<?xml version="2.2" encoding="utf-8" standalone="no"?>
<vehicle type="cultivator" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Tiger 10 LT</name>
        <specs>
            <neededPower>250</neededPower>
            <workingWidth>10.2</workingWidth>
            <combination>SB 700</combination>
        </specs>
        <functions>
            <function>$l10n_function_cultivator</function>
        </functions>
        <image>store_tiger10LT.png</image>
        <price>75000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HORSCH</brand>
        <category>cultivators</category>
        <vertexBufferMemoryUsage>1564928</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>288000</indexBufferMemoryUsage>
        <textureMemoryUsage>1179648</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cultivator</typeDesc>
        <filename>tiger10LT.i3d</filename>
        <size width="5.4" length="7.5" lengthOffset="0.5"/>
        <speedLimit value="16"/>
        <components>
            <component centerOfMass="0 0.31 0" solverIterationCount="20" mass="8500"/>
            <component centerOfMass="0 -0.35 0" solverIterationCount="30" mass="500"/>
            <component centerOfMass="2 -0.7 0" solverIterationCount="15" mass="500"/>
            <component centerOfMass="-2 -0.7 0" solverIterationCount="15" mass="500"/>
            <joint component1="1" component2="2" node="joint" rotLimit="10 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="4" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel hasParticles="true">
                        <physics restLoad="2.2" repr="wheelsLeft" forcePointRatio="0.3" radius="0.398" width="0.2" mass="0.1" initialCompression="33" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" frictionScale="1.8"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="2.2" repr="wheelsRight" forcePointRatio="0.3" radius="0.398" width="0.2" mass="0.1" initialCompression="33" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" frictionScale="1.8"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelLeftFront" forcePointRatio="0.3" radius="0.45" width="0.2" mass="0.1" initialCompression="60" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.008" isSynchronized="true" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelRightFront" forcePointRatio="0.3" radius="0.45" width="0.2" mass="0.1" initialCompression="60" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.008" isSynchronized="true" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.4" repr="leftCompWheel" forcePointRatio="0.3" radius="0.398" width="0.2" mass="0.1" initialCompression="55" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" isSynchronized="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.4" repr="rightCompWheel" forcePointRatio="0.3" radius="0.398" width="0.2" mass="0.1" initialCompression="55" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" isSynchronized="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.5" repr="leftCompWheel1" forcePointRatio="0.3" radius="0.398" width="0.2" mass="0.1" initialCompression="55" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" isSynchronized="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.5" repr="rightCompWheel1" forcePointRatio="0.3" radius="0.398" width="0.2" mass="0.1" initialCompression="55" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" isSynchronized="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="2.2" repr="wheelsMiddle" forcePointRatio="0.3" radius="0.398" width="1" mass="0.1" initialCompression="33" suspTravel="0.08" spring="80" damper="50" rotationDamping="0.001" isSynchronized="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
		
        <rimColor material="18">SHARED_WHITE1</rimColor>
		
		
        <hubs>
            <color0>HORSCH_RED1</color0>
            <color1>HORSCH_RED1</color1>
            <hub linkNode="wheelLeftFront1"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.3 0.3 0.3" />
            <hub linkNode="wheelRightFront1" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.3 0.3 0.3" />
            <hub linkNode="wheelLeftFront2"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.3 0.3 0.3" />
            <hub linkNode="wheelRightFront2" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.3 0.3 0.3" />
        </hubs>
        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelLeftFront1" filename="$data/shared/wheels/tires/trelleborg/AW305/380_55R17.xml"/>
            <dynamicallyLoadedWheel linkNode="wheelLeftFront2" filename="$data/shared/wheels/tires/trelleborg/AW305/380_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="wheelRightFront1" filename="$data/shared/wheels/tires/trelleborg/AW305/380_55R17.xml"/>
            <dynamicallyLoadedWheel linkNode="wheelRightFront2" filename="$data/shared/wheels/tires/trelleborg/AW305/380_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="wheelsLeft01" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="front"/>
            <dynamicallyLoadedWheel linkNode="wheelsRight01" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" configId="front"/>
            <dynamicallyLoadedWheel linkNode="wheelsLeftLink" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" />
            <dynamicallyLoadedWheel linkNode="wheelsRightLink" filename="$data/shared/wheels/tires/lizard/implement/7_50_16AS.xml" />
        </dynamicallyLoadedWheels>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="wheelsLeftLink" wheelIndex="1"/>
        <speedRotatingPart node="wheelsRightLink" wheelIndex="1"/>
        <speedRotatingPart node="wheelsLeft01" wheelIndex="1" foldMinLimit="0.0" foldMaxLimit="0.3"/>
        <speedRotatingPart node="wheelsRight01" wheelIndex="1" foldMinLimit="0.0" foldMaxLimit="0.3"/>
        <speedRotatingPart node="wheelLeftFront" radius="0.45" />
        <speedRotatingPart node="wheelRightFront" radius="0.45" />
        <speedRotatingPart shaderNode="middleDiscs1" radius="0.23" groundReferenceNodeIndex="1" foldMinLimit="0.0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="middleDiscs2" radius="-0.23" groundReferenceNodeIndex="1" foldMinLimit="0.0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="leftDiscs1" radius="-0.23" groundReferenceNodeIndex="1" foldMinLimit="0.0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="leftDiscs2" radius="-0.23" groundReferenceNodeIndex="1" foldMinLimit="0.0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="rightDiscs1" radius="0.23" groundReferenceNodeIndex="1" foldMinLimit="0.0" foldMaxLimit="0.1" />
        <speedRotatingPart shaderNode="rightDiscs2" radius="-0.23" groundReferenceNodeIndex="1" foldMinLimit="0.0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelLeftFront1" wheelIndex="3"/>
        <speedRotatingPart node="wheelLeftFront2" wheelIndex="3"/>
        <speedRotatingPart node="wheelRightFront1" wheelIndex="4"/>
        <speedRotatingPart node="wheelRightFront2" wheelIndex="4"/>
    </speedRotatingParts>

    <attachable>
          <inputAttacherJoints>
              <inputAttacherJoint node="attacherJoint" rootNode="horschTiger10LT_drawbar_component2" jointType="trailerLow" attacherHeight="0.6" />
          </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce force="0.4"/>
    </attachable>

    <powerConsumer forceNode="horschTiger10LT_main_component1" maxForce="45" neededMaxPtoPower="0"/>

    <lights>
        <sharedLight linkNode="Light_03_01"          filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
        <sharedLight linkNode="Light_03_02"          filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />
        <sharedLight linkNode="redTriangle_02_01"    filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="redTriangle_02_02"    filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="frontLightCone_01_01" filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <sharedLight linkNode="frontLightCone_01_02" filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <sharedLight linkNode="frontLightCone_01_03" filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <sharedLight linkNode="frontLightCone_01_04" filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh"/>
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" forceFactor="1" threshold="0.05" depthNode="depthNode" chargeValue="1"/>
    </groundReferenceNodes>



    <workAreas>
        <workArea type="cultivator" functionName="processCultivatorArea">
            <area startNode="workArea_start" widthNode="workArea_width" heightNode="workArea_height"/>
            <groundReferenceNode index="1"/>
            <folding minLimit="0" maxLimit="0.1"/>
            <onlyActiveWhenLowered value="true"/>
			
        </workArea>
    </workAreas>

    <workParticles>
        <particleAnimation>
            <node node="soilAnimation" refNodeIndex="1" materialType="SOIL" maxDepth="-0.6"/>
            <node node="soilAnimation1" refNodeIndex="1" materialType="SOIL" maxDepth="-0.6"/>
            <node node="soilAnimation2" refNodeIndex="1" materialType="SOIL" maxDepth="-0.6"/>
        </particleAnimation>
        <particle>
            <node node="soilEmitter" refNodeIndex="1" particleType="SOIL"/>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="0.15"/>
            <node node="soilChunkEmitter" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false"/>
            <node node="soilBigChunkEmitter" refNodeIndex="1" particleType="SOIL_BIG_CHUNKS" worldSpace="false"/>
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>


    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.6" startRot="0 0 0" endRot="74 0 0"/>
            <part node="supportComp" startTime="0" endTime="0.2" startTrans="0 0.2 -0.017" endTrans="0 -0.439 -0.017"/>
            <sound template="clackVar2"  startTime="0.3"  volumeScale="0.7" pitchScale="1.5" linkNode="attacherJoint"/>
            <sound template="metalClose" startTime="0.29" volumeScale="1.2" pitchScale="1.8" linkNode="attacherJoint"/>
            <sound template="switch"     startTime="0.3"  volumeScale="0.3" pitchScale="1"   linkNode="attacherJoint"/>
			
        </animation>
        <animation name="folding">
                <part node="drawbar" startTime="0" endTime="2" startRot="10 0 0" endRot="10 0 0" />
                <part startTime="1" endTime="2" componentJointIndex="1" startRotLimit="10 0 0" endRotLimit="0 0 0"/>
                <part node="backMiddle"   startTime="0" endTime="2" startRot="0 0 0" endRot="-14 0 0" />
                <part node="wheels" startTime="0" endTime="2" startRot="0 0 0" endRot="12 0 0" />
                <part node="backLeft" startTime="0" endTime="2" startRot="10 0 0" endRot="-2 0 0" />
                <part node="backRight" startTime="0" endTime="2" startRot="10 0 0" endRot="-2 0 0" />
                <part node="rightCompWheelRot" startTime="0" endTime="2" startRot="15 0 0" endRot="-2 0 0" />
                <part node="leftCompWheelRot" startTime="0" endTime="2" startRot="15 0 0" endRot="-2 0 0" />
                <part node="middleDiscs"   startTime="0" endTime="2" startRot="5 0 0" endRot="-10 0 0" />
                <part node="leftDiscs" startTime="0" endTime="2" startRot="5 0 0" endRot="-10 0 0" />
                <part node="rightDiscs" startTime="0" endTime="2" startRot="5 0 0" endRot="-10 0 0" />
                <part node="leftArmJoint" componentJointIndex="2"   startTime="2.2" endTime="10.2" startRot="0 0 0" endRot="0 0 102"/>
                <part node="rightArmJoint" componentJointIndex="3"  startTime="2" endTime="10" startRot="0 0 0" endRot="0 0 -102"/>
                <part node="leftArmJoint" componentJointIndex="2"   startTime="0" endTime="1" startRotLimit="0 0 20" endRotLimit="0 0 0" startTransLimit="0 0 0" endTransLimit="0 0 0"/>
                <part node="rightArmJoint" componentJointIndex="3"  startTime="0" endTime="1" startRotLimit="0 0 20" endRotLimit="0 0 0" startTransLimit="0 0 0" endTransLimit="0 0 0"/>
                <part node="groundRefNode" startTime="1.8" endTime="2" startTrans="0 0.440 0.001"  endTrans="0 1.440 0.001"/>
                <part node="depthNode" startTime="2" endTime="3" startTrans="-0.726 -0.316 -0.165"  endTrans="-0.726 1.316 -0.165"/>
            <sound template="defaultHydraulicSound" startTime="1.4"  endTime="7.99" volumeScale="1.1" pitchScale="1"/>
            <sound template="defaultHydraulicSound" startTime="1.01" endTime="7.6"  volumeScale="1.1" pitchScale="0.8"/>
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99" volumeScale="1.4" pitchScale="0.6"/>
            <sound template="clackVar2Small"        startTime="7.99"                volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar2"             startTime="7.99"                volumeScale="1"   pitchScale="1"/>
            <sound template="foldStartMed02"        startTime="7.99"                volumeScale="2"   pitchScale="0.8" />
            <sound template="clackVar4"             startTime="7.99" direction="1"  volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar3"             startTime="7.5"                 volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar2"             startTime="7.5"                 volumeScale="1"   pitchScale="1"/>
            <sound template="sheetImp02"            startTime="7.5"                 volumeScale="2.4" pitchScale="0.7"/>
            <sound template="clackVar2"             startTime="7.5"  direction="-1" volumeScale="1"   pitchScale="1"/>
            <sound template="sheetImp05"            startTime="7.5"  direction="-1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="clackVar2Small"        startTime="1.01" direction="1"  volumeScale="1"   pitchScale="1" />
            <sound template="clackVar4"             startTime="1.01" direction="1"  volumeScale="1.9" pitchScale="0.7"/>
            <sound template="clackVar2"             startTime="1.5"                 volumeScale="1"   pitchScale="1"/>
            <sound template="foldStartMed02"        startTime="1.5"                 volumeScale="2.2" pitchScale="0.6"/>
            <sound template="clackVar4"             startTime="1.5"  direction="-1" volumeScale="1.7" pitchScale="0.7"/>
            <sound template="foldStartMed02"        startTime="1.5"  direction="-1" volumeScale="2.2" pitchScale="0.7"/>
            <sound template="sheetImp02"            startTime="1.01" direction="-1" volumeScale="2.3" pitchScale="0.7"/>
            <sound template="clackVar2"             startTime="1.01" direction="-1" volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar3"             startTime="0.99" direction="-1" volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar4"             startTime="0.99" direction="-1" volumeScale="1.5" pitchScale="0.8"/>
            <sound template="sheetImp02"            startTime="0.99" direction="1"  volumeScale="2.1" pitchScale="0.8"/>
            <sound template="clackVar5"             startTime="0.99" direction="1"  volumeScale="1.1" pitchScale="0.6"/>
            <sound template="foldStartMed02"        startTime="0.01" direction="1"  volumeScale="1.5" pitchScale="1"/>
            <sound template="clackVar4"             startTime="0.01" direction="1"  volumeScale="1.8" pitchScale="0.7"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="0.6"/>
            <sound template="clackVar2"             startTime="0.2"  direction="-1" volumeScale="1.4" pitchScale="1"/>
            <sound template="clackVar4"             startTime="0.2"  direction="-1" volumeScale="1.4" pitchScale="0.6"/>
            <sound template="sheetImp02"            startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1.6"/>
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="2.5" pitchScale="0.8"/>
            <sound template="clickLong"             startTime="2.0"  direction="1"  volumeScale="1.3" pitchScale="0.8"/>
				
        </animation>
    </animations>

    <cylindered>
        <movingTools>
          <movingTool node="rightCompWheelRot" wheelIndices="6 8"/>
          <movingTool node="leftCompWheelRot" wheelIndices="5 7"/>
          <movingTool node="leftArmJoint" wheelIndices="3" playSound="true">
              <componentJoint index="2"/>
          </movingTool>
          <movingTool node="rightArmJoint" wheelIndices="4" playSound="true">
              <componentJoint index="3"/>
          </movingTool>
            <movingTool node="drawbar" playSound="true">
                <componentJoint index="1"/>
                <dependentPart node="hydraulicDrawbar"/>
            </movingTool>
            <movingTool node="left_vis" wheelIndices="3">
                <dependentPart node="hydraulicLeft"/>
            </movingTool>
            <movingTool node="right_vis" wheelIndices="4">
                <dependentPart node="hydraulicRight"/>
            </movingTool>
            <movingTool node="backMiddle" wheelIndices="1 2 9" playSound="true">
                <dependentPart node="hydraulicBackMiddle"/>
            </movingTool>
            <movingTool node="backLeft">
                <dependentPart node="hydraulicBackLeft"/>
            </movingTool>
            <movingTool node="backRight">
                <dependentPart node="hydraulicBackRight"/>
            </movingTool>
            <movingTool node="middleDiscs">
                <dependentPart node="hydraulicMiddleDiscs"/>
            </movingTool>
            <movingTool node="leftDiscs">
                <dependentPart node="hydraulicLeftDiscs"/>
            </movingTool>
            <movingTool node="rightDiscs">
                <dependentPart node="hydraulicRightDiscs"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="left_vis" referencePoint="left_visRef" referenceFrame="left_visRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="right_vis" referencePoint="right_visRef" referenceFrame="right_visRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="hydraulicDrawbar" referencePoint="hydraulicDrawbarRef" referenceFrame="hydraulicDrawbarRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicDrawbarPunch"/>
            </movingPart>
            <movingPart node="hydraulicLeft" referencePoint="hydraulicLeftRef" referenceFrame="hydraulicLeftRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicLeftPunch"/>
            </movingPart>
            <movingPart node="hydraulicRight" referencePoint="hydraulicRightRef" referenceFrame="hydraulicRightRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicRightPunch"/>
            </movingPart>
            <movingPart node="hydraulicBackMiddle" referencePoint="hydraulicBackMiddleRef" referenceFrame="hydraulicBackMiddleRef">
                <translatingPart node="hydraulicBackMiddlePunch"/>
            </movingPart>
            <movingPart node="hydraulicBackLeft" referencePoint="hydraulicBackLeftRef" referenceFrame="hydraulicBackLeftRef">
                <translatingPart node="hydraulicBackLeftPunch"/>
            </movingPart>
            <movingPart node="hydraulicBackRight" referencePoint="hydraulicBackRightRef" referenceFrame="hydraulicBackRightRef">
                <translatingPart node="hydraulicBackRightPunch"/>
            </movingPart>
            <movingPart node="hydraulicMiddleDiscs" referencePoint="hydraulicMiddleDiscsRef" referenceFrame="hydraulicMiddleDiscsRef">
                <translatingPart node="hydraulicMiddleDiscsPunch"/>
            </movingPart>
            <movingPart node="hydraulicLeftDiscs" referencePoint="hydraulicLeftDiscsRef" referenceFrame="hydraulicLeftDiscsRef">
                <translatingPart node="hydraulicLeftDiscsPunch"/>
            </movingPart>
            <movingPart node="hydraulicRightDiscs" referencePoint="hydraulicRightDiscsRef" referenceFrame="hydraulicRightDiscsRef">
                <translatingPart node="hydraulicRightDiscsPunch"/>
            </movingPart>
        </movingParts>
    </cylindered>

    <cultivator useDeepMode="true">
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="0>" />
        </sounds>
        <directionNode node="horschTiger10LT_main_component1" />
        <onlyActiveWhenLowered value="true"/>
    </cultivator>



    <baseMaterial>
        <material name="tiger6DT_mat" baseNode="horsch_vis">
            <shaderParameter name="colorMat1" value="HORSCH_RED1"/>
        </material>
    </baseMaterial>

    <foliageBending>
        <bendingNode minX="-1.9" maxX="1.9" minZ="-2.8" maxZ="1.9" yOffset="0.5" />
        <bendingNode minX="0" maxX="2.3" minZ="-0.25" maxZ="0.25" yOffset="-0.1" node="attacherJoint" />
        <bendingNode minX="-1.6" maxX="1.6" minZ="-3.6" maxZ="1.0" yOffset="-0.55" node="left_visRef" />
        <bendingNode minX="0" maxX="1.2" minZ="1.0" maxZ="1.9" yOffset="-0.55" node="left_visRef" />
        <bendingNode minX="-1.6" maxX="1.6" minZ="-3.6" maxZ="1.0" yOffset="-0.55" node="right_visRef" />
        <bendingNode minX="-1" maxX="0.2" minZ="1.0" maxZ="1.9" yOffset="-0.55" node="right_visRef" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarker_left" rightNode="aiMarker_right" backNode="aiMarker_back"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger" width="6.7" height="1.7"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="1 2"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.3" height="3" length="9" lengthOffset="1.7"/>
    </ai>

    <i3dMappings>
        <i3dMapping id="horschTiger10LT_main_component1" node="0>" />
        <i3dMapping id="horsch_vis" node="0>0" />
        <i3dMapping id="drawbar" node="0>0|0" />
        <i3dMapping id="joint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="supportComp" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicDrawbar" node="0>0|1" />
        <i3dMapping id="hydraulicDrawbarPunch" node="0>0|1|0" />
        <i3dMapping id="backMiddle" node="0>0|2" />
        <i3dMapping id="wheels" node="0>0|2|0" />
        <i3dMapping id="wheelsLeft" node="0>0|2|0|0" />
        <i3dMapping id="wheelsRight" node="0>0|2|0|1" />
        <i3dMapping id="wheelsLeftLink" node="0>0|2|0|2" />
        <i3dMapping id="wheelsRightLink" node="0>0|2|0|3" />
        <i3dMapping id="wheelsMiddle" node="0>0|2|0|4" />
        <i3dMapping id="hydraulicBackMiddleRef" node="0>0|2|1" />
        <i3dMapping id="middleDiscs" node="0>0|2|2" />
        <i3dMapping id="hydraulicMiddleDiscsRef" node="0>0|2|2|0" />
        <i3dMapping id="middleDiscs1" node="0>0|2|2|1" />
        <i3dMapping id="middleDiscs2" node="0>0|2|2|2" />
        <i3dMapping id="hydraulicMiddleDiscs" node="0>0|2|3" />
        <i3dMapping id="hydraulicMiddleDiscsPunch" node="0>0|2|3|0" />
        <i3dMapping id="backLightsHigh" node="0>0|2|4|0|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|4|1|0|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|4|1|1|0" />
        <i3dMapping id="frontLightCone_01_04" node="0>0|2|4|3|0" />
        <i3dMapping id="frontLightCone_01_03" node="0>0|2|4|3|1" />
        <i3dMapping id="redTriangle_02_01" node="0>0|2|4|3|2" />
        <i3dMapping id="redTriangle_02_02" node="0>0|2|4|3|3" />
        <i3dMapping id="Light_03_01" node="0>0|2|4|3|4" />
        <i3dMapping id="Light_03_02" node="0>0|2|4|3|5" />
        <i3dMapping id="hydraulicBackMiddle" node="0>0|3" />
        <i3dMapping id="hydraulicBackMiddlePunch" node="0>0|3|0" />
        <i3dMapping id="left_vis" node="0>0|4" />
        <i3dMapping id="backLeft" node="0>0|4|0|0" />
        <i3dMapping id="wheelsLeft01" node="0>0|4|0|0|0" />
        <i3dMapping id="leftDiscs" node="0>0|4|0|0|1" />
        <i3dMapping id="hydraulicLeftDiscsRef" node="0>0|4|0|0|1|0" />
        <i3dMapping id="leftDiscs1" node="0>0|4|0|0|1|1" />
        <i3dMapping id="leftDiscs2" node="0>0|4|0|0|1|2" />
        <i3dMapping id="hydraulicLeftDiscs" node="0>0|4|0|0|2" />
        <i3dMapping id="hydraulicLeftDiscsPunch" node="0>0|4|0|0|2|0" />
        <i3dMapping id="hydraulicBackLeftRef" node="0>0|4|0|0|3" />
        <i3dMapping id="hydraulicBackLeft" node="0>0|4|1|0" />
        <i3dMapping id="hydraulicBackLeftPunch" node="0>0|4|1|0|0" />
        <i3dMapping id="wheelLeftFront1" node="0>0|4|2|0" />
        <i3dMapping id="wheelLeftFront2" node="0>0|4|2|1" />
        <i3dMapping id="hydraulicLeftRef" node="0>0|4|3|0" />
        <i3dMapping id="soilAnimation1" node="0>0|4|4" />
        <i3dMapping id="hydraulicLeft" node="0>0|5" />
        <i3dMapping id="hydraulicLeftPunch" node="0>0|5|0" />
        <i3dMapping id="right_vis" node="0>0|6" />
        <i3dMapping id="backRight" node="0>0|6|0|0" />
        <i3dMapping id="wheelsRight01" node="0>0|6|0|0|0" />
        <i3dMapping id="rightDiscs" node="0>0|6|0|0|1" />
        <i3dMapping id="hydraulicRightDiscsRef" node="0>0|6|0|0|1|0" />
        <i3dMapping id="rightDiscs1" node="0>0|6|0|0|1|1" />
        <i3dMapping id="rightDiscs2" node="0>0|6|0|0|1|2" />
        <i3dMapping id="hydraulicRightDiscs" node="0>0|6|0|0|2" />
        <i3dMapping id="hydraulicRightDiscsPunch" node="0>0|6|0|0|2|0" />
        <i3dMapping id="hydraulicBackRightRef" node="0>0|6|0|0|3" />
        <i3dMapping id="hydraulicBackRight" node="0>0|6|1|0" />
        <i3dMapping id="hydraulicBackRightPunch" node="0>0|6|1|0|0" />
        <i3dMapping id="wheelRightFront1" node="0>0|6|2|0" />
        <i3dMapping id="wheelRightFront2" node="0>0|6|2|1" />
        <i3dMapping id="hydraulicRightRef" node="0>0|6|3|0" />
        <i3dMapping id="soilAnimation2" node="0>0|6|4" />
        <i3dMapping id="hydraulicRight" node="0>0|7" />
        <i3dMapping id="hydraulicRightPunch" node="0>0|7|0" />
        <i3dMapping id="soilAnimation" node="0>0|9|0" />
        <i3dMapping id="soilEmitter" node="0>0|9|1" />
        <i3dMapping id="smokeEmitter" node="0>0|9|2" />
        <i3dMapping id="soilChunkEmitter" node="0>0|9|3" />
        <i3dMapping id="soilBigChunkEmitter" node="0>0|9|4" />
        <i3dMapping id="depthNode" node="0>0|10" />
        <i3dMapping id="frontLightCone_01_02" node="0>0|12|0" />
        <i3dMapping id="frontLightCone_01_01" node="0>0|12|1" />
        <i3dMapping id="leftArmJoint" node="0>0|13" />
        <i3dMapping id="rightArmJoint" node="0>0|14" />
        <i3dMapping id="workArea_start" node="0>1|0" />
        <i3dMapping id="workArea_width" node="0>1|1" />
        <i3dMapping id="workArea_height" node="0>1|2" />
        <i3dMapping id="groundRefNode" node="0>1|3" />
        <i3dMapping id="aiMarker_left" node="0>2|0|0" />
        <i3dMapping id="aiMarker_right" node="0>2|0|1" />
        <i3dMapping id="aiMarker_back" node="0>2|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>2|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>2|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>2|1|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>2|2" />
        <i3dMapping id="horschTiger10LT_drawbar_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0|0" />
        <i3dMapping id="hydraulicDrawbarRef" node="1>0|1" />
        <i3dMapping id="left_visRef" node="2>0" />
        <i3dMapping id="wheelLeftFront" node="2>1" />
        <i3dMapping id="leftCompWheelRot" node="2>2" />
        <i3dMapping id="leftCompWheel" node="2>2|0" />
        <i3dMapping id="leftCompWheel1" node="2>2|1" />
        <i3dMapping id="wheelLeftFront3" node="2>3" />
        <i3dMapping id="right_visRef" node="3>0" />
        <i3dMapping id="wheelRightFront" node="3>1" />
        <i3dMapping id="rightCompWheelRot" node="3>2" />
        <i3dMapping id="rightCompWheel" node="3>2|0" />
        <i3dMapping id="rightCompWheel1" node="3>2|1" />
        <i3dMapping id="wheelRightFront3" node="3>3" />
    </i3dMappings>
</vehicle>
