<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="bunkerSilo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_Silo_with_Roof</name>
        <functions>
            <function>$l10n_function_bunkerSilo</function>
        </functions>
        <image>textures/store_siloWithHall.png</image>
        <price>89000</price>
        <dailyUpkeep>87</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>silos</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>silos</tab>
        </brush>
        <storeIconRendering>
            <settings cameraXRot="-15" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>silo_withRoof.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>
	
	<indoorAreas>
         <indoorArea startNode="8|0" widthNode="8|0|0" heightNode="8|0|1"/>
    </indoorAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas />

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
 
 
       <bunkerSilo isExtendable="false" acceptedFillTypes="chaff grass_windrow dryGrass_windrow" inputFillType="chaff" outputFillType="silage" distanceToCompactedFillLevel="100" openingLength="5" >
            <area startNode="siloAreaStart" widthNode="siloAreaWidth" heightNode="siloAreaHeight" />
            <innerArea startNode="siloInnerAreaStart01" widthNode="siloInnerAreaWidth01" heightNode="siloInnerAreaHeight01" />
            <interactionTrigger node="siloAreaTrigger01" />   		
        </bunkerSilo>

    <i3dMappings>
        <i3dMapping id="siloAreaStart" node="0>0|0|0" />
        <i3dMapping id="siloAreaWidth" node="0>0|0|1" />
        <i3dMapping id="siloAreaHeight" node="0>0|0|2" />
        <i3dMapping id="siloAreaTrigger01" node="0>0|0|3" />
        <i3dMapping id="siloInnerAreaStart01" node="0>0|1|0" />
        <i3dMapping id="siloInnerAreaWidth01" node="0>0|1|1" />
        <i3dMapping id="siloInnerAreaHeight01" node="0>0|1|2" />
        <i3dMapping id="clearArea1Start" node="0>1|0" />
        <i3dMapping id="clearArea1Width" node="0>1|0|0" />
        <i3dMapping id="clearArea1Height" node="0>1|0|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
        <i3dMapping id="wallCollis" node="0>7|0" />
    </i3dMappings>
</placeable>
