<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="tap" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/maps/mapUS/textures/woodenCatwalk_diffuse.dds"/>
    <File fileId="2" filename="$data/maps/mapUS/textures/woodenCatwalk_normal.dds"/>
    <File fileId="3" filename="$data/maps/mapUS/textures/woodenCatwalk_specular.dds"/>
    <File fileId="11" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="7" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="5" filename="$data/shared/default_normal.dds"/>
    <File fileId="6" filename="$data/shared/default_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="01 - Default" materialId="4" diffuseColor="1 1 1 1" customShaderId="11" customShaderVariation="colorScale">
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
      <CustomParameter name="dirtMossSmoothness" value="0.12 0.12 0 0"/>
      <CustomParameter name="dirtMossMix" value="1 1 0 0"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
      <CustomParameter name="colorScale0" value="0.863 0.164 0.005 1"/>
      <CustomParameter name="colorScale1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorScale2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorScale3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorScale4" value="1 1 0.1 1"/>
      <CustomParameter name="colorScale5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorScale6" value="1 0.1 1 1"/>
      <CustomParameter name="colorScale7" value="0.1 1 1 1"/>
    </Material>
    <Material name="01 - Default" materialId="5" diffuseColor="1 1 1 1" customShaderId="7" customShaderVariation="colorMask">
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.35 0 0"/>
      <CustomParameter name="colorMat1" value="0 0.2 0.9 1"/>
      <CustomParameter name="colorMat2" value="1 1 1 3"/>
      <CustomParameter name="colorMat3" value="0.082 0.4 0.3 1"/>
      <CustomParameter name="colorMat4" value="0 0.2 0.9 1"/>
      <CustomParameter name="colorMat5" value="0 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="0 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="default" materialId="6">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="robinet et tuyeau.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="madeira" translation="0 0.0898515 -7.85507e-09" rotation="-90 -0 0" scale="1 1 0.924159" nodeId="40" materialIds="6" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="tap" translation="0 0.075619 -0.0972252" scale="100 100 108.206" nodeId="41" materialIds="5" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="tap2" nodeId="42" materialIds="4" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
        </Shape>
      </Shape>
  </Scene>

</i3D>
