<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wheatParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="1" filename="dischargeParticleChaff.png" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="wheatParticleSystem_mat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="wheatParticleSystemAreaShape" shapeId="2" bvCenter="0 0 0" bvRadius="0.311514" isOptimized="true">
      <Vertices count="12" normal="true" uv0="true">
        <v p="-1.49012e-008 0.0487844 0" n="0 0 -1" t0="0.517857 0.5"/>
        <v p="0.30767 0.0487844 0" n="0 0 -1" t0="0.553571 0.5"/>
        <v p="0.30767 0.0162615 0" n="0 0 -1" t0="0.553571 0.583333"/>
        <v p="-1.49012e-008 0.0162615 0" n="0 0 -1" t0="0.517857 0.583333"/>
        <v p="-0.30767 0.0487844 0" n="0 0 -1" t0="0.482143 0.5"/>
        <v p="0.30767 -0.0162615 0" n="0 0 -1" t0="0.553571 0.666667"/>
        <v p="-0.30767 0.0162615 0" n="0 0 -1" t0="0.482143 0.583333"/>
        <v p="-1.49012e-008 -0.0162615 0" n="0 0 -1" t0="0.517857 0.666667"/>
        <v p="0.30767 -0.0487844 0" n="0 0 -1" t0="0.553571 0.75"/>
        <v p="-0.30767 -0.0162615 0" n="0 0 -1" t0="0.482143 0.666667"/>
        <v p="-1.49012e-008 -0.0487844 0" n="0 0 -1" t0="0.517857 0.75"/>
        <v p="-0.30767 -0.0487844 0" n="0 0 -1" t0="0.482143 0.75"/>
      </Vertices>
      <Triangles count="12">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
        <t vi="4 0 3"/>
        <t vi="3 2 5"/>
        <t vi="4 3 6"/>
        <t vi="3 5 7"/>
        <t vi="6 3 7"/>
        <t vi="7 5 8"/>
        <t vi="6 7 9"/>
        <t vi="7 8 10"/>
        <t vi="9 7 10"/>
        <t vi="9 10 11"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="12" firstIndex="0" numIndices="36"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" dynamicId="1" type="sprite" rate="0.5" lifespan="1300" maxCount="6000" speed="0.002" speedRandom="0.0001" tangentSpeed="0.05" normalSpeed="1" spriteScaleX="0.2" spriteScaleY="0.2" blendFactor="0.8" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -1 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="wheatParticleSystem_emitter1" translation="0 0.2 -0.2" nodeId="15" materialIds="8" dynamicId="1" emitterShapeNodeId="16">
      <Shape name="wheatParticleSystemAreaShape" nodeId="16" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="wheatParticleSystem_emitter1" translation="0.374996 0.2 -0.2" nodeId="18" materialIds="8" dynamicId="1" emitterShapeNodeId="19">
      <Shape name="wheatParticleSystemAreaShape" nodeId="19" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="wheatParticleSystem_emitter1" translation="-0.402251 0.2 -0.2" nodeId="21" materialIds="8" dynamicId="1" emitterShapeNodeId="22">
      <Shape name="wheatParticleSystemAreaShape" nodeId="22" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="wheatParticleSystem_emitter1" translation="-0.6 0.2 -0.2" nodeId="24" materialIds="8" dynamicId="1" emitterShapeNodeId="25">
      <Shape name="wheatParticleSystemAreaShape" nodeId="25" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="wheatParticleSystem_emitter1" translation="0.6 0.2 -0.2" nodeId="27" materialIds="8" dynamicId="1" emitterShapeNodeId="28">
      <Shape name="wheatParticleSystemAreaShape" nodeId="28" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
