<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="q7M" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="12" filename="../tex/q7MDecals_diffuse_Land.png"/>
    <File fileId="10" filename="../tex/q7MDecals_diffuse_MF.png"/>
    <File fileId="14" filename="../tex/q7MDecals_diffuse_Steyr.png"/>
    <File fileId="15" filename="../tex/q7MDecals_diffuse_Steyr2.png"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="9" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="18" filename="$data/shared/assets/assetLibraryStickers_diffuse.png"/>
    <File fileId="11" filename="$data/vehicles/quicke/q3M/q3MDecals_normal.png"/>
    <File fileId="13" filename="$data/vehicles/quicke/q7M/q7MDecals_diffuse.png"/>
    <File fileId="16" filename="$data/vehicles/quicke/q7M/q7MHoses_normal.png"/>
    <File fileId="17" filename="$data/vehicles/quicke/q7M/q7MHosses_vmask.png"/>
    <File fileId="2" filename="$data/vehicles/quicke/q7M/q7M_normal.png"/>
    <File fileId="3" filename="$data/vehicles/quicke/q7M/q7M_vmask.png"/>
  </Files>


  <Materials>
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      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="assetLibraryStickers_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="18"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="q7M_vmask_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.017 0.017 0.017 0"/>
      <CustomParameter name="colorMat1" value="0.017 0.017 0.017 1"/>
      <CustomParameter name="colorMat2" value="0.973 1 0 0"/>
      <CustomParameter name="colorMat3" value="0.006 0.839 0 1"/>
      <CustomParameter name="colorMat4" value="0.65 0.004 0.004 1"/>
      <CustomParameter name="colorMat5" value="0.014 0.004 0.791 1"/>
      <CustomParameter name="colorMat6" value="0.017 0.017 0.017 0"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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      <Normalmap fileId="11"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="q7MDecals_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_normalThirdUV">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <Texture fileId="14"/>
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      <Glossmap fileId="3"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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    <Material name="q7MDecals_mat" materialId="116" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_normalThirdUV">
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      <Normalmap fileId="11"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <Texture fileId="13"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="q7MDecals_mat" materialId="12" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_normalThirdUV">
      <Texture fileId="13"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="q7MHosses_vmask_mat" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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    </Material>
  </Materials>


  <Shapes externalShapesFile="q7M.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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          <TransformGroup name="attacherJoint" translation="-4.44089e-18 1.77097 -0.0169494" rotation="0 -90 0" nodeId="42"/>
          <TransformGroup name="movingParts" nodeId="43">
            <TransformGroup name="arm" translation="0 1.96 0" clipDistance="300" nodeId="44">
              <TransformGroup name="attacherRot" translation="0 -1.78973 2.62865" nodeId="45">
                <TransformGroup name="attacher" translation="0 0 -1.68754e-16" clipDistance="300" nodeId="46">
                  <TransformGroup name="attacherJointTools_visuals" translation="1.4688e-15 0.235461 0.302745" rotation="90 -66.9807 -90" nodeId="47"/>
                  <TransformGroup name="wingPartRef" translation="0 0.0856943 0.134911" rotation="73.2647 0 0" nodeId="48"/>
                  <Shape shapeId="3" name="screws_decal1" translation="-0.0169486 0.970756 -1.26881" clipDistance="30" nodeId="49" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
                  <Shape shapeId="4" name="detachedAdapter01" clipDistance="40" nodeId="50" materialIds="7" castsShadows="true" receiveShadows="true"/>
                  <Shape shapeId="5" name="detachedAdapter02" clipDistance="40" nodeId="51" materialIds="7" castsShadows="true" receiveShadows="true"/>
                  <TransformGroup name="targetNode01" translation="0.149622 0.123855 0.182817" rotation="126.611 0 0" nodeId="52"/>
                  <TransformGroup name="targetNode02" translation="0.0480246 0.123855 0.182817" rotation="126.611 0 0" nodeId="53"/>
                  <Shape shapeId="6" name="lock_vis" translation="0.520836 -0.00745772 0.194338" clipDistance="300" nodeId="54" materialIds="7" castsShadows="true" receiveShadows="true"/>
                  <TransformGroup name="attacherJoint" nodeId="55"/>
                </TransformGroup>
              </TransformGroup>
              <TransformGroup name="supportArm01" translation="0 -1.74969 2.41268" clipDistance="300" nodeId="56">
                <Shape shapeId="7" name="col" translation="0 0.473187 -0.354233" rotation="-34.8968 0 0" visibility="false" compoundChild="true" collisionMask="2109442" density="1.2" nodeId="57" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
              </TransformGroup>
              <TransformGroup name="supportArm02" translation="-1.90735e-08 -1.60412 2.26585" clipDistance="300" nodeId="58"/>
              <TransformGroup name="armHydraulic" translation="-3.23117e-29 -0.348887 1.08932" rotation="2.15118 180 0" clipDistance="300" nodeId="59">
                <TransformGroup name="armHydraulicPunch" translation="1.1748e-13 6.26166e-16 0.922634" clipDistance="300" nodeId="60"/>
                <Shape shapeId="8" name="screws_decal6" translation="0.0169486 -0.479909 -0.252686" rotation="2.15118 180 0" clipDistance="30" nodeId="61" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
                <TransformGroup name="armHydraulicJoint" rotation="2.15118 180 0" nodeId="62"/>
              </TransformGroup>
              <TransformGroup name="part02Ref" translation="0 -0.25516 1.76131" rotation="65.3348 0 0" nodeId="63"/>
              <TransformGroup name="wingFront" translation="0 -1.66727 2.53858" rotation="-50.3372 0 0" clipDistance="300" nodeId="64">
                <TransformGroup name="wingPart" translation="0 8.79297e-15 0.245976" rotation="123.602 0 0" clipDistance="300" nodeId="65"/>
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              <TransformGroup name="wingPartRefFrame" translation="0 -1.47791 2.69557" rotation="73.2647 0 0" nodeId="69"/>
              <TransformGroup name="connectionHoses" translation="0 -1.47057e-05 -2.29454e-05" nodeId="70">
                <TransformGroup name="hydraulicIn01" translation="-0.601159 -0.0182914 0.345857" rotation="0 180 0" nodeId="71"/>
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              <TransformGroup name="visuals" translation="0 -1.47057e-05 -2.29454e-05" nodeId="75">
                <TransformGroup name="Decals" translation="0 0 2.29454e-05" nodeId="76">
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              <TransformGroup name="attacherJointDummy" rotation="0 -90 0" nodeId="95"/>
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              <TransformGroup name="part02" translation="0 -1.06581e-14 1.78383" rotation="58.3807 0 0" clipDistance="300" nodeId="98">
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  <UserAttributes>
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      <Attribute name="liw" type="boolean" value="false"/>
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</i3D>
