<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="9" filename="$data/shared/assets/lights/lizard/sideMarker_06_normal.png"/>
    <File fileId="10" filename="$data/shared/assets/lights/lizard/sideMarker_06_specular.png"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="1" filename="sort.dds"/>
  </Files>


  <Materials>
    <Material name="Material.003" materialId="4" emissiveColor="0 0 0 1" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="sideMarker_06_mat1" materialId="16" diffuseColor="0.498039 0.498039 0.498039 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="sideMarker_06_mat" materialId="15" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Toplight.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Toplight" nodeId="8">
      <Shape shapeId="1" name="Toplight" translation="0 0.254937 0" rotation="-90 -0 0" scale="0.409513 0.387389 1.73224" nodeId="9" materialIds="4" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="2" name="Toplight" translation="0 0.237153 0" rotation="90 -0 0" scale="3.39816 0.744507 0.214962" nodeId="10" materialIds="4" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="1" name="Toplight" translation="0 0.286337 0" scale="2.2426 2.2 0.5" nodeId="11" materialIds="4" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="3" name="sideMarker_06White" translation="0 0.286365 0.00386373" rotation="90 -0 0" scale="0.666 0.666281 0.666281" clipDistance="300" nodeId="22" materialIds="15" castsShadows="true" receiveShadows="true">
        <Shape shapeId="4" name="workLightStatic" clipDistance="35" nodeId="23" materialIds="16" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
      <Shape shapeId="3" name="sideMarker_06Red" translation="0 0.286212 -0.00243655" rotation="-90 -0 0" scale="0.666 0.666 0.666" clipDistance="300" nodeId="30" materialIds="15" castsShadows="true" receiveShadows="true">
        <Shape shapeId="5" name="workLightStatic" clipDistance="35" nodeId="31" materialIds="16" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
    </TransformGroup>
    <Camera name="camera" translation="-0.137854 0.427077 -0.564489" rotation="165.791 -15.3307 180" nodeId="14" fov="60" nearClip="0.1" farClip="10000" orthographicHeight="1"/>
    <Light name="light" rotation="-40 0 -30" nodeId="24" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
