<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rim001" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="rim001_mat" materialId="4"  >
    </Material>
  </Materials>


  <Shapes externalShapesFile="rimstest.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="w" clipDistance="800" nodeId="14">
      <Shape shapeId="1" name="shape" clipDistance="800" nodeId="15" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="dw" clipDistance="800" nodeId="16">
      <Shape shapeId="2" name="shape" clipDistance="800" nodeId="17" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="w_inner" clipDistance="800" nodeId="18">
      <Shape shapeId="3" name="w_innerLeft" clipDistance="800" nodeId="19" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="4" name="w_innerRight" clipDistance="800" nodeId="20" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="dw_inner" clipDistance="800" nodeId="21">
      <Shape shapeId="5" name="dw_innerLeft" clipDistance="800" nodeId="22" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="6" name="dw_innerRight" clipDistance="800" nodeId="23" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="dw_inner_hole" clipDistance="800" nodeId="24">
      <Shape shapeId="7" name="dw_inner_holeLeft" clipDistance="800" nodeId="25" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="8" name="dw_inner_holeRight" clipDistance="800" nodeId="26" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="29" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
