<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="attachableFrontloader">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>MX 100</en></name>
        <specs>
            <neededPower>130</neededPower>
			<combination filterCategory="frontLoaderTools" />
        </specs>
        <functions>
            <function>$l10n_function_frontloader</function>
        </functions>
        <image>store_stollFrontLoaderFZ.dds</image>
        <price>5400</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Mx</brand>
        <category>frontLoaders</category>
        <shopTranslationOffset>0 -0.25 0</shopTranslationOffset>
        <shopRotationOffset>8 0 0</shopRotationOffset>
        
        <vertexBufferMemoryUsage>302592</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>51200</indexBufferMemoryUsage>
        <textureMemoryUsage>1638400</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_frontloader</typeDesc>
        <filename>stollFrontLoaderFZ.i3d</filename>
        <size width="3" length="3"/>
        <components>
            <component centerOfMass="0 0.2 0.9" solverIterationCount="10" mass="540"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="FRONTLOADER"/>>
    </base>
    <attacherJoints>
        <attacherJoint jointType="frontloader" node="attacherJointTools" nodeVisual="attacherJointTools_visuals" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="1 1 1" transLimitSpring="7500 7500 7500" transLimitDamping="1 1 1">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" />
        </sounds>
    </attacherJoints>
	
	<connectionHoses>
        <target attacherJointIndices="1" type="hydraulicIn" node="targetNode01" straighteningFactor="2">
            <objectChange node="detachedAdapter01" visibilityActive="false" visibilityInactive="true" />
        </target>
        <target attacherJointIndices="1" type="hydraulicOut" node="targetNode02" straighteningFactor="2">
            <objectChange node="detachedAdapter02" visibilityActive="false" visibilityInactive="true" />
        </target>
    </connectionHoses>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" hardAttach="true" jointType="attachableFrontloader"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>

    <animations>
        <animation name="moveSupport">
            <part node="supportCol" startTime="0" endTime="1" startRot="70 0 0" endRot="0 0 0"/>
            <part node="supportArm1" startTime="0" endTime="1" startRot="0 0 0" endRot="-70 0 0"/>
            <part node="supportArm2" startTime="0" endTime="1" startRot="0 0 0" endRot="-88 0 0"/>
			
			<sound template="clackVar5" startTime="0.01" direction="0" volumeScale="0.7" pitchScale="2.8" linkNode="supportArm1"/>
            <sound template="clackVar1"  startTime="0.19" direction="0" volumeScale="0.7" pitchScale="2"   linkNode="supportArm1"/>
			
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="armDummy" delayedNode="arm">
                <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseSpeedFactor="1.2" iconName="FRONTLOADER_ARM_ROTATE"/>
                <attacherJoint jointIndices="1"/>
                <rotation rotSpeed="20" rotAcceleration="150" rotMax="0" rotMin="-100" startRot="-10" detachingRotMinLimit="-10"/>
                <dependentPart node="attacherRotDummy"/>
                <dependentMovingTool node="attacherDummy" minRotLimits="-55 -65" maxRotLimits="100 50"/>
            </movingTool>
            <movingTool node="attacherDummy" delayedNode="attacher">
                <controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="0.7" iconName="FRONTLOADER_ARM_ROTATE_TOOL"/>
                <attacherJoint jointIndices="1"/>
                <rotation rotSpeed="100" rotAcceleration="300" rotMax="53" rotMin="-65" startRot="-20" syncMaxRotLimits="true"/>
            </movingTool>
            <movingTool node="arm">
                <dependentPart node="hydraulicMain"/>
                <dependentPart node="attacherRot"/>
            </movingTool>
            <movingTool node="attacher">
                <dependentPart node="wingFront"/>
            </movingTool>
            <movingTool node="supportArm1">
                <dependentPart node="supportArmSpring"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="hydraulicMain" referencePoint="hydraulicMainRef" referenceFrame="arm" playSound="true">
                <translatingPart node="hydraulicMainPunch"/>
                <dependentPart node="pipes1"/>
                <dependentPart node="wingMiddle"/>
            </movingPart>
            <movingPart node="pipes1" referencePoint="pipes1Ref" referenceFrame="pipes1Ref" scaleZ="true"/>
            <movingPart node="wingMiddle" localReferencePoint="wingArm" referencePoint="wingArmRef" referenceFrame="wingMiddleRefFrame">
                <dependentPart node="wingArm"/>
                <dependentPart node="hydraulicFront"/>
            </movingPart>
            <movingPart node="wingArm" referencePoint="wingArmRef" referenceFrame="arm"/>
            <movingPart node="wingFront" localReferencePoint="wingPart" referencePoint="wingPartRef" referenceFrame="wingFrontRefFrame">
                <dependentPart node="wingPart"/>
                <dependentPart node="hydraulicFront"/>
            </movingPart>
            <movingPart node="wingPart" referencePoint="wingPartRef" referenceFrame="wingPartRefFrame"/>
            <movingPart node="hydraulicFront" referencePoint="hydraulicFrontRef" referenceFrame="wingMiddleRefFrame" playSound="true">
                <translatingPart node="hydraulicFrontPunch"/>
                <dependentPart node="angleDisplay"/>
                <dependentPart node="joint2"/>
            </movingPart>
            <movingPart node="angleDisplay" referencePoint="angleDisplayRef" referenceFrame="hydraulicFrontAngleRefFrame">
                <translatingPart node="angleDisplayPunch"/>
            </movingPart>
            <movingPart node="attacherRotDummy" referenceFrame="attacherRootDummy">
                <attacherJoint jointIndices="1"/>
            </movingPart>
            <movingPart node="attacherRot" referenceFrame="stoll_vis">
                <attacherJoint jointIndices="1"/>
                <dependentPart node="wingFront"/>
            </movingPart>
            <movingPart node="joint2" referencePoint="jointFixPoint" referenceFrame="jointTargetPosPoint" moveToReferenceFrame="true"/>
            <movingPart node="supportArmSpring" referencePoint="supportArmSpringRef" referenceFrame="supportArmSpringFrame" scaleZ="true"/>
        </movingParts>
        <sounds>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="1.2" linkNode="hydraulicMain"   actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="hydraulicMain" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="1.2" linkNode="hydraulicMain"   actionNames="TRANSLATING_POS" nodes="hydraulicMain" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="2.5" volumeScale="0.4" linkNode="hydraulicFront" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="hydraulicFront" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="hydraulicFront" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="hydraulicFront" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>

            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0"   linkNode="armDummy" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNode="armDummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNode="armDummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNode="armDummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
        </sounds>
    </cylindered>
    <foliageBending>
        <bendingNode minX="-0.55" maxX="0.55" minZ="-0.2" maxZ="1.9" yOffset="-0.2" node="hydraulicFront"/>
    </foliageBending>
    <baseMaterial>
        <material name="stollFrontLoaderFZ_mat" baseNode="arm">
            <shaderParameter name="colorMat0" value="STOLL_GREY1"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="200" useDefaultColors="true">
        <baseMaterialConfiguration color="STOLL_GREY1"/>
        <material name="stollFrontLoaderFZ_mat" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="stollFZ_main_component1" node="0>"/>
        <i3dMapping id="stoll_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0"/>
        <i3dMapping id="hydraulicMainRef" node="0>0|1"/>
        <i3dMapping id="wingArmRef" node="0>0|2"/>
        <i3dMapping id="arm" node="0>1"/>
        <i3dMapping id="hydraulicMain" node="0>1|0"/>
        <i3dMapping id="hydraulicMainPunch" node="0>1|0|0"/>
        <i3dMapping id="pipes1" node="0>1|0|1"/>
        <i3dMapping id="attacherRot" node="0>1|1"/>
        <i3dMapping id="attacher" node="0>1|1|0"/>
        <i3dMapping id="wingPartRef" node="0>1|1|0|0"/>
        <i3dMapping id="wingFrontRefFrame" node="0>1|1|0|1"/>
        <i3dMapping id="attacherJointTools_visuals" node="0>1|1|0|2"/>
        <i3dMapping id="wingFront" node="0>1|2"/>
        <i3dMapping id="wingPart" node="0>1|2|0"/>
        <i3dMapping id="hydraulicFrontRef" node="0>1|2|1"/>
        <i3dMapping id="wingPartRefFrame" node="0>1|2|2"/>
        <i3dMapping id="angleDisplayRef" node="0>1|2|3"/>
        <i3dMapping id="wingMiddle" node="0>1|3"/>
        <i3dMapping id="wingArm" node="0>1|3|0"/>
        <i3dMapping id="hydraulicFront" node="0>1|3|1"/>
        <i3dMapping id="hydraulicFrontPunch" node="0>1|3|1|0"/>
        <i3dMapping id="jointTargetPosPoint" node="0>1|3|1|1"/>
        <i3dMapping id="jointFixPoint" node="0>1|3|1|2"/>
        <i3dMapping id="angleDisplay" node="0>1|3|2"/>
        <i3dMapping id="angleDisplayPunch" node="0>1|3|2|0"/>
        <i3dMapping id="supportArm1" node="0>1|4|0"/>
        <i3dMapping id="supportArmSpringRef" node="0>1|4|0|0"/>
        <i3dMapping id="supportArm2" node="0>1|4|1"/>
        <i3dMapping id="supportArmSpring" node="0>1|4|1|0"/>
        <i3dMapping id="supportArmSpringFrame" node="0>1|4|2"/>
        <i3dMapping id="pipes1Ref" node="0>1|5"/>
        <i3dMapping id="pipes2Ref" node="0>1|6"/>
        <i3dMapping id="pipes3Ref" node="0>1|7"/>
        <i3dMapping id="wingMiddleRefFrame" node="0>1|8"/>
        <i3dMapping id="joint2" node="0>1|10|0"/>
        <i3dMapping id="hydraulicFrontAngleRefFrame" node="0>1|12"/>
        <i3dMapping id="attacherRootDummy" node="0>2"/>
        <i3dMapping id="attacherJointDummy" node="0>2|0"/>
        <i3dMapping id="wingArmRefDummy" node="0>2|0|0"/>
        <i3dMapping id="armDummy" node="0>3"/>
        <i3dMapping id="attacherRotDummy" node="0>3|0"/>
        <i3dMapping id="attacherDummy" node="0>3|0|0"/>
        <i3dMapping id="attacherJointTools" node="0>3|0|0|0"/>
        <i3dMapping id="supportCol" node="0>3|1"/>
		<i3dMapping id="detachedAdapter01" node="0>1|1|0|3" />
        <i3dMapping id="detachedAdapter02" node="0>1|1|0|4" />
        <i3dMapping id="targetNode01" node="0>1|1|0|5" />
        <i3dMapping id="targetNode02" node="0>1|1|0|6" />
    </i3dMappings>
</vehicle>
