<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>Weight 800kg</name>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
        <image>vehicles/store_800kg.dds</image>
        <price>560</price>
        <lifetime>600</lifetime>
        <brand>LIZARD</brand>
        <category>weights</category>
        <vertexBufferMemoryUsage>41216</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>8960</indexBufferMemoryUsage>
        <textureMemoryUsage>1310720</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>vehicles/800kg.i3d</filename>
        <size width="1" length="1" />
        <components>
            <component centerOfMass="0 0.3 0" solverIterationCount="10" mass="800" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 80 80" upperRotRotationOffset="0" allowsJointLimitMovement="false" >
            <schema position="1 0" rotation="0" invertX="false" />
			<objectChange node="trailerAttacherJoint_sasszeg" visibilityActive="true" visibilityInactive="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="0>" />
        </sounds>
    </attacherJoints>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferfenceNode" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0" upper="1.5" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
    <foliageBending>
        <bendingNode minX="-0.6" maxX="0.6" minZ="-0.5" maxZ="0.4" yOffset="0.1" />
    </foliageBending>
    <baseMaterial>
        <material name="weight_mat" baseNode="weight_vis">
            <shaderParameter name="colorMat0" value="JOHNDEERE_GREEN1"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="27">
        <material name="weight_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="attacherJoint" node="0>0|1|0" />
        <i3dMapping id="topReferfenceNode" node="0>0|1|0|0" />
        <i3dMapping id="trailerAttacherJoint" node="0>0|1|1" />
        <i3dMapping id="trailerAttacherJoint_sasszeg" node="0>0|1|1|0" />
        <i3dMapping id="weight_vis" node="0>0" />
    </i3dMappings>
</vehicle>
