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        <Light name="light" translation="0 -0.015 0.2" nodeId="482" type="point" color="0.4 0.4 0.4" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" shadowPerspective="false" range="5" weatherRequiredMask="64"/>
      </Shape>
  </Scene>

</i3D>
