.10515" rotation="-90 2.44893e-07 95.6035" nodeId="48"/>
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            <TransformGroup name="heightNode03" translation="2.54476 -0.483 2.80815" nodeId="50"/>
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          <TransformGroup name="workAreas" translation="0 0 0.40015" nodeId="87">
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            <TransformGroup name="groundReferenceNode" nodeId="95"/>
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          <TransformGroup name="ai" nodeId="96">
            <TransformGroup name="aiMarker" nodeId="97">
              <TransformGroup name="aiMarkerLeft" translation="2.9 0 1.2" nodeId="98"/>
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          <TransformGroup name="CutterMotionPathEffects" translation="0 0.218468 -0.963" rotation="-3 0 0" nodeId="102">
            <TransformGroup name="effectNodePlant" translation="0 -0.25 -1.09357e-15" nodeId="103"/>
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  <UserAttributes>
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      <Attribute name="customShaderVariation" type="string" value=""/>
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</i3D>
