i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to H:\LS22\Traktoren\AXION\DMG_AxionBlackOrange\blinker\dynamicTurnLight.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightRight] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [turnLightRight] Filling out basic attributes, {name='turnLightRight', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [turnLight] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [turnLight] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [turnLight] Filling out basic attributes, {name='turnLight', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [turnLight] Has material 'blinker_mat'
i3dio.i3d.I3D:add_material:DEBUG: [dynamicTurnLight] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [blinker_mat] Filling out basic attributes, {name='blinker_mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [blinker_mat] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [blinker_mat] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [blinker_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [turnLight] Subset with index [0] based on material 'blinker_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [turnLight] Processing subset: materialId="1" numTriangles="155" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [turnLight] Has subset 'blinker_mat' with '155' triangles and materialId="1" numTriangles="155" firstIndex="0" firstVertex="0" numIndices="465" numVertices="259"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [turnLight] Has '1' subsets, '155' triangles and '259' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [turnLightRight] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [turnLightRight] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [turnLightRight] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [turnLightRight] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [turnLightRight] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [turnLightRight] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightRight] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightRight] no more children to process in object
