<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
  <storeData>
    <name>
	  <de>Brennerei</de>
	  <en>Distillery</en>
      <fr>Distillerie</fr>
    </name>
    <functions>
      <function>
        <de>Stellt aus Getreide und anderen Früchten hochprozentigen Schnaps her.</de>
        <en>Produces high-proof liquor from grain and other fruits.</en>
        <fr>Produit de l'eau-de-vie à haute teneur en alcool à partir de céréales et d'autres fruits.</fr>
      </function>
    </functions>
    <image>store/store_distillerie.png</image>
    <price>225000</price>
    <lifetime>1000</lifetime>
    <rotation>0</rotation>
    <brand>AgraZ</brand>
    <species>placeable</species>
    <category>productionPoints</category>
    <brush>
      <type>placeable</type>
      <category>production</category>
      <tab>factories</tab>
    </brush>
  </storeData>

  <base>
    <filename>i3d/distillerie.i3d</filename>
    <canBeRenamed>true</canBeRenamed>
  </base>

  <placement useRandomYRotation="false" useManualYRotation="true" >
    <testAreas>
      <testArea startNode="testArea1Start" endNode="testArea1End" />
    </testAreas>

    <sounds>
      <place template="smallImp" />
    </sounds>
  </placement>

  <clearAreas>
    <clearArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight"/>
  </clearAreas>

  <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
    <levelAreas>
      <levelArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight" groundType="asphalt"/>
    </levelAreas>
  </leveling>

  <indoorAreas>
    <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    <indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height" />
  </indoorAreas>

  <tipOcclusionUpdateAreas>
    <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
  </tipOcclusionUpdateAreas>

  <ai>
    <updateAreas>
      <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </updateAreas>
	<splines>
        <spline node="aiSplineInBulk" />
		<spline node="aiSplineInWater" />
		<spline node="aiSplineInCutter" />
		<spline node="aiSplineCompost" />
		<spline node="aiSplinePigfood" />
		<spline node="aiSplineFluid" />
    </splines>
  </ai>

  <infoTrigger triggerNode="infoTrigger"/>

  <animatedObjects>
	<animatedObject saveId="sl01_Klappe01" >
		<animation duration="2">
			<part node="1|1|1|1">
				<keyFrame time="0.0" rotation="0 0 0"/>
				<keyFrame time="1" rotation="90 0 0"/>
			</part>
		</animation>
		<controls triggerNode="1|1|1|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
		<sounds>
			<moving file="$data/sounds/prefab/gate/gateLoop.wav" loops="0" linkNode="1|0|1" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
			<posEnd file="$data/sounds/prefab/gate/gateOpened.wav" linkNode="1|0|1" volume="0.8" radius="25" innerRadius="3" />
			<negEnd file="$data/sounds/prefab/gate/gateClosed.wav" linkNode="1|0|1" volume="0.8" radius="25" innerRadius="3" />
		</sounds>
    </animatedObject>
    <animatedObject saveId="b05_Licht04" >
      <animation duration="0.5">
        <part node="8|1|1|0">
          <keyFrame time="0.00" rotation="-51 0 0" />
          <keyFrame time="1" rotation="90 0 0" />
        </part>
        <part node="2|0|0|0">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
        <part node="2|1|0|0">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
        <part node="2|2|0|0">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
        <part node="2|3|0|0">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
      </animation>
      <controls triggerNode="8|1|0" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnLight" negText="action_turnOffLight" />
    </animatedObject>
    <animatedObject saveId="p01_Switch_01" >
      <animation duration="0.5">
        <part node="8|2|1|0">
          <keyFrame time="0.00" rotation="-51 0 0" />
          <keyFrame time="1" rotation="90 0 0" />
        </part>
        <part node="7">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
      </animation>
      <controls triggerNode="8|2|0" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnBillboard" negText="action_turnOffBillboard" />
    </animatedObject>
    <animatedObject saveId="p01_Switch_01" >
      <animation duration="0.5">
        <part node="8|3|1|0">
          <keyFrame time="0.00" rotation="-51 0 0" />
          <keyFrame time="1" rotation="90 0 0" />
        </part>
        <part node="6">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
      </animation>
      <controls triggerNode="8|3|0" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnMarking" negText="action_turnOffMarking" />
    </animatedObject>
    <animatedObject saveId="p01_Switch_02" >
      <animation duration="0.5">
        <part node="8|4|1|0">
          <keyFrame time="0.00" rotation="-51 0 0" />
          <keyFrame time="1" rotation="90 0 0" />
        </part>
        <part node="5">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
      </animation>
      <controls triggerNode="8|4|0" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnWARNING" negText="action_turnOffWARNING" />
    </animatedObject>
	<animatedObject saveId="p01_Switch_02" >
      <animation duration="0.5">
        <part node="9|4|1|0">
          <keyFrame time="0.00" rotation="-51 0 0" />
          <keyFrame time="1" rotation="90 0 0" />
        </part>
        <part node="12">
          <keyFrame time="0.0" visibility="false"/>
          <keyFrame time="1.0" visibility="true"/>
        </part>
      </animation>
      <controls triggerNode="9|4|0" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnSIGNS" negText="action_turnOffSIGNS" />
    </animatedObject>
  </animatedObjects>

  <productionPoint>
    <productions>
	   <production id="brandy" name="Brandy" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="GRAPE" amount="1000" />
          <input fillType="WATER" amount="250" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="BRANDY" amount="500" />
		  <output fillType="COMPOST" amount="250" />
		  <output fillType="PIGFOOD" amount="100" />
        </outputs>
      </production>
	  <production id="kornWheat" name="Korn" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="WHEAT" amount="2000" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="KORN" amount="500" />
		  <output fillType="COMPOST" amount="500" />
		  <output fillType="PIGFOOD" amount="250" />
        </outputs>
      </production>
	  <production id="kornBarley" name="Korn" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="BARLEY" amount="2000" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="KORN" amount="500" />
		  <output fillType="COMPOST" amount="500" />
		  <output fillType="PIGFOOD" amount="250" />
        </outputs>
      </production>
	  <production id="kornOat" name="Korn" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="OAT" amount="2000" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="KORN" amount="500" />
		  <output fillType="COMPOST" amount="500" />
		  <output fillType="PIGFOOD" amount="250" />
        </outputs>
      </production>
	  <production id="rumSugarCane" name="Rum" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="SUGARCANE" amount="2500" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="RUM" amount="500" />
		  <output fillType="MOLASSES" amount="250" />
		  <output fillType="COMPOST" amount="750" />
		  <output fillType="PIGFOOD" amount="300" />
        </outputs>
      </production>
	  <production id="rumSugarBeet" name="Rum" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="SUGARBEET" amount="2500" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="RUM" amount="500" />
		  <output fillType="MOLASSES" amount="250" />
		  <output fillType="COMPOST" amount="750" />
		  <output fillType="PIGFOOD" amount="300" />
        </outputs>
      </production>
	  <production id="vodkaPotato" name="Vodka" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="POTATO" amount="3000" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="VODKA" amount="500" />
		  <output fillType="COMPOST" amount="800" />
		  <output fillType="PIGFOOD" amount="500" />
        </outputs>
      </production>
	  <production id="vodkaMaize" name="Vodka" cyclesPerHour="5" costsPerActiveHour="50">
        <inputs>
          <input fillType="MAIZE" amount="3000" />
          <input fillType="WATER" amount="500" />
		  <input fillType="EMPTYPALLET" amount="10" />
		  <input fillType="CARDBOARD" amount="25" />
        </inputs>
        <outputs>
          <output fillType="VODKA" amount="500" />
		  <output fillType="COMPOST" amount="800" />
		  <output fillType="PIGFOOD" amount="500" />
        </outputs>
      </production>
    </productions>

    <storage isExtension="false" fillLevelSyncThreshold="100">
		<capacity fillType="Water"       	capacity="10000000" />
		<capacity fillType="EMPTYPALLET"    capacity="1000000" />
		<capacity fillType="CARDBOARD"    	capacity="1000000" />
		<capacity fillType="GRAPE"    		capacity="1000000" />
		<capacity fillType="WHEAT"    		capacity="1000000" />
		<capacity fillType="BARLEY"    		capacity="1000000" />
		<capacity fillType="OAT"    		capacity="1000000" />
		<capacity fillType="SUGARCANE"    	capacity="1000000" />
		<capacity fillType="SUGARBEET"    	capacity="1000000" />
		<capacity fillType="POTATO"    		capacity="1000000" />
		<capacity fillType="MAIZE"    		capacity="1000000" />
		<capacity fillType="BRANDY"    		capacity="1000000" />
		<capacity fillType="KORN"    		capacity="1000000" />
		<capacity fillType="RUM"    		capacity="1000000" />
		<capacity fillType="VODKA"    		capacity="1000000" />
		<capacity fillType="MOLASSES"    	capacity="1000000" />
		<capacity fillType="COMPOST"    	capacity="1000000" />
		<capacity fillType="PIGFOOD"    	capacity="1000000" />
    </storage>

    <sellingStation node="sellingStation" supportsExtension="false">
		<unloadTrigger exactFillRootNode="unloadTriggerBulk" fillTypes="WHEAT BARLEY OAT SUGARCANE MAIZE" aiNode="aiUnloadingNodeBulk"/>
		<unloadTrigger exactFillRootNode="unloadTriggerWater" fillTypes="WATER EMPTYPALLET CARDBOARD" aiNode="aiUnloadingNodeWater"/>
		<unloadTrigger exactFillRootNode="unloadTriggerCutter" fillTypes="GRAPE SUGARBEET POTATO" aiNode="aiUnloadingNodeCutter"/>
    </sellingStation>
	
	<loadingStation>
		<loadTrigger fillTypes="COMPOST" triggerNode="loadingTriggerCompost" fillLitersPerSecond="10000" dischargeNode="dischargeNodeCompost" aiNode="aiNodeLoadingCompost">
			<effectNode effectClass="PipeEffect" effectNode="pipeEffectCompost"      materialType="pipe"           fadeTime="0.5" maxBending="0" controlPoint="0.9 0 0 0" shapeScaleSpread="0.6 0.6 1 0"/>
			<effectNode                          effectNode="pipeEffectSmokeCompost" materialType="unloadingSmoke" fadeTime="0.5" />
		</loadTrigger>
		<loadTrigger fillTypes="PIGFOOD" triggerNode="loadingTriggerPigfood" fillLitersPerSecond="10000" dischargeNode="dischargeNodePigfood" aiNode="aiNodeLoadingPigfood">
			<effectNode effectClass="PipeEffect" effectNode="pipeEffectPigfood"      materialType="pipe"           fadeTime="0.5" maxBending="0" controlPoint="0.9 0 0 0" shapeScaleSpread="0.6 0.6 1 0"/>
			<effectNode                          effectNode="pipeEffectSmokePigfood" materialType="unloadingSmoke" fadeTime="0.5" />
		</loadTrigger>
		<loadTrigger triggerNode="loadingTriggerFluid" fillTypes="BRANDY KORN RUM VODKA MOLASSES" fillLitersPerSecond="5000" aiNode="aiNodeLoadingFluid" />
    </loadingStation>

    <palletSpawner node="palletSpawner">
	  <pallets>
        <pallet filename="xml/brandyPallet.xml"/> 
		<pallet filename="xml/kornPallet.xml"/> 
		<pallet filename="xml/rumPallet.xml"/> 
		<pallet filename="xml/vodkaPallet.xml"/> 
      </pallets>
      <spawnPlaces>
        <spawnPlace startNode="spawnSpace1start" />
        <spawnPlace startNode="spawnSpace2start" />
        <spawnPlace startNode="spawnSpace3start" />
		<spawnPlace startNode="spawnSpace4start" />
      </spawnPlaces>
    </palletSpawner>

    <playerTrigger node="playerTrigger" />

    <sounds>
      <idle template="carpenterIdle" linkNode="0>" />
      <active template="carpenterWork" linkNode="0>" />
    </sounds>
	
	<animationNodes>
        <animationNode node="rotationNode1" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode2" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode3" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode4" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode5" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode6" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode7" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode8" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode9" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode10" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode11" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode12" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode13" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode14" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode15" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode16" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode17" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode18" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode19" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode20" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode21" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode22" rotSpeed="25" rotAxis="1" />
		<animationNode node="rotationNode23" rotSpeed="25" rotAxis="1" />
    </animationNodes>
  </productionPoint>

  <triggerMarkers>
    <triggerMarker node="playerTriggerMarker"         filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH"         adjustToGround="true" />
    <triggerMarker node="unloadTriggerMarkerBulk"     filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD"         adjustToGround="true" />
	<triggerMarker node="unloadTriggerMarkerWater"    filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD"         adjustToGround="true" />
	<triggerMarker node="unloadTriggerMarkerCutter"   filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD"         adjustToGround="true" />
    <triggerMarker node="loadingTriggerMarkerCompost" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" 			adjustToGround="true" />
	<triggerMarker node="loadingTriggerMarkerFluid"   filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" 			adjustToGround="true" />
	<triggerMarker node="loadingTriggerMarkerPigFood" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" 			adjustToGround="true" />
  </triggerMarkers>

  <hotspots>
    <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarkerBulk" teleportNode="playerTrigger" />
  </hotspots>

  <i3dMappings>
    <i3dMapping id="clearAreaStart" node="0>0|1|0" />
    <i3dMapping id="clearAreaWidth" node="0>0|1|0|0" />
    <i3dMapping id="clearAreaHeight" node="0>0|1|0|1" />
	
    <i3dMapping id="indoorArea1Start" node="0>0|2|0" />
    <i3dMapping id="indoorArea1Width" node="0>0|2|0|0" />
    <i3dMapping id="indoorArea1Height" node="0>0|2|0|1" />
	
    <i3dMapping id="indoorArea2Start" node="0>0|2|1" />
    <i3dMapping id="indoorArea2Width" node="0>0|2|1|0" />
    <i3dMapping id="indoorArea2Height" node="0>0|2|1|1" />
	
    <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0|4|0" />
    <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|4|0|0" />
	
    <i3dMapping id="testArea1Start" node="0>0|3|0" />
    <i3dMapping id="testArea1End" node="0>0|3|0|0" />
	
    <i3dMapping id="infoTrigger" node="0>11" />
	
	<i3dMapping id="sellingStation" node="0>4" />
	
	<i3dMapping id="unloadTriggerBulk" node="0>4|0|0" />
	<i3dMapping id="aiSplineInBulk" node="0>4|0|1" />
	<i3dMapping id="aiUnloadingNodeBulk" node="0>4|0|2" />
	<i3dMapping id="unloadTriggerMarkerBulk" node="0>4|0|3" />
	
	<i3dMapping id="unloadTriggerWater" node="0>4|1|0" />
	<i3dMapping id="aiSplineInWater" node="0>4|1|1" />
	<i3dMapping id="aiUnloadingNodeWater" node="0>4|1|2" />
	<i3dMapping id="unloadTriggerMarkerWater" node="0>4|1|3" />
	
    <i3dMapping id="unloadTriggerCutter" node="0>4|2|0" />
	<i3dMapping id="aiSplineInCutter" node="0>4|2|1" />
	<i3dMapping id="aiUnloadingNodeCutter" node="0>4|2|2" />
	<i3dMapping id="unloadTriggerMarkerCutter" node="0>4|2|3" />
	
	<i3dMapping id="loadingTriggerCompost" node="0>3|1|0|0" />
	<i3dMapping id="dischargeNodeCompost" node="0>3|1|0|1" />
	<i3dMapping id="aiNodeLoadingCompost" node="0>3|1|0|2" />
    <i3dMapping id="pipeEffectCompost" node="0>3|1|0|3|0" />
    <i3dMapping id="pipeEffectSmokeCompost" node="0>3|1|0|3|1" />
	<i3dMapping id="loadingTriggerMarkerCompost" node="0>3|1|0|4" />
	<i3dMapping id="aiSplineCompost" node="0>3|1|0|5" />
	
	<i3dMapping id="loadingTriggerPigfood" node="0>3|2|0|0" />
	<i3dMapping id="dischargeNodePigfood" node="0>3|2|0|1" />
	<i3dMapping id="aiNodeLoadingPigfood" node="0>3|2|0|2" />
    <i3dMapping id="pipeEffectPigfood" node="0>3|2|0|3|0" />
    <i3dMapping id="pipeEffectSmokePigfood" node="0>3|2|0|3|1" />
	<i3dMapping id="loadingTriggerMarkerPigFood" node="0>3|2|0|4" />
	<i3dMapping id="aiSplinePigfood" node="0>3|2|0|5" />
	
	<i3dMapping id="loadingTriggerFluid" node="0>3|3|0" />
	<i3dMapping id="dischargeNodeFluid" node="0>3|3|1" />
	<i3dMapping id="aiNodeLoadingFluid" node="0>3|3|2" />
	<i3dMapping id="loadingTriggerMarkerFluid" node="0>3|3|3" />
	<i3dMapping id="aiSplineFluid" node="0>3|3|4" />
	
    <i3dMapping id="playerTrigger" node="0>10|0" />
    <i3dMapping id="playerTriggerMarker" node="0>10|0|0" /> 
	
    <i3dMapping id="palletSpawner" node="0>3|0" />
    <i3dMapping id="spawnSpace1start" node="0>3|0|0" />
    <i3dMapping id="spawnSpace2start" node="0>3|0|1" />
    <i3dMapping id="spawnSpace3start" node="0>3|0|2" />
	<i3dMapping id="spawnSpace4start" node="0>3|0|3" />
	
	<i3dMapping id="rotationNode1" node="0>1|2|4|0|1" />
	<i3dMapping id="rotationNode2" node="0>1|2|4|0|2" />
	<i3dMapping id="rotationNode3" node="0>1|2|4|0|3" />
	<i3dMapping id="rotationNode4" node="0>1|2|4|0|4" />
	<i3dMapping id="rotationNode5" node="0>1|2|4|0|5" />
	<i3dMapping id="rotationNode6" node="0>1|2|4|0|6" />
	<i3dMapping id="rotationNode7" node="0>1|2|4|0|7" />
	<i3dMapping id="rotationNode8" node="0>1|2|4|0|8" />
	<i3dMapping id="rotationNode9" node="0>1|2|4|0|9" />
	<i3dMapping id="rotationNode10" node="0>1|2|4|0|10" />
	<i3dMapping id="rotationNode11" node="0>1|2|4|0|11" />
	<i3dMapping id="rotationNode12" node="0>1|2|4|0|12" />
	<i3dMapping id="rotationNode13" node="0>1|2|4|0|13" />
	<i3dMapping id="rotationNode14" node="0>1|2|4|0|14" />
	<i3dMapping id="rotationNode15" node="0>1|2|4|0|15" />
	<i3dMapping id="rotationNode16" node="0>1|2|4|0|16" />
	<i3dMapping id="rotationNode17" node="0>1|2|4|0|17" />
	<i3dMapping id="rotationNode18" node="0>1|2|4|0|18" />
	<i3dMapping id="rotationNode19" node="0>1|2|4|0|19" />
	<i3dMapping id="rotationNode20" node="0>1|2|4|0|20" />
	<i3dMapping id="rotationNode21" node="0>1|2|4|0|21" />
	<i3dMapping id="rotationNode22" node="0>1|2|4|0|22" />
	<i3dMapping id="rotationNode23" node="0>1|2|4|0|23" />
  </i3dMappings>
</placeable>
