<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="mks8" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="4" filename="../../textures/barrel_body_Normal.dds"/>
  </Files>


  <Materials>
    <Material name="body" materialId="21" diffuseColor="0.8 0.8 0.8 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.486275 0.494118 0.494118 1">
    </Material>
    <Material name="lambert1" materialId="26" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="minitank.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="minitank_main_component1" dynamic="true" compound="true" collisionMask="27275272" clipDistance="66" nodeId="33" materialIds="26" castsShadows="true" receiveShadows="true" nonRenderable="true">
        <TransformGroup name="fillUnit" nodeId="14">
          <Shape shapeId="2" name="exactFillRootNode" translation="0 0.0140435 0.466504" rotation="90 0 0" scale="0.742046 0.30903 0.791515" visibility="false" kinematic="true" compound="true" collisionMask="1073741824" nodeId="15" materialIds="5" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <Shape shapeId="3" name="fillTrigger" translation="0 -0.0882767 0.880771" scale="0.420003 0.743528 0.629309" visibility="false" kinematic="true" trigger="true" collisionMask="1073741824" nodeId="16" materialIds="5" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <TransformGroup name="dischargeNode" translation="0 1.14731 0" nodeId="17"/>
          <Shape shapeId="4" name="dischargeTrigger" translation="0 0.00979258 2.7318" scale="0.534746 0.795734 0.604764" visibility="false" kinematic="true" trigger="true" collisionMask="1073741824" nodeId="18" materialIds="5" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </TransformGroup>
        <TransformGroup name="visible" nodeId="38">
          <Shape shapeId="5" name="minitank_vis" rotation="-90 -0 0" scale="0.6 0.6 0.6" nodeId="39" materialIds="21" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
