<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="lbTracAngle" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Landbauer - www.forbidden-mods.de</annotation>
    <storeData>
        <name>
        <en>LB TracAngle 350</en>
        </name>       
	<functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
        <image>lbTracAngle350/store_lbTracAngle350.png</image>
        <price>449</price>
        <lifetime>600</lifetime>
        <brand>LANDBAUERAG</brand>
        <category>weights</category>
    </storeData>
	<base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>lbTracAngle350/lbTracAngle350.i3d</filename>
        <size width="2" length="1.5" />
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="352" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="implementDynamicMountAttacher" />
        <mapHotspot type="TOOL" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" isControllable="true" lowerRotLimitScale="0 0 0" upperRotationOffset="-1" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0.32" upper="1.05"/>
	    </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
	
	<attacherJointControl maxTiltAngle="30">
        <control controlFunction="controlAttacherJointHeight" controlAxis="AXIS_HYDRAULICATTACHER1" invertControlAxis="true" mouseSpeedFactor="0.3" iconName="IMPLEMENT_ATTACHER_TRANS"/>
        <control controlFunction="controlAttacherJointTilt"   controlAxis="AXIS_HYDRAULICATTACHER2" invertControlAxis="true" mouseSpeedFactor="0.3" iconName="IMPLEMENT_ATTACHER_ROTX"/>
    </attacherJointControl>
      
     <ai>
        <agentAttachment width="1.6" height="1.0" length="0.8" lengthOffset="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.8" maxX="0.8" minZ="0" maxZ="0.43" yOffset="0.1"/>
        <bendingNode minX="-0.4" maxX="0.4" minZ="-0.43" maxZ="0" yOffset="0.1"/>
    </foliageBending>

    <baseMaterial>
        <material name="triangleAdapter_mat" baseNode="triangleAdapter">
	    <shaderParameter name="colorMat0" value="1 0 0 0"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="0" useDefaultColors="false" defaultColorIndex="0">
	<material name="triangleAdapter_mat" shaderParameter="colorMat0" />

        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerGreen" color="KOTTE_GREEN2"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerOrange" color="QUICKE_ORANGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerRed" color="ANDERSONGROUP_RED1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerYellow" color="ANDERSONGROUP_YELLOW1"/>
	<baseMaterialConfiguration name="$l10n_ui_colorLandbauerCreme" color="0.922 0.839 0.638 0"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerBlack" color="ANDERSONGROUP_GREY1"/>
    </baseMaterialConfigurations>
	
    <wearable wearDuration="600" workMultiplier="4" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
	
    <i3dMappings>
	<i3dMapping id="triangleAdapter_main_component1" node="0>" />
        <i3dMapping id="attacherJoint" node="0>0" />
        <i3dMapping id="topReferenceNode" node="0>1" />
        <i3dMapping id="triangleAdapter" node="0>2" />
        <i3dMapping id="fastTriangle" node="0>3" />
    </i3dMappings>	
</vehicle>