<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Landbauer - forbidden-mods.de</annotation>

    <storeData>
        <name>LB QP1500</name>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
        <image>lbQP1500/store_lbQP1500.png</image>
        <price>1099</price>
        <lifetime>600</lifetime>
        <brand>LANDBAUERAG</brand>
        <category>weights</category>
        <shopLoadingDelay initial="0.2"/>
        <vertexBufferMemoryUsage>110592</vertexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>lbQP1500/lbQP1500.i3d</filename>
        <size width="2" length="1.5" />
        <components>
            <component centerOfMass="0 0.15 0" solverIterationCount="10" mass="1502" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="OTHER" />
    </base>

    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="25 65 65" allowsJointLimitMovement="false" >
            <schema position="1 0" rotation="0" invertX="false" />
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="0>" />
        </sounds>
    </attacherJoints>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0.4" upper="0.9" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <ai>
        <agentAttachment width="0.8" height="0.7" length="0.5" lengthOffset="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.42" maxX="0.42" minZ="-0.3" maxZ="0.27" yOffset="0.1" />
    </foliageBending>

    <baseMaterial>
        <material name="lbQP1500_mat" baseNode="lbQP1500_vis">
            <shaderParameter name="colorMat0" value="KOTTE_GREEN2"/>
        </material>
        <material name="lbQP1500Hitch_mat" baseNode="hitch_vis">
            <shaderParameter name="colorMat0" value="QUICKE_ORANGE1"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="0" useDefaultColors="false" defaultColorIndex="0">
        <material name="lbQP1500_mat" shaderParameter="colorMat0" />

        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerGreen" color="KOTTE_GREEN2"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerOrange" color="QUICKE_ORANGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerRed" color="ANDERSONGROUP_RED1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerYellow" color="ANDERSONGROUP_YELLOW1"/>
	<baseMaterialConfiguration name="$l10n_ui_colorLandbauerCreme" color="0.922 0.839 0.638 0"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerBlack" color="ANDERSONGROUP_GREY1"/>
    </baseMaterialConfigurations>

    <designMaterialConfigurations title="$l10n_configuration_color2" price="0" useDefaultColors="false" defaultColorIndex="0">
        <material name="lbQP1500Hitch_mat" shaderParameter="colorMat0" />

        <designMaterialConfiguration name="$l10n_ui_colorLandbauerOrange" color="QUICKE_ORANGE1"/>
	<designMaterialConfiguration name="$l10n_ui_colorLandbauerGreen" color="KOTTE_GREEN2"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerRed" color="ANDERSONGROUP_RED1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerYellow" color="ANDERSONGROUP_YELLOW1"/>
	<designMaterialConfiguration name="$l10n_ui_colorLandbauerCreme" color="0.922 0.839 0.638 0"/>
	<designMaterialConfiguration name="$l10n_ui_colorLandbauerBlack" color="ANDERSONGROUP_GREY1"/>
    </designMaterialConfigurations>

    <wearable wearDuration="600" workMultiplier="4" fieldMultiplier="2" showOnHud="false"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="lbQP1500_main_component1" node="0>" />
        <i3dMapping id="lbQP1500_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|1" />
        <i3dMapping id="trailerAttacherJoint" node="0>0|2" />
        <i3dMapping id="lowerLinkBall" node="0>0|3|0" />
        <i3dMapping id="hitchPin_vis" node="0>0|3|1" />
        <i3dMapping id="hitch_vis" node="0>0|3|2" />
    </i3dMappings>
</vehicle>
