<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="lbw2000" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/connectionHoses/hoses1_vmask.png"/>
    <File fileId="11" filename="$data/shared/default_normal.dds"/>
    <File fileId="8" filename="$data/vehicles/claas/claasWeights_normal.png"/>
    <File fileId="9" filename="$data/vehicles/claas/claasWeights_vmask.png"/>
    <File fileId="2" filename="lbWeight_normal.png"/>
    <File fileId="3" filename="lbWeight_vmask.png"/>
    <File fileId="13" filename="../shared/lbTypeSigns02_diffuse.png"/>
    <File fileId="14" filename="../shared/securitySign01_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="landbauerTypeSigns02_mat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lbw2000_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.0096 0.0564 0.0284 0"/>
      <CustomParameter name="colorMat1" value="0.21 0.26 0.1 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lbw2000Hitch_mat" materialId="37" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 0.2159 0 0"/>
      <CustomParameter name="colorMat1" value="0.21 0.26 0.1 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lbw2000splints_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.04 0.04 0.04 0"/>
      <CustomParameter name="colorMat1" value="0.21 0.26 0.1 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="securitySign01_mat" materialId="8" alphaBlending="true" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="Warnaufkleber2_mat" materialId="9" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.1 0.1 0.1 1"/>
      <CustomParameter name="colorMat1" value="0.8 0.8 0.8 3"/>
      <CustomParameter name="colorMat2" value="1 1 1 20"/>
      <CustomParameter name="colorMat3" value="1 0 0 22"/>
      <CustomParameter name="colorMat4" value="1 0 0 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="lbw2000.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="lbw2000_main_component1" dynamic="true" compound="true" collisionMask="2109442" clipDistance="300" nodeId="18" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true">
        <TransformGroup name="attacherJoint" translation="-5.32907e-17 0.332794 -0.150398" rotation="0 -90 0" nodeId="19"/>
        <TransformGroup name="topReferenceNode" translation="-2.13163e-16 0.807415 -0.178114" rotation="0 -90 0" nodeId="20"/>
        <TransformGroup name="trailerAttacherJoint" translation="-0.0076683 0.322228 0.346711" rotation="0 -90 0" nodeId="21"/>
        <TransformGroup name="visuals" nodeId="22">
          <Shape shapeId="2" name="lbw2000_vis" clipDistance="300" nodeId="23" materialIds="6" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="3" name="hitch_vis" clipDistance="300" nodeId="40" materialIds="37" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="4" name="splints_vis" clipDistance="50" nodeId="24" materialIds="7" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="5" name="warningStickerLeft" translation="-0.741 0.242 0.234001" rotation="-180 -63.5 -180" scale="0.65 0.65 0.65" clipDistance="75" nodeId="25" materialIds="9" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="5" name="warningStickerRight" translation="0.739408 0.242 0.230807" rotation="-90 -63.5 4.31228e-05" scale="0.65 0.65 0.65" clipDistance="75" nodeId="26" materialIds="9" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="6" name="decals" clipDistance="75" nodeId="27" materialIds="5,8" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <TransformGroup name="light" nodeId="28">
          <TransformGroup name="sideMarkerLeft" translation="-0.902887 0.312 0" rotation="0 -0 90" nodeId="29"/>
          <TransformGroup name="sideMarkerRight" translation="0.89481 0.312 -7.16024e-10" rotation="-180 -0 90" nodeId="30"/>
        </TransformGroup>
        <TransformGroup name="collision" nodeId="31">
          <Shape shapeId="7" name="colPart" translation="0 0.654551 -0.170097" visibility="false" compoundChild="true" collisionMask="2109442" density="0.001" nodeId="32" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
