<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="waterTankLevel02" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="10" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="4" filename="$data/shared/default_normal.dds"/>
    <File fileId="5" filename="$data/shared/window_diffuse.png"/>
    <File fileId="18" filename="textures/decalsLubester_diffuse.dds"/>
    <File fileId="3" filename="textures/decals_diffuse.dds"/>
    <File fileId="6" filename="textures/glass_specular.dds"/>
    <File fileId="17" filename="textures/llubester_specular.dds"/>
    <File fileId="15" filename="textures/lubester_diffuse.dds"/>
    <File fileId="16" filename="textures/lubester_normal.dds"/>
    <File fileId="7" filename="textures/petrolPump_diffuse.dds"/>
    <File fileId="8" filename="textures/petrolPump_normal.dds"/>
    <File fileId="9" filename="textures/petrolPump_specular.dds"/>
  </Files>


  <Materials>
    <Material name="decals_mat" materialId="4" alphaBlending="true">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
    </Material>
    <Material name="glass_mat" materialId="5" alphaBlending="true">
      <Texture fileId="5"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lubester_mat" materialId="7" customShaderId="10">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="dirtMossSmoothness" value="0.12 0.12 0 0"/>
      <CustomParameter name="dirtMossMix" value="1 1 0 0"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
    </Material>
    <Material name="lubesterDecals_mat" materialId="8" alphaBlending="true">
      <Texture fileId="18"/>
      <Normalmap fileId="4"/>
    </Material>
    <Material name="petrolPump_mat" materialId="9" customShaderId="10">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="dirtMossSmoothness" value="0.12 0.12 0 0"/>
      <CustomParameter name="dirtMossMix" value="1 1 0 0"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="10" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="fuelPump.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="fuelPump" clipDistance="600" nodeId="23">
        <Shape shapeId="1" name="fillTrigger" translation="0 1 0" visibility="false" static="true" trigger="true" collisionMask="1075838976" clipDistance="600" nodeId="24" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        <Shape shapeId="2" name="tipCollision" visibility="false" static="true" collisionMask="524288" nodeId="25" materialIds="10" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        <TransformGroup name="hotspotNode" translation="0 0 1.25" nodeId="26"/>
        <TransformGroup name="teleportNode" nodeId="27"/>
        <TransformGroup name="clearAreas" nodeId="28">
          <TransformGroup name="clearArea1Start" translation="-1.541 0 -0.4" nodeId="29">
            <TransformGroup name="clearArea1Width" translation="3.178 0 0" nodeId="30"/>
            <TransformGroup name="clearArea1Height" translation="0 0 0.8" nodeId="31"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="levelAreas" nodeId="32">
          <TransformGroup name="levelArea1Start" translation="-1.541 0 -0.4" nodeId="33">
            <TransformGroup name="levelArea1Width" translation="3.178 0 0" nodeId="34"/>
            <TransformGroup name="levelArea1Height" translation="0 0 0.8" nodeId="35"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="indoorAreas" nodeId="36">
          <TransformGroup name="indoorArea1Start" translation="-1.541 0 -0.4" nodeId="37">
            <TransformGroup name="indoorArea1Width" translation="3.178 0 0" nodeId="38"/>
            <TransformGroup name="indoorArea1Height" translation="0 0 0.8" nodeId="39"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="testAreas" nodeId="40">
          <TransformGroup name="testArea1Start" translation="-1.541 0 -0.4" nodeId="41">
            <TransformGroup name="testArea1End" translation="3.178 2 0.8" nodeId="42"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="43">
          <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-1.5 0 -1.5" nodeId="44">
            <TransformGroup name="tipOcclusionUpdateArea1End" translation="3 0 3" nodeId="45"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="dischargeNode" nodeId="46"/>
        <TransformGroup name="visuals" nodeId="47">
          <TransformGroup name="_diesel" translation="-1.057 0 0" nodeId="48">
            <Shape shapeId="3" name="decals_diesel" clipDistance="600" nodeId="49" materialIds="4" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="4" name="glass" clipDistance="600" nodeId="50" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="5" name="petrolPump" clipDistance="600" nodeId="51" materialIds="9" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="6" name="collision" visibility="false" static="true" density="0.0001" nodeId="52" materialIds="10" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
            <TransformGroup name="illum" nodeId="53">
              <TransformGroup name="selfIllum" nodeId="54"/>
              <TransformGroup name="realLights" nodeId="55" weatherRequiredMask="64">
                <Light name="pointLight1" translation="0 1.29221 0.365" clipDistance="75" nodeId="56" type="point" color="0.54 0.424 0.191" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="0.3"/>
              </TransformGroup>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="_lubester" translation="-0.069636 0 0" nodeId="57">
            <Shape shapeId="7" name="lubester" clipDistance="600" nodeId="58" materialIds="7" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="8" name="lubesterDecals" clipDistance="600" nodeId="59" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="9" name="collision" visibility="false" static="true" nodeId="60" materialIds="10" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          </TransformGroup>
          <TransformGroup name="_petrol" translation="1.057 0 0" nodeId="61">
            <Shape shapeId="10" name="decals_petrol" clipDistance="600" nodeId="62" materialIds="4" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="11" name="glass" clipDistance="600" nodeId="63" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="5" name="petrolPump" clipDistance="600" nodeId="64" materialIds="9" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="6" name="collision" visibility="false" static="true" density="0.0001" nodeId="65" materialIds="10" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
            <TransformGroup name="illum" nodeId="66">
              <TransformGroup name="selfIllum" nodeId="67"/>
              <TransformGroup name="realLights" nodeId="68" weatherRequiredMask="64">
                <Light name="pointLight2" translation="0 1.292 0.365" clipDistance="75" nodeId="69" type="point" color="0.54 0.424 0.191" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="0.3"/>
              </TransformGroup>
            </TransformGroup>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
  </Scene>

</i3D>
