i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Balazs\Desktop\v43_farming\fecskevagon\doliiuj.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dollli.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dollli.001] Filling out basic attributes, {name='dollli.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dollli.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dollli.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dollli.003] Filling out basic attributes, {name='dollli.003', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dollli.003] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [doliiuj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\v43_farming\fecskevagon\textures\0.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\v43_farming\fecskevagon\textures\0.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\farming19\Farming Simulator 2019
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.002] Has diffuse texture 'C:\Users\Balazs\Desktop\v43_farming\fecskevagon\textures\0.png'
i3dio.i3d.I3D:add_file:DEBUG: [doliiuj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\v43_farming\fecskevagon\textures\0.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\v43_farming\fecskevagon\textures\0.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\farming19\Farming Simulator 2019
i3dio.node_classes.file.Image:_copy_file:INFO: [0.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [0.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [0.png] Resolved filepath: textures\0.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [0.png] Filling out basic attributes, {name='textures/0.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dollli.003] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dollli.003] Processing subset: materialId="1" numTriangles="1248" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dollli.003] Has subset 'Default OBJ.002' with '1248' triangles and materialId="1" numTriangles="1248" firstIndex="0" firstVertex="0" numIndices="3744" numVertices="904"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dollli.003] Has '1' subsets, '1248' triangles and '904' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dollli.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0118)
            (0.0000, -0.0000, -1.0000, 0.6301)
            (0.0000,  1.0000, -0.0000, 7.5091)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.001] translation is <Vector (0.0118, 0.6301, 7.5091)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.001] has translation: [0.0117752 0.630109 7.50913]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dollli.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dollli.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dollli.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dollli.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dollli.002] Filling out basic attributes, {name='dollli.002', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dollli.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dollli.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dollli.002] Filling out basic attributes, {name='dollli.002', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dollli.002] Has material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dollli.002] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dollli.002] Processing subset: materialId="1" numTriangles="1248" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dollli.002] Has subset 'Default OBJ.002' with '1248' triangles and materialId="1" numTriangles="1248" firstIndex="0" firstVertex="0" numIndices="3744" numVertices="904"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dollli.002] Has '1' subsets, '1248' triangles and '904' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dollli.002] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0118)
            (0.0000, -0.0000, -1.0000,  0.6301)
            (0.0000,  1.0000, -0.0000, -8.7104)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.002] translation is <Vector (0.0118, 0.6301, -8.7104)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.002] has translation: [0.0117766 0.630087 -8.71044]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dollli.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dollli.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dollli.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dollli.002] no more children to process in object
