<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Falcon 600</name>
            <specs>
                <workingWidth>4.2</workingWidth>
               <combination xmlFilename="$data/vehicles/rostselmash/nova330/nova330.xml"/>
            <combination xmlFilename="$data/vehicles/nardi/n40b/n40b.xml"/>
            </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_psp610.png</image>
        <price>7300</price>
        <dailyUpkeep>40</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROSTSELMASH</brand>
        <category>cutters</category>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>rsmPSP610.i3d</filename>
        <size width="4.7" length="3.5"/>
        <speedLimit value="12"/>
        <components>
            <component centerOfMass="0 0 0" mass="1400" />
        </components>
         <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
    </base>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode01" />
				<heightNode node="heightNode02" />
				<heightNode node="heightNode03" />
                <distanceToGround lower="0.4" upper="1.9" />
            </inputAttacherJoint>
        </inputAttacherJoints>
		<support animationName="moveSupport"/>
    </attachable>
	
	<powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode1" aboveAttacher="true" detachNode="ptoDetachNode1" ptoName="LEFT_PTO"/>
		<input inputAttacherJointIndices="1" inputNode="ptoInputNode2" aboveAttacher="true" detachNode="ptoDetachNode2" ptoName="RIGHT_PTO"/>
    </powerTakeOffs>
	
	<powerConsumer ptoRpm="540" neededMaxPtoPower="30"/>
	
	<groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.4" />
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <chopperArea index="2" />
			<testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="6" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
    </workAreas>
	
	<cutter fruitTypes="sunflower" strawRatio="0.1">
		
		<effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/plantArray.dds" textureRealWidth="9.5" numRows="12" rowLength="8" minFade="0.19" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/fruitArray.dds" textureRealWidth="9.5" numRows="12" rowLength="28" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/threshingArray.dds" textureRealWidth="9.5" numRows="12" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>
        <animationNodes>
            <animationNode node="rotor" rotSpeed="700" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="chopper1" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="chopper2" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="chopper3" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="chopper4" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="chopper5" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="chopper6" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rotor1" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode class="ScrollingAnimation" node="chains1" scrollSpeed="-5" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode class="ScrollingAnimation" node="chains2" scrollSpeed="5" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
			<animationNode class="ScrollingAnimation" node="Lenta600" scrollSpeed="-1.5" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
		<automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCutting" />
        </sounds>
    </cutter>
	
	<foldable>
	    <foldingConfigurations>
        <foldingConfiguration>
        <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1">
            <foldingPart animationName="folding" speedScale="1"/>
        </foldingParts>
		</foldingConfiguration>
       </foldingConfigurations>
    </foldable>
	
	<animations>
        <animation name="folding">
            <part node="Delitel_Bok" startTime="0" endTime="1" startRot="0 0 0" endRot="-166 0 0"/>
            <part node="Deliteli" startTime="0" endTime="1" startRot="0 0 0" endRot="-180 0 0"/>
        </animation>
        <animation name="moveSupport">
            <part node="LapaZ" startTime="0" endTime="0.5" startTrans="1.382 0.95 0.207" endTrans="1.382 0.752 0.207"/>
			<part node="supportCol1" startTime="0" endTime="0.5" startTrans="0 1 0.831" endTrans="0 0.665 0.831"/>
			<part node="LapaP" startTime="0" endTime="0.5" startTrans="2.103 0.964 1.349" endTrans="2.103 0.682 1.349"/>
        </animation>
    </animations>
	
	<turnOnVehicle turnedOnByAttacherVehicle="true">
        <sounds>
            <start template="forageHarvesterStart" volumeScale="0.7"/>
            <work  template="forageHarvesterWork"  pitchScale="0.8" />
            <stop  template="forageHarvesterStop"  pitchScale="1.4" volumeScale="0.35" />
        </sounds>
    </turnOnVehicle>
	
	<ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger" width="6.6" height="2.0"/>
		<agentAttachment width="6.4" height="2.2" length="3" lengthOffset="0"/>
    </ai>

    <dynamicMount forceLimitScale="1"/>
	
	<foliageBending>
        <bendingNode minX="-2.1" maxX="2.1" minZ="-1.3" maxZ="0.8" yOffset="0.2" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

	<designConfigurations>
        <designConfiguration name="$l10n_configuration_design_1" price="0">
            <objectChange node="600_1"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_design_2" price="0">
            <objectChange node="600_2"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
		<designConfiguration name="$l10n_configuration_design_3" price="0">
            <objectChange node="600_3"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>
	
	  <i3dMappings>
  <i3dMapping id="rostselmashPSP610_component1" node="0>" />
  <i3dMapping id="korpus600" node="0>0" />
  <i3dMapping id="attacherJoint" node="0>0|0" />
  <i3dMapping id="heightNode01" node="0>0|0|0" />
  <i3dMapping id="heightNode02" node="0>0|0|1" />
  <i3dMapping id="heightNode03" node="0>0|0|2" />
  <i3dMapping id="support" node="0>0|1" />
  <i3dMapping id="LapaZ" node="0>0|1|0" />
  <i3dMapping id="LapaZ2" node="0>0|1|0|0" />
  <i3dMapping id="supportCol1" node="0>0|1|1" />
  <i3dMapping id="supportCol2" node="0>0|1|1|0" />
  <i3dMapping id="supportCol3" node="0>0|1|1|1" />
  <i3dMapping id="supportCol4" node="0>0|1|1|2" />
  <i3dMapping id="LapaP" node="0>0|1|2" />
  <i3dMapping id="LapaP2" node="0>0|1|2|0" />
  <i3dMapping id="rotor" node="0>0|2" />
  <i3dMapping id="bottomRotors" node="0>0|3" />
  <i3dMapping id="chopper1" node="0>0|3|0" />
  <i3dMapping id="chopper2" node="0>0|3|1" />
  <i3dMapping id="chopper3" node="0>0|3|2" />
  <i3dMapping id="chopper4" node="0>0|3|3" />
  <i3dMapping id="chopper5" node="0>0|3|4" />
  <i3dMapping id="chopper6" node="0>0|3|5" />
  <i3dMapping id="upperRotors" node="0>0|4" />
  <i3dMapping id="rotor1" node="0>0|4|0" />
  <i3dMapping id="rotor2" node="0>0|4|0|0" />
  <i3dMapping id="chains" node="0>0|5" />
  <i3dMapping id="chains1" node="0>0|5|0" />
  <i3dMapping id="chains2" node="0>0|5|1" />
  <i3dMapping id="Lenta600" node="0>0|5|2" />
  <i3dMapping id="workAreaStart" node="0>0|6|0|0" />
  <i3dMapping id="workAreaWidth" node="0>0|6|0|1" />
  <i3dMapping id="workAreaHeight" node="0>0|6|0|2" />
  <i3dMapping id="groundReferenceNode" node="0>0|6|1" />
  <i3dMapping id="aiMarker" node="0>0|7|0" />
  <i3dMapping id="aiMarkerLeft" node="0>0|7|0|0" />
  <i3dMapping id="aiMarkerRight" node="0>0|7|0|1" />
  <i3dMapping id="aiMarkerBack" node="0>0|7|0|2" />
  <i3dMapping id="aiCollisionTrigger" node="0>0|7|1" />
  <i3dMapping id="workAreaStrawStart" node="0>0|6|0|3" />
  <i3dMapping id="workAreaStrawWidth" node="0>0|6|0|4" />
  <i3dMapping id="workAreaStrawHeight" node="0>0|6|0|5" />
  <i3dMapping id="effectNodePlant" node="0>0|8|0" />
   <i3dMapping id="effectNodeFruit" node="0>0|8|1" />
   <i3dMapping id="effectNodeThreshing" node="0>0|8|2" />
   <i3dMapping id="smokeEmitter" node="0>0|8|3" />
  <i3dMapping id="Delitel_Bok" node="0>0|9" />
  <i3dMapping id="610" node="0>0|9|0" />
  <i3dMapping id="zeb1" node="0>0|9|1" />
  <i3dMapping id="zeb2" node="0>0|9|2" />
  <i3dMapping id="Deliteli" node="0>0|10" />
  <i3dMapping id="Setka600" node="0>0|11" />
  <i3dMapping id="decal_610" node="0>0|12" />
  <i3dMapping id="600_1" node="0>0|12|0" />
  <i3dMapping id="600_2" node="0>0|12|1" />
  <i3dMapping id="600_3" node="0>0|12|2" />
  <i3dMapping id="Reduktor600" node="0>0|13" />
  <i3dMapping id="ptoInputNode1" node="0>0|14" />
  <i3dMapping id="ptoDetachNode1" node="0>0|14|0" />
  <i3dMapping id="ptoInputNode2" node="0>0|15" />
  <i3dMapping id="ptoDetachNode2" node="0>0|15|0" />
</i3dMappings>

</vehicle>