<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="oilPlant" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="17" filename="$data/maps/mapAlpine/textures/doorsSET_normal.png" />
    <File fileId="18" filename="$data/maps/mapAlpine/textures/doorsSET_specular.png" />
    <File fileId="27" filename="$data/maps/mapAlpine/textures/props/emptyRoom_diffuse.png" />
    <File fileId="28" filename="$data/maps/mapAlpine/textures/props/emptyRoom_normal.png" />
    <File fileId="29" filename="$data/maps/mapAlpine/textures/props/emptyRoom_specular.png" />
    <File fileId="20" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_diffuse.png" />
    <File fileId="21" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_normal.png" />
    <File fileId="22" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_specular.png" />
    <File fileId="24" filename="$data/maps/mapFR/textures/buildingDecalsRust_diffuse.png" />
    <File fileId="25" filename="$data/maps/mapFR/textures/buildingDecalsRust_normal.png" />
    <File fileId="26" filename="$data/maps/mapFR/textures/buildingDecalsRust_specular.png" />
    <File fileId="13" filename="$data/maps/mapFR/textures/industrialGarageDoors_diffuse.png" />
    <File fileId="14" filename="$data/maps/mapFR/textures/industrialGarageDoors_normal.png" />
    <File fileId="15" filename="$data/maps/mapFR/textures/industrialGarageDoors_specular.png" />
    <File fileId="10" filename="$data/maps/mapFR/textures/industrialWindows_diffuse.png" />
    <File fileId="11" filename="$data/maps/mapFR/textures/industrialWindows_normal.png" />
    <File fileId="12" filename="$data/maps/mapFR/textures/industrialWindows_specular.png" />
    <File fileId="36" filename="$data/maps/textures/shared/props/icicles_diffuse.png" />
    <File fileId="37" filename="$data/maps/textures/shared/props/icicles_normal.png" />
    <File fileId="38" filename="$data/maps/textures/shared/props/icicles_specular.png" />
    <File fileId="31" filename="$data/maps/textures/shared/snow_diffuse.png" />
    <File fileId="32" filename="$data/maps/textures/shared/snow_normal.png" />
    <File fileId="33" filename="$data/maps/textures/shared/snow_specular.png" />
    <File fileId="7" filename="$data/maps/textures/shared/warningStripes_diffuse.png" />
    <File fileId="8" filename="$data/maps/textures/shared/warningStripes_normal.png" />
    <File fileId="9" filename="$data/maps/textures/shared/warningStripes_specular.png" />
    <File fileId="39" filename="$data/placeables/lizard/productionPoints/oilPlant/oilPlantLogo_diffuse.png" />
    <File fileId="1" filename="$data/placeables/lizard/productionPoints/oilPlant/oilPlant_diffuse.png" />
    <File fileId="6" filename="$data/placeables/lizard/productionPoints/oilPlant/oilPlant_height.png" />
    <File fileId="5" filename="$data/placeables/lizard/productionPoints/oilPlant/oilPlant_mask.png" />
    <File fileId="2" filename="$data/placeables/lizard/productionPoints/oilPlant/oilPlant_normal.png" />
    <File fileId="3" filename="$data/placeables/lizard/productionPoints/oilPlant/oilPlant_specular.png" />
    <File fileId="4" filename="$data/shaders/buildingShader.xml" />
    <File fileId="19" filename="$data/shaders/colorShader.xml" />
    <File fileId="23" filename="$data/shaders/decalShader.xml" />
    <File fileId="30" filename="$data/shaders/glowShader.xml" />
    <File fileId="34" filename="$data/shaders/snowHeapShader.xml" />
    <File fileId="40" filename="$data/shared/default_normal.png" />
    <File fileId="41" filename="$data/shared/default_specular.png" />
    <File fileId="35" filename="$data/shared/sparkles_normal.png" />
  </Files>

  <Materials>
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    </Material>
    <Material name="oilPlant_mat" materialId="1" customShaderId="4" customShaderVariation="customParallax">
      <CustomParameter name="dirtMossMix" value="0.7 0.6"/>
      <CustomParameter name="dirtMossSmoothness" value="0.12 0.12"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="6"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="warningStripes_mat" materialId="12">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
    <Material name="industrialWindows_mat" materialId="4" alphaBlending="true">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
    </Material>
    <Material name="industrialGarageDoors_mat" materialId="3">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
    </Material>
    <Material name="doorsSET_mat" materialId="2" customShaderId="19">
      <CustomParameter name="color" value="0.165 0.2 0.15"/>
      <CustomParameter name="mixAmount" value="0.85"/>
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
    </Material>
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      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
    </Material>
    <Material name="buildingDecalsRust_mat" materialId="5" alphaBlending="true" customShaderId="23">
      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="26"/>
    </Material>
    <Material name="emptyRoom_mat" materialId="8" customShaderId="30" customShaderVariation="alphaTestDisable">
      <CustomParameter name="lightControl" value="1.5"/>
      <Texture fileId="27"/>
      <Normalmap fileId="28"/>
      <Glossmap fileId="29"/>
    </Material>
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      <Custommap name="mSparklesNormal" fileId="35"/>
      <Texture fileId="31"/>
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      <Glossmap fileId="33"/>
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      <Refractionmap type="planar" coeff="1" bumpScale="0.1"/>
      <Texture fileId="36"/>
      <Normalmap fileId="37"/>
      <Glossmap fileId="38"/>
    </Material>
    <Material name="oilPlantLogo_mat" materialId="7">
      <Texture fileId="39"/>
      <Normalmap fileId="40"/>
      <Glossmap fileId="41"/>
    </Material>
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  </Shapes>

  <Scene>
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        <TransformGroup name="LOD0" nodeId="3">
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            <TransformGroup name="interior" collision="false" nodeId="5">
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              <Shape name="garageDoor" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="150" nodeId="7"/>
              <Shape name="industrialGlass" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="250" nodeId="8"/>
            </TransformGroup>
            <TransformGroup name="decals" collision="false" nodeId="9">
              <Shape name="decalsRust" shapeId="5" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5" clipDistance="50" nodeId="10"/>
              <Shape name="decalsGrunge" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="6" clipDistance="50" nodeId="11"/>
              <Shape name="oilPlantLogoDecal" shapeId="7" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="7" clipDistance="200" nodeId="12"/>
            </TransformGroup>
            <TransformGroup name="illum" nodeId="13">
              <TransformGroup name="selfIllum" nodeId="14">
                <Shape name="interiorDay" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="8" clipDistance="200" nodeId="15" weatherRequiredMask="64" renderInvisible="true"/>
              </TransformGroup>
            </TransformGroup>
            <TransformGroup name="winter" collision="false" nodeId="16">
              <Shape name="icicles" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="9" clipDistance="100" nodeId="17" weatherRequiredMask="1024"/>
              <Shape name="snow" shapeId="10" castsShadows="true" receiveShadows="true" materialIds="10" clipDistance="200" nodeId="18" weatherRequiredMask="1024"/>
            </TransformGroup>
          </Shape>
          <TransformGroup name="propsLinkNode" nodeId="19"/>
        </TransformGroup>
        <TransformGroup name="LOD1" nodeId="20">
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        </TransformGroup>
        <Shape name="occluderMesh" shapeId="16" castsShadows="true" receiveShadows="true" nonRenderable="true" occluder="true" materialIds="11" clipDistance="500" nodeId="26"/>
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      <TransformGroup name="levelAreas" nodeId="30">
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