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    <File fileId="27" filename="textures/barrelSauna_specular.dds"/>
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    <File fileId="22" filename="textures/broiler_NORM.dds"/>
    <File fileId="7" filename="textures/car_window_diffuse.dds"/>
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    <File fileId="2" filename="textures/rumblerWheel_diffuse.png"/>
    <File fileId="3" filename="textures/rumblerWheel_normal.png"/>
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    <File fileId="18" filename="textures/stepaFHL13AK_normal.png"/>
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    <File fileId="29" filename="textures/t_eye_d.png"/>
    <File fileId="28" filename="textures/t_obeseMale_dm.png"/>
    <File fileId="5" filename="textures/window_diffuse.png"/>
    <File fileId="6" filename="textures/window_specular.png"/>
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      <Emissivemap fileId="13"/>
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    <Material name="acmat_0" materialId="9" alphaBlending="true">
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    <Material name="gray_mat" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1">
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    <Material name="m_obeseMale_eye" materialId="15">
      <Texture fileId="29"/>
    </Material>
    <Material name="mi_obeseMale_cloth" materialId="16">
      <Texture fileId="28"/>
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    <Material name="rumblerWheel_mat" materialId="17">
      <Texture fileId="2"/>
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    <Material name="stepaFHL13AK_mat" materialId="18">
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  </Shapes>


  <Dynamics>
  </Dynamics>

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            <Shape shapeId="18" name="hydraulicMainArm" translation="-2.84342 2.25281 -1.3057" rotation="-48.7652 90 0" scale="0.25 0.25 0.25" clipDistance="100" nodeId="70" materialIds="18" castsShadows="true" receiveShadows="true">
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            <Shape shapeId="25" name="eyes" static="true" nodeId="81" materialIds="15" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
