<?xml version="1.0" encoding="utf-8"?>
<CustomShader version="3">
    <LodLevel startDistance="0">
        <CodeInjections>
            <CodeInjection position="POST_GET_LIGHTING_FS"><![CDATA[
{
        float NdotL = clamp(dot(lightDir, normal), 0.7, 1.0);
        float3 lighting = atten*NdotL * (diffuseShading + specularShading) * lightColor;
        return lighting;
}
]]></CodeInjection>
        </CodeInjections>
    </LodLevel>
</CustomShader>
